The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
- Creator
- SimSam
- Reviews
- -
- Added
- Jul 17, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
AI tools were used during development to assist with initial language translation drafts and secondary asset editing.
"AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team."
This game called upon several artificial intelligences during its development, both in terms of functions and visuals.
This game contains AI-generated code
Generative artificial intelligence was used during the process of creating the game's graphical elements. It was used to generate concepts and 2D graphics, which were then further manually edited and adapted to the needs of the project. The modified graphics were used as backgrounds in the game's main menu.
- 3D asset creation - Body animation
Color Cup Racing uses generative AI tools as part of the development and content creation process. AI-assisted tools were used to help create or refine some game content, including development support, visual concepts, marketing materials, and/or music assets. All content included in the game is reviewed, selected, edited, and implemented by the developer before release. The game does not generate AI content during gameplay. Players do not enter prompts, the game does not create live AI-generated images, audio, text, or code while running, and the game does not connect to external AI services during play.
All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures.
This game uses AI-generated content in the following ways: Images: AI tools were used to help compose the wine bottle label artwork. Music: AI tools were used to compose the in-game radio music and sound effects.
Some store assets and code review used AI assistance.
The game's localization was done using AI.
The artwork in Hollowcross — including card illustrations and background scenes — was created with the assistance of AI image‑generation tools. All generated art is curated, selected, and edited by the developer, who has taken steps to ensure the output does not contain illegal or infringing content. The game contains no AI‑generated content produced live during gameplay.
This game uses generative AI to assist with parts of the localization process. All AI-assisted translations are reviewed and edited by the developer before being included in the game.
The Steam version provides only local generative AI that runs on the user’s device. It does not include third-party online AI services or support the configuration of external API keys.**[Important Information Before Purchase]:** The response speed of local models will vary depending on your device’s CPU, GPU, and memory configuration. The intelligence level of the built-in local models differs significantly from that of large online models.
During the development of this game, generative AI technologies were utilized to assist in creating certain 3D models and character/environmental textures. All AI-assisted assets have been manually refined, optimized, and reviewed to ensure high quality and full compliance with platform copyright policies.
AI was used to help generate marketing materials. AI art does not appear in the game itself.
Some store page / marketing artwork (capsule images) was created with the assistance of generative AI tools. All in-game content is human-made.
I've used AI for code, and to generate some 2D & 3D assets. I know people want to boycott AI (and I can respect that opinion), but this game would be nearly impossible for a solo developer to make without it. I cannot stress to you the amount of manual work that still has to go into something like this, even with AI tooling. You couldn't "prompt" a game like this. I genuinely care about creating a good game, and if my use of AI is a hard stop for you trying this game, it's your loss!
It was used for support during the coding phase; the rest is entirely handmade.
This game uses generative AI tools to assist in creating some content, including certain textures, 3D assets, and voice acting. These AI-assisted assets were reviewed, edited, and integrated by the developer as part of the game’s production process.
All game videos in this content are AI-generated.
AI is NOT used in the graphics, sound effects, music, or code, and none of these contain any AI-generated content. AI is used ONLY to produce higher-quality text translations than standard translation tools, and for no other purpose.
AI was used to assist with the localization process. All other core game content including game design, programming, art direction, and gameplay systems was created by the human development team.
Generative images and videos used for marketing purpose only.
This game utilizes Generative AI tools to help design 2D User Interface (UI) assets, such as menus, icons, and buttons.
Some promotional and store page artwork used for marketing materials was created or assisted using generative AI tools. No generative AI is used during gameplay, and the game does not generate AI-created content for players.
AI used to make pieces of capsule art then assembled and edited in photopea (free online photoshop). All the content in the game, dialogues, colors, quests, items, icons, layouts, proc gen, easter eggs, everything is handcrafted, handpicked and intentionally placed by me, or is a CC0 licenced asset which will be credited upon game's full release.
AI was used for translation.
AI was used to voice the characters.
