Nav Singh's StrandedSteamAI is used only for the main menu animation of the game.
- Creator
- navlikesbunnies
- Reviews
- -
- Added
- Aug 24, 2026
Nav Singh's StrandedSteamAI is used only for the main menu animation of the game.
Cyber AcademySteamAI-assisted tools were used during the development of this game to help with portions of the programming process, the creation of some visual assets, and certain audio assets. All AI-assisted content was reviewed, refined, and integrated by the development team before release. The game does not use generative AI to create content during gameplay and does not rely on external AI services while running.
裁员审核中SteamThe visual assets in the game are generated using AI, including UI elements, map backgrounds, equipment icons, in-game items, and character animations. The programming code of the game is generated using AI.
The Override ProtocolSteamOVERRIDE ships some assets that were created with generative AI tools during development and are included pre-rendered in the game: part of the 2D artwork (store and library capsules, background images, and stylized fictional character portraits) and parts of the music/soundtrack. All game design, simulation, code, and in-game text are authored by the developer. The game does not generate any content live during play and does not connect to any external AI service.
NUGU?NUGU!: A HIDE AND SEEK BATTLE ROYALESteamGenerative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic.
BlackpawSteamSome sound effects in this game were created with the help of generative AI tools, and edited by hand afterwards. All other assets — art, models, animation and design — were made or licensed by the developer without generative AI.
Hundred Fires: OPEN VECTOR — Episode 1SteamSome graphic and sound assets included in the game were created using generative AI tools during development. The game does not use real-time generative AI and does not connect to external AI services during gameplay.
Project Looking GlassSteamAll spoken roles were performed by the developer, Morph. Those recordings were then transformed into different character voices and accents using AI voice conversion and further processed with Logic Pro.
Root CauseSteamRoot Cause is utilizes AI assets in the game. This content, when utilized, is generated during development, then curated, edited, and committed to the project before release. Nothing is generated while the game is running. Items that may be generated: Illustrated art. UI/Interfaces Icon Sets Sounds and Music Dialogue, case briefings, case content, and interface copy
Cases of the Past: Episode 0 - The Mysterious NeighborSteamGenerative Al was used only to assist in creating two small decorative images displayed in picture frames in the game. All other game content, including the story, dialogue, gameplay, environments, assets, artwork, and promotional materials, was created by TommyXplore."
Cargo ThievesSteamThe music, dialogues, and artworks were partially created using AI tools.
I, SpySteamArtwork, Music, Voice Acting, Environment
The Last Night of Olivia HarrowSteamSome of the pictures used in this game we're created with the assistance of A.I.
My Life as a SpySteamGenerative AI tools were used to create selected pre-generated visual concept art and marketing assets. All AI-assisted material is created before release and reviewed by the development team. The game does not generate AI content during gameplay and does not connect to external AI services during play.
Hacker vs ITSteamI asked to AI review my code and do some fixes, because 6000 code lines in C++ is kinda easy to lose yourself.
Go West TogetherSteamlocalization
Prowlers ShiftSteamSome of this game's content was created with generative AI tools and then reviewed and edited by the developer. This includes visual assets (2D art, 3D models and characters), some in-game text and localization, and some audio. No content is generated by AI during gameplay.
X-RL7: ProgrammaticSteamPre-rendered AI imagery was used to create some background looping elements, for example an in-game TV screen. All other artwork, narrative and character art and animation is created by hand.
Kret: The GameSteamGenerative AI tools were used to assist in the creation of selected promotional and store artwork. During gameplay, players can also optionally use generative AI to create custom word sets and hints.
ZONE 47SteamGenerative AI tools were used during development to assist with creating some concept art, graphical assets, and text for the game and its Steam store page. All generated content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay.
quietdSteamGenerative AI tools were used as an aid in creating this store page description and its translations into each language (all reviewed and edited by the developer). quietd does not generate any content using AI during gameplay, and it does not connect to any external AI services.
