The cyborg HUD AI assistant voice is voiced by AI. Can be disabled in the options.
- Creator
- Barricade Studio
- Reviews
- 72
- Added
- May 23, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The cyborg HUD AI assistant voice is voiced by AI. Can be disabled in the options.
Only the music in the teaser video is AI-generated.
A single 3D model in the game was initially generated using an AI-assisted tool during early development. This asset was extensively modified, refined, and finalized manually using 3D software by the developer. No AI is used during gameplay, and the game does not generate any content in real-time.
Everything is made with AI: graphics, sound, code, even this text. I'm hoping to be able to replace it with human art when i'm rich.
AI-generated art objects
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
AI-generated art objects
部分游戏资源使用AI工具生成了初始概念内容,并由人类艺术家手动进行了大量修改、调整及加工制作,最终作品结合了AI与人类艺术家的创作。
For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming.
This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay! Some chat is also generated using LLM! Part of the art & promotional assets are generated by AI model.
Some assets are AI generated and subsequently polished manually.
Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay.
This game does not use AI to generate content during gameplay. All gameplay systems, visuals, audio, and text are handcrafted and included as part of the game. AI tools were used during development in a limited way to assist the developer with prototyping, debugging, and refining code. These tools acted as a productivity aid only. All final decisions, implementations, and content were created and reviewed manually. There are no AI-driven characters, dynamic content generation, or systems that learn from player behavior. The game does not connect to external AI services, collect player data, or use AI to influence gameplay, difficulty, or monetization. Players can expect a traditional, deterministic game experience without AI-generated content during play.
- Art assets - Store description - We wrote it together (with AI assistance) - Marketing materials
The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes.
We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game.
AI was utilized solely during development for writing and coding support.
AI is used to create 2D images for making 3D assets later.
This game uses AI behind the scenes as part of the development pipeline.
Music and some textures generated by AI.
AI is only used in Marketing Materials (Descriptions, Images)
AI was used for translation and image generation.
This game is a visual novel, and the majority of the images featured in the game were created using AI-assisted tools. All generated visuals have been selected, edited, and finalized by the developer to fit the narrative and artistic direction of the game. AI-assisted tools were also used during the writing and editing process of the game’s text, particularly for language refinement, consistency, and quality control. Translations of the game into languages other than Turkish will be produced using AI-assisted translation tools. The game does not contain any dynamically generated AI content presented to the player in real time during gameplay.
Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards.
This game uses AI-generated images only for non-interactive content such as menu artwork and icons. No live AI generation occurs during gameplay, and AI is not used to create story, dialogue, or dynamic game mechanics.
"Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development. AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules. All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game. No gameplay logic, detective mechanics, or interactive features were generated by AI."
AI was used to polish marketing images.
This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency.
Some card illustrations were AI‑assisted and manually reviewed. The game does not generate AI content in real time.
AI is not used in the gameplay. The textures of the rank icon frames, rank textures, main menu textures, key textures, HUD textures, inventory textures, and city banner textures were generated in advance using a neural network and then manually edited. Weapon textures were selected from numerous generated images, and then models were made manually based on them. In most cases, the generated textures were modified. The models and textures of the characters in the game are made manually. The functions built into the engine are used to control enemies. All materials used do not violate copyright and comply with the rules.
AI-Generated images are used for game cover of the store page.
This game does not use AI-generated content in its final assets.
We use AI tools only for marketing concept development and brainstorming. All game content, assets, code, and gameplay systems are created entirely by our human development team. AI helps us explore marketing ideas and generate reference drafts for promotional materials, which are then recreated by our human designers ♥
Some voiceovers and select images in this game were created using AI-assisted tools, such as ElevenLabs for voice acting and other image-generation tools during development. All AI-generated content was produced before release and is fully pre-rendered — no generative AI runs in real time during gameplay. All content is fixed in the shipped build and reviewed to comply with copyright and content guidelines.
AI might be used to create store and/or library images.