During the development of this game, generative AI tools were used to assist the developer in several areas: - Music & Audio: The game's soundtrack and musical scores were entirely generated using AI audio tools. - Visual Assets: AI tools were used to assist in the texturing process for a selection of 3D models. - Localization & Text: AI assisted in the translation and localization of the game's text, as well as refining marketing materials and store descriptions. - Coding: AI coding agents were utilized to assist with programming, code optimization, and debugging. All AI-assisted assets and code have been carefully reviewed, curated, and integrated by the developer to ensure a cohesive and high-quality player experience.
AI was used to assist with grammar corrections for in-game text, which were then carefully reviewed and refined by hand. We use AI solely as a supporting tool. Every aspect of the game is guided by human creativity, and our development process remains firmly centered on manual work.
Generative AI tools were used during the production of the game as creative and technical support. This applies only to content prepared in advance during development. AI was used in several areas, including: Artwork and promotional materials — generating base images, character concepts, interface concepts, reference images, and materials later used as a foundation for manual editing or further production. 3D models — some models are created with the help of AI tools and an image-to-3D workflow, then selected, adjusted, and integrated into the game. Voice acting — character voices are created using AI-based voice synthesis. Code and production tools — AI assistants support coding, code analysis, refactoring, and optimization. Design consultation — AI tools are used as support for analyzing ideas, designing interfaces, refining descriptions, and planning game systems. The main concept of the game, story structure, quest dependencies, world direction, and dialogue content are created and supervised by the game’s author. Content created with the help of AI is selected, edited, and implemented manually. The game does not contain AI-generated content created in real time during gameplay.
Our team uses generative AI tools to help develop certain elements of the game.
We used generative AI tools during development to create a limited set of pre-generated assets included in the game, including some voice-over lines, vocalizations, and select in-game textures or visual assets. All AI-assisted assets were reviewed, edited, and approved by our team before being included. No AI content is generated during gameplay, and the game does not connect to external AI services.
Marketing images and designs incorporate some AI-generated elements
Generative AI was used only as a supportive tool for prototyping and ideation
AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game.
Part of the localization was AI-assisted, and certain textures and sound effects were initially generated by AI for reference.
Some promotional capsule images and a limited number of in-game background artworks were created with the assistance of generative AI tools.
The promotional images on the store page are generated by AI.
We use AI-generated or AI-assisted content for some announcement and promotional materials, including announcement screenshots, trailers, GIFs, and game icons. The final release version of the game will not use AI-generated content.
This game uses AI-generated voice audio for the narrative cassette recordings, and some AI-assisted sound effects. All content was reviewed and edited by the developer.
AI assisted drafting was used for the Steam store page text and marketing copy. The game does not use generative AI to create runtime gameplay content or player facing outputs during play.
Generative AI was used to assist in creating certain promotional art assets, including the Steam achievement icons and Steam store thumbnails. All gameplay, code, and core game content were created by the developer.
Disclaimer - AI has been used as a tool in some code elements.
Programming, UI assets, and music were generated with AI assistance.
Generative AI is used to help to make images for store page. The collective badges and cards and profile background used AI support.
Generative AI tools were used to translate in-game text. Translations into languages spoken by the development team have been reviewed and corrected. Other languages rely primarily on these AI tools.
