static visuals and code fixes for scripts.
- Creator
- Radulescu Cristian Stefan
- Reviews
- -
- Added
- Sep 10, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
static visuals and code fixes for scripts.
This game uses generative AI tools in the creation of artwork. This includes store page capsule images and logos, some in-game image assets, and marketing and Steam Community materials. All AI-generated output is reviewed internally before use. No content is generated by AI during gameplay.
Pocket Beasts uses generative AI tools to assist in the creation of some visual assets, including creature and character artwork, in portions of the game's text and localization, and in some of the game's sound, including background music. Not all assets are AI-generated; some artwork is sourced from purchased assets. All AI-assisted content is reviewed and edited by the development team. No content is generated live during gameplay — all assets are pre-rendered — and the game does not connect to any external AI service at runtime.
UI assisted modification of a few textures; Created some sound effects using the UI;
As this game was developed by a single developer, AI was used to a minimal extent in the creation of some visual assets.
Starflare Dominion uses generative AI in two ways. Some visual assets, music, and sound effects were created with assistance from generative AI tools and were selected, edited, processed, and integrated by Whimstead LLC. During Story play, hosted OpenAI models may generate bounded narrative text, including pilot backgrounds, quotes, Cantina news, Old Man Rich stories, campaign consequences, and final legends. Players do not directly prompt an unrestricted chatbot. Generated text is checked by structured rules and validators, with retries and curated local fallback content when needed.
Some visual and audio assets in this game were created with generative AI during development. • Yokai piece illustrations were generated with OpenAI GPT Images, then selected and cropped for in-game use. The same art may also appear in store screenshots. • Title and battle music were generated with Google Gemini (Lyria), then selected for looping playback. Rules, gameplay code, sound effects, and UI text were not live-generated. This game does not call an AI service while you play.
This game contains pre-rendered AI-generated content: some sound effects and store page artwork were created with generative AI tools, then reviewed and edited by the developer. No content is generated by AI in real time during gameplay.
Some of the graphics used in the game were generated with the assistance of generative AI
Generative AI was used only to assist in the creation of marketing materials for the game. No in-game content was generated using AI.
Generative AI was used to assist with multilingual localization and the creation of some music used in the game.
Generative AI tools (such as Gemini) were used during development to assist in creating graphic design elements for in-game parody VHS cover art and store page graphic assets. All AI-generated artwork was manually curated, edited, and formatted into final 3D texture maps for the game's assets.
1.Some scenes 2.promotional renderings。
AI was used exclusively in the creation of select graphical assets and cutscene videos.
Some of the text in this product was drafted with generative AI and then edited by the developer: parts of this store page description and some in-game text. Parts of the source code were also written with AI coding assistance and reviewed by hand. The art, 3D models, animation and audio in this game are not AI-generated, and no generative AI runs while you play.
Generative AI tools were used during development to assist with selected visual assets and promotional materials. All AI-assisted content was reviewed and refined by the developer before use.
Generative AI was used during development to create some character, environment, and prop models, as well as music, sound effects, character voiceovers, and UI assets. These AI-generated assets were subsequently edited and refined by the development team before being integrated into the game.
Generative AI tools were used to assist with English localization and early drafts of in-game letter content. All AI-assisted text was reviewed and edited by the developer. No AI-generated images or audio are included.
Some pre-generated 2D artwork assets were created with the assistance of generative AI tools during development. These AI-assisted drafts were used as a starting point for cat sprites, adoption box artwork, icons, capsule images, trailer visuals, and some store screenshots. All final assets were selected, edited, adjusted, and reviewed by the developer before being included in the product. The game does not generate AI content during gameplay and does not connect to external AI services.
The development has made use of some generated sprites and some help in UI, next to the art bought from artists.
Our team used AI tools to assist with improving some existing sketches and character elements, creating some background elements, and producing/ improving translations and character voices. The vast majority of the game was created by our team without AI.
Code and Music
Generative AI tools were used during development to assist with the creation of a limited number of graphical assets and promotional materials. The selected content was reviewed, adapted, and integrated by the development team. The game does not use live-generated AI, and no content is generated while playing.
