AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Naval Combat
TitleDisclosureCreatorSrcReviewsAdded
Military Destruction: Shock & Awe
In-game content
artaudio
Some art assets, textures, and sound effects are created with the assistance of AI tools, then curated and edited by the developer. All game design, gameplay systems, code architecture, physics simulation, and mission design are human-made. No AI-generated content is created at runtime. As a solo developer with a limited budget, I use AI tools to help produce some assets and sounds. This lets me keep my time focused where a solo dev's hours matter most — the core gameplay, the physics simulation, and mission design — while still delivering production quality that would normally require an extended team. Every AI-assisted asset is curated, edited, and integrated by hand.
Bax Studios
-Jul 8, 2026
Fantasy Air-Sea Battles Showdown
In-game content
art
Some visual assets, images, or concept materials used in this game are created with AI-assisted tools and further selected, adjusted, integrated, or refined by the author for use in the game's artistic presentation and content production.
WANG WENJIE
-Jun 28, 2026
中国篮球模拟器
Unclear
This game contains AI-generated content.
DaiFire
-Jun 28, 2026
Ore Bastards
In-game content
art
AI-assisted tools were used in a limited capacity during development, in line with modern creative production workflows, to help create the game’s cover artwork and certain in-game illustrations. All AI-assisted materials were manually reviewed, edited, refined, and adapted by our team before being included in the game or on the store page. These assets were not used in their original generated form. The game does not use live generative AI during gameplay.
INDIELLIGENT
-Jun 27, 2026
Plunder Bay
In-game content
artaudio
During the development of Plunder Bay, AI-powered tools were used to assist in the creation of the following content: - Store Page Graphics: Promotional images and capsule art were created with AI image generation tools (Leonardo AI) and edited manually. - Sound Effects: Some sound effects were generated using AI audio tools (ElevenLabs) for specific game events. - Menu Background: The main menu background visual was created with AI video generation tools (Runway). All AI-generated content was reviewed, edited, and curated by the developer to ensure quality and consistency. AI was used as a creative tool to assist a solo developer, not as a replacement for game design decisions.
MustDev
-Jun 16, 2026
Imperium Warbands
Some marketing and store page artwork (capsule images, avatars and banners) were created with the assistance of generative AI tools. Some audio assets were also generated or assisted with AI tools. All AI-generated assets are reviewed and edited by the developer to ensure quality and consistency with the game's identity.
Jhulyan Studio
-Jun 16, 2026
Wreckwake Endless Sea
art
This game uses generative AI during development to assist with concept art, texture drafts, store media preparation, and iteration of visual assets. Final in-game assets are reviewed, edited, and integrated by the developer before release. The game does not use generative AI to create live gameplay content during play.
Jetsan Inc
-Jun 14, 2026
Plunderfall
In-game content
artaudio
All 3D assets are from Synty Studios. Due to budget constraints (rideshare driver) I used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content (I intend to replace all that by human-made content over time). The game does not use live generative AI during gameplay.
Rocha Games
-Jun 12, 2026
Pirate Twist
Store/marketing
textcode
AI assistance was used for source-code authoring and for drafting store-page copy. All visual art assets are commissioned hand-painted illustration; all audio is commissioned music + SFX. No AI runs at game runtime.
BTG Labs
-Jun 12, 2026
Ship of the Line
In-game content
artaudio
This game uses generative AI tools during development for select assets. 【AI-assisted content】 • Visual assets: Some in-game visuals (ship sprites, scenario banners, terrain textures, and UI illustrations) were created with generative AI image tools, then curated, edited, and integrated by the developer. • Audio assets: Selected background music tracks (ambient and combat BGM) were generated with AI music tools, then mastered and loudness-normalized for in-game use. 【No AI use】 • All gameplay simulation, combat calculations, and AI fleet behavior logic are hand-coded by the developer. • No live AI generation occurs at runtime — all assets are bundled and run locally. • Scenario data, ship statistics, and historical text are sourced from primary historical references and authored by the developer. All AI-generated assets have been reviewed for quality and appropriate-ness prior to release.
YDS
-Jun 12, 2026
Dominus Orbis Maris 1400: Mare Nostrum
In-game content
arttext
Generative AI was used as an assistive tool during development to draft text and translations, and to create some 2D images and graphical assets. As there is currently no budget to hire a dedicated artist, certain visual elements are initially generated with AI and then manually modified and refined. No AI content is generated live at runtime.
