25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

PROVENANCESteam
Disclosure

AI generative tools are used in development. Non-English translations and some marketing material were also produced with AI assistance. Nothing is generated by AI while the game is running.

Creator
Mainspring
Reviews
-
Added
Aug 17, 2026
PhantomSteam
Disclosure

This game was made by a two-person team specializing in storytelling. The entire narrative, all gameplay systems, UI, animations, core sound and game design were built entirely by our team. AI was used to generate some of audio and graphical assets due to the limited resources. Scenario was originally written in Ukrainian language, so translations might have minor mistakes. Thank you for your understanding.

Creator
Prioplot Games
Reviews
-
Added
Aug 17, 2026
PalianytsiaSteam
Disclosure

AI was used solely to edit and partially rewrite the original texts, as well as for the English localization.

Creator
Khata
Reviews
-
Added
Aug 17, 2026
The Last MatchSteam
Disclosure

Artificial intelligence was used for the images, sounds, music, and the store page.

Creator
Montee Games
Reviews
-
Added
Aug 16, 2026
THE FIFTH MASKSteam
Disclosure

All video, voice and music content in this game was pre-generated using AI tools under full human direction. The story, characters, dialogue, game design, editing and code are original work by a solo developer. No content is generated while the game is running; players only ever see pre-produced, human-reviewed material.

Creator
KafamaGore Games
Reviews
-
Added
Aug 16, 2026
Project: FractunumSteam
Disclosure

Some sound effects and visual assets in the game were created with the assistance of generative AI tools.

Creator
Avalorix Interactive
Reviews
-
Added
Aug 16, 2026
Carnage ManiaSteam
Disclosure

The character voices used in the game were generated by artificial intelligence.

Creator
Gensart
Reviews
-
Added
Aug 16, 2026
Wake InsideSteam
Disclosure

Generative AI tools were used during development to assist with the creation of selected pre-generated assets, including visual artwork, character assets, music, and sound effects. These tools were used as part of the development workflow, while the game's design, direction, gameplay systems, implementation, level design, and final integration were created and curated by the developer. No generative AI is used to create new content during gameplay.

Creator
Casual Cat Games
Reviews
-
Added
Aug 16, 2026
SignalSteam
Disclosure

Generative AI tools were used to create pre-generated visual assets used in the game and its marketing, including the station environment, CRT console artwork, and selected trailer, store, and event artwork. All outputs were art-directed, edited, composited, and approved by Ruldae before inclusion. SIGNAL does not use generative AI while the game is running. No player input or personal data is sent to an AI service, and the game contains no live-generated AI content.

Creator
Ruldae
Reviews
-
Added
Aug 16, 2026
The CupSteam
Disclosure

The two announcer voices, BroadcASH and BOBcast, are generated with ElevenLabs from scripts we write and edit ourselves. Every line is approved, levelled and listened to by hand before it ships. Nothing else in the game is AI generated. The card art is emoji placeholder today, and is being replaced with original illustrations commissioned from human artists. The music is composed in-house by our own procedural scripts, and every track has a written provenance log. The rules, the design and the natural history research are ours. Some marketing and store copy is drafted with AI assistance and edited before use.

Creator
Tkayy
Reviews
-
Added
Aug 14, 2026
MagiMine OrchestraSteam
Disclosure

Generative AI was used during development to create some pre-generated 2D pixel art assets, including mine backgrounds, ores, and character artwork. Generative AI was also used to assist with some localization text. All generated output was reviewed, selected, and edited by the developer as needed. The game does not generate content during gameplay and does not connect to any external AI services.

Creator
Pitagora Games
Reviews
-
Added
Aug 14, 2026
FleshgrinderSteam
Disclosure

All artwork, character art, animation and audio in Fleshgrinder were created by human artists — the use of generative AI for art was contractually prohibited on this project. Generative AI was used to translate the game's text into its ten non-English languages, and to draft a portion of the in-game item descriptions and dialogue. No generative AI runs while you play; nothing is generated at runtime.

Creator
hainalcode
Reviews
-
Added
Aug 14, 2026
LOUGAWOUSteam
Disclosure

Some 3D models and assets used in the game were created with the assistance of generative AI tools, then adapted, modified, and integrated into the game during development.

Creator
Lakay Games
Reviews
-
Added
Aug 14, 2026
Belt ZeroSteam
Disclosure

Some of the content shipping with this game was created using generative AI: • Images: the title/loading screen, the store graphics (capsules) and the five faction portraits were generated with an image AI. • Audio: the title music, intro music, sector music tracks and the sound effects were created with AI tools. • Text: the store description was drafted with AI assistance. All of this content was selected, reviewed and integrated by hand. Not AI-generated: the 3D world, the ships, stations and effects — those are built procedurally and in Blender. The source code was developed with AI assistance; we mention this for completeness, even though development tools are exempt from disclosure.

