Generative AI is used to make a limited number of visual assets, such as the main menu background image, plane/ship icons and some crosshair images.
- Creator
- Frontmark Games LLC
- Reviews
- -
- Added
- Sep 13, 2026
Public Steam disclosure research 25,512 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI is used to make a limited number of visual assets, such as the main menu background image, plane/ship icons and some crosshair images.
Localization features are AI-assisted.
・We are using generative AI to reimagine characters based on original designs. ・We are using AI to generate characters based on some original designs. ・We use generative AI to create illustrations for store and website images. ・We conduct pattern testing using generative AI for logic and communication tests.
Some pre-generated static 2D visual assets were created with OpenAI image generation tools, including key art, fictional character portraits, historical event illustrations, map icons, and artwork used to derive store capsules. The developer selected, reviewed, edited, cropped, typeset, and integrated the final assets. Generated images contain no embedded title text; the Chinese and English logos are separately typeset using a licensed font. The game does not generate content with AI while it is running.
This game uses generative AI in the following ways: Music — tracks were built from AI-generated material, then edited and arranged by hand. Title artwork — an AI-generated rough was used as reference and redrawn by hand as pixel art. English localization — the English text was machine-translated and then reviewed and corrected by the developer. Code — parts of the game's code were written with AI assistance. Everything else is made by the developer by hand: all 145 in-game icons, every UI image, the cigarette package illustrations, and the achievement icons.
This game’s player-facing art, writing, and audio were created with generative AI and then selected, edited, and directed by the developer. Store images and trailers use the same pre-generated assets. No content is generated live during gameplay.
Some art assets and sound effects in‑game were created with generative AI tools, followed by manual editing and adjustment by the development team.
I use AI tools mostly for generating code and audio clips. I also use AI at times for image-editing. I write all the dialogue for the characters - but all the voices inside the game are generated by AI.
CyberSprawl: Survivors contains pre-generated visual art, written content, sound effects, and other assets created or assisted with generative AI tools, then curated and integrated by the development team. Generative AI also assists development, including code. No AI generates content during gameplay, and the game does not connect to external AI services while you play.
coding was partly done by claude and it created some small assets (like weapon sound).
Vestibule's pixel art was generated with an AI art tool, with every design directed, refined, and hand-edited by the developer. Individual trailer and cinematic clips were generated with an AI video tool, built from the game's own artwork and developer-written scene descriptions — the final edit, scene sequencing, and music timing were done manually by the developer in After Effects. All game design, systems, writing, and code are original work.
Store page capsule is temporary ai-generated placeholder, and will be replaced soon. Cards, some leaders and UI-elements artwork is generated with AI tools, then hand-edited before it goes into the game. They will be phased out as budget and time allows.
This game leverages AI content for the computer player.
Cover arts are IA generated, inspired on the covers from the original games.
The following content was created with the help of AI tools: - Store capsule images and banners - Stage map images - Translations into localized languages - Steam achievement icons All AI-generated content was reviewed by our development team before being added to the game and store page.
The pre-rendered achievement images and music are AI-generated. No AI-generation code or content will be used during gameplay.
Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D weapon and armor models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service.
All historical data is researched and verified by the developer from published records. Some in-game descriptive text (event descriptions, class histories) and the player's guide were drafted with AI assistance under the developer's editorial control and review. No AI-generated artwork, audio or photographs are used.
Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D shoe models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service.
Generative AI was used to create some of the game's graphics and sound assets.
Some pre-generated visual concepts were created with the help of AI tools and then manually edited, redrawn, and finalized by the artist
Some marketing materials were created with the help of generative AI tools.
All 3D models, and ui created by humans. Ai helps little with some translation and capsules and artworks
Generative AI was used during the development of Pull Me Up! to create some pre-generated content, including artwork used on the Steam store page, certain UI artwork in the game, and some written store page content. All AI-generated content was reviewed and integrated by the developer as part of the final game and store presentation.
Some 3D surface and object textures were created using AI image generation tools.
Some of the music in this game was created using generative AI and is used as part of the game's soundtrack.
