The game to contain art assets generated by artificial intelligence
- Creator
- Gamesforfarm
- Reviews
- -
- Added
- May 23, 2026
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Interactive or runtime AI features disclosed by the developer.
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The game to contain art assets generated by artificial intelligence
This game was developed with assistance from generative AI tools. AI was used as a development aid for coding support, gameplay design iteration, text drafting, translations, store descriptions and creative concepting. All AI-assisted content was reviewed, edited, selected, integrated and tested by the developer. The game does not use generative AI to create new images, audio, text or gameplay content in real time during normal gameplay.
Some visual and audio assets in this game were generated with the assistance of AI tools. The developer has reviewed, selected, and where necessary edited all AI-generated content. Creative direction, game design, and all core development work were performed by the developer.
I used AI tools only to generate some assets, giving me the raw material I needed to build my game. Every creative decision — the story, dialogues, characters, gameplay, mechanics, world design, visual style, and overall direction — was created and decided entirely by me. AI did not write, design, or choose anything. The game is built from my own ideas, my own decisions, and my inspiration from the games I’ve loved throughout my life.
For some textures — house windows, a backdrop with the city. For localization.
AI tools are used for translation
I used ai for some parts of coding to make tedious tasks quick. Or for help when needing to know how to program something
The texts were translated using artificial intelligence.
Game loading interface and game icon generated by AI
"The game's graphics are a hybrid mix of AI-generated content, personal family photos, and royalty-free images from the internet. Google Gemini was used to generate graphics throughout the game, including background art for certain levels, as well as some characters, platforms, and traps. Depending on the level, players will see backgrounds made entirely of AI, pure photographic backgrounds, or a composite blend of personal archives and internet assets mixed with AI elements."
Vector Storm's music is procedurally generated in real time using mathematical audio synthesis — not a generative AI model. The game contains no AI-generated artwork, dialogue, or other content. AI coding tools were used during development to assist with programming.
Hey, I'm Isaac, the developer of Idlemoor. The actual game itself does not use any A.I. generated art. The logo images on the store are A.I. generated. This lets me focus on making the actual game, as I am not an artist. A.I. art will not appear in the game itself when you are playing.
AI was used only for humorous and non-core elements of the game, such as trailer music, meme-style images, and similar comedic assets. The game’s logic, models, animations, gameplay systems, and other core production elements were created by humans.
The game's initial photos were taken from free resources and stock photos. AI was used to accelerate image processing to match the game's style, as envisioned by the author.
The music featured in the trailer was composed using generative AI tools. Crucially, all game characters and animations are entirely hand-drawn and manually animated by the developer.
Some music tracks in IconicQuest are generated using AI based on the developer's creative direction and prompts, then curated and edited for in-game use. Some sound effects are generated using AI. Promotional artwork on the Steam store page (capsule images) was generated with AI image tools as a creative starting point, then edited, composited with hand-crafted typography, and color-corrected by the developer in post-production. All in-game artwork, character sprites, tiles, environments, UI elements, and animations, is created entirely by the developer in Aseprite or sourced from art professionals. No AI is used for in-game pixel art. All in-game text content (quest dialogue, item names, NPC scripts, lore, and tutorials) is written by the developer and AI. No live AI generation occurs during gameplay. All AI-assisted content is finalized and shipped as static assets.
This product utilizes AI to assist in programming and art creation, thereby improving the speed of game development and enhancing its artistic appeal.
AI is used when coding. All arts are hand-drawn.
Generative AI was used to help develop the prototype.
Generative AI was used for the creation of parts of the soundtrack. No AI-generated visuals or gamplay assets are used.
GeneWorld uses generative AI for dynamic NPC interactions and adaptive dialogue systems. NPC responses, quest interactions, trading behavior, and temporary buffs may be generated in real time based on player conversations. All AI-generated content is moderated and restricted from generating inappropriate or harmful content.
This game includes pre-generated AI-assisted assets created during development, including selected background music and some visual art assets. All AI-assisted content was reviewed, curated, and edited by the developer before inclusion in the game. The game does not use live generative AI during gameplay.
