Disclosure Analysis
Generative AI tools were used for artwork, 3D models, voice acting, code, and design consultation, with all AI-generated content manually edited and integrated into the final game.
Where AI appears
AI-made content in the game
Development workflow
Code help Asset processing Idea help Prototyping
Content mentioned
Art Audio Writing Code
Method disclosed
Generated content Assisted work Edited content
Evidence
Generative AI tools were used during the production of the game as creative and technical support
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
Generative AI tools were used during the production of the game as creative and technical support. This applies only to content prepared in advance during development. AI was used in several areas, including: Artwork and promotional materials — generating base images, character concepts, interface concepts, reference images, and materials later used as a foundation for manual editing or further production. 3D models — some models are created with the help of AI tools and an image-to-3D workflow, then selected, adjusted, and integrated into the game. Voice acting — character voices are created using AI-based voice synthesis. Code and production tools — AI assistants support coding, code analysis, refactoring, and optimization. Design consultation — AI tools are used as support for analyzing ideas, designing interfaces, refining descriptions, and planning game systems. The main concept of the game, story structure, quest dependencies, world direction, and dialogue content are created and supervised by the game’s author. Content created with the help of AI is selected, edited, and implemented manually. The game does not contain AI-generated content created in real time during gameplay.
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