BOUNDSteamAI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI.
SKINSHIFT TOGETHERSteamImages GPT-2
O.M.E.N. | Synthetic GenesisSteamGenerative AI was used as an assistant during development for drafting and editing store-page text, brainstorming, and code assistance. Final game assets, gameplay, implementation, and creative direction are reviewed and edited by the developer. No live-generated AI content is used during gameplay.
Phantom ProtocolSteamArtificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
Firewall MazeSteamGenerative AI tools (including Tripo3D and Meshy) were used during development to generate base 3D models for characters and environment assets, which were then manually adjusted and refined. AI tools were also used to create ambient background textures for marketing materials and Steam capsule illustrations. No live-generated AI content is used during runtime.
HackMeNowSteamSome visual assets used for HackMeNow’s Steam store page, community assets, and marketing materials were created with the assistance of generative AI tools and then reviewed/selected by the developer. The game itself does not use live generative AI during gameplay. No AI system generates player-facing text, images, audio, code, missions, or other dynamic content while the game is being played.
ClairvalSteamClairval uses AI in the following limited ways: 1) Optional AI bot players: When a game host enables "Allow AI players", the server may fill empty seats with computer-controlled bot accounts at game start. These bots follow scripted server-side game logic (votes, night actions, chat). They are not powered by generative AI or large language models, and they do not learn from player conversations. 2) AI-generated visual assets (optional): Some provisional role card illustrations (placeholder JPG artwork) were created with AI-assisted tools during development. Final redrafted role cards (PNG) are human-made and always shown. Players can disable display of AI-generated placeholder art at any time in Account Settings → "Display AI-generated content?" (default: hidden until the player opts in). Clairval does not use generative AI to create in-match dialogue, role assignments, game outcomes, moderation decisions, or real-time gameplay content. All core game rules and results are determined by the game server.
Oleander-XSteamSome artworks on the gameplay to explain the story are generated by A.I with the developer's own detailed ideas. Other works like coding, sound effects, map design, character design are by the developers. Some designs use A.I to support of the creation, but they are customized, re-designed by the develooper. The game DOES NOT include live-generated AI systems, chatbots, player-facing AI generation, or runtime generation of text, images, audio, or dialogue.
The Syndicate: Classified OperationsSteamLocalization: I do not have the option to localize the game otherwise.
가리사니 흥신소Steampart of image, sound
Stick ScholarsSteamSome trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included.
Situation NormalSteamAll in-game voice lines were created using text-to-speech tools.
Shadow Division: SpymasterSteamSome secondary visual assets in this game were created with the assistance of AI tools. This includes certain in-game illustrations and marketing materials.
Code: 9SteamThe game uses a large language model to evaluate the player's deductions. The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice.
Cohen 1939SteamPartial character illustrations; Partial performance content;
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nav Singh's Stranded In-game content art | AI is used only for the main menu animation of the game. | navlikesbunnies | - | Aug 24, 2026 | |
Cyber Academy In-game content artaudio | AI-assisted tools were used during the development of this game to help with portions of the programming process, the creation of some visual assets, and certain audio assets. All AI-assisted content was reviewed, refined, and integrated by the development team before release. The game does not use generative AI to create content during gameplay and does not rely on external AI services while running. | JinjaGames | - | Aug 23, 2026 | |
裁员审核中 In-game content artcode | The visual assets in the game are generated using AI, including UI elements, map backgrounds, equipment icons, in-game items, and character animations.