The only generative AI is inside of the store page, and in the logo of the game, everything else uses real assets by real artists
We used generative AI tools during development in the following ways: 3D character models: The models for the supernatural guests (Nightmare, Goblin, Vampire, Devil), the merchant Djinn, and the trapped travelers were generated using AI tools (Meshy AI, with concept images from Google Gemini image models), then rigged, animated, retextured, lit, and integrated by hand in Unity. Store artwork: The capsule key art was created with AI image generation tools and composed by hand. Code: Portions of the game's source code were written with AI coding assistance and reviewed by the developer. All AI-generated content was created by the developer using licensed tools, and all final assets were manually edited, integrated, and tested. No AI-generated content is produced live during gameplay — everything shipped in the game is pre-made and fixed.
The game supports multiple interface languages, and some visual assets were generated using AI.
This game uses AI-assisted tools during the development process to support the solo developer's workflow: - 2D Art & Textures: Some background textures, UI elements, and concept art references were initially drafted using AI tools, followed by extensive manual repainting, editing, and refinement. All character designs, 3D models, are fully crafted and hand-painted by human artists. The story context is designed by myself. - Audio: Certain background music tracks and ambient prototypes were generated with AI assistance. Character voice acting in story and core themes are produced by human creators. No real-time (live-generated) AI is used during runtime.
Parts of the artwork were created with generative AI tools and then retouched by hand: several background illustrations, the title logo, and the store page capsule images. Text outside Japanese — the in-game English and the store page translations — was produced with the help of AI. Nothing is generated by AI while the game is running.
The game executable and in‑game assets contain no AI‑generated content. AI‑generated material is limited exclusively to the store page capsule artwork used on Steam.
Some visuals and audio were generated using AI.
it was created with AI assistance
Some 2D art assets (enemy sprites, floor tiles, icons) were created with the assistance of generative AI tools and reviewed/edited by the developer.
Generative AI tools were used during the creation of some visual materials for the game. These materials were subsequently manually edited, refined, and adapted to match the project’s visual style. The game does not generate AI content during gameplay.
Graphics and UI images includes AI generated contents.
5 village houses and 1 weapon models are generated by AI as placeholder. We planned to replace all of them gradually.
游戏素材由AI生成!
Generative AI tools were used to assist with certain code, UI elements, and visual effect assets. All AI-assisted content was reviewed and ultimately approved by actual humans on the development team. The game’s environments, NPCs, and related artwork were handcrafted by our artist. All gameplay design, creative direction, and final content decisions were made by the development team.
I am a professional artist who lost the majority of my vision many years ago. Now legally blind, I use AI to generate base images and I create what I call "Hybrid Art", in which I combine my own art and skills with the generations to still create art that I love. This technique has been used in Hex & Tonic for card art, store page art, etc. I hope it brings you as much joy as I got creating for you.
游戏开发期间借助 Claude 大模型辅助完成部分代码撰写与逻辑梳理,部分 UI 界面、动画视觉素材使用 AI 工具辅助创作。游戏整体玩法框架、核心业务逻辑、数值策划全部由开发者独立设计与校验。 游戏正式运行时不会联网访问任何 AI 服务,不会在游戏内实时生成任何玩家可见内容。
This game's text localization into multiple languages was assisted by AI translation tools. Three background music tracks, licensed from Pixabay, were AI-created or AI-modified by their original creators. All other artwork, audio, and game assets are human-made or sourced from licensed marketplaces — no other AI-generated content is used.
Generative AI tools were used during development to enhance and refine certain images which included improving resolution, clarity, colour. No AI-generated content is created during gameplay.
Some dungeon background images were created using generative AI.
AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code.
Generative AI tools were used during development to assist with creating and refining some visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. All AI-generated content was pre-generated during development. The game does not call any AI services at runtime and does not generate content in real time.
Generative AI was used as a supplementary tool in the translation process for certain system languages in this title. AI was utilized to help improve translation efficiency and quality. However, all final translations are reviewed and edited by the development team before being implemented. All translated text is reviewed by human editors to ensure it is accurate, appropriate, and of high quality.
Some of this game’s art assets and code are generated by AI.
This game uses AI to assist in code generation
I leveraged AI tools to bring my game concept to life, with AI assistance in coding, artwork, and the Steam store page. I want to assure you that this game was built through genuine collaboration between myself and AI—working together to create a better, more enjoyable experience.
Some pictures, animations, sounds and code parts were created with AI.
