AI has been used to help develop the game's backgrounds as well as the game's cover art.
- Creator
- Hard Shark Games
- Reviews
- -
- Added
- Mar 18, 2026
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AI has been used to help develop the game's backgrounds as well as the game's cover art.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
Generative AI was used solely for localization, including the translation of in-game text into multiple languages.
Every asset in Cyber Sprinters is handmade except for the music. All in game music is AI-Generated.
Our game uses generative AI during the development phase to create pre-rendered content including maps (using a Large Language Model) and code generation (using Claude AI). This content is finalized before release and included in the game and its marketing assets. We ensure all AI-generated content complies with copyright laws and Steam’s guidelines, and does not contain any infringing or inappropriate material. The game does not use AI to generate any content or code live during gameplay. All AI-generated elements are pre-rendered before release. We comply with Steam’s standards distinguishing pre-rendered and live-generated AI content.
some image of ui generated by ai.
Some of the store page graphics were generated with the assistance of LLMs.
As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content
AI was used for image generation and parts of the source code.
Only for music.
This product uses generative AI tools during development to assist with certain content such as text, images, and design elements used on the store page and within the application. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure it meets the intended functionality and quality of the product. The application itself does not autonomously generate or distribute harmful or illegal content.
Some assets were developed working with large language models.
AI is a narrative theme, and AI was used as a coding resource. However, no AI was used in the creation of the art, music, or dialogue.
The game's music and sound effects were created using artificial intelligence.
Used AI to generate text in different languages
Background image generated by AI.
The following localizations (in-game and store page) are created with the assist of generative artificial intelligence: - French - German - Japanese - Korean - Portuguese (Brazil) - Russian - Spanish The logo for the game studio "Dumen Games" is created with the assist of generative artificial intelligence.
Text on store pages in languages other than Japanese is automatically translated by AI.
We utilised AI for concept art and UI assets.
All music assets were generated using Suno under a Pro subscription. Also the portraits of each General were produced with use of AI. I own full commercial rights to all music produced and portraits.
The game uses pre-created images (background illustrations and some in-game items) generated using generative AI tools. All such content has been edited, stylized, and integrated by the development team, and will be replaced before release.
Some graphics created by generative AI
Some graphic elements, text content and translations are generated by AI.
This game uses pre-rendered AI-generated content. AI was used to create some static visual assets, including the main menu artwork and base models for in-game avatars. These assets are not generated at runtime. Gameplay systems, logic, and final implementation are authored by the developer, with AI also used as a coding assistance tool during development.
AI was used to generate the initial characters.
The game's artstyle and static assets were created using AI.
Some promotional art – specifically the splash screen and store-page key art – was first drafted with a generative-AI tool and then hand-edited before final export. No AI-generated content appears in gameplay or any in-game visuals.
As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos.
Store page and marketing materials are AI generated and so is the splash screen in the game
illustration
Some marketing and static images related to the game generated using AI.
This game was made by a solo developer. Some art and music were aided by AI-tools, but all gameplay systems, design and code were authored, reviewed and maintained by the developer. Thanks for your support
A few audio effects are generated by AI. Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI.
AI is used to create certain images.
Character Portraits and backgrounds used Gen-AI as a starting point combined with Photoshop editing. Some Text was created with the assistance of AI.
AI was used to help create some event scenes in this game.
Some pictures created by Dall-e AI.
"AI was used to create the game's graphics and music."
All of the game models and image assets were initially generated using the latest generation of AI technologies, then heavily modified and polished to meet high-quality visual standards and ensure consistency with the game's art style.
95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images) are made using scenario, an AI art service that states on its site: "We ensure that all models on our platform are trained solely on data that we own."
The non-Japanese store page and in-game text are automatically translated by AI. Some parts of the program were created using GitHub Copilot.
Generative AI used to produce content for the store page, community assets, and marketing materials.
AI has been used to help develop the game's cover art.
App Icon created by generative AI.
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
We are using AI for the localization of Galactic Space Guard. It is also used for translating texts in the community section. So it is merely used for translation, the texts are still handwritten and translated in languages we are not capable of speaking. This is the only application of AI in Galactic Space Guard.
AI is used in gametesting and upscaling images for Steam store
AI tools were used to assist with localization. All translated texts were fully reviewed and edited by humans. No AI was used to create artwork, music, sound effects, or game design.
Some background music and game art has been generated based upon AI generations.