Some images in the game are generated by ai. I am aiming to replace these images with hand-drawn images once the game makes enough money to afford artist drawings. Contact me if you volunteer.
This game includes some content created with the assistance of generative AI tools, including limited portions of code and certain visual assets. All AI‑assisted content has been strictly reviewed, edited, and integrated by the developer to ensure quality, consistency and used only as supportive resources.
Part of the assets on my store page are optimized with AI assistance.
Some assets on this store page were created with AI assistance.
AI tools were used to create some promotional visual assets displayed on the Steam store page. The game itself does not contain AI-generated content or any AI-driven features.
Some backgrounds, characters, and items were created with the help of AI image generation tools. All AI-generated assets were carefully reviewed, edited, and refined by the developer to fit the game's art style and quality standards.
This game uses generative AI to create some of its visual assets. AI tools were used to generate the 2D artwork and the 3D models of the animatronic characters.
音樂使用Suno生成,程式碼AI配合生成
Generative AI was used in the creation of some art assets in this game.
It uses small amount of AI for localization.
Translate text content with AI
Programs, localization, and some posters.
Used AI for some sound elements, language translation, and assisting with gameplay system development.
During the development process, I used generative AI tools to assist in creating certain art assets and sound effects. All AI-generated content has been reviewed and refined to ensure quality and consistency. The final product reflects my creative vision , and no illegal or infringing content is included.
We use AI assistance for translation and dictionary creation. Everything is ultimately reviewed by humans, so you can rest assured.
AI is used to draw pictures and icons, to generate music and sounds.
This game contains pre-generated content created with the assistance of generative AI tools during development. Some icons were assisted by ChatGPT, some music was assisted by Suno, and some voice content was assisted by IndexTTS. The game does not use generative AI during gameplay and does not generate text, images, music, voice, or other content in real time based on player input.
Driftbane: The Long Awaited uses generative AI tools during development for some character art, 3D character base meshes, music tracks, and as a coding assistant. The developer refines, integrates, and curates AI outputs by hand. All creative direction, narrative, design decisions, and gameplay are authored by the developer. No AI content runs at runtime in the game.
Generative AI tools were used to assist with writing, reviewing, and improving parts of the game's code. All models, textures, images, sounds, and music used in Single Note are created through human work. The game does not use AI-generated visual assets, audio assets, music, or 3D models. Single Note is developed by a small independent studio, and AI tools were used as development assistance during production. All final implementation decisions, testing, integration, and creative direction are handled by Fanjoy Studio. The game does not use live-generated AI content during gameplay.
AI was used only for the logo. No in-game elements are AI-generated.
I have used Claude Code to create the game itself code and assets.
Artificial intelligence tools were used solely for the creation of marketing materials and specific 2D visual assets, such as the game's capsule art and promotional banners. Please note that all core gameplay mechanics, coding, level design, and narrative elements of Miles to Nowhere have been developed manually without the use of AI. Our use of AI is limited to enhancing the game's visual presentation on the Steam storefront to better reflect the intended atmosphere.
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
Graphics & Art: Original asset concepts, sketches, and draft designs were created by the developer and subsequently rendered or refined using generative AI tools. While the underlying concepts and designs are original creations, generative AI may occasionally produce visual similarities to existing artistic styles or works. Voice Acting: Character voices and audio narration were generated using ElevenLabs voice synthesis technology and are used in accordance with the applicable licensing and usage terms.
AI was used to assist with game art and translating text into multiple languages.
I used AI for voice-over only and all generated audio assets are pre-rendered, fully vetted, and do not contain any illegal or infringing material. No AI content is generated live or dynamically during gameplay.
Generative AI tools were used during development to assist with coding, game design ideas, music, dialogue writing, and select texture assets. All content has been reviewed and approved by the developer.
Some 3D models and textures were created with the assistance of AI generation tools and then manually refined and integrated into the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lizard Slayer In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforfarm | - | May 23, 2026 | |
FussyCraft Survival: Sandbox In-game content codetext | This game was developed with assistance from generative AI tools. AI was used as a development aid for coding support, gameplay design iteration, text drafting, translations, store descriptions and creative concepting.
