25,519 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Don't Fall DownSteam
Disclosure

Generative AI tools were used during the development of Don't Fall Down as an assistive tool for development

Creator
Shade Games
Reviews
-
Added
Sep 3, 2026
Europae Invicta: Pike and ShotSteam
Disclosure

The text used in the game and on the Steam store page has currently been translated primarily with the assistance of AI tools. Most of the graphical assets used in the game are based on real photographs or renders of 3D objects. However, AI-generated imagery was used in cases where no suitable real-world source material was available, or where the available material was insufficient to complete or supplement the required assets.

Creator
Puntigames
Reviews
-
Added
Sep 3, 2026
Midnight ToyboxSteam
Disclosure

We used generative AI to create artwork for this store page and for promotional materials. All generated material was reviewed and adjusted by humans before use. No content is generated by AI during gameplay.

Creator
Rabidbit
Reviews
-
Added
Sep 3, 2026
ArchechordSteam
Disclosure

This game was developed by a single developer. Generative AI was used in the creation of character animation, UI icons, music, and sound effects, and for coding assistance during development. The story, writing, character design direction, and all creative decisions were made entirely by the developer. No content is generated by AI during gameplay.

Creator
ArcheprismStudio
Reviews
-
Added
Sep 3, 2026
Automotive EmpireSteam
Disclosure

Automotive Empire was developed using AI-assisted tools across multiple disciplines. Visual assets, music, and audio were generated using AI tools. The game's code was developed with AI coding assistance. Every element — every image, every track, every line of code — was reviewed, selected, refined, and approved by the developer as part of a deliberate creative vision. The game design, systems, world-building, and writing are entirely human-made. Automotive Empire is the product of one person's vision, built with the best tools available today.

Creator
ANMGP Studio
Reviews
-
Added
Sep 3, 2026
LUCK ITSteam
Disclosure

This game uses AI tools in the following ways: Music: Composed using Suno. Code: Written and debugged with AI assistance. Art: Created with AI assistance. All AI-assisted content was reviewed, edited, and finalized by the developer.

Creator
HuntForge
Reviews
-
Added
Sep 3, 2026
Century of ConquestSteam
Disclosure

Some of this game's assets were created with the assistance of generative AI tools and were then reviewed, edited, and integrated by the developer. This includes: base meshes of some 3D character models, some 2D artwork such as card illustrations and icons, voice lines and sound effects created with AI voice/audio generation, and parts of the localized text. All such content was pre-generated during development — the game does not generate any content with AI at runtime.

Creator
Jiye Mingniao Games
Reviews
-
Added
Sep 3, 2026
Solitaire: Kingdom in ChainsSteam
Disclosure

Generative AI tools were used during development to create and refine visual artwork and music, and to assist with programming. All final content was directed, selected, edited and integrated by the developer. AI is not used at runtime and the game does not generate new content while you play.

Creator
Big Bro Studios
Reviews
-
Added
Sep 3, 2026
Research JourneySteam
Disclosure

Some visual assets were created with the assistance of generative AI and were reviewed and edited by the developer.

Creator
Xiaolou Game
Reviews
-
Added
Sep 3, 2026
INKBORNSteam
Disclosure

The store artwork (capsules and key art) was generated with an image model and then composed, cropped and combined with our own logo by hand. The game's ambient background music tracks were generated with an AI music tool and edited afterwards.

Creator
OverLKD Studio
Reviews
-
Added
Sep 3, 2026
Basement10Steam
Disclosure

This game uses content created with the assistance of generative AI tools. 2D image assets (including the game logo and in-game textures), 3D models, and some sound effects and music were generated with AI and then reviewed, edited, and integrated by the developer. Localization into supported languages was also produced with AI assistance. All game design, narrative, and text content were written by the developer. No content is generated in real time during gameplay.

Creator
Solo Developing
Reviews
-
Added
Sep 3, 2026
Sekigahara 1600Steam
Disclosure

Some artwork in this game, including background images, was made with the help of generative AI tools.

Creator
ShunGumma
Reviews
-
Added
Sep 3, 2026
PERIHELIASteam
Disclosure

The soundtrack of PERIHELIA was created with the assistance of generative AI music tools. All tracks were curated, edited and integrated by hand, and each ships with a hand-authored beatmap. All other content — art, code, visual effects — is authored directly and drawn procedurally, with no AI involvement.