During development, generative AI tools were used to assist with selected pre-generated visual content, including some card illustrations, comic imagery and marketing artwork. Each included illustration was deliberately selected, art-directed and integrated into FIVE STAT FRENZY!’s own comic-watercolour style, cast of characters, game rules and connected Paperlight City story. The released game uses no generative AI at runtime. Players do not enter AI prompts, and the game does not generate new images, text, dialogue, music or gameplay content while it is being played. Card values, rules, deckbuilding, rivals, campaign progression and comic unlocks are fixed, tested game content.
Generative AI tools were used during development to assist in the creation and refinement of selected visual, audio and promotional assets. All AI-assisted content is reviewed and curated by the development team before being included in the game or its marketing materials.
The game includes pre-generated AI-assisted artwork, sound effects, and music.
Generative AI was used to help draft some in-game text and Steam store / marketing copy. Selected upgrade card icons were purchased as AI-generated assets and then manually edited. All AI-assisted content is reviewed by the developer before shipping.
* Some artwork was created with reference to concept images generated by generative AI * Language localization
Text, some textures
Some of this game's content was created with the assistance of generative AI tools during development: portions of the game's code, some text, and music tracks, and is reviewed by the developer before shipping. The game does not generate AI content at runtime.
We used AI tools during development: part of the source code was written with an AI assistant, and part of the pixel art was generated with PixelLab. Everything was reviewed, edited and tested by the developer by hand. The game generates nothing at runtime — all content is fixed in the build and identical for every player.
Some visual assets, icons, and artwork in this game were created or refined with the assistance of generative AI. All AI-generated content was reviewed, edited, and approved by the developer before being included in the game. No AI-generated content is created during gameplay, and the game does not rely on AI services while being played.
Generative AI is used to localize (translate) in-game text.
2d sprites
Portions of the game code were generated using AI tools.
Some illustrations used in the game and on its Steam store page, including card artwork, interface backgrounds, and promotional materials, were created or enhanced using generative artificial intelligence tools. This content is generated in advance, then selected, edited, and manually integrated by the developer. The game does not use generative AI in real time and does not generate content during gameplay.
Vectorline uses on-device AI for its optional voice features. When you speak commands to aircraft, a local speech-recognition model transcribes your voice into ATC instructions. Pilot and controller radio readbacks are spoken aloud using a local neural text-to-speech model. Both models run entirely on your own machine — no audio, text, or data is ever sent to an external server, and no internet connection is required for these features. The spoken content is limited to standard air-traffic-control phraseology generated by the simulator itself. You can disable these features in the settings without impacting gameplay.
AI was used to create the Steam page design based on in-game 3D models.
The game uses pre-generated AI-generated voice acting for character dialogue, narration, and promotional trailer voice-over. All AI-generated voice content is produced in advance and reviewed by the development team before being included in the game or its Steam store assets. No AI content is generated live while the game is running.
AI was used to assist with localization of the game's store page into additional languages as a placeholder until I am able to hire a localization team. All localized text was reviewed and edited before publication.
Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in-game text based on the developer's concepts. Every output was reviewed and edited by the developer to ensure accuracy and alignment with the game's vision.
AI was used to translate part of the in-game text and the Steam page.
AI tools were used to assist with translations for game and store page text.
3D assets, UI, and audio were created using AI-generated base materials, with some manual modifications and adjustments.
The English and Turkish text in Slots & Skulls is written entirely by the developer. Gen AI was used only to translate in game and store text into the game's other supported languages. No AI tools were used to create any visual or audio asset: all art, animation, UI, music and sound effects are made by hand or licensed from human creators.
The key art was developed by hand by our art team but some AI generated content may have been included via store asses. A coding agent was used to help write features.
Current music has been generated with AI with plans to replace.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fleets of Valor In-game content art | Generative AI is used to make a limited number of visual assets, such as the main menu background image, plane/ship icons and some crosshair images. | Frontmark Games LLC | - | Sep 13, 2026 | |
Towers & Tentacles In-game content text | Localization features are AI-assisted. | Graauw | - | Sep 13, 2026 | |
Rever4 OCHIRO In-game content art | ・We are using generative AI to reimagine characters based on original designs.