All AI-assisted content was reviewed, edited, selected, integrated and tested by the developer. The game does not use generative AI to create new images, audio, text or gameplay content in real time during normal gameplay. | FussyCraft | - | May 23, 2026 | |
DeMon Researcher 2 In-game content artaudio | Some visual and audio assets in this game were generated with the assistance of AI tools. The developer has reviewed, selected, and where necessary edited all AI-generated content. Creative direction, game design, and all core development work were performed by the developer. | STUDIO C-illy_B | - | May 23, 2026 | |
Izaav:Darknes from Beyond In-game content art | I used AI tools only to generate some assets, giving me the raw material I needed to build my game. Every creative decision — the story, dialogues, characters, gameplay, mechanics, world design, visual style, and overall direction — was created and decided entirely by me. AI did not write, design, or choose anything.
The game is built from my own ideas, my own decisions, and my inspiration from the games I’ve loved throughout my life. | ULTRA | - | May 23, 2026 | |
Sabre Hunter: Keep On Moving In-game content arttext | For some textures — house windows, a backdrop with the city.
For localization. | untold.Soft | - | May 23, 2026 | |
Elsewhere In-game content text | AI tools are used for translation | Team Belladona | - | May 23, 2026 | |
Project Melvin Dev only code | I used ai for some parts of coding to make tedious tasks quick. Or for help when needing to know how to program something | CrunchyCookie | - | May 23, 2026 | |
Elven Huntress: Sunveil In-game content text | The texts were translated using artificial intelligence. | Sunveil | - | May 23, 2026 | |
哈基米的海上漂流 In-game content art | Game loading interface and game icon generated by AI | 哈基米 | - | May 23, 2026 | |
Paraquito In-game content art | "The game's graphics are a hybrid mix of AI-generated content, personal family photos, and royalty-free images from the internet. Google Gemini was used to generate graphics throughout the game, including background art for certain levels, as well as some characters, platforms, and traps. Depending on the level, players will see backgrounds made entirely of AI, pure photographic backgrounds, or a composite blend of personal archives and internet assets mixed with AI elements." | Joao Carlos Camargo Rabaneda Nogueron | - | May 23, 2026 | |
Vector Storm Dev only code | Vector Storm's music is procedurally generated in real time using mathematical audio synthesis — not a generative AI
model. The game contains no AI-generated artwork, dialogue, or other content. AI coding tools were used during
development to assist with programming. | WHODATYAT | - | May 23, 2026 | |
Idlemoor Store/marketing art | Hey, I'm Isaac, the developer of Idlemoor. The actual game itself does not use any A.I. generated art. The logo images on the store are A.I. generated. This lets me focus on making the actual game, as I am not an artist. A.I. art will not appear in the game itself when you are playing. | Uncooked Games | 32 | May 23, 2026 | |
The Last Braincell: Escape In-game content audioart | AI was used only for humorous and non-core elements of the game, such as trailer music, meme-style images, and similar comedic assets. The game’s logic, models, animations, gameplay systems, and other core production elements were created by humans. | Jan Radtke | - | May 23, 2026 | |
Sacrificium Dev only art | The game's initial photos were taken from free resources and stock photos. AI was used to accelerate image processing to match the game's style, as envisioned by the author. | Agard Games | - | May 23, 2026 | |
Gallows & Gold In-game content audio | The music featured in the trailer was composed using generative AI tools.
Crucially, all game characters and animations are entirely hand-drawn and manually animated by the developer. | Will Charles | - | May 23, 2026 | |
IconicQuest In-game content audiotextart | Some music tracks in IconicQuest are generated using AI based on the developer's creative direction and prompts, then curated and edited for in-game use. Some sound effects are generated using AI.
Promotional artwork on the Steam store page (capsule images) was generated with AI image tools as a creative starting point, then edited, composited with hand-crafted typography, and color-corrected by the developer in post-production.
All in-game artwork, character sprites, tiles, environments, UI
elements, and animations, is created entirely by the developer in Aseprite or sourced from art professionals. No AI is used for in-game pixel art.
