AI Usage Disclosure
As a small team, we created most of the game's content ourselves, while also using paid and free third-party assets. The main character designs and the game's visual style are our own original work. AI tools were used to create some audio assets, which we plan to replace in future updates. They were also used to create some temporary visuals, which we are gradually replacing with artwork created by our artist. For some of our artwork, we built and rig the 3D model in Blender, then produced the final image through ai assisted rendering.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,979 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
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Source and record
- First indexed
- Mar 18, 2026
- Source last checked
- Oct 18, 2026
- Recorded text changes
- 1 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
Current version uses AI-generated placeholder voiceovers for development purposes. These assets are planned to be replaced with professional voice acting in future updates.
As a small team, we created most of the game's content ourselves, while also using paid and free third-party assets. The main character designs and the game's visual style are our own original work. AI tools were used to create some audio assets, which we plan to replace in future updates. They were also used to create some temporary visuals, which we are gradually replacing with artwork created by our artist. For some of our artwork, we built and rig the 3D model in Blender, then produced the final image through ai assisted rendering.