Only a presentation and a few minor images under 2 minutes in duration.
All in-game content is developed in-house by the developer. For certain in-game content, when newly acquiring retro game cartridges, installation videos generated by AI and post-processed are played.
All music assets were generated using Suno under a Pro subscription. Also the portraits of each General were produced with use of AI. I own full commercial rights to all music produced and portraits.
ШІ був викорститаний для редагування текстів та пришвидшення робочих процесів. Він не вплинув на загальне бачення та концепцію гри.
n Stargazing Alchemist, we've placed AI technology at the very heart of the experience, crafting a world that offers diverse and unconventional gameplay. We aim for a vibrant, atypical user experience where everything from quests and item descriptions to the latest news is automatically generated, ensuring no two adventures are ever the same.
We use AI to make translation of text in different languages. After that we try always to proofread the texts by native speaker.
AI tools were used during development as a creative support tool. They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer. No AI-generated content is used directly in the final game. All assets, code, music, and narrative content were created, refined, and implemented manually. The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content. Transparency in the development process is important to me, which is why I am openly disclosing this here.
The logo is AI generated
Some of the images in game are AI-generated
MacIn-VR may use AI-generated textures to compliment world graphics and enhance 3D world scenes.
AI was used to polish marketing images and dubbing.
We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the gameplay experience.
We used AI for generating concept art, but not in realtime. We used AI for generating voice overs, but not in realtime. We used AI for language translations, but not in realtime.
Roughly 50% of the music is currently AI generated. We plan on replacing this music throughout Early Access.
Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
District Steel Live AI audio | The cyborg HUD AI assistant voice is voiced by AI. Can be disabled in the options. | Barricade Studio | 72 | May 23, 2026 | |
RebelZ In-game content audio | Only the music in the teaser video is AI-generated. | SoloNode | - | Mar 18, 2026 | |
YEKO In-game content art | A single 3D model in the game was initially generated using an AI-assisted tool during early development. This asset was extensively modified, refined, and finalized manually using 3D software by the developer.
No AI is used during gameplay, and the game does not generate any content in real-time. | BEGA Game Studio | 33 | Mar 18, 2026 | |
Sitarane's Legacy In-game content artaudiotextcode | Everything is made with AI: graphics, sound, code, even this text. I'm hoping to be able to replace it with human art when i'm rich. | dreams | - | Mar 18, 2026 | |
Drive Thru Fast Food Simulator In-game content art | AI-generated art objects | Play Games | - | Mar 18, 2026 | |
StarshipFighter In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Daniel Walasinski | - | Mar 18, 2026 | |
Bigfoot Hunting In-game content art | AI-generated art objects | VRCFORGE STUDIOS | - | Mar 18, 2026 | |
灵劫变 In-game content art | 部分游戏资源使用AI工具生成了初始概念内容,并由人类艺术家手动进行了大量修改、调整及加工制作,最终作品结合了AI与人类艺术家的创作。 | 剑笛制作组 | - | Mar 18, 2026 | |
HootBox Dev only code | For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming. | Gufo | - | Mar 18, 2026 | |
Publish! A Game About Making Games Live AI text | This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay!
Some chat is also generated using LLM!
Part of the art & promotional assets are generated by AI model. | AlterStaff Inc. | - | Mar 18, 2026 | |
Waifu Match! In-game content art | Some assets are AI generated and subsequently polished manually. | Punchroll Studios | - | Mar 18, 2026 | |
Life Inc. In-game content artaudio | Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay. | Sergio Garcia | 147 | Mar 18, 2026 | |
aStone Dev only code | This game does not use AI to generate content during gameplay. All gameplay systems, visuals, audio, and text are handcrafted and included as part of the game.
AI tools were used during development in a limited way to assist the developer with prototyping, debugging, and refining code. These tools acted as a productivity aid only. All final decisions, implementations, and content were created and reviewed manually.
There are no AI-driven characters, dynamic content generation, or systems that learn from player behavior. The game does not connect to external AI services, collect player data, or use AI to influence gameplay, difficulty, or monetization.
