Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI.
- Creator
- Terminal CLS LLC
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI.
for marketing materials, and this game uses AI-generated voices for some character dialogue and narration
Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game.
Some icons in the game are generated using AI.
Some images, textures, text elements, sounds, music, names, and marketing copy for the game were created with the assistance of generative AI tools.
Some store page images were created and edited using artificial intelligence, and some in-game images were also AI-generated.
ChatGPT corrected some translations and my spelling and grammar errors...
This game does not include AI "art". Anything with an artistic quality, rather than an attempt to emulate a realistic texture, was created by a human. Photorealistic AI-generated images were sampled to create some of the game's textures, and often heavily edited since raw output is unsuitable. 3D models, sounds, and music in this game were created by a human with zero AI assistance.
AI is used to translate the store page.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
This game uses generative AI to assist in the creation of pre-rendered content such as artwork, textures, music, sound effects, and voices. All AI-generated assets are curated, edited, and finalized by the developer to ensure originality and compliance with copyright rules. No live AI generation is available during gameplay. All content included in the final product is fixed and does not allow users to generate new material themselves.
The background images and blueberrys pictures are pre-rendered AI art.
AI is used as an upscaling tool for some in‑game textures.
This game uses Google Gemini AI to provide real-time educational information about locations on Earth. The AI assistant responds to player questions about geography, history, culture, and natural phenomena. All AI-generated content is educational and factual, with responses converted to speech using Google Text-to-Speech. The AI does not generate user-created content or allow custom prompts - it only provides informative responses to predefined question categories about Earth exploration.
The game includes textures generated with the help of AI and refined manually.
AI used in this game includes several language translations and some textures.
AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Some visual assets in the game were created using Adobe Firefly, a generative AI tool. These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior.
While developing the game we used various AI software to generate background images for our levels. Overall, we created more than 20,000 image out of which we selected the ones to be used in this first game release. We then further edited these / combined them in a photo editor to create the final background renderings seen in the game. Some of these images are also visible on the Steam Store page. However, the game itself does not use on-the-fly generative AI while the game is running. All AI images were pre-rendered during the development phase. We also used AI to generate background music for all levels. We create over two hundred hours of such music, and then edited these to better suite our needs. The game itself does not contain any real time generative AI for music.
Steam graphical assets (Store Page small background, Library background banner)
During development, we used AI-assisted tools in a limited way to explore/promote content: (1) some store capsule artwork, (2) certain in-game icons, and (3) draft variations of dialogue and story beats. All final assets were human-reviewed and edited for originality, style consistency, and IP compliance. The game does not use live generative AI at runtime or connect to AI services during play.
We have used a small amount of AI-generated content only as placeholders during development. All final game assets, store page materials, and marketing content will be created by our team and replaced before release. No AI is used to generate content or code during gameplay.
We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime.
Some textures, objects, and parts of monsters were created with the help of AI, based on my sketches and followed by extensive edits. All the rest of the visuals are a mix of drawings and edited photographs.
AI is used for store page capsule art and in-game character portrait art creation...
Pre-created images and music
Some of the backgroundsare based on images created with AI, they have been reprocessed to suit the style of the game.
Some base images for in-game media (wall ads) are made with generative AI, and then added to with image-manipulation software.
Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
The background images and monsters pictures are pre-rendered AI art
Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release.
AI was used to generate storefront artwork/marketing materials.
Ai used for generation of some graphical assets and audio.
As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing...
Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience.
AI is used for store page capsule art and in-game character portrait art creation...
Some visual assets in the game were created using AI.
There is no artificial intelligence in the game, it is only used in the photos in the store visual.
AI helped me to craft marketing material, Pre-generated AI illustrations for in-game and steam store artwork and in game meshes.
Using for generate Pictures by DALL-E
Generative AI was used to create certain static visual assets, including the “OUTBREAK” text-based logo, the Steam profile background image, and the static background image displayed in the main menu. No AI-generated content is used during gameplay.
Translation of texts.
All images within the game were generated using a neural network.
A very small portion of the visual artwork and environmental paintings in Phobophobia 1.0 – The Experiment were assisted by generative AI during development, used only sparingly for artistic refinement. The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content used in game or produced live.
The background images and predators pictures are pre-rendered AI art
This game utilizes AI for certain translation tasks and programming.