Creator
Miroslav Hrnčíř
Reviews
-
Added
Sep 3, 2026
ToyStormSteam
Disclosure

All code, game design, maps, and audio behavior were created using AI. AI tools were also used for in-game character 3D models (subsequently hand-optimized and rigged), main menu background videos, store trailer cinematic shots, and store artwork (logo and capsule backgrounds). All content is based on the game's own original characters.

Creator
AZ Studio
Reviews
-
Added
Sep 3, 2026
Wish ImpossibleSteam
Disclosure

Generative AI was used during development to assist with visual concept exploration and the creation of certain pre-generated art assets. No generative AI content is generated during gameplay.

Creator
EDEL Studio
Reviews
-
Added
Sep 3, 2026
Seed the PlanetSteam
Disclosure

Generative AI was used only to assist with drafting and translating written text for the Steam store page. No in-game artwork, audio, gameplay assets, or runtime content is generated by AI.

Creator
Sandborn Digital
Reviews
-
Added
Sep 3, 2026
Ravens of WarSteam
Disclosure

Ravens of War uses generative AI to create some of the artwork and illustrations used in the game, including card artwork. This content is pre-generated and included as part of the game; the game does not generate new AI content during gameplay.

Creator
Ángel Jiménez
Reviews
-
Added
Sep 3, 2026
Auto Squad RPGSteam
Disclosure

Generative AI was used in the creation of the background images and certain sound elements of this game.

Creator
Sena Interactive
Reviews
-
Added
Sep 3, 2026
GaritoSteam
Disclosure

Some 2D artwork was created with the assistance of AI image-generation tools (the mascot character portrait, generated with Recraft and then hand-edited; it appears in-game and in store artwork). All gameplay, code, design, text and audio are made by hand. The game does not use live/runtime AI generation.

Creator
Railoop
Reviews
-
Added
Sep 3, 2026
SaddlebowSteam
Disclosure

Some of the 2D artwork used for this game's branding and store page - including the app icon and the key art - was created with the help of generative AI image tools, then cropped, edited and finalized by hand. No AI-generated content is produced while you play: all gameplay, 3D models, animation and audio come from licensed or hand-authored assets.

Creator
SweetPulse Games
Reviews
-
Added
Sep 3, 2026
TrackedSteam
Disclosure

Selected pre-generated visual and audio assets used in Tracked and its store materials were created with the assistance of generative AI tools during development. Every AI-assisted asset was selected, reviewed, and edited by the development team before use. No content is generated during gameplay, and the game does not connect to external AI services.

Creator
Paper Node Games
Reviews
-
Added
Sep 3, 2026
ONE STEP WARSteam
Disclosure

During the development of this game, generative AI was used to assist with the creation of some art assets, sound effects, music, text translations, and development reference materials. All AI-assisted generated content was manually reviewed, edited, integrated, and approved before being included in the game. No content is generated in real time based on player input during gameplay.

Creator
林栖者游戏
Reviews
-
Added
Sep 3, 2026
GuildfireSteam
Disclosure

Guildfire uses pre-generated AI-assisted content in parts of its visual art, localization, sound effects, and soundtrack. AI-generated material is manually selected, edited, and integrated by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services at runtime.

Creator
Carlos Zúñiga
Reviews
-
Added
Sep 3, 2026
Bloody FightersSteam
Disclosure

All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images.

Creator
Last Exit Diner
Reviews
-
Added
Sep 3, 2026
Uga Buga!Steam
Disclosure

AI tools were used for the sound effects used in the game.

Creator
Artaryn Studios
Reviews
-
Added
Sep 3, 2026
4:12 AMSteam
Disclosure

Some background art, still images, videos, and music were created with the assistance of generative AI tools; every asset was reviewed and curated by the developer. During gameplay, callers' dialogue is performed by an AI language model running entirely on the player's PC — fully offline, with no external AI service. The AI performs characters only within hand-written script boundaries, all story outcomes are decided by deterministic game logic, and generated text is filtered before display. Voice input is transcribed locally and never leaves your machine.

Creator
findrr_base
Reviews
-
Added
Sep 3, 2026
Do Not MergeSteam
Disclosure

English — artwork (yes, pre-generated): Visual art (scene backgrounds, character art, GUI covers, and visual FX) was drafted with generative image models, then human-reviewed, cropped, and accepted into the shipping game. Store capsules and library art produced the same way are included in this disclosure. Unreviewed generator output is not shipped. English — writing (human, not AI narrative): All narrative, dialogue, in-game text, and store copy are human-written. This game is not an AI-authored story. Planned English localization is human-translated, not model-generated. English — audio / runtime (so reviewers do not assume the rest): Audio is CC0 / public-domain / project-synthesized sound effects. There is no voice acting and no generative AI voice. The game does not call generative models at runtime.

