AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Fighting
TitleDisclosureCreatorSrcReviewsAdded
Antistatic
In-game content
text
LLM coding tools were used to assist programming and for localizing text into non-English languages. No AI tools were used in the art process, audio, game design, or balancing. No version prior to 0.9 contained LLM output.
bluehexagons
-Jun 5, 2026
Road to the Grand Master
In-game content
audioart
Generative Artificial Intelligence used in this game includes: - Sound Effects (SFX) - BGM cover (AI covers based on medley composed by Author) - Refining textures, icons
Kuantum Sim Games Inc.
-Jun 3, 2026
The Last Ember
Dev only
Generative AI was used in a limited, assistive role during development. All final content has been curated, refined, and approved by the developer to meet the game’s creative direction and quality expectations.
River Ridge Studios
-Jun 3, 2026
The Trials of the Forsaken Knight
In-game content
artaudiocode
Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code assets. All AI-assisted content was manually reviewed, edited, and integrated by the developer.
Clown Logic Games
-May 23, 2026
SwarmFALL
In-game content
art
SWARMFALL uses generative AI only for the following 2D images: Hero icons / profile pictures displayed in the UI and on the store page Some marketing assets (Steam capsules, banners) and trailer music All other content — 3D character models, levels, environments, gameplay mechanics and code — was created by hand in Blender or built from royalty-free assets, with no AI. No content is generated by AI during gameplay or in real-time.
Yonis
-May 23, 2026
Game Demon
Live AI
text
Game Demon uses large language models (Llama 3.1/3.3 via Groq API, plus optional local Ollama inference) to generate coaching text in real time from the user's match data. Vision models analyze user-sampled frames. No user content is sent to third parties without explicit opt-in. No generative images or audio in final output.
Altros Studios
-May 23, 2026
Behold! My Beef Knife
Dev only
code
Generative AI was used to assist in the development and optimization of the game's source code.
Dog in the Shell
-May 23, 2026
MunchKing
In-game content
art
"During the development process, we used generative AI tools solely to assist in creating icons for in-game upgrades. All AI-generated assets have been manually refined by our development team to ensure they align with our creative vision and the game's overall aesthetic."
MunchKing Studio
-May 23, 2026
Nerds Revenge
Live AI
The developers use AI to control bots during combat.
Adrenaline Games
-May 23, 2026
Ancestral Fury
In-game content
text
I'm a solo game developer. I use AI for checking spelling, grammar, some text generation for in-game item description, marketing material to make sure the English content is well presented to the players. Because English is not my native langue.
Thap Tam
-May 23, 2026
Sim: Heavyweight Boxing Champion
Store/marketing
art
Some store artwork and promotional images were created with the assistance of AI image generation tools. All game logic, commentary text, fight simulation, and gameplay content are authored by the developer using traditional programming — no generative AI is used during gameplay.
Jfsimgames
-Mar 18, 2026
Ninja Vs Bomb
In-game content
art
This game uses generative artificial intelligence to enhance visual design and branding assets. Specifically, AI-assisted tools were used to create promotional images such as logos, capsule art, and background illustrations. These assets were refined and directed by the developer to match the game’s theme and tone. No generative AI is used in gameplay, character behavior, or user-generated content.
Sprem
-Mar 18, 2026
Combat Playground
In-game content
audio
Musics present in the game were composed with the help of generative AI
BloodRex
-Mar 18, 2026
The Final Shuffle
In-game content
art
In The Final Shuffle, we incorporated AI-generated content for specific elements, including capsule images, library assets, and the game icon.
KaashFusionStudio
-Mar 18, 2026
Saveggies
In-game content
text
The translations in this game (excluding English and Polish) were prepared with the assistance of artificial intelligence. Each text has been verified and edited by the developer.
melancode
-Mar 18, 2026
Fight Life Legacy
In-game content
art
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Blade games
-Mar 18, 2026
STICKMAN DX : MEGA FIGHTERS
Store/marketing
art
Illustration images created using AI
LITTLE Z
-Mar 18, 2026
Fight Like a Chicken
In-game content
audiotextcode
AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI.
Uncanny Games
-Mar 18, 2026
Path of the Herald: Character Creator
In-game content
art
The app was developed through both my own coding effort, as well as back and forth coding prompts with ChatGPT 5. Additionally, art assets were generated through use of ChatGPT 5.
Herald Games
-Mar 18, 2026
DAMex : Dark Matter Exodus
In-game content
artaudio
This game uses AI-generated content, including cinematic videos, voices and some images.
Benoit Locu
-Mar 18, 2026
The Last Night: Zomie Attack
In-game content
art
There is Pre-Generated AI On the Store Page Capsules and some in game assets.
JamieGames
-Mar 18, 2026
Little Brave Adventurer
In-game content
art
Main logo picture is AI adjusted. However, The rest of the pictures like the adventurer inside the game after selection like The player character and monsters are fully hand drawn by a person I know. Background pictures might have AI in them as i didnt make them but they are free pictures to use. (Ive checked this before adding them into the game) The game dont use any AI to sort itself or any fighting mechanic in the game as ive made the code myself.
