AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Espionage
TitleDisclosureCreatorSrcReviewsAdded
quietd
In-game content
text
Generative AI tools were used as an aid in creating this store page description and its translations into each language (all reviewed and edited by the developer). quietd does not generate any content using AI during gameplay, and it does not connect to any external AI services.
Hollow Frame
-Jul 11, 2026
BOUND
In-game content
art
AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI.
Pixel Team RED
-Jul 9, 2026
SKINSHIFT TOGETHER
Unclear
text
Images GPT-2
SKINSHIFT
-Jun 28, 2026
O.M.E.N. | Synthetic Genesis
In-game content
textcode
Generative AI was used as an assistant during development for drafting and editing store-page text, brainstorming, and code assistance. Final game assets, gameplay, implementation, and creative direction are reviewed and edited by the developer. No live-generated AI content is used during gameplay.
The Observable Multiverse
-Jun 28, 2026
Phantom Protocol
codeart
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI
-Jun 28, 2026
Firewall Maze
In-game content
art
Generative AI tools (including Tripo3D and Meshy) were used during development to generate base 3D models for characters and environment assets, which were then manually adjusted and refined. AI tools were also used to create ambient background textures for marketing materials and Steam capsule illustrations. No live-generated AI content is used during runtime.
TwistedBob Games
-Jun 12, 2026
HackMeNow
Store/marketing
art
Some visual assets used for HackMeNow’s Steam store page, community assets, and marketing materials were created with the assistance of generative AI tools and then reviewed/selected by the developer. The game itself does not use live generative AI during gameplay. No AI system generates player-facing text, images, audio, code, missions, or other dynamic content while the game is being played.
AngrySysOps
-Jun 5, 2026
Clairval
Live AI
art
Clairval uses AI in the following limited ways: 1) Optional AI bot players: When a game host enables "Allow AI players", the server may fill empty seats with computer-controlled bot accounts at game start. These bots follow scripted server-side game logic (votes, night actions, chat). They are not powered by generative AI or large language models, and they do not learn from player conversations. 2) AI-generated visual assets (optional): Some provisional role card illustrations (placeholder JPG artwork) were created with AI-assisted tools during development. Final redrafted role cards (PNG) are human-made and always shown. Players can disable display of AI-generated placeholder art at any time in Account Settings → "Display AI-generated content?" (default: hidden until the player opts in). Clairval does not use generative AI to create in-match dialogue, role assignments, game outcomes, moderation decisions, or real-time gameplay content. All core game rules and results are determined by the game server.
Alpharkane
-Jun 4, 2026
Oleander-X
In-game content
art
Some artworks on the gameplay to explain the story are generated by A.I with the developer's own detailed ideas. Other works like coding, sound effects, map design, character design are by the developers. Some designs use A.I to support of the creation, but they are customized, re-designed by the develooper. The game DOES NOT include live-generated AI systems, chatbots, player-facing AI generation, or runtime generation of text, images, audio, or dialogue.
Jason Nguyen
-Jun 4, 2026
The Syndicate: Classified Operations
In-game content
text
Localization: I do not have the option to localize the game otherwise.
A and I Software
-May 23, 2026
가리사니 흥신소
Unclear
artaudio
part of image, sound
polarion
-May 23, 2026
Stick Scholars
In-game content
text
Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included.
JaDropping Games
-May 23, 2026
Situation Normal
In-game content
audio
All in-game voice lines were created using text-to-speech tools.
ia97lies
-May 23, 2026
Shadow Division: Spymaster
In-game content
art
Some secondary visual assets in this game were created with the assistance of AI tools. This includes certain in-game illustrations and marketing materials.
Asterism Games
-Mar 18, 2026
Cohen 1939
Unclear
artaudio
Partial character illustrations; Partial performance content;
Cube of Cube
-Mar 18, 2026
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