Disclosure analysis
AI content is included in the game
AI assisted in creating and refining artwork and audio assets that were manually reviewed and integrated into the game.
- Process
- AI-assisted, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“AI was used during development, particularly to assist in creating and refining some artwork and audio assets”
“All content was reviewed, selected, improved upon, and integrated manually”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
AI was used during development, particularly to assist in creating and refining some artwork and audio assets. All content was reviewed, selected, improved upon, and integrated manually. This game does not generate AI content during gameplay. I'm not a good artist or audio producer but using current tools lets me deliver what I think is a fun game that I wouldn't be able to deliver at anywhere near the same quality without them. Fortress Breaker is still very much a one person project, just one with great tools.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,979 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.8%
- 17,999 of 25,416 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Sep 3, 2026
- Source last checked
- Sep 3, 2026
- Automatic analysis updated
- Sep 3, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.