I used AI for translating the game and occasionally for programming-related questions.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Battleships Simulator Store/marketing art | AI has been used to help develop the game's backgrounds as well as the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Snake: Secret Treasure Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Point In Time In-game content text | Generative AI was used solely for localization, including the translation of in-game text into multiple languages. | Onionrin | - | Mar 18, 2026 | |
Cyber Sprinters In-game content audio | Every asset in Cyber Sprinters is handmade except for the music. All in game music is AI-Generated. | Low-Poly Arcade | - | Mar 18, 2026 | |
Mindcraft In-game content artcode | Our game uses generative AI during the development phase to create pre-rendered content including maps (using a Large Language Model) and code generation (using Claude AI). This content is finalized before release and included in the game and its marketing assets. We ensure all AI-generated content complies with copyright laws and Steam’s guidelines, and does not contain any infringing or inappropriate material.
The game does not use AI to generate any content or code live during gameplay. All AI-generated elements are pre-rendered before release. We comply with Steam’s standards distinguishing pre-rendered and live-generated AI content. | 주식회사 몽가 (MONGAAA) | - | Mar 18, 2026 | |
Bamorota Defense In-game content art | some image of ui generated by ai. | dubgames | - | Mar 18, 2026 | |
SproutBound Store/marketing art | Some of the store page graphics were generated with the assistance of LLMs. | Cyberfrog Systems | - | Mar 18, 2026 | |
AMazeing Racer Store/marketing textart | As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content | ADAIAN | - | Mar 18, 2026 | |
Baduk Challenge Store/marketing artcode | AI was used for image generation and parts of the source code. | OH YU HWAN | - | Mar 18, 2026 | |
Miner to Die Unclear audio | Only for music. | Mercimek Games | - | Mar 18, 2026 | |
Mr. Antivirusio In-game content arttext | This product uses generative AI tools during development to assist with certain content such as text, images, and design elements used on the store page and within the application.
All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure it meets the intended functionality and quality of the product.
The application itself does not autonomously generate or distribute harmful or illegal content. | RETROLAIR | - | Mar 18, 2026 | |
Trial of Ariah Unclear | Some assets were developed working with large language models. | 30 Minute Games | 12 | Mar 18, 2026 | |
Moon Garden Optimizer Dev only code | AI is a narrative theme, and AI was used as a coding resource. However, no AI was used in the creation of the art, music, or dialogue. | Tristan Miller | - | Mar 18, 2026 | |
Musical Maze In-game content audio | The game's music and sound effects were created using artificial intelligence. | FK games | - | Mar 18, 2026 | |
Gravity In-game content text | Used AI to generate text in different languages | VortexStudio | - | Mar 18, 2026 | |
The Grass Reaper Store/marketing art | Background image generated by AI. | Canary Yellow Games | 13 | Mar 18, 2026 | |
Box or Void In-game content textart | The following localizations (in-game and store page) are created with the assist of generative artificial intelligence:
- French
- German
- Japanese
- Korean
- Portuguese (Brazil)
- Russian
- Spanish
The logo for the game studio "Dumen Games" is created with the assist of generative artificial intelligence. | Dumen Games | - | Mar 18, 2026 | |
ARROW WORLD In-game content text | Text on store pages in languages other than Japanese is automatically translated by AI. | ATOKESHI | - | Mar 18, 2026 | |
NobleFront In-game content art | We utilised AI for concept art and UI assets. | Cheap Entertainment | - | Mar 18, 2026 | |
Ashen Destiny In-game content audioart | All music assets were generated using Suno under a Pro subscription. Also the portraits of each General were produced with use of AI. I own full commercial rights to all music produced and portraits. | Arrow & Blade Games | - | Mar 18, 2026 | |
Humanity Echo: Cyberpunk RPG In-game content art | The game uses pre-created images (background illustrations and some in-game items) generated using generative AI tools. All such content has been edited, stylized, and integrated by the development team, and will be replaced before release. | Sympathy Systems | - | Mar 18, 2026 | |
1492 - Colonization of the new world Unclear art | Some graphics created by generative AI | Salty Olives | - | Mar 18, 2026 | |
ToneTrek In-game content arttext | Some graphic elements, text content and translations are generated by AI. | Dark Waters Games | - | Mar 18, 2026 | |