Creator
MaruMiru
Reviews
-
Added
Sep 3, 2026
A Bad Dream: TrypophobiaSteam
Disclosure

During the development of *A Bad Dream: Trypophobia*, generative AI was used as a supporting tool to create and refine certain textures, 3D models, and visual elements, as well as to assist in programming specific systems. All content was manually reviewed, edited, configured, and integrated by Big Mount Interactive. The game does not generate content via AI during gameplay, nor does it connect to external AI services.

Creator
Big Mount Interactive
Reviews
-
Added
Sep 3, 2026
HopperstrideSteam
Disclosure

Generative AI tools were used during development to assist with the creation and iteration of some pre-generated 2D pixel-art assets and promotional imagery. All AI-assisted content was reviewed and selected before being included in the game.

Creator
Bendikt
Reviews
-
Added
Sep 3, 2026
SpaceBuddiesSteam
Disclosure

SpaceBuddies uses generative AI tools during development to create pre-rendered content included in the game and on this store page. AI was used to help produce some 3D models (Rodin), marketing/game imagery (ChatGPT), sound effects (Eleven Labs), and background music (Suno). All AI-generated assets were reviewed and edited by the development team before release. This game does not use generative AI to create content during gameplay, and it does not connect to third-party AI services while you play.

Creator
The Weekend Company
Reviews
-
Added
Sep 3, 2026
Fortress BreakerSteam
Disclosure

AI was used during development, particularly to assist in creating and refining some artwork and audio assets. All content was reviewed, selected, improved upon, and integrated manually. This game does not generate AI content during gameplay. I'm not a good artist or audio producer but using current tools lets me deliver what I think is a fun game that I wouldn't be able to deliver at anywhere near the same quality without them. Fortress Breaker is still very much a one person project, just one with great tools.

Creator
256pub
Reviews
-
Added
Sep 3, 2026
Cozy Fishing LifeSteam
Disclosure

Some 2D art assets in this game, such as menu backgrounds, UI icons and character illustrations, were created with the assistance of generative AI tools. All AI-assisted assets were reviewed and edited by our team before being included in the game. No content is generated by AI while the game is running. Game code, design and text were created by humans.

Creator
TINYCELL
Reviews
-
Added
Sep 3, 2026
Tumble: A Cozy Dice RogueliteSteam
Disclosure

Tumble's visual art (character and charm illustrations, backdrops, item sprites, and store capsule art) was generated with Google's Gemini image models and then selected, cropped, retouched, colour-matched and in many cases regenerated by hand against a fixed reference style until it fit the game. Music and sound effects were generated with Suno under a commercial licence, then cut, mixed and placed by hand. The game's design, rules, balance, and code are not generated content. Every mechanic, number and line of player-facing text was written, tested and revised by the developer, including through automated balance simulation and four rounds of human playtesting. No content is generated live during play. Nothing in Tumble is produced at runtime by an AI model; the game runs entirely offline with no model calls of any kind.

Creator
Colin Bish
Reviews
-
Added
Sep 3, 2026
Catadel: Slot DefenseSteam
Disclosure

Some pre-rendered store and marketing artwork uses generative AI assistance. The game does not use live-generated AI during gameplay.

Creator
DRAGONSTEP STUDIO
Reviews
-
Added
Sep 3, 2026
The One WhoSteam
Disclosure

Generative AI tools were used during development to assist with creating promotional images for the Steam store page, early concept art, and voiceovers for character dialogues. No AI content is generated in real-time during gameplay. All in-game models, code, and environments were manually created, processed, and integrated by the developer.

Creator
NUMBLINE
Reviews
-
Added
Sep 3, 2026
Blood VaultsSteam
Disclosure

Blood Vaults was independently developed by Cryptwake Studios with limited assistance from generative AI tools. These tools were used as part of the development workflow to assist with select visual assets, content, and development materials. The game’s design, systems, mechanics, direction, and implementation are developer-created. Any AI-assisted content appearing in the final game is reviewed, modified where appropriate, and integrated by the developer.

Creator
Cryptwake Studios
Reviews
-
Added
Sep 3, 2026
Slap LeatherSteam
Disclosure

AI tools were used during development to assist with writing the game's code and text content (including UI text, English/Korean localization, and store page text). All AI-assisted content was created under direct developer supervision and reviewed by the developer. No content is generated by AI at runtime.

Creator
Fried Shoe
Reviews
-
Added
Sep 3, 2026
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