Use for Art
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mini IT Tycoon Dev only artcode | static visuals and code fixes for scripts. | Radulescu Cristian Stefan | - | Sep 10, 2026 | |
Azalea In-game content art | This game uses generative AI tools in the creation of artwork. This includes store page capsule images and logos, some in-game image assets, and marketing and Steam Community materials. All AI-generated output is reviewed internally before use. No content is generated by AI during gameplay. | RedGinkgo Games | - | Sep 10, 2026 | |
Pocket Beasts In-game content arttextaudio | Pocket Beasts uses generative AI tools to assist in the creation of some visual assets, including creature and character artwork, in portions of the game's text and localization, and in some of the game's sound, including background music. Not all assets are AI-generated; some artwork is sourced from purchased assets. All AI-assisted content is reviewed and edited by the development team. No content is generated live during gameplay — all assets are pre-rendered — and the game does not connect to any external AI service at runtime. | RPG Lover Studio | - | Sep 10, 2026 | |
Dreamland Pavilion In-game content artaudio | UI assisted modification of a few textures;
Created some sound effects using the UI; | 危途旅行团TravellersOnHazard | - | Sep 10, 2026 | |
Game Market Mayhem In-game content art | As this game was developed by a single developer, AI was used to a minimal extent in the creation of some visual assets. | Poisonic Studio | - | Sep 10, 2026 | |
Starflare Dominion Live AI artaudiotext | Starflare Dominion uses generative AI in two ways. Some visual assets, music, and sound effects were created with assistance from generative AI tools and were selected, edited, processed, and integrated by Whimstead LLC. During Story play, hosted OpenAI models may generate bounded narrative text, including pilot backgrounds, quotes, Cantina news, Old Man Rich stories, campaign consequences, and final legends. Players do not directly prompt an unrestricted chatbot. Generated text is checked by structured rules and validators, with retries and curated local fallback content when needed. | Whimstead LLC | - | Sep 10, 2026 | |
百鬼盤 In-game content artaudio | Some visual and audio assets in this game were created with generative AI during development.
• Yokai piece illustrations were generated with OpenAI GPT Images, then selected and cropped for in-game use. The same art may also appear in store screenshots.
• Title and battle music were generated with Google Gemini (Lyria), then selected for looping playback.
Rules, gameplay code, sound effects, and UI text were not live-generated. This game does not call an AI service while you play. | nit | - | Sep 10, 2026 | |
Realm of Five Spirits In-game content audioart | This game contains pre-rendered AI-generated content: some sound effects and store page artwork were created with generative AI tools, then reviewed and edited by the developer. No content is generated by AI in real time during gameplay. | QX START | - | Sep 10, 2026 | |
Tidy Up! Retro Shop In-game content art | Some of the graphics used in the game were generated with the assistance of generative AI | Traum Axis | - | Sep 10, 2026 | |
Heirs of the Fountains Store/marketing arttext | Generative AI was used only to assist in the creation of marketing materials for the game. No in-game content was generated using AI. | AlexFu | - | Sep 10, 2026 | |
StreetTyper In-game content textaudio | Generative AI was used to assist with multilingual localization and the creation of some music used in the game. | Minisong | - | Sep 10, 2026 | |
Shelved In-game content art | Generative AI tools (such as Gemini) were used during development to assist in creating graphic design elements for in-game parody VHS cover art and store page graphic assets. All AI-generated artwork was manually curated, edited, and formatted into final 3D texture maps for the game's assets. | Wet Toast Studio | - | Sep 10, 2026 | |
打工人生存模拟器 Unclear | 1.Some scenes
2.promotional renderings。 | Workday Games | - | Sep 10, 2026 | |
New Frontier9 In-game content art | AI was used exclusively in the creation of select graphical assets and cutscene videos. | PSK | - | Sep 10, 2026 | |
Podstakannik Rails In-game content textcode | Some of the text in this product was drafted with generative AI and then edited by the developer: parts of this store page description and some in-game text. Parts of the source code were also written with AI coding assistance and reviewed by hand.
