AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Espionage
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
quietd In-game content text | Generative AI tools were used as an aid in creating this store page description and its translations into each language (all reviewed and edited by the developer).
quietd does not generate any content using AI during gameplay, and it does not connect to any external AI services. | Hollow Frame | - | Jul 11, 2026 | |
BOUND In-game content art | AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI. | Pixel Team RED | - | Jul 9, 2026 | |
SKINSHIFT TOGETHER Unclear text | Images GPT-2 | SKINSHIFT | - | Jun 28, 2026 | |
O.M.E.N. | Synthetic Genesis In-game content textcode | Generative AI was used as an assistant during development for drafting and editing store-page text, brainstorming, and code assistance. Final game assets, gameplay, implementation, and creative direction are reviewed and edited by the developer. No live-generated AI content is used during gameplay. | The Observable Multiverse | - | Jun 28, 2026 | |
Phantom Protocol codeart | Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets. | PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI | - | Jun 28, 2026 | |
Firewall Maze In-game content art | Generative AI tools (including Tripo3D and Meshy) were used during development to generate base 3D models for characters and environment assets, which were then manually adjusted and refined. AI tools were also used to create ambient background textures for marketing materials and Steam capsule illustrations. No live-generated AI content is used during runtime. | TwistedBob Games | - | Jun 12, 2026 | |
HackMeNow Store/marketing art | Some visual assets used for HackMeNow’s Steam store page, community assets, and marketing materials were created with the assistance of generative AI tools and then reviewed/selected by the developer.
The game itself does not use live generative AI during gameplay. No AI system generates player-facing text, images, audio, code, missions, or other dynamic content while the game is being played. | AngrySysOps | - | Jun 5, 2026 | |
Clairval Live AI art | Clairval uses AI in the following limited ways:
1) Optional AI bot players: When a game host enables "Allow AI players", the server may fill empty seats with computer-controlled bot accounts at game start. These bots follow scripted server-side game logic (votes, night actions, chat). They are not powered by generative AI or large language models, and they do not learn from player conversations.
2) AI-generated visual assets (optional): Some provisional role card illustrations (placeholder JPG artwork) were created with AI-assisted tools during development. Final redrafted role cards (PNG) are human-made and always shown. Players can disable display of AI-generated placeholder art at any time in Account Settings → "Display AI-generated content?" (default: hidden until the player opts in).
Clairval does not use generative AI to create in-match dialogue, role assignments, game outcomes, moderation decisions, or real-time gameplay content. All core game rules and results are determined by the game server. | Alpharkane | - | Jun 4, 2026 | |
Oleander-X In-game content art | Some artworks on the gameplay to explain the story are generated by A.I with the developer's own detailed ideas.
Other works like coding, sound effects, map design, character design are by the developers.
Some designs use A.I to support of the creation, but they are customized, re-designed by the develooper.
The game DOES NOT include live-generated AI systems, chatbots, player-facing AI generation, or runtime generation of text, images, audio, or dialogue. | Jason Nguyen | - | Jun 4, 2026 | |
The Syndicate: Classified Operations In-game content text | Localization: I do not have the option to localize the game otherwise. | A and I Software | - | May 23, 2026 | |
가리사니 흥신소 Unclear artaudio | part of image, sound | polarion | - | May 23, 2026 | |
Stick Scholars In-game content text | Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included. | JaDropping Games | - | May 23, 2026 | |
Situation Normal In-game content audio | All in-game voice lines were created using text-to-speech tools. | ia97lies | - | May 23, 2026 | |
Shadow Division: Spymaster In-game content art | Some secondary visual assets in this game were created with the assistance of AI tools. This includes certain in-game illustrations and marketing materials. | Asterism Games | - | Mar 18, 2026 | |
Cohen 1939 Unclear artaudio | Partial character illustrations;
Partial performance content; | Cube of Cube | - | Mar 18, 2026 |
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