・We are using AI to generate characters based on some original designs.
・We use generative AI to create illustrations for store and website images.
・We conduct pattern testing using generative AI for logic and communication tests. | As-key | - | Sep 13, 2026 | |
衣冠南渡:北伐大业 In-game content art | Some pre-generated static 2D visual assets were created with OpenAI image generation tools, including key art, fictional character portraits, historical event illustrations, map icons, and artwork used to derive store capsules. The developer selected, reviewed, edited, cropped, typeset, and integrated the final assets. Generated images contain no embedded title text; the Chinese and English logos are separately typeset using a licensed font. The game does not generate content with AI while it is running. | 功达工作室 | - | Sep 13, 2026 | |
smoke.exe In-game content audioarttextcode | This game uses generative AI in the following ways:
Music — tracks were built from AI-generated material, then edited and arranged by hand.
Title artwork — an AI-generated rough was used as reference and redrawn by hand as pixel art.
English localization — the English text was machine-translated and then reviewed and corrected by the developer.
Code — parts of the game's code were written with AI assistance.
Everything else is made by the developer by hand: all 145 in-game icons, every UI image, the cigarette package illustrations, and the achievement icons. | usasan3 | - | Sep 13, 2026 | |
OFF SOUNDINGS In-game content arttextaudio | This game’s player-facing art, writing, and audio were created with generative AI and then selected, edited, and directed by the developer. Store images and trailers use the same pre-generated assets. No content is generated live during gameplay. | Dot2Real | - | Sep 13, 2026 | |
桌面-宜居星球 In-game content artaudio | Some art assets and sound effects in‑game were created with generative AI tools, followed by manual editing and adjustment by the development team. | 粉色猪 | - | Sep 13, 2026 | |
Grimlife In-game content audioarttext | I use AI tools mostly for generating code and audio clips. I also use AI at times for image-editing. I write all the dialogue for the characters - but all the voices inside the game are generated by AI. | Arkitech | - | Sep 13, 2026 | |
CyberSprawl: Survivors In-game content arttextaudiocode | CyberSprawl: Survivors contains pre-generated visual art, written content, sound effects, and other assets created or assisted with generative AI tools, then curated and integrated by the development team. Generative AI also assists development, including code. No AI generates content during gameplay, and the game does not connect to external AI services while you play. | CyberSprawl Studios | - | Sep 13, 2026 | |
Fuel Burn In-game content codeaudio | coding was partly done by claude and it created some small assets (like weapon sound). | The Insane Banana UG | - | Sep 13, 2026 | |
Vestibule In-game content art | Vestibule's pixel art was generated with an AI art tool, with every design directed, refined, and hand-edited by the developer. Individual trailer and cinematic clips were generated with an AI video tool, built from the game's own artwork and developer-written scene descriptions — the final edit, scene sequencing, and music timing were done manually by the developer in After Effects. All game design, systems, writing, and code are original work. | blightwork | - | Sep 13, 2026 | |
Irkalla In-game content art | Store page capsule is temporary ai-generated placeholder, and will be replaced soon.