The art, 3D models, animation and audio in this game are not AI-generated, and no generative AI runs while you play. | Bobeek Games | - | Sep 10, 2026 | |
Dawnbar Fantasy Store/marketing art | Generative AI tools were used during development to assist with selected visual assets and promotional materials. All AI-assisted content was reviewed and refined by the developer before use. | GGG Studio | - | Sep 10, 2026 | |
夺桥之战 In-game content artaudiotext | Generative AI was used during development to create some character, environment, and prop models, as well as music, sound effects, character voiceovers, and UI assets. These AI-generated assets were subsequently edited and refined by the development team before being integrated into the game. | 烩设计 | - | Sep 10, 2026 | |
Bake It Tight In-game content text | Generative AI tools were used to assist with English localization and early drafts of in-game letter content. All AI-assisted text was reviewed and edited by the developer. No AI-generated images or audio are included. | Cabbi Games | - | Sep 10, 2026 | |
The Kitty on My Desk In-game content art | Some pre-generated 2D artwork assets were created with the assistance of generative AI tools during development. These AI-assisted drafts were used as a starting point for cat sprites, adoption box artwork, icons, capsule images, trailer visuals, and some store screenshots. All final assets were selected, edited, adjusted, and reviewed by the developer before being included in the product. The game does not generate AI content during gameplay and does not connect to external AI services. | The Kitty on My Desk | - | Sep 10, 2026 | |
Dyneria In-game content art | The development has made use of some generated sprites and some help in UI, next to the art bought from artists. | Spark of Chaos | - | Sep 10, 2026 | |
Eternity Lost: Mystery of Aurum Collector's Edition In-game content arttextaudio | Our team used AI tools to assist with improving some existing sketches and character elements, creating some background elements, and producing/ improving translations and character voices.
The vast majority of the game was created by our team without AI. | Cateia Games | - | Sep 10, 2026 | |
Divine Blood Hunters Unclear codeaudio | Code and Music | XIA CHENXU | - | Sep 10, 2026 | |
Valoria Store/marketing art | Generative AI tools were used during development to assist with the creation of a limited number of graphical assets and promotional materials. The selected content was reviewed, adapted, and integrated by the development team. The game does not use live-generated AI, and no content is generated while playing. | Shijou Dev | - | Sep 10, 2026 | |
Chronicles of the Six Sages Store/marketing art | The only generative AI is inside of the store page, and in the logo of the game, everything else uses real assets by real artists | Golden Mouthed Studios | - | Sep 10, 2026 | |
Cursed Backgammon In-game content artcode | We used generative AI tools during development in the following ways:
3D character models: The models for the supernatural guests (Nightmare, Goblin, Vampire, Devil), the merchant Djinn, and the trapped travelers were generated using AI tools (Meshy AI, with concept images from Google Gemini image models), then rigged, animated, retextured, lit, and integrated by hand in Unity.
Store artwork: The capsule key art was created with AI image generation tools and composed by hand.
Code: Portions of the game's source code were written with AI coding assistance and reviewed by the developer.
All AI-generated content was created by the developer using licensed tools, and all final assets were manually edited, integrated, and tested. No AI-generated content is produced live during gameplay — everything shipped in the game is pre-made and fixed. | Msadberk Games | - | Sep 10, 2026 | |
暗黑收割者 In-game content arttext | The game supports multiple interface languages, and some visual assets were generated using AI. | Xiaohuo Game | - | Sep 10, 2026 | |
LUMINA: Echoes of Astalia In-game content artaudio | This game uses AI-assisted tools during the development process to support the solo developer's workflow:
- 2D Art & Textures: Some background textures, UI elements, and concept art references were initially drafted using AI tools, followed by extensive manual repainting, editing, and refinement. All character designs, 3D models, are fully crafted and hand-painted by human artists. The story context is designed by myself.
- Audio: Certain background music tracks and ambient prototypes were generated with AI assistance. Character voice acting in story and core themes are produced by human creators.
No real-time (live-generated) AI is used during runtime. | Integrix Works | - | Sep 10, 2026 | |
TOKYO WANTED In-game content arttext | Parts of the artwork were created with generative AI tools and then retouched by hand: several background illustrations, the title logo, and the store page capsule images.
Text outside Japanese — the in-game English and the store page translations — was produced with the help of AI.