Creator
Kay Maik Dev
Reviews
-
Added
Aug 14, 2026
StaredownSteam
Disclosure

I write this game's code with the help of AI coding tools, and I review everything that ships. All the art is drawn by code — no AI image generation anywhere. The enemy is a small neural network that trains locally on how you move. It only controls the eye's behavior, and it never generates art, text, or audio.

Creator
PalkGameDev
Reviews
-
Added
Aug 14, 2026
Redline ContractSteam
Disclosure

AI tools were used during development to assist with concept art, visual references, and certain promotional assets. All gameplay systems, mechanics, and core design were created and implemented by the development team. AI was used strictly as a supportive tool and does not directly control gameplay or player experience.

Creator
Myth Studio
Reviews
-
Added
Aug 14, 2026
QuartermarkSteam
Disclosure

2D art and some in-game text were made with generative AI tools and hand-edited.

Creator
ACA Games
Reviews
-
Added
Aug 13, 2026
Guns & GargoylesSteam
Disclosure

Some of our art (not all) began as generative drafts made with AI tools, then heavily reworked by hand to fit the game's look. Everything else, story, music, game design and level design is human-made (with love).

Creator
Team Ruphi
Reviews
-
Added
Aug 13, 2026
BreathBoundSteam
Disclosure

As independent developers, we used some AI-generated art assets to complete the game content. Thank you for your understanding and support!

Creator
SanShineStudios
Reviews
-
Added
Aug 13, 2026
AFTER SILENCESteam
Disclosure

I am a solo indie developer and programmer. Some of the 2D graphics in the game and its store materials were created with the assistance of generative AI, then reviewed, edited, and integrated by me. No generative AI is used during gameplay.

Creator
Elmiva Games
Reviews
-
Added
Aug 11, 2026
OPEN UP, MICHAEL!Steam
Disclosure

Pre-generated generative AI was used during development for selected static artwork and portions of player-facing writing and localization. All such content is fixed in the shipped build and was reviewed and edited during development. The game does not contact an AI service or generate content during play.

Creator
LetsAdventurePlay
Reviews
-
Added
Aug 11, 2026
Hunted Within: Terminal RustSteam
Disclosure

This game does not generate or modify content at runtime. A small portion of assets (around 20%) was made with the help of some generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards.

Creator
LRDev Games
Reviews
-
Added
Aug 11, 2026
Sia Desktop PetSteam
Disclosure

Sia's art and sound - her sprites, the outfits, the tarot cards, the item and monster icons, the sound effects - were produced with the help of generative AI tools and then edited and assembled by hand. The store images were made the same way. The game's text was written in Korean by hand; the seven other language translations were AI-assisted and reviewed by a human. Nothing is generated while you play. The game ships as fixed image, sound and text files and never contacts an AI service.

Creator
akarolls
Reviews
-
Added
Aug 11, 2026
BreathtollSteam
Disclosure

Breathtoll includes some AI-generated content, all of it created during development. Nothing is generated live while you play. Cinematic cutscenes: the video imagery and animation are AI-generated. Creatures: the 3D creature models began as AI-generated base meshes and were hand-refined through multiple Blender passes (cleanup, retopology, and texturing) before use in the game. Store and marketing art: some capsule and store images are composed from frames of the AI-generated cutscenes. All other content is human-made, including the game code, systems, design, all writing (scripts, narration, and story), and the hand-authored card art. We hold the rights to the AI-generated content under the generating tools' commercial licenses. This disclosure reflects the current build. We are in the process of bringing on an artist for human-made renderings, and some of the AI-generated content above will be replaced with human-created work for the full launch. We will update this disclosure as that happens.

Creator
Josh Winter
Reviews
-
Added
Aug 11, 2026
Where I am NotSteam
Disclosure

Some visual assets used in the game were edited with the assistance of AI-based tools and subsequently refined and integrated into the project by the developer.

Creator
ZioCane
Reviews
-
Added
Aug 11, 2026
Click to ObsoleteSteam
Disclosure

AI was used to assist with code, art, and sfx. I have manually edited and polished all AI-assisted elements by hand to make them as unsloppy as I possibly can. If anything feels like slop, please let me know in the Community Discussions / Discord, and I'll do my best to fix it. Thanks! :)

Creator
Shaked Yarkony
Reviews
-
Added
Aug 11, 2026
FRANKED!Steam
Disclosure

Cover art, store page imagery and music were created with AI generation tools. All game design, writing and gameplay systems were created by the developer.

Creator
Endpaper
Reviews
-
Added
Aug 11, 2026
TunnelbornSteam
Disclosure

As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos.

