We use Ai to generate some of the 2D art and sounds.
- Creator
- Underground Interactive
- Reviews
- -
- Added
- Mar 18, 2026
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We use Ai to generate some of the 2D art and sounds.
Our game does not use AI in gameplay, character behavior, or system design. A small portion of the game's artwork was created using AI-assisted tools during the development process. All other assets and content were manually created by our team.
AI is used for unit voice lines.
The only use of AI gen tools were for the backgrounds on the Store page images. Nowhere else is AI used. Certainly not anywhere in the actual Game itself. Any and all Images in the game itself have been rendered directly out of the game project without any sort of AI gen tools in the process whatsoever.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
Music
Pre-rendered game assets.
some sound fx and a few 3d models
Some images are created by generative AI.
AI generation is used only for piece art.
some in game music was generated with Udio
During the development process, we might utilize procedural and AI-driven tools to assist with content creation. However, the final product always showcases the creativity and expression of our development team.
AI is used to translate text where google translate fails us only.
Coding assistance
Images for the alpha game are AI generated, all other images are human made.
AI is used to generate certain soundtracks, cosmetic and personalization elements, including car liveries, frames, avatars, and decals, allowing players to enjoy a wider variety of designs. AI-assisted translations help localize in-game content for different languages, ensuring smoother communication for a global player base. Additionally, some UI elements are optimized using AI to improve usability and presentation.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
In Tedram we use AI to create some Capsule images for library in Steam
The current active demo includes a small amount of generated AI art as temporary placeholders during development. These assets are being removed or replaced with hand crafted art and will not be present in the final version of the game.
The vocalisation of the zombie-looking The Soul at the end of the game is done by artificial intelligence.
for the character illustration.
Some of the Paintings in the buildings were A.I. Generated.
During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems.
We use artificial intelligence to produce the game's store images
Some of textures, logo's and character images / character avatars were created using A.I.
Artwork and textures use generative AI
The portraits of beautiful girls and musics in this game are generated by AI.
We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team.
For icons, sprites and images.
Using IA for some imagens only, not all things, using bing IA
The game Delta Strike uses AI generated assets or images for the store page and marketing Material. No AI generated Code or live generated AI is used in Delta Strike.
AI tools were used to generate translations for in-game text and store page content.
We use AI to localize the game into various languages (translation of texts) and generate voiceovers for some game events.
Some art is made with AI.
Placeholder art for a menu background and during tutorial introduction
AI is used to assist in generation of textures for use within the game environment and as the basis for some of the character art, as well as used in assisting in creation of the game soundtrack.
Music is AI Generated (For now)
I use AI-enhanced programming for game scripts and shaders. I do not use AI generation for audio or visual assets. I do use 3rd party assets that may themselves contain other AI generated assets.
Some textures and audio have been generated by AI.
For artworks, that haven't been put yet.
This game uses AI-generated assets during Early Access only. We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access. None of this content is generated at runtime — it is all pre-generated and static. For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content. Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version.
I used AI as a tool to generate rough graphical assets, which I could then use GIMP/Photoshop to edit as needed for use in the game.
The menu song was made by generative AI.
i generate text,pictures and speach with AI
Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay.
We occasionally make use of Midjourney to generate small bits of level detail such as graffiti and holograms, these are however heavily modified before use.
Some images on the store page and within the game include AI-generated and modified images.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Generative AI is used solely during development for supplemental, non-essential purposes, including unit testing or the creation of certain art elements. These AI-generated outputs are limited in scope, reviewed by our development team, and never substituted human creative or technical decision-making. All final core assets and game content are created entirely by Wargaming’s artists and developers.
We dont have designer, so we are using resources from craftpix and some of them is composed and used with AI like Stable Diffusion for logo generation
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Parasited Will In-game content artaudio | We use Ai to generate some of the 2D art and sounds. | Underground Interactive | - | Mar 18, 2026 | |
三國群英傳:格鬥版 In-game content art | Our game does not use AI in gameplay, character behavior, or system design.