Some textures and images used in the game were created with the assistance of AI tools and then modified. All content is static and does not involve AI generation during gameplay
AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content.
Pre-created images and music
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Terminal In-game content audio | Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI. | Terminal CLS LLC | - | Mar 18, 2026 | |
SilentWard In-game content audio | for marketing materials, and this game uses AI-generated voices for some character dialogue and narration | Pavan | - | Mar 18, 2026 | |
Purrfect Tanks - The Yarnpocalypse In-game content artaudio | Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game. | DevBacon | - | Mar 18, 2026 | |
宠物猎人:抓捕 In-game content art | Some icons in the game are generated using AI. | Guo Zilong | - | Mar 18, 2026 | |
D.I.G. — Discover Infinite Galaxies In-game content arttextaudio | Some images, textures, text elements, sounds, music, names, and marketing copy for the game were created with the assistance of generative AI tools. | BloomSpaceGames | - | Mar 18, 2026 | |
Oily Tower In-game content art | Some store page images were created and edited using artificial intelligence, and some in-game images were also AI-generated. | Cyvana | - | Mar 18, 2026 | |
Teddy Won't Help In-game content text | ChatGPT corrected some translations and my spelling and grammar errors... | Struggle Games Studio | - | Mar 18, 2026 | |
Maze Creep!! In-game content art | This game does not include AI "art". Anything with an artistic quality, rather than an attempt to emulate a realistic texture, was created by a human.
Photorealistic AI-generated images were sampled to create some of the game's textures, and often heavily edited since raw output is unsuitable.
3D models, sounds, and music in this game were created by a human with zero AI assistance. | Bosskiller Studios | 27 | Mar 18, 2026 | |
IT LURKS In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Sabbatical In Merzouga In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
ShadowReign TCG In-game content artaudiotext | This game uses generative AI to assist in the creation of pre-rendered content such as artwork, textures, music, sound effects, and voices. All AI-generated assets are curated, edited, and finalized by the developer to ensure originality and compliance with copyright rules. No live AI generation is available during gameplay. All content included in the final product is fixed and does not allow users to generate new material themselves. | Velmire Studios | - | Mar 18, 2026 | |
Sweetie Candy Maze: Blueberry In-game content art | The background images and blueberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
The Lakeview Orb art | AI is used as an upscaling tool for some in‑game textures. | A-Grand HT | - | Mar 18, 2026 | |
Geospatial Exploration - Explore the real world in 3D and VR Live AI text | This game uses Google Gemini AI to provide real-time educational information about locations on Earth. The AI assistant responds to player questions about geography, history, culture, and natural phenomena. All AI-generated content is educational and factual, with responses converted to speech using Google Text-to-Speech. The AI does not generate user-created content or allow custom prompts - it only provides informative responses to predefined question categories about Earth exploration. | Boemien | - | Mar 18, 2026 | |
Office Kurobaito In-game content art | The game includes textures generated with the help of AI and refined manually. | goenhatsu | - | Mar 18, 2026 | |
Grieving In-game content textart | AI used in this game includes several language translations and some textures. | flycat.games | 14 | Mar 18, 2026 | |
Sime Returns Dev only | AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow. | Grande Spallone Games | - | Mar 18, 2026 | |
Festival Journey: Secrets of Rio Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
8kairou In-game content art | Some visual assets in the game were created using Adobe Firefly, a generative AI tool.
These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior. | Sige | - | Mar 18, 2026 | |
TetrX 360 - Eons of Time In-game content artaudio | While developing the game we used various AI software to generate background images for our levels. Overall, we created more than 20,000 image out of which we selected the ones to be used in this first game release. We then further edited these / combined them in a photo editor to create the final background renderings seen in the game. Some of these images are also visible on the Steam Store page. However, the game itself does not use on-the-fly generative AI while the game is running. All AI images were pre-rendered during the development phase.