Cards, some leaders and UI-elements artwork is generated with AI tools, then hand-edited before it goes into the game. They will be phased out as budget and time allows. | Nocturne Industries | - | Sep 13, 2026 | |
Royals7 Live AI | This game leverages AI content for the computer player. | Adblab LLC | - | Sep 13, 2026 | |
Honey, Tidy the Basement Store/marketing art | Cover arts are IA generated, inspired on the covers from the original games. | Yortx | - | Sep 13, 2026 | |
What’s Wrong with My Drawing In-game content arttext | The following content was created with the help of AI tools:
- Store capsule images and banners
- Stage map images
- Translations into localized languages
- Steam achievement icons
All AI-generated content was reviewed by our development team before being added to the game and store page. | Bulbasaur, Woowanggook | - | Sep 13, 2026 | |
Beastwood Haven In-game content artaudio | The pre-rendered achievement images and music are AI-generated. No AI-generation code or content will be used during gameplay. | 9.9 studio | - | Sep 13, 2026 | |
Armorer: Tidy Up the Armory Before Dawn In-game content arttext | Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D weapon and armor models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service. | Velron Games | - | Sep 13, 2026 | |
Motive Power In-game content text | All historical data is researched and verified by the developer from published records. Some in-game descriptive text (event descriptions, class histories) and the player's guide were drafted with AI assistance under the developer's editorial control and review. No AI-generated artwork, audio or photographs are used. | Motive Power Games | - | Sep 13, 2026 | |
Sole Mates: Tidy Up the Shoe Store In-game content arttext | Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D shoe models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service. | Velron Games | - | Sep 13, 2026 | |
Civilization Alchemy In-game content artaudio | Generative AI was used to create some of the game's graphics and sound assets. | NovaScreen | - | Sep 13, 2026 | |
Cat Rooms: Sticker Decor! Dev only art | Some pre-generated visual concepts were created with the help of AI tools and then manually edited, redrawn, and finalized by the artist | Cat Company Limited | - | Sep 13, 2026 | |
Darkshot Store/marketing arttext | Some marketing materials were created with the help of generative AI tools. | Cem | - | Sep 13, 2026 | |
Tech Chaos In-game content textart | All 3D models, and ui created by humans. Ai helps little with some translation and capsules and artworks | IFoxxI | - | Sep 13, 2026 | |
PullMeUp! In-game content arttext | Generative AI was used during the development of Pull Me Up! to create some pre-generated content, including artwork used on the Steam store page, certain UI artwork in the game, and some written store page content. All AI-generated content was reviewed and integrated by the developer as part of the final game and store presentation. | Murat Akin | - | Sep 13, 2026 | |
Society Ciphers: The Invisible Man In-game content art | Some 3D surface and object textures were created using AI image generation tools. | Nando Works | - | Sep 13, 2026 | |
Zero Castle In-game content audio | Some of the music in this game was created using generative AI and is used as part of the game's soundtrack. | Solodevdo | - | Sep 13, 2026 | |
FIVE STAT FRENZY! In-game content art | During development, generative AI tools were used to assist with selected pre-generated visual content, including some card illustrations, comic imagery and marketing artwork. Each included illustration was deliberately selected, art-directed and integrated into FIVE STAT FRENZY!’s own comic-watercolour style, cast of characters, game rules and connected Paperlight City story.
The released game uses no generative AI at runtime. Players do not enter AI prompts, and the game does not generate new images, text, dialogue, music or gameplay content while it is being played. Card values, rules, deckbuilding, rivals, campaign progression and comic unlocks are fixed, tested game content. | ZELVANIX | - | Sep 13, 2026 | |
Tajang In-game content artaudio | Generative AI tools were used during development to assist in the creation and refinement of selected visual, audio and promotional assets.
All AI-assisted content is reviewed and curated by the development team before being included in the game or its marketing materials. | Algoin Tech Sdn. Bhd. | - | Sep 13, 2026 | |
Papercut Warzone In-game content artaudio | The game includes pre-generated AI-assisted artwork, sound effects, and music. | Mykola Maksymenko | - | Sep 13, 2026 | |
Riftmaw In-game content textart | Generative AI was used to help draft some in-game text and Steam store / marketing copy. Selected upgrade card icons were purchased as AI-generated assets and then manually edited. All AI-assisted content is reviewed by the developer before shipping. | Angersh | - | Sep 13, 2026 | |
SubQuest In-game content arttext | * Some artwork was created with reference to concept images generated by generative AI
* Language localization | SubQuest | - | Sep 13, 2026 | |