The programming code of the game is generated using AI. | Sheng Danjie | - | Aug 22, 2026 | |
The Override Protocol In-game content artaudio | OVERRIDE ships some assets that were created with generative AI tools during development and are included pre-rendered in the game: part of the 2D artwork (store and library capsules, background images, and stylized fictional character portraits) and parts of the music/soundtrack. All game design, simulation, code, and in-game text are authored by the developer. The game does not generate any content live during play and does not connect to any external AI service. | Ruppel GmbH | - | Aug 22, 2026 | |
NUGU?NUGU!: A HIDE AND SEEK BATTLE ROYALE In-game content audio | Generative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic. | TEAM HOJI | - | Aug 22, 2026 | |
Blackpaw In-game content audio | Some sound effects in this game were created with the help of generative AI tools, and edited by hand afterwards. All other assets — art, models, animation and design — were made or licensed by the developer without generative AI. | Diogo Gonçalves | - | Aug 20, 2026 | |
Hundred Fires: OPEN VECTOR — Episode 1 In-game content artaudio | Some graphic and sound assets included in the game were created using generative AI tools during development. The game does not use real-time generative AI and does not connect to external AI services during gameplay. | David Amado Fernández | - | Aug 20, 2026 | |
Project Looking Glass In-game content audio | All spoken roles were performed by the developer, Morph. Those recordings were then transformed into different character voices and accents using AI voice conversion and further processed with Logic Pro. | MORPH | 36 | Aug 20, 2026 | |
Root Cause In-game content artaudiotext | Root Cause is utilizes AI assets in the game. This content, when utilized, is generated during development, then curated, edited, and committed to the project before release. Nothing is generated while the game is running.
Items that may be generated:
Illustrated art.
UI/Interfaces
Icon Sets
Sounds and Music
Dialogue, case briefings, case content, and interface copy | Osaka Rock | - | Aug 19, 2026 | |
Cases of the Past: Episode 0 - The Mysterious Neighbor In-game content art | Generative Al was used only to assist in creating two small decorative images displayed in picture frames in the game. All other game content, including the story, dialogue, gameplay, environments, assets, artwork, and promotional materials, was created by TommyXplore." | TommyXplore | - | Aug 14, 2026 | |
Cargo Thieves In-game content audiotextart | The music, dialogues, and artworks were partially created using AI tools. | Digital Melody | - | Aug 14, 2026 | |
I, Spy In-game content artaudiotext | Artwork, Music, Voice Acting, Environment | Oni Games | - | Aug 14, 2026 | |
The Last Night of Olivia Harrow In-game content art | Some of the pictures used in this game we're created with the assistance of A.I. | Cipher & Clue | - | Aug 5, 2026 | |
My Life as a Spy Store/marketing art | Generative AI tools were used to create selected pre-generated visual concept art and marketing assets. All AI-assisted material is created before release and reviewed by the development team. The game does not generate AI content during gameplay and does not connect to external AI services during play. | Rather Clever Studios | - | Aug 5, 2026 | |
Hacker vs IT Dev only code | I asked to AI review my code and do some fixes, because 6000 code lines in C++ is kinda easy to lose yourself. | Sapphirus Production | - | Aug 2, 2026 | |
Go West Together In-game content text | localization | MAD Studio | - | Aug 1, 2026 | |
Prowlers Shift In-game content arttextaudio | Some of this game's content was created with generative AI tools and then reviewed and edited by the developer. This includes visual assets (2D art, 3D models and characters), some in-game text and localization, and some audio. No content is generated by AI during gameplay. | Ironbeak Crow Games | - | Aug 1, 2026 | |
X-RL7: Programmatic In-game content art | Pre-rendered AI imagery was used to create some background looping elements, for example an in-game TV screen. All other artwork, narrative and character art and animation is created by hand. | X-RL7 | - | Jul 23, 2026 | |
Kret: The Game Live AI arttext | Generative AI tools were used to assist in the creation of selected promotional and store artwork. During gameplay, players can also optionally use generative AI to create custom word sets and hints. | Gucio Entertainment Studio | - | Jul 22, 2026 | |
ZONE 47 Store/marketing arttext | Generative AI tools were used during development to assist with creating some concept art, graphical assets, and text for the game and its Steam store page. All generated content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay. | 7trange Play | - | Jul 17, 2026 | |
quietd In-game content text | Generative AI tools were used as an aid in creating this store page description and its translations into each language (all reviewed and edited by the developer).