Some of Blobkey's visual assets were created with the help of generative AI, including character and face art, arena background imagery, menu background art, and imagery used in the trailer. All AI-generated content was produced during development and is baked into the game. No AI content is generated live during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Serve Up! Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | SimSam | - | Jul 17, 2026 | |
Groovekeeper In-game content textart | AI tools were used during development to assist with initial language translation drafts and secondary asset editing. | NoRyte Studios | - | Jul 17, 2026 | |
Horse Spirit Valley 2 In-game content artaudiocode | "AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team." | Antique Box Studio | - | Jul 17, 2026 | |
Doomgard Unclear | This game called upon several artificial intelligences during its development, both in terms of functions and visuals. | 99th Game Project | - | Jul 17, 2026 | |
Project File Library Dev only code | This game contains AI-generated code | John Morgan Smith | - | Jul 17, 2026 | |
Odd Stories: Backyard Mountain In-game content art | Generative artificial intelligence was used during the process of creating the game's graphical elements. It was used to generate concepts and 2D graphics, which were then further manually edited and adapted to the needs of the project. The modified graphics were used as backgrounds in the game's main menu. | IonForce Studio | - | Jul 17, 2026 | |
Vilnius Museum of Antiquities: A Temple of the Past In-game content art | - 3D asset creation
- Body animation | Weekend Warriors | - | Jul 17, 2026 | |
Color Cup Racing In-game content artaudio | Color Cup Racing uses generative AI tools as part of the development and content creation process.
AI-assisted tools were used to help create or refine some game content, including development support, visual concepts, marketing materials, and/or music assets. All content included in the game is reviewed, selected, edited, and implemented by the developer before release.
The game does not generate AI content during gameplay. Players do not enter prompts, the game does not create live AI-generated images, audio, text, or code while running, and the game does not connect to external AI services during play. | Matthew Marra | - | Jul 17, 2026 | |
VHS World '89 In-game content art | All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures. | Indovers Studio | - | Jul 17, 2026 | |
Château Pluie: The New Cellar Keeper In-game content artaudio | This game uses AI-generated content in the following ways:
Images: AI tools were used to help compose the wine bottle label artwork.
Music: AI tools were used to compose the in-game radio music and sound effects. | Rainy | - | Jul 17, 2026 | |
Master Stacker: Tower Trials Store/marketing codeart | Some store assets and code review used AI assistance. | Shift Click Gaming | - | Jul 17, 2026 | |
Lane Glitch In-game content text | The game's localization was done using AI. | Playactive Games | - | Jul 17, 2026 | |
Hollowcross In-game content art | The artwork in Hollowcross — including card illustrations and background scenes — was created with the assistance of AI image‑generation tools. All generated art is curated, selected, and edited by the developer, who has taken steps to ensure the output does not contain illegal or infringing content. The game contains no AI‑generated content produced live during gameplay. | Hollowcross | - | Jul 17, 2026 | |
이순신의 역습 In-game content text | This game uses generative AI to assist with parts of the localization process. All AI-assisted translations are reviewed and edited by the developer before being included in the game. | Kim Yusok | - | Jul 17, 2026 | |
Heai: Virtual Companion Live AI | The Steam version provides only local generative AI that runs on the user’s device. It does not include third-party online AI services or support the configuration of external API keys.**[Important Information Before Purchase]:** The response speed of local models will vary depending on your device’s CPU, GPU, and memory configuration. The intelligence level of the built-in local models differs significantly from that of large online models. | Bunnie Dan | - | Jul 17, 2026 | |
Ashen Blade In-game content art | During the development of this game, generative AI technologies were utilized to assist in creating certain 3D models and character/environmental textures. All AI-assisted assets have been manually refined, optimized, and reviewed to ensure high quality and full compliance with platform copyright policies. | Li Zhi | - | Jul 17, 2026 | |
Magic Shop Simulator Store/marketing art | AI was used to help generate marketing materials. AI art does not appear in the game itself. | simworld_games | - | Jul 17, 2026 | |
Holdline: Last Gate In-game content art | Some store page / marketing artwork (capsule images) was created with the assistance of generative AI tools. All in-game content is human-made. | Out of Spite Games | - | Jul 17, 2026 | |
Archonia: The Neon City In-game content artcode | I've used AI for code, and to generate some 2D & 3D assets.
I know people want to boycott AI (and I can respect that opinion), but this game would be nearly impossible for a solo developer to make without it.
I cannot stress to you the amount of manual work that still has to go into something like this, even with AI tooling.
You couldn't "prompt" a game like this.