Nothing is generated by AI while the game is running. | STUDIO FRONTIER | - | Sep 10, 2026 | |
The Tomb Raider’s Journal Store/marketing art | The game executable and in‑game assets contain no AI‑generated content. AI‑generated material is limited exclusively to the store page capsule artwork used on Steam. | XTGame | - | Sep 10, 2026 | |
BackroomsVR:Zero Unclear artaudio | Some visuals and audio were generated using AI. | Unbridled Moon | - | Sep 10, 2026 | |
cookie planet: cosmic bakery Unclear | it was created with AI assistance | Luka Yeaman | - | Sep 10, 2026 | |
Lazy Drawer: Line Survivors In-game content art | Some 2D art assets (enemy sprites, floor tiles, icons) were created with the assistance of generative AI tools and reviewed/edited by the developer. | BottleTasteStudio | - | Sep 10, 2026 | |
Тайны Родиона In-game content art | Generative AI tools were used during the creation of some visual materials for the game. These materials were subsequently manually edited, refined, and adapted to match the project’s visual style. The game does not generate AI content during gameplay. | Volganka Games | - | Sep 10, 2026 | |
Data Survivor In-game content art | Graphics and UI images includes AI generated contents. | Sophista | - | Sep 10, 2026 | |
Medieval Warlord In-game content art | 5 village houses and 1 weapon models are generated by AI as placeholder. We planned to replace all of them gradually. | Medieval Warlord Developers | - | Sep 10, 2026 | |
猫咪酒吧 In-game content art | 游戏素材由AI生成! | HZGame | - | Sep 10, 2026 | |
小贼修仙记 In-game content artcode | Generative AI tools were used to assist with certain code, UI elements, and visual effect assets. All AI-assisted content was reviewed and ultimately approved by actual humans on the development team. The game’s environments, NPCs, and related artwork were handcrafted by our artist. All gameplay design, creative direction, and final content decisions were made by the development team. | Lighthouse Game Studio | - | Sep 10, 2026 | |
Hex & Tonic In-game content art | I am a professional artist who lost the majority of my vision many years ago. Now legally blind, I use AI to generate base images and I create what I call "Hybrid Art", in which I combine my own art and skills with the generations to still create art that I love. This technique has been used in Hex & Tonic for card art, store page art, etc. I hope it brings you as much joy as I got creating for you. | Lorewright Studios | - | Sep 10, 2026 | |
Dyson:DesktopFactory In-game content artcode | 游戏开发期间借助 Claude 大模型辅助完成部分代码撰写与逻辑梳理,部分 UI 界面、动画视觉素材使用 AI 工具辅助创作。游戏整体玩法框架、核心业务逻辑、数值策划全部由开发者独立设计与校验。
游戏正式运行时不会联网访问任何 AI 服务,不会在游戏内实时生成任何玩家可见内容。 | XRT | - | Sep 10, 2026 | |
Pickie Grappy In-game content textaudio | This game's text localization into multiple languages was assisted by AI translation tools. Three background music tracks, licensed from Pixabay, were AI-created or AI-modified by their original creators. All other artwork, audio, and game assets are human-made or sourced from licensed marketplaces — no other AI-generated content is used. | Orlando Frozo | - | Sep 10, 2026 | |
Colonies At War Dev only art | Generative AI tools were used during development to enhance and refine certain images which included improving resolution, clarity, colour. No AI-generated content is created during gameplay. | John Gregory | - | Sep 10, 2026 | |
You Have Been Slain: An Idle Tragedy In-game content art | Some dungeon background images were created using generative AI. | NQR Games Inc. | - | Sep 10, 2026 | |
Polish Pierogi In-game content textaudioart | AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code. | Babuszka Games | - | Sep 10, 2026 | |
Bound Together In-game content art | Generative AI tools were used during development to assist with creating and refining some visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game.
All AI-generated content was pre-generated during development. The game does not call any AI services at runtime and does not generate content in real time. | TLY Studio | - | Sep 10, 2026 | |
Yu-Gi-Oh! Tag Force GX In-game content text | Generative AI was used as a supplementary tool in the translation process for certain system languages in this title.
AI was utilized to help improve translation efficiency and quality. However, all final translations are reviewed and edited by the development team before being implemented.
All translated text is reviewed by human editors to ensure it is accurate, appropriate, and of high quality. | Matrix Corporation | - | Sep 10, 2026 | |
Rouge Bang In-game content artcode | Some of this game’s art assets and code are generated by AI. | DREAMBEACON | - | Sep 10, 2026 | |
Echo Protocol Dev only code | This game uses AI to assist in code generation | Black Cat Games | - | Sep 10, 2026 | |
Hundredfold: Hero's Ascent Store/marketing artcodetext | I leveraged AI tools to bring my game concept to life, with AI assistance in coding, artwork, and the Steam store page. I want to assure you that this game was built through genuine collaboration between myself and AI—working together to create a better, more enjoyable experience. | 质数造物 Prime Factor | - | Sep 9, 2026 | |
Fish fights back In-game content artaudiocode | Some pictures, animations, sounds and code parts were created with AI. | Nukeborn Studio | - | Sep 9, 2026 | |
MARGIN: Raj Minerals Unclear art | Use for Art | 9J | - | Sep 9, 2026 |