Players can expect a traditional, deterministic game experience without AI-generated content during play. | feimaomomo | - | Mar 18, 2026 | |
Hero's Guild Store/marketing text | - Art assets
- Store description - We wrote it together (with AI assistance)
- Marketing materials | Antoni Saez | - | Mar 18, 2026 | |
Dead Stock Store/marketing art | The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes. | SODA GAME STUDIO | - | Mar 18, 2026 | |
The X-Type In-game content art | We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game. | BinaryWriter | - | Mar 18, 2026 | |
Stay Quiet Dev only codetext | AI was utilized solely during development for writing and coding support. | Born but with me | - | Mar 18, 2026 | |
Dave's Wrecking Yard 3D Dev only art | AI is used to create 2D images for making 3D assets later. | Dave C | 17 | Mar 18, 2026 | |
Berrus Dev only | This game uses AI behind the scenes as part of the development pipeline. | Agentrudis | - | Mar 18, 2026 | |
BONK THE BOYKISSER In-game content audioart | Music and some textures generated by AI. | akhsotoen | 140 | Mar 18, 2026 | |
Rags 2 Riches Store/marketing textart | AI is only used in Marketing Materials (Descriptions, Images) | Krysez | - | Mar 18, 2026 | |
Letsss Play In-game content textart | AI was used for translation and image generation. | Alexander Zmeev | - | Mar 18, 2026 | |
Goodbye Shadow In-game content arttext | This game is a visual novel, and the majority of the images featured in the game were created using AI-assisted tools.
All generated visuals have been selected, edited, and finalized by the developer to fit the narrative and artistic direction of the game.
AI-assisted tools were also used during the writing and editing process of the game’s text, particularly for language refinement, consistency, and quality control.
Translations of the game into languages other than Turkish will be produced using AI-assisted translation tools.
The game does not contain any dynamically generated AI content presented to the player in real time during gameplay. | Terekeme Game | - | Mar 18, 2026 | |
DraQu: Elemental Awakening Store/marketing art | Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards. | ALTF4 Games | - | Mar 18, 2026 | |
Solo Chef Simulator In-game content art | This game uses AI-generated images only for non-interactive content such as menu artwork and icons. No live AI generation occurs during gameplay, and AI is not used to create story, dialogue, or dynamic game mechanics. | North Disk | - | Mar 18, 2026 | |
Red Chair In-game content textart | "Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development.
AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules.
All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game.
No gameplay logic, detective mechanics, or interactive features were generated by AI." | Tink Team Ltd | 14 | Mar 18, 2026 | |
REPOSESSION: Mafia Debt Store/marketing art | AI was used to polish marketing images. | Patologgia Interactive | - | Mar 18, 2026 | |
Sands of Sarnath In-game content art | This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency. | ZeroSequels | - | Mar 18, 2026 | |
Exo-Card Collector In-game content art | Some card illustrations were AI‑assisted and manually reviewed. The game does not generate AI content in real time. | LittleBallGun | - | Mar 18, 2026 | |
Masters In-game content art | AI is not used in the gameplay. The textures of the rank icon frames, rank textures, main menu textures, key textures, HUD textures, inventory textures, and city banner textures were generated in advance using a neural network and then manually edited. Weapon textures were selected from numerous generated images, and then models were made manually based on them. In most cases, the generated textures were modified. The models and textures of the characters in the game are made manually. The functions built into the engine are used to control enemies. All materials used do not violate copyright and comply with the rules. | KADUK VADIM | - | Mar 18, 2026 | |
Dig Island Store/marketing art | AI-Generated images are used for game cover of the store page. | FiftyEight Studios | 240 | Mar 18, 2026 | |
One By One general | This game does not use AI-generated content in its final assets. | Dirty Pearl Studios | - | Mar 18, 2026 | |
Village of the Ages In-game content arttext | We use AI tools only for marketing concept development and brainstorming. All game content, assets, code, and gameplay systems are created entirely by our human development team. AI helps us explore marketing ideas and generate reference drafts for promotional materials, which are then recreated by our human designers ♥ | City of Gamers | - | Mar 18, 2026 | |
The Caretaker’s Lease In-game content audioart | Some voiceovers and select images in this game were created using AI-assisted tools, such as ElevenLabs for voice acting and other image-generation tools during development. All AI-generated content was produced before release and is fully pre-rendered — no generative AI runs in real time during gameplay. All content is fixed in the shipped build and reviewed to comply with copyright and content guidelines. | Invisible Ghost Studios LLC | - | Mar 18, 2026 | |
Castles & Castellans Store/marketing art | AI might be used to create store and/or library images. | Warsaw Digital | - | Mar 18, 2026 | |
Mnemocyne complex Store/marketing art | Only a presentation and a few minor images under 2 minutes in duration. | Jesking | - | Mar 18, 2026 | |
Retroid: Cartridge Protocol In-game content art | All in-game content is developed in-house by the developer.