A small portion of the game's artwork was created using AI-assisted tools during the development process.
All other assets and content were manually created by our team. | USERJOY Technology Co.,Ltd. | - | Mar 18, 2026 | |
Project Cheese In-game content audio | AI is used for unit voice lines. | Paweł Murias | - | Mar 18, 2026 | |
Lock In Store/marketing art | The only use of AI gen tools were for the backgrounds on the Store page images. Nowhere else is AI used. Certainly not anywhere in the actual Game itself. Any and all Images in the game itself have been rendered directly out of the game project without any sort of AI gen tools in the process whatsoever. | Mythic Arc LLC | - | Mar 18, 2026 | |
Danger and Deadlier Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Lab Sorters Unclear | Music | SIRISMARBLE | - | Mar 18, 2026 | |
Me2 general | Pre-rendered game assets. | 2kblater | - | Mar 18, 2026 | |
Balloon Warfare In-game content audioart | some sound fx and a few 3d models | Dragi | 17 | Mar 18, 2026 | |
EXPLOSIVIE SHOOTING STAR BEETTLE Unclear art | Some images are created by generative AI. | SHINTSKU Games | - | Mar 18, 2026 | |
Elementyle Store/marketing art | AI generation is used only for piece art. | Tagon35 | - | Mar 18, 2026 | |
Average Human Ball Game In-game content audio | some in game music was generated with Udio | Ultra Hypa Studios | - | Mar 18, 2026 | |
Fateful Bullet Unclear | During the development process, we might utilize procedural and AI-driven tools to assist with content creation. However, the final product always showcases the creativity and expression of our development team. | Lymdun | - | Mar 18, 2026 | |
Breeze of Ashes In-game content text | AI is used to translate text where google translate fails us only. | Chocolate Ship Games | - | Mar 18, 2026 | |
DevilReversi Dev only code | Coding assistance | RomanKitayama | - | Mar 18, 2026 | |
Blitzrift In-game content art | Images for the alpha game are AI generated, all other images are human made. | GhostRZZR | - | Mar 18, 2026 | |
Race Max Pro In-game content audioarttext | AI is used to generate certain soundtracks, cosmetic and personalization elements, including car liveries, frames, avatars, and decals, allowing players to enjoy a wider variety of designs. AI-assisted translations help localize in-game content for different languages, ensuring smoother communication for a global player base. Additionally, some UI elements are optimized using AI to improve usability and presentation. | Revani | 350 | Mar 18, 2026 | |
Shogi In-game content art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 13 | Mar 18, 2026 | |
Tedram Online: Car Racing & Customization Store/marketing art | In Tedram we use AI to create some Capsule images for library in Steam | Triniti Game Studio | - | Mar 18, 2026 | |
Board Game Society Dev only art | The current active demo includes a small amount of generated AI art as temporary placeholders during development. These assets are being removed or replaced with hand crafted art and will not be present in the final version of the game. | Jetebra Games | - | Mar 18, 2026 | |
The Soul Inside Us In-game content audio | The vocalisation of the zombie-looking The Soul at the end of the game is done by artificial intelligence. | IV Games | - | Mar 18, 2026 | |
Iron Apartment Guardian Unclear art | for the character illustration. | GEIRDEV | - | Mar 18, 2026 | |
Multiplayer Wizards In-game content art | Some of the Paintings in the buildings were A.I. Generated. | Archor Wright | - | Mar 18, 2026 | |
Skateballers In-game content audioart | During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems. | Istrebitel RX2 | - | Mar 18, 2026 | |
Loud Run Store/marketing art | We use artificial intelligence to produce the game's store images | Lance Games | 258 | Mar 18, 2026 | |
Turbo Bullets In-game content art | Some of textures, logo's and character images / character avatars were created using A.I. | Carrramba Entertainment | - | Mar 18, 2026 | |
Zenith Heroes In-game content art | Artwork and textures use generative AI | Dog Food Games | - | Mar 18, 2026 | |
Beauty Solitaire In-game content artaudio | The portraits of beautiful girls and musics in this game are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