All in-game text content (quest dialogue, item names, NPC scripts, lore, and tutorials) is written by the developer and AI.
No live AI generation occurs during gameplay. All AI-assisted content is finalized and shipped as static assets. | Swerk | - | May 23, 2026 | |
楚汉争霸之神兵天降(Divine Descent: Chu-Han) Dev only codeart | This product utilizes AI to assist in programming and art creation, thereby improving the speed of game development and enhancing its artistic appeal. | Qingdao Qilin Ark Network Technology Co.,Ltd. | - | May 23, 2026 | |
Lang! Dev only code | AI is used when coding. All arts are hand-drawn. | Team Lang! | - | May 23, 2026 | |
Lords Of Heck Dev only | Generative AI was used to help develop the prototype. | Smokey Chill Games | - | May 23, 2026 | |
Faybound In-game content audio | Generative AI was used for the creation of parts of the soundtrack.
No AI-generated visuals or gamplay assets are used. | GTGames | - | May 23, 2026 | |
GeneWorld Live AI text | GeneWorld uses generative AI for dynamic NPC interactions and adaptive dialogue systems. NPC responses, quest interactions, trading behavior, and temporary buffs may be generated in real time based on player conversations. All AI-generated content is moderated and restricted from generating inappropriate or harmful content. | GeneWorld Studios | - | May 23, 2026 | |
Renegades In-game content audioart | This game includes pre-generated AI-assisted assets created during development, including selected background music and some visual art assets. All AI-assisted content was reviewed, curated, and edited by the developer before inclusion in the game. The game does not use live generative AI during gameplay. | Asarion Games | - | May 23, 2026 | |
Escria In-game content art | Some images in the game are generated by ai. I am aiming to replace these images with hand-drawn images once the game makes enough money to afford artist drawings. Contact me if you volunteer. | Jason D. | - | May 23, 2026 | |
Ruin Blade In-game content artcode | This game includes some content created with the assistance of generative AI tools, including limited portions of code and certain visual assets.
All AI‑assisted content has been strictly reviewed, edited, and integrated by the developer to ensure quality, consistency and used only as supportive resources. | qwellk | - | May 23, 2026 | |
再战大极品+255 Store/marketing art | Part of the assets on my store page are optimized with AI assistance. | 再战大极品+255 | 77 | May 23, 2026 | |
1.80战神微变 Store/marketing | Some assets on this store page were created with AI assistance. | 1.80战神微变 | 43 | May 23, 2026 | |
X-Ray 2D Store/marketing art | AI tools were used to create some promotional visual assets displayed on the Steam store page. The game itself does not contain AI-generated content or any AI-driven features. | MTRL | - | May 23, 2026 | |
Escape the Space Hotel In-game content art | Some backgrounds, characters, and items were created with the help of AI image generation tools. All AI-generated assets were carefully reviewed, edited, and refined by the developer to fit the game's art style and quality standards. | Galactic Goof Studio | - | May 23, 2026 | |
Grinny’s Playhouse In-game content art | This game uses generative AI to create some of its visual assets. AI tools were used to generate the 2D artwork and the 3D models of the animatronic characters. | Abnormal Studios | - | May 23, 2026 | |
喀嚓 Kacha In-game content audiocode | 音樂使用Suno生成,程式碼AI配合生成 | 喀嚓製作組 | - | May 23, 2026 | |
ClockOut In-game content art | Generative AI was used in the creation of some art assets in this game. | f8game.studio | - | May 23, 2026 | |
Otpisani: Nightingale In-game content text | It uses small amount of AI for localization. | Pr0py | - | May 23, 2026 | |
Mindless as the Mountains In-game content text | Translate text content with AI | 咸蛋 | - | May 23, 2026 | |
Card Traveler In-game content textart | Programs, localization, and some posters. | YAoGuang | - | May 23, 2026 | |
Shadow Saw Us In-game content audiotext | Used AI for some sound elements, language translation, and assisting with gameplay system development. | Sawie Noowie | - | May 23, 2026 | |
Robot&Gun&Magic In-game content artaudio | During the development process, I used generative AI tools to assist in creating certain art assets and sound effects. All AI-generated content has been reviewed and refined to ensure quality and consistency. The final product reflects my creative vision , and no illegal or infringing content is included. | PX Games | - | May 23, 2026 | |
WORJONG In-game content text | We use AI assistance for translation and dictionary creation.