We also used AI to generate background music for all levels. We create over two hundred hours of such music, and then edited these to better suite our needs. The game itself does not contain any real time generative AI for music. | Causality Games | - | Mar 18, 2026 | |
Project Signal Store/marketing art | Steam graphical assets (Store Page small background, Library background banner) | AcroGames | - | Mar 18, 2026 | |
Empty Gauge In-game content arttext | During development, we used AI-assisted tools in a limited way to explore/promote content: (1) some store capsule artwork, (2) certain in-game icons, and (3) draft variations of dialogue and story beats. All final assets were human-reviewed and edited for originality, style consistency, and IP compliance. The game does not use live generative AI at runtime or connect to AI services during play. | Playnova Studio | - | Mar 18, 2026 | |
HOPE FALLS Dev only | We have used a small amount of AI-generated content only as placeholders during development. All final game assets, store page materials, and marketing content will be created by our team and replaced before release. No AI is used to generate content or code during gameplay. | SETENTIA studios | - | Mar 18, 2026 | |
TomaDO! Store/marketing text | We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime. | TheGapz | - | Mar 18, 2026 | |
Inky's Sleep In-game content art | Some textures, objects, and parts of monsters were created with the help of AI, based on my sketches and followed by extensive edits. All the rest of the visuals are a mix of drawings and edited photographs. | Tim Larick | - | Mar 18, 2026 | |
Coffee Bar Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 57 | Mar 18, 2026 | |
Настоящие пазлы - Париж Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 | |
Walk this road, again In-game content art | Some of the backgroundsare based on images created with AI, they have been reprocessed to suit the style of the game. | Installing something | 22 | Mar 18, 2026 | |
Project Starblade In-game content art | Some base images for in-game media (wall ads) are made with generative AI, and then added to with image-manipulation software. | Dream Entertainment Studios | - | Mar 18, 2026 | |
Polybomber In-game content artaudiotextcode | Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs). | PypeGames | - | Mar 18, 2026 | |
Space Memory: Monsters In-game content art | The background images and monsters pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Crimson Tower In-game content artaudio | Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release. | Crimson Lune | - | Mar 18, 2026 | |
Ashes of the Mall Store/marketing art | AI was used to generate storefront artwork/marketing materials. | Faktory Studios LLC | - | Mar 18, 2026 | |
I Sell Lemonade In-game content artaudio | Ai used for generation of some graphical assets and audio. | EBS | 47 | Mar 18, 2026 | |
Unchained Relic In-game content arttext | As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing... | Royo Games | - | Mar 18, 2026 | |
Battleship 2 Store/marketing art | Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience. | Priyam Jain | - | Mar 18, 2026 | |
Electronics Store Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 73 | Mar 18, 2026 | |
MUSYNX:RETURN In-game content art | Some visual assets in the game were created using AI. | I-Inferno | 270 | Mar 18, 2026 | |
The Last Zone Store/marketing art | There is no artificial intelligence in the game, it is only used in the photos in the store visual. | Kodobur Games | - | Mar 18, 2026 | |
Discount Nightmares - The Gulch In-game content art | AI helped me to craft marketing material, Pre-generated AI illustrations for in-game and steam store artwork and in game meshes. | SongMonkey | - | Mar 18, 2026 | |
ALPINE Unclear art | Using for generate Pictures by DALL-E | AETHERBYTE STUDIOS | - | Mar 18, 2026 | |
OUTBREAK Store/marketing art | Generative AI was used to create certain static visual assets, including the “OUTBREAK” text-based logo, the Steam profile background image, and the static background image displayed in the main menu.
No AI-generated content is used during gameplay. | Kara | - | Mar 18, 2026 | |
Breath of Life In-game content text | Translation of texts. | Satur Entertainment | 94 | Mar 18, 2026 | |
НОЧНОЕ ТАКСИ In-game content art | All images within the game were generated using a neural network. | ВСЖ | - | Mar 18, 2026 | |
Phobophobia 1.0 – The Experiment In-game content art | A very small portion of the visual artwork and environmental paintings in Phobophobia 1.0 – The Experiment were assisted by generative AI during development, used only sparingly for artistic refinement.
The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content used in game or produced live. | ghoSTudio games | 11 | Mar 18, 2026 | |
Anime Dream Match: Predators In-game content art | The background images and predators pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
The Vanishing Train | ワンマン列車 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 42 | Mar 18, 2026 | |
In Silent Walls : Sujet 13 In-game content art | Some textures and images used in the game were created with the assistance of AI tools and then modified. All content is static and does not involve AI generation during gameplay | Hollow Signal Games | 10 | Mar 18, 2026 | |
Blindfold Chess Store/marketing art | AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content. | Marmotsoft | - | Mar 18, 2026 | |
Настоящие пазлы - Каньоны Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 |