I genuinely care about creating a good game, and if my use of AI is a hard stop for you trying this game, it's your loss! | Don Flamingo Jr | - | Jul 17, 2026 | |
little boy Dev only code | It was used for support during the coding phase; the rest is entirely handmade. | ali halil | - | Jul 17, 2026 | |
Mourning House In-game content artaudio | This game uses generative AI tools to assist in creating some content, including certain textures, 3D assets, and voice acting. These AI-assisted assets were reviewed, edited, and integrated by the developer as part of the game’s production process. | GulfPearl | - | Jul 17, 2026 | |
Six Girls: Choose or Die Store/marketing art | All game videos in this content are AI-generated. | 洄游光影 | - | Jul 17, 2026 | |
Nothing to See Here In-game content text | AI is NOT used in the graphics, sound effects, music, or code, and none of these contain any AI-generated content. AI is used ONLY to produce higher-quality text translations than standard translation tools, and for no other purpose. | Nothing to See Here | - | Jul 17, 2026 | |
Room 0 In-game content text | AI was used to assist with the localization process.
All other core game content including game design, programming, art direction, and gameplay systems
was created by the human development team. | Room 0 Team | - | Jul 17, 2026 | |
Hyper Hitmans Store/marketing art | Generative images and videos used for marketing purpose only. | Leon Šebrek | - | Jul 17, 2026 | |
LuLuLaLa In-game content art | This game utilizes Generative AI tools to help design 2D User Interface (UI) assets, such as menus, icons, and buttons. | commonsense | - | Jul 17, 2026 | |
Ashes of Macedonia Store/marketing art | Some promotional and store page artwork used for marketing materials was created or assisted using generative AI tools. No generative AI is used during gameplay, and the game does not generate AI-created content for players. | Filios Christou | - | Jul 17, 2026 | |
Dome In-game content art | AI used to make pieces of capsule art then assembled and edited in photopea (free online photoshop). All the content in the game, dialogues, colors, quests, items, icons, layouts, proc gen, easter eggs, everything is handcrafted, handpicked and intentionally placed by me, or is a CC0 licenced asset which will be credited upon game's full release. | Nenad Juric | - | Jul 17, 2026 | |
Mana & Merlin: A Wanderful Adventure In-game content text | AI was used for translation. | ATouchOfMagic | - | Jul 17, 2026 | |
Guilty or Not In-game content audio | AI was used to voice the characters. | Maksym Melnyk | - | Jul 16, 2026 | |
Heng Rover Mission In-game content audioarttextcode | During the development of this game, generative AI tools were used to assist the developer in several areas:
- Music & Audio: The game's soundtrack and musical scores were entirely generated using AI audio tools.
- Visual Assets: AI tools were used to assist in the texturing process for a selection of 3D models.
- Localization & Text: AI assisted in the translation and localization of the game's text, as well as refining marketing materials and store descriptions.
- Coding: AI coding agents were utilized to assist with programming, code optimization, and debugging.
All AI-assisted assets and code have been carefully reviewed, curated, and integrated by the developer to ensure a cohesive and high-quality player experience. | Roeun Technology | - | Jul 16, 2026 | |
Cooking Cave In-game content text | AI was used to assist with grammar corrections for in-game text, which were then carefully reviewed and refined by hand.
We use AI solely as a supporting tool. Every aspect of the game is guided by human creativity, and our development process remains firmly centered on manual work. | RawDex | - | Jul 16, 2026 | |
Stambria In-game content artaudiotextcode | Generative AI tools were used during the production of the game as creative and technical support. This applies only to content prepared in advance during development.
AI was used in several areas, including:
Artwork and promotional materials — generating base images, character concepts, interface concepts, reference images, and materials later used as a foundation for manual editing or further production.
3D models — some models are created with the help of AI tools and an image-to-3D workflow, then selected, adjusted, and integrated into the game.
Voice acting — character voices are created using AI-based voice synthesis.
Code and production tools — AI assistants support coding, code analysis, refactoring, and optimization.