Everything is ultimately reviewed by humans, so you can rest assured. | Circle KEN | - | May 23, 2026 | |
VoxelMancy In-game content artaudio | AI is used to draw pictures and icons, to generate music and sounds. | Reuniko | - | May 23, 2026 | |
沙雕之路最终章 In-game content artaudiotext | This game contains pre-generated content created with the assistance of generative AI tools during development.
Some icons were assisted by ChatGPT, some music was assisted by Suno, and some voice content was assisted by IndexTTS.
The game does not use generative AI during gameplay and does not generate text, images, music, voice, or other content in real time based on player input. | Ayuuki | - | May 23, 2026 | |
Driftbane: The Long Awaited In-game content artaudiocode | Driftbane: The Long Awaited uses generative AI tools during development for some character art, 3D character base meshes, music tracks, and as a coding assistant. The developer refines, integrates, and curates AI outputs by hand. All creative direction, narrative, design decisions, and gameplay are authored by the developer. No AI content runs at runtime in the game. | Pale Reef Games | - | May 23, 2026 | |
Single Note Dev only code | Generative AI tools were used to assist with writing, reviewing, and improving parts of the game's code.
All models, textures, images, sounds, and music used in Single Note are created through human work. The game does not use AI-generated visual assets, audio assets, music, or 3D models.
Single Note is developed by a small independent studio, and AI tools were used as development assistance during production. All final implementation decisions, testing, integration, and creative direction are handled by Fanjoy Studio. The game does not use live-generated AI content during gameplay. | Fanjoy Studio | - | May 23, 2026 | |
WHERE the F$CK is my BITCOIN ⁉️ Store/marketing art | AI was used only for the logo.
No in-game elements are AI-generated. | Bin Juice Games | 97 | May 23, 2026 | |
Endless Snake In-game content codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | May 23, 2026 | |
Miles To Nowhere In-game content art | Artificial intelligence tools were used solely for the creation of marketing materials and specific 2D visual assets, such as the game's capsule art and promotional banners. Please note that all core gameplay mechanics, coding, level design, and narrative elements of Miles to Nowhere have been developed manually without the use of AI. Our use of AI is limited to enhancing the game's visual presentation on the Steam storefront to better reflect the intended atmosphere. | Devilooper_Studios | - | May 23, 2026 | |
Necrotel: No Checkout In-game content art | The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements. | CGI LAB GAMES | - | May 23, 2026 | |
The Hunter's Inn In-game content artaudio | Graphics & Art: Original asset concepts, sketches, and draft designs were created by the developer and subsequently rendered or refined using generative AI tools. While the underlying concepts and designs are original creations, generative AI may occasionally produce visual similarities to existing artistic styles or works.
Voice Acting: Character voices and audio narration were generated using ElevenLabs voice synthesis technology and are used in accordance with the applicable licensing and usage terms. | GGD3V | - | May 23, 2026 | |
三国志奇谋 In-game content arttext | AI was used to assist with game art and translating text into multiple languages. | 王名昌 | - | May 23, 2026 | |
NIGHTMIST In-game content audio | I used AI for voice-over only and all generated audio assets are pre-rendered, fully vetted, and do not contain any illegal or infringing material. No AI content is generated live or dynamically during gameplay. | ULTRA RAGE GAMES | - | May 23, 2026 | |
Mara Unbound In-game content artaudiotext | Generative AI tools were used during development to assist with coding, game design ideas, music, dialogue writing, and select texture assets. All content has been reviewed and approved by the developer. | Hollow Compass Games | - | May 23, 2026 | |
Veldeth In-game content art | Some 3D models and textures were created with the assistance of AI generation tools and then manually refined and integrated into the game. | Veltech Studio | - | May 23, 2026 |