Creator
CROCFISH
Reviews
-
Added
Aug 11, 2026
Ancient Bloods: Shadowborn RisingSteam
Disclosure

As an independent developer/publisher, AI-assisted tools have been used selectively to support presentation and marketing workflows, not to replace the game’s creative direction or development. The game itself is designed, directed, developed, coded, and assembled by human creators. Core gameplay systems, level design, story direction, implementation, and development decisions are not generated by AI.

Creator
01 Aspects
Reviews
-
Added
Aug 11, 2026
プールサイドの記憶Steam
Disclosure

Some assets in this game were created using generative AI tools. The theme song and its stem tracks were generated with Suno and edited by the developer. Some 3D models (the pursuer, corpse and flower props) were generated with Meshy. Some in-game images, such as photographs and posters, were created with image-generation AI. All program code was designed and implemented by the developer, with AI coding assistance. The game contains no live AI-generated content.

Creator
SF Create
Reviews
-
Added
Aug 10, 2026
Tropical RomanceSteam
Disclosure

Generative AI Usage - Reference for some backgrounds and CG compositions - Editing and proofreading of some text - Assistance with English and Japanese localization All final content was created, reviewed, and/or revised by the developer.

Creator
NewooGames
Reviews
-
Added
Aug 10, 2026
20 Trials to HeavenSteam
Disclosure

AI helped with some writing, troubleshooting, localization, and the Steam store page. All art, animation, music, sound effects, and level design were created entirely by me. I reviewed and edited everything AI assisted with, and several translations were also checked by native speakers. The game does not generate AI content during gameplay and does not connect to any external AI services.

Creator
Rodel Pacheco
Reviews
-
Added
Aug 8, 2026
宿の掟 / Rules of the InnSteam
Disclosure

Some image assets (such as the apparitions and the hanging scroll artwork) and some audio assets (music and sound effects) in this game were created using generative AI. All generated material was selected and edited by the developer before use, and only models licensed for commercial use were used. No generative AI runs while you play. Everything shipped in the game is pre-generated and fixed, and the game never sends your input to an AI service.

Creator
Pekomaro
Reviews
-
Added
Aug 8, 2026
Card duel : Black riteSteam
Disclosure

Some visual art assets and music used in this game were created with the assistance of generative AI tools. These materials are used as part of the game's visual presentation and soundtrack. No content is generated by AI during gameplay.

Creator
Uya
Reviews
-
Added
Aug 8, 2026
Digital HungerSteam
Disclosure

Some visual assets in the game (character portraits, photographs and website imagery) were created with the assistance of AI image generation tools, then curated and edited by the developer. Portions of the game's code were written with AI coding assistance. All narrative, game design, voice acting and story content were created by humans. The game does not generate any content at runtime using AI.

Creator
BlackBeard Gaming
Reviews
-
Added
Aug 8, 2026
Tactical Dungeon SlayersSteam
Disclosure

Portions of the game’s art assets, including environments, title artwork and several icons, were created and revised with AI tools. All background music in the game, including main menu music and combat soundtracks, is AI-generated.

Creator
Futurebun
Reviews
-
Added
Aug 8, 2026
ClaustrumSteam
Disclosure

Generative AI was used as a base/concept for creating store page capsule graphics, which were subsequently hand-edited and post-processed in image editing software. No AI content is present in the game itself.

Creator
HelDen Games
Reviews
-
Added
Aug 8, 2026
HR HellSteam
Disclosure

This game uses generative AI to create some of its visual assets, including artwork, background imagery, and marketing graphics. All AI-generated images are reviewed and edited by a human before release.

Creator
playerboot
Reviews
-
Added
Aug 8, 2026
KihavenSteam
Disclosure

Generative AI is used in the development of this game for asset creation (including store visuals) and localization (language translation).

Creator
Kiradise
Reviews
-
Added
Aug 8, 2026
Eclipse RenegadeSteam
Disclosure

Parts of this game's assets were produced with the help of generative AI tools, then reviewed and edited by the developer before being included. This applies to: - Character and background artwork, UI art, and store/marketing images - Portions of the dialogue text - Translation into English, Simplified Chinese, Traditional Chinese, Korean, and Spanish The game does not generate any content while you play, and it never connects to an external AI service. Everything you see and hear ships with the build.

Creator
WhiteAge
Reviews
-
Added
Aug 8, 2026
agioriSteam
Disclosure

We used artificial intelligence for localization translation and game coding and story illustration,trailer

Creator
hyeehyee
Reviews
-
Added
Aug 8, 2026
V.E.N.T.Steam
Disclosure

When developing V.E.N.T. I used close to no generative AI tools, it was only used for production support. AI was used to assist with refining Danish to English translations for subtitles and store page text to make sure clarity and accuracy were good. I also used voice processing tools to modify my own recorded voice for in-game audio in order to protect personal privacy and strong lore consistency. No AI was used to generate core creative content such as story, gameplay systems, artwork, or level design.

Creator
Jonathan Rune
Reviews
-
Added
Aug 8, 2026
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