Design consultation — AI tools are used as support for analyzing ideas, designing interfaces, refining descriptions, and planning game systems.
The main concept of the game, story structure, quest dependencies, world direction, and dialogue content are created and supervised by the game’s author. Content created with the help of AI is selected, edited, and implemented manually.
The game does not contain AI-generated content created in real time during gameplay. | SEPTEM Daniel Kuczewski | - | Jul 16, 2026 | |
Lightbound Dev only | Our team uses generative AI tools to help develop certain elements of the game. | Sabatra Studio | - | Jul 16, 2026 | |
Chakravyuh In-game content audioart | We used generative AI tools during development to create a limited set of pre-generated assets included in the game, including some voice-over lines, vocalizations, and select in-game textures or visual assets. All AI-assisted assets were reviewed, edited, and approved by our team before being included. No AI content is generated during gameplay, and the game does not connect to external AI services. | Silvine Game Studios | - | Jul 16, 2026 | |
Queen's Court: A Duel of Dignitaries Store/marketing art | Marketing images and designs incorporate some AI-generated elements | The Lady and Loaf Games Co. | - | Jul 16, 2026 | |
Trumpets of War Dev only | Generative AI was used only as a supportive tool for prototyping and ideation | Xblur | - | Jul 16, 2026 | |
Cozy Cookmaster In-game content artaudiocode | AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game. | Babs Games | - | Jul 15, 2026 | |
SunSet Diffusion In-game content textartaudio | Part of the localization was AI-assisted,
and certain textures and sound effects were initially generated by AI for reference. | RinGames | - | Jul 15, 2026 | |
Kachow Kart Racing In-game content art | Some promotional capsule images and a limited number of in-game background artworks were created with the assistance of generative AI tools. | Payna Games | - | Jul 15, 2026 | |
Hear the Void Store/marketing art | The promotional images on the store page are generated by AI. | Eternal Studio | - | Jul 15, 2026 | |
Rebuilt: Last Settlement In-game content art | We use AI-generated or AI-assisted content for some announcement and promotional materials, including announcement screenshots, trailers, GIFs, and game icons.
The final release version of the game will not use AI-generated content. | Night Farm Studio | - | Jul 15, 2026 | |
Holy Mole In-game content audio | This game uses AI-generated voice audio for the narrative cassette recordings, and some AI-assisted sound effects. All content was reviewed and edited by the developer. | NoMiStudio | - | Jul 15, 2026 | |
Hyperlane Rally Store/marketing text | AI assisted drafting was used for the Steam store page text and marketing copy. The game does not use generative AI to create runtime gameplay content or player facing outputs during play. | Zhang Mingxin | - | Jul 15, 2026 | |
Slime Jump In-game content art | Generative AI was used to assist in creating certain promotional art assets, including the Steam achievement icons and Steam store thumbnails. All gameplay, code, and core game content were created by the developer. | Ghosty | - | Jul 15, 2026 | |
Delivery Today Dev only code | Disclaimer - AI has been used as a tool in some code elements. | No Ideas Gaming | - | Jul 15, 2026 | |
佐拉塔的覆灭 In-game content artaudiocode | Programming, UI assets, and music were generated with AI assistance. | IndieCain | - | Jul 15, 2026 | |
Toy Shop: Tidy Up! Store/marketing art | Generative AI is used to help to make images for store page. The collective badges and cards and profile background used AI support. | Shiftmoon | 90 | Jul 15, 2026 | |
Concrete Carnage: Scrapheap In-game content text | Generative AI tools were used to translate in-game text. Translations into languages spoken by the development team have been reviewed and corrected. Other languages rely primarily on these AI tools. | SpaceCan | - | Jul 15, 2026 | |
Blobkey In-game content art | Some of Blobkey's visual assets were created with the help of generative AI, including character and face art, arena background imagery, menu background art, and imagery used in the trailer. All AI-generated content was produced during development and is baked into the game. No AI content is generated live during gameplay. | Aspect Digital Software | - | Jul 15, 2026 |