メリーさん New Testament Unclear text | Text, some textures | Hyde | - | Sep 13, 2026 | |
ONE FLEET In-game content arttextaudio | Some of this game's content was created with the assistance of generative AI tools during development: portions of the game's code, some text, and music tracks, and is reviewed by the developer before shipping. The game does not generate AI content at runtime. | LuckyLion | - | Sep 13, 2026 | |
Don't duck with me Dev only codeart | We used AI tools during development: part of the source code was written with an AI
assistant, and part of the pixel art was generated with PixelLab. Everything was
reviewed, edited and tested by the developer by hand. The game generates nothing at
runtime — all content is fixed in the build and identical for every player. | catana games | - | Sep 13, 2026 | |
INVERT: The Fracture In-game content art | Some visual assets, icons, and artwork in this game were created or refined with the assistance of generative AI. All AI-generated content was reviewed, edited, and approved by the developer before being included in the game. No AI-generated content is created during gameplay, and the game does not rely on AI services while being played. | Rahib Games | - | Sep 13, 2026 | |
Cartridge Survivors In-game content text | Generative AI is used to localize (translate) in-game text. | Chipbeat Studio | - | Sep 13, 2026 | |
Neon One-Man Army art | 2d sprites | RipeXT Studio | - | Sep 13, 2026 | |
Fishjoy: Fishing & Aquarium Dev only code | Portions of the game code were generated using AI tools. | wangjiong | - | Sep 13, 2026 | |
Motion de censure In-game content art | Some illustrations used in the game and on its Steam store page, including card artwork, interface backgrounds, and promotional materials, were created or enhanced using generative artificial intelligence tools. This content is generated in advance, then selected, edited, and manually integrated by the developer. The game does not use generative AI in real time and does not generate content during gameplay. | SMARTCUB3D Studio | - | Sep 13, 2026 | |
Vectorline: Air Traffic Control Simulator Live AI audiotext | Vectorline uses on-device AI for its optional voice features. When you speak commands to aircraft, a local speech-recognition model transcribes your voice into ATC instructions. Pilot and controller radio readbacks are spoken aloud using a local neural text-to-speech model. Both models run entirely on your own machine — no audio, text, or data is ever sent to an external server, and no internet connection is required for these features. The spoken content is limited to standard air-traffic-control phraseology generated by the simulator itself.
You can disable these features in the settings without impacting gameplay. | Axonos Games | - | Sep 13, 2026 | |
The Orb In-game content art | AI was used to create the Steam page design based on in-game 3D models. | Equilibrium | - | Sep 13, 2026 | |
DARK PGT 2 In-game content audio | The game uses pre-generated AI-generated voice acting for character dialogue, narration, and promotional trailer voice-over.
All AI-generated voice content is produced in advance and reviewed by the development team before being included in the game or its Steam store assets. No AI content is generated live while the game is running. | ZERO5GAMES | - | Sep 13, 2026 | |
Penny Potluck In-game content text | AI was used to assist with localization of the game's store page into additional languages as a placeholder until I am able to hire a localization team. All localized text was reviewed and edited before publication. | Phoenix Hunt | - | Sep 13, 2026 | |
Gake of Cliff In-game content text | Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in-game text based on the developer's concepts. Every output was reviewed and edited by the developer to ensure accuracy and alignment with the game's vision. | yasudev | - | Sep 13, 2026 | |
Cardsair In-game content text | AI was used to translate part of the in-game text and the Steam page. | Inner Flame Games | - | Sep 13, 2026 | |
Nozie Tower Defense XL In-game content text | AI tools were used to assist with translations for game and store page text. | hnugz gamez | - | Sep 13, 2026 | |
危ノコ In-game content artaudio | 3D assets, UI, and audio were created using AI-generated base materials, with some manual modifications and adjustments. | Raged LOL | - | Sep 13, 2026 | |
Slots & Skulls In-game content text | The English and Turkish text in Slots & Skulls is written entirely by the developer. Gen AI was used only to translate in game and store text into the game's other supported languages.
No AI tools were used to create any visual or audio asset: all art, animation, UI, music and sound effects are made by hand or licensed from human creators. | Trina Interactive | - | Sep 13, 2026 | |
YOU BECOME FROG 🐸 Store/marketing artcode | The key art was developed by hand by our art team but some AI generated content may have been included via store asses. A coding agent was used to help write features. | Lunar Workshop | - | Sep 13, 2026 | |
Everything Invades In-game content audio | Current music has been generated with AI with plans to replace. | CapCat | - | Sep 13, 2026 |