Chess, Texas In-game content artcode | This game uses pre-rendered AI-generated content. AI was used to create some static visual assets, including the main menu artwork and base models for in-game avatars. These assets are not generated at runtime. Gameplay systems, logic, and final implementation are authored by the developer, with AI also used as a coding assistance tool during development. | Studio Apollo | 26 | Mar 18, 2026 | |
Tactical2 In-game content art | AI was used to generate the initial characters. | D/Vision Lab s.r.l. | - | Mar 18, 2026 | |
I/O In-game content art | The game's artstyle and static assets were created using AI. | CES Studio | - | Mar 18, 2026 | |
BederSNAKE Store/marketing art | Some promotional art – specifically the splash screen and store-page key art – was first drafted with a generative-AI tool and then hand-edited before final export. No AI-generated content appears in gameplay or any in-game visuals. | Yury Bederov | - | Mar 18, 2026 | |
Flarebound In-game content art | As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos. | 42 BYTES | - | Mar 18, 2026 | |
BallStack In-game content art | Store page and marketing materials are AI generated and so is the splash screen in the game | PlaySpace Interactive | - | Mar 18, 2026 | |
La Tour des Ombres Unclear art | illustration | Alien Création | - | Mar 18, 2026 | |
Chaturanga Store/marketing art | Some marketing and static images related to the game generated using AI. | Bored Games LLC | - | Mar 18, 2026 | |
Chains on Sand In-game content artaudio | This game was made by a solo developer. Some art and music were aided by AI-tools, but all gameplay systems, design and code were authored, reviewed and maintained by the developer. Thanks for your support | Tabula Forge | - | Mar 18, 2026 | |
Square Colosseum: Cell B201 In-game content audiotext | A few audio effects are generated by AI.
Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI. | Selfward Games | - | Mar 18, 2026 | |
Exodus Core Unclear art | AI is used to create certain images. | Osis Studio | - | Mar 18, 2026 | |
Hexitten In-game content arttext | Character Portraits and backgrounds used Gen-AI as a starting point combined with Photoshop editing.
Some Text was created with the assistance of AI. | Korkea Maki Studios | - | Mar 18, 2026 | |
Gold and Graves In-game content text | AI was used to help create some event scenes in this game. | Yoon | 164 | Mar 18, 2026 | |
Rebel Pirates Store/marketing art | Some pictures created by Dall-e AI. | Dark Shine Game Studio | 30 | Mar 18, 2026 | |
Me resbala! In-game content artaudio | "AI was used to create the game's graphics and music." | Casanova Dev | 22 | Mar 18, 2026 | |
Ancient TD In-game content art | All of the game models and image assets were initially generated using the latest generation of AI technologies, then heavily modified and polished to meet high-quality visual standards and ensure consistency with the game's art style. | Ancient TD | 14 | Mar 18, 2026 | |
Ridiculous Space Battles In-game content art | 95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images) are made using scenario, an AI art service that states on its site: "We ensure that all models on our platform are trained solely on data that we own." | Positech Games | - | Mar 18, 2026 | |
Dungeon Destroyer In-game content textcode | The non-Japanese store page and in-game text are automatically translated by AI.
Some parts of the program were created using GitHub Copilot. | TUKUCHAU-OJISAN | 28 | Mar 18, 2026 | |
Primo's Dungeon Store/marketing arttext | Generative AI used to produce content for the store page, community assets, and marketing materials. | Ztkent | - | Mar 18, 2026 | |
Puzzled Cube Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Midway 1981 In-game content art | App Icon created by generative AI. | David Riggle | - | Mar 18, 2026 | |
Pocket Thief Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
Galactic Space Guard In-game content text | We are using AI for the localization of Galactic Space Guard. It is also used for translating texts in the community section. So it is merely used for translation, the texts are still handwritten and translated in languages we are not capable of speaking. This is the only application of AI in Galactic Space Guard. | Gabrich Games | - | Mar 18, 2026 | |
BattleSail Store/marketing art | AI is used in gametesting and upscaling images for Steam store | rendeo | - | Mar 18, 2026 | |
Alchemia Rogue: Mia and the Mystery Labyrinth In-game content text | AI tools were used to assist with localization. All translated texts were fully reviewed and edited by humans. No AI was used to create artwork, music, sound effects, or game design. | Limeleaf Games | - | Mar 18, 2026 | |
Yes Sir In-game content audioart | Some background music and game art has been generated based upon AI generations. | Uluni Games (Inh. Nils Wenzler) | - | Mar 18, 2026 | |
Chess Hunt In-game content textcode | I used AI for translating the game and occasionally for programming-related questions. | 1SoloDevStudio | - | Mar 18, 2026 |