Fortress Fury Dev only | We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team. | Kervado | 110 | Mar 18, 2026 | |
Thebes In-game content art | For icons, sprites and images. | AdamantiumFist | - | Mar 18, 2026 | |
Tales of Fearless online Store/marketing art | Using IA for some imagens only, not all things, using bing IA | Naziozeno Braz | 77 | Mar 18, 2026 | |
Delta Strike Store/marketing art | The game Delta Strike uses AI generated assets or images for the store page and marketing Material. No AI generated Code or live generated AI is used in Delta Strike. | Gamesoft Studios | - | Mar 18, 2026 | |
The Bucketlist Tourist In-game content text | AI tools were used to generate translations for in-game text and store page content. | TentGame Studio | - | Mar 18, 2026 | |
Front Edge In-game content textaudio | We use AI to localize the game into various languages (translation of texts) and generate voiceovers for some game events. | Cats Who Play | - | Mar 18, 2026 | |
Word on the hook Unclear art | Some art is made with AI. | Fleon games | - | Mar 18, 2026 | |
Scavenged By Sunset In-game content art | Placeholder art for a menu background and during tutorial introduction | Toast | - | Mar 18, 2026 | |
Reflex Unit : Strike Ops In-game content artaudio | AI is used to assist in generation of textures for use within the game environment and as the basis for some of the character art, as well as used in assisting in creation of the game soundtrack. | ROBOSARU Games | 55 | Mar 18, 2026 | |
Up Down All-a-Round In-game content audio | Music is AI Generated (For now) | A.T Games | 18 | Mar 18, 2026 | |
Perfect Thog Dev only code | I use AI-enhanced programming for game scripts and shaders. I do not use AI generation for audio or visual assets. I do use 3rd party assets that may themselves contain other AI generated assets. | Sam Atlas | - | Mar 18, 2026 | |
Prime Agents In-game content artaudio | Some textures and audio have been generated by AI. | ULTRABUFF ENTERTAINMENT | - | Mar 18, 2026 | |
Vertig8 Unclear art | For artworks, that haven't been put yet. | Pikzul | - | Mar 18, 2026 | |
Soul Brave In-game content artaudio | This game uses AI-generated assets during Early Access only.
We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access.
None of this content is generated at runtime — it is all pre-generated and static.
For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content.
Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version. | Lothus Games | 44 | Mar 18, 2026 | |
Armadillo Assault In-game content art | I used AI as a tool to generate rough graphical assets, which I could then use GIMP/Photoshop to edit as needed for use in the game. | WAN Party Games | 13 | Mar 18, 2026 | |
Wild West: Prototype In-game content audio | The menu song was made by generative AI. | Matteo S.-C. | 42 | Mar 18, 2026 | |
Civil Warfare Unclear textartaudio | i generate text,pictures and speach with AI | Damian Tregubenko | - | Mar 18, 2026 | |
For the Glory of Gods TCG Live AI art | Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay. | TattooedApps | - | Mar 18, 2026 | |
Project Adrenaline In-game content art | We occasionally make use of Midjourney to generate small bits of level detail such as graffiti and holograms, these are however heavily modified before use. | Striked GmbH | - | Mar 18, 2026 | |
Icarus: Guild War In-game content art | Some images on the store page and within the game include AI-generated and modified images. | Miracle Technology Co., Ltd. | - | Mar 18, 2026 | |
Chess In-game content art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 92 | Mar 18, 2026 | |
World of Warships: Legends In-game content artcode | Generative AI is used solely during development for supplemental, non-essential purposes, including unit testing or the creation of certain art elements. These AI-generated outputs are limited in scope, reviewed by our development team, and never substituted human creative or technical decision-making. All final core assets and game content are created entirely by Wargaming’s artists and developers. | Wargaming Group Limited | 494 | Mar 18, 2026 | |
Fantasmigon In-game content art | We dont have designer, so we are using resources from craftpix and some of them is composed and used with AI like Stable Diffusion for logo generation | Vladimir Mishchenko | - | Mar 18, 2026 |