quietd does not generate any content using AI during gameplay, and it does not connect to any external AI services. | Hollow Frame | - | Jul 11, 2026 | |
BOUND In-game content art | AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI. | Pixel Team RED | - | Jul 9, 2026 | |
SKINSHIFT TOGETHER Unclear text | Images GPT-2 | SKINSHIFT | - | Jun 28, 2026 | |
O.M.E.N. | Synthetic Genesis Store/marketing textcode | Generative AI was used as an assistant during development for drafting and editing store-page text, brainstorming, and code assistance. Final game assets, gameplay, implementation, and creative direction are reviewed and edited by the developer. No live-generated AI content is used during gameplay. | The Observable Multiverse | - | Jun 28, 2026 | |
Phantom Protocol codeart | Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets. | PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI | - | Jun 28, 2026 | |
Firewall Maze In-game content art | Generative AI tools (including Tripo3D and Meshy) were used during development to generate base 3D models for characters and environment assets, which were then manually adjusted and refined. AI tools were also used to create ambient background textures for marketing materials and Steam capsule illustrations. No live-generated AI content is used during runtime. | TwistedBob Games | - | Jun 12, 2026 | |
HackMeNow Store/marketing art | Some visual assets used for HackMeNow’s Steam store page, community assets, and marketing materials were created with the assistance of generative AI tools and then reviewed/selected by the developer.
The game itself does not use live generative AI during gameplay. No AI system generates player-facing text, images, audio, code, missions, or other dynamic content while the game is being played. | AngrySysOps | - | Jun 5, 2026 | |
Clairval Live AI art | Clairval uses AI in the following limited ways:
1) Optional AI bot players: When a game host enables "Allow AI players", the server may fill empty seats with computer-controlled bot accounts at game start. These bots follow scripted server-side game logic (votes, night actions, chat). They are not powered by generative AI or large language models, and they do not learn from player conversations.
2) AI-generated visual assets (optional): Some provisional role card illustrations (placeholder JPG artwork) were created with AI-assisted tools during development. Final redrafted role cards (PNG) are human-made and always shown. Players can disable display of AI-generated placeholder art at any time in Account Settings → "Display AI-generated content?" (default: hidden until the player opts in).
Clairval does not use generative AI to create in-match dialogue, role assignments, game outcomes, moderation decisions, or real-time gameplay content. All core game rules and results are determined by the game server. | Alpharkane | - | Jun 4, 2026 | |
Oleander-X In-game content art | Some artworks on the gameplay to explain the story are generated by A.I with the developer's own detailed ideas.
Other works like coding, sound effects, map design, character design are by the developers.
Some designs use A.I to support of the creation, but they are customized, re-designed by the develooper.
The game DOES NOT include live-generated AI systems, chatbots, player-facing AI generation, or runtime generation of text, images, audio, or dialogue. | Jason Nguyen | - | Jun 4, 2026 | |
The Syndicate: Classified Operations In-game content text | Localization: I do not have the option to localize the game otherwise. | A and I Software | - | May 23, 2026 | |
가리사니 흥신소 Unclear artaudio | part of image, sound | polarion | - | May 23, 2026 | |
Stick Scholars In-game content text | Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included. | JaDropping Games | - | May 23, 2026 | |
Situation Normal In-game content audio | All in-game voice lines were created using text-to-speech tools. | ia97lies | - | May 23, 2026 | |
Shadow Division: Spymaster In-game content art | Some secondary visual assets in this game were created with the assistance of AI tools. This includes certain in-game illustrations and marketing materials. | Asterism Games | - | Mar 18, 2026 | |
Code: 9 Live AI text | The game uses a large language model to evaluate the player's deductions.
The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice. | Riding Turtles | - | Mar 18, 2026 | |
Cohen 1939 Unclear artaudio | Partial character illustrations;
Partial performance content; | Cube of Cube | - | Mar 18, 2026 |