For certain in-game content, when newly acquiring retro game cartridges, installation videos generated by AI and post-processed are played. | Zero1Play | - | Mar 18, 2026 | |
Ashen Destiny In-game content audioart | All music assets were generated using Suno under a Pro subscription. Also the portraits of each General were produced with use of AI. I own full commercial rights to all music produced and portraits. | Arrow & Blade Games | - | Mar 18, 2026 | |
The Last Flight: Return Home Dev only text | ШІ був викорститаний для редагування текстів та пришвидшення робочих процесів. Він не вплинув на загальне бачення та концепцію гри. | Kinematic Project | - | Mar 18, 2026 | |
星詠みのアルケミスト ~Stardust & Shenanigans~ Live AI text | n Stargazing Alchemist, we've placed AI technology at the very heart of the experience, crafting a world that offers diverse and unconventional gameplay. We aim for a vibrant, atypical user experience where everything from quests and item descriptions to the latest news is automatically generated, ensuring no two adventures are ever the same. | Lophophora Games | - | Mar 18, 2026 | |
Tactical Response Team In-game content text | We use AI to make translation of text in different languages. After that we try always to proofread the texts by native speaker. | Z-Software | - | Mar 18, 2026 | |
Fragmented Soul: Blackrock In-game content artcodeaudiotext | AI tools were used during development as a creative support tool.
They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer.
No AI-generated content is used directly in the final game.
All assets, code, music, and narrative content were created, refined, and implemented manually.
The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content.
Transparency in the development process is important to me, which is why I am openly disclosing this here. | Johannes Elsasser | - | Mar 18, 2026 | |
Off Road Stars Store/marketing art | The logo is AI generated | OnPar Games | - | Mar 18, 2026 | |
Matchology In-game content art | Some of the images in game are AI-generated | Sunrix | - | Mar 18, 2026 | |
MacIn-VR In-game content art | MacIn-VR may use AI-generated textures to compliment world graphics and enhance 3D world scenes. | KawaiiBASIC | - | Mar 18, 2026 | |
Bum: Revenge Store/marketing artaudio | AI was used to polish marketing images and dubbing. | Patologgia Interactive | 340 | Mar 18, 2026 | |
Last Stand Legends In-game content audio | We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the gameplay experience. | Risen Realms | - | Mar 18, 2026 | |
Stellar Destiny: The Last Survivor In-game content artaudiotext | We used AI for generating concept art, but not in realtime.
We used AI for generating voice overs, but not in realtime.
We used AI for language translations, but not in realtime. | Amazing Vibes | 24 | Mar 18, 2026 | |
Loot Shop Simulator In-game content audio | Roughly 50% of the music is currently AI generated. We plan on replacing this music throughout Early Access. | Source Error Productions | - | Mar 18, 2026 | |
Pirate Sagas: The Golden Age In-game content art | Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced. | Pirate Sagas | - | Mar 18, 2026 |