Xray
-Mar 18, 2026
Boxing Pro Simulator
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
CRACKED
Store/marketing
art
Used to generate assets for marketing material.
PurrNet
259Mar 18, 2026
SIRO
In-game content
art
1. achievement icon image 2. 1 In-game images.
X Soft Studio
-Mar 18, 2026
Off the Beaten Track
In-game content
art
Some visuals were generated, then refined and customized to fit the game’s style and atmosphere.
Blackroot Studios
-Mar 18, 2026
FallingBattle
In-game content
artaudio
Some images or sound effects are generated by AI.
syhdaniel
-Mar 18, 2026
Olinda Fighters
Store/marketing
art
Our team used artificial intelligence to create the initial segment of the product’s promotional video
CX Studio Games
-Mar 18, 2026
Virtual Drug Dealer
In-game content
audio
Some music and voice lines were made using AI
DeleVR
-Mar 18, 2026
Brainrot Animals Fighting
In-game content
art
We used AI to create models of characters and several 2D images.
River Way Studios
34Mar 18, 2026
Medieval Hero's
Store/marketing
arttext
AI tools were used to help generate some visual assets and store page materials (images and text). The developer curated, modified, and finalized all content to ensure it fits the game’s style and design.
Trottomatic
-Mar 18, 2026
Operation : Strike & Secure
Store/marketing
art
Operation: Strike & Secure uses generative artificial intelligence to create certain visual elements, including the background image of its main menu. This image was generated using an AI tool to bring a unique and immersive aesthetic to the game interface. However, no AI is used to generate real-time content during gameplay, and all other visual and mechanical elements were created and verified by the development team. The AI-generated image meets copyright requirements and has been carefully checked to ensure it fits the theme and atmosphere of the game.
WanderLab
13Mar 18, 2026
Sylvester and the entity of Dust
In-game content
audio
This game uses music generated by AI technology (Suno platform)
Benoit Locu
-Mar 18, 2026
Last Drop
Store/marketing
art
graphical elements, movie posters etc.
Lohkare Games Oy
-Mar 18, 2026
Streets of Rageness: Beat 'Em Up Fighter
Store/marketing
art
AI has been used to develop the game's cover art as well as the game's trailer.
Hard Shark Games
-Mar 18, 2026
Wummsen Village
In-game content
art
The textures of some assets in the background were enhanced using an ai-pipeline.
JoyJab
-Mar 18, 2026
Super Platform Tag
Store/marketing
art
AI was used to assist with basic concept art for some content.
Greg Hoffmann
-Mar 18, 2026
三國群英傳:格鬥版
In-game content
art
Our game does not use AI in gameplay, character behavior, or system design. A small portion of the game's artwork was created using AI-assisted tools during the development process. All other assets and content were manually created by our team.
USERJOY Technology Co.,Ltd.
-Mar 18, 2026
Hellfire Rampage VR
In-game content
artaudiocode
During development AI was used for : - Images for 3D texturing - SFX generation - Parts of code
Nazar Korinnyi
-Mar 18, 2026
Omega Knockout: Punch Boxing
In-game content
audio
The following assets were generated with the help of AI tools: * Announcer voice in-game. * Narrator voice in trailers.
Pixel Dynamite
-Mar 18, 2026
Political Punchers: 2024 Arena
In-game content
audioart
AI Voice changing software was used for voice overs to change the voice actors voice into character voices. Character portraits were drafted by AI and repainted/remastered by an artist.
GORDO GAMERS
15Mar 18, 2026
Fighters Forge
In-game content
audio
I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratch. They are not clones of any real people. I look forward hiring professional voice actors once the game is successful.
Chaotix
-Mar 18, 2026
RoadHouse Manager
In-game content
audioart
RoadHouse Manager was made by single human being who used 2026 tools including making music, 3D models and a small amount of 2d art in lieu of hiring other humans of which the broke solo developer could not afford to do at this time, but will if for the sequel if you buy his game a bunch of times, he promises.
gameboardgames
-Mar 18, 2026
Superation
In-game content
audioart
Music is AI generated. Store capsule and library image are AI generated.
Moonsaurus Games
11Mar 18, 2026
Mutant Boxing League VR
In-game content
art
AI has been used in this game to create backgrounds and some flat illustrations in the game. Backgrounds and images have then been modified and retouched by the studio to fit the game.
Filmic Studios
33Mar 18, 2026
Ninja Resurrection: A tale of Kuro
In-game content
audiotext
1) AI's background music 2) AI's text descriptions
Daniil Liubimov
13Mar 18, 2026
Bird Game 3
Dev only
code
We use AI tools to help us develop the game faster, mainly for coding purposes.
Aengel Studio
-Mar 18, 2026
Street Flicker 3
Unclear
Use generative AI to forge your own unique fighter!
Alphane
-Mar 18, 2026
RUSHING BEAT X: Return Of Brawl Brothers
In-game content
text
- Text-related: Translation of store descriptions for non-Japanese stores
CITY CONNECTION
69Mar 18, 2026
RAGER
In-game content
audio
AI was used to generate voiceovers for tutorial.
Insane Prey
13Mar 18, 2026
59 results
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