Alderman Beneke
-Jun 9, 2026
大航海征途
Dev only
artcode
本游戏使用生成式 AI 作为辅助开发工具。该技术主要用于加速 2D/3D 美术资产的原型设计及部分代码的编写。游戏的核心玩法逻辑与主要叙事均由人工设计并编写,AI 仅作为生产力工具使用,不涉及任何形式的玩家数据收集或训练。
AoXiaQu Tech Co., Ltd.
-Jun 8, 2026
Master of the Ages: Foundations of History
In-game content
arttextcode
Master of the Ages is a grand strategy game engineered by a solo developer with 15+ years of senior software engineering and programming competition experience. To achieve grand-strategy scale as a single creator, a generative AI workflow was utilized to co-design the code architecture and write the codebase under the developer's supervision, backed by a rigorous framework of over 2,500 automated tests to catch edge-case bugs and prevent regressions during development. Generative AI was also used to produce all player-facing graphics (including all unit, building, and technology assets) and generate the historical text layers.
Sovereign Era Games
-Jun 3, 2026
Age of Magellan: Sail the entire Planet
In-game content
text
The game contains in-game narrative and dialogue text that was created with the assistance of generative AI and then reviewed by the developer. All artwork and music are human-created.
Boanerges Games
-Jun 3, 2026
FOAMGRAVE
In-game content
artaudio
FOAMGRAVE includes some AI-assisted content, including certain visual assets (such as menu/loading screen artwork) and music/audio created using generative AI tools. All gameplay systems, programming, world design, and final integration were created and implemented by the developer.
TriadPixel
-Jun 3, 2026
Crisis Commander: Strait Of Hormuz
In-game content
art
I have used AI Image generation for Illustration and Icons.
Kra Kra Games
-May 23, 2026
Silent Shark
In-game content
art
Cleaned up / textured with Nano Banana: - patrol zone map - shipping lane map - sea state list
John Goering
-May 23, 2026
Silent Wreckage|寂靜沉輪
textaudioart
AI tools including ChatGPT, Gemini, Meshy, Tripo, and Fish AI were used to assist in generating some concepts, translations, voiceovers, and distant model processing.
DeepEcho
-May 23, 2026
Storm Clan
In-game content
audio
Sound-tracks were created with the assistance of diffusion generation.
Studio Zamudio One
-May 23, 2026
1982 Tenacious of the Air
Unclear
AI was used as limited support in creating certain elements. All generated content was reviewed and manually adjusted by the developer. There is no AI-generated content during gameplay. All assets used have valid commercial licenses.
Tenacious Studio
-May 23, 2026
TechnoMayan
In-game content
arttext
While we are generally against generative AI, we cannot guarantee that no AI generated content will end up in the game. We are using store bought assets and third party translations and we are not taking on the additional stress of verifying if they are 100% AI free. We will however deliver as much handcrafted material as possible.
SparkInBox studio
-May 23, 2026
Infinite Empire
In-game content
art
Yes, I use AI tools to help build this game, and I'm not going to pretend I don't. I'm one person. Every system, mechanic, and design decision is made, tested, and tuned by me personally. I use the best tools available, AI among them, to let a one-person studio punch way above its weight. That's the entire point of being indie: no rules except the ones that make a better game. Assets are a fluid mix of commercially licensed, hand-crafted, AI-generated, AI-generated then hand-adjusted, and hand-crafted then AI-polished. I'll use whatever it takes to make this the best game it can be.
Better Tools LLC
-May 23, 2026
The Pirate: Republic of Nassau
In-game content
artaudiotext
We are a small studio with only six people actively involved in development. For teams like ours, generative AI is a supportive tool that helps us realize a creative vision that would otherwise be completely out of reach within our budget. Here is exactly how we utilized generative AI in our game: • We used generative AI during the prototyping and concept art phases. Every AI-generated image was manually modified, iterated upon, and finalized by our artist. • The sea shanties in the game feature AI-generated vocals and music, but the lyrics are original and written by our team. • Certain voice-over (VO) lines were generated using AI.
Home Net Games
20May 23, 2026
Nodwar
In-game content
artaudiocode
AI has been used for coding, game assets, music, promotional art, etc...
PROX.TEAM
19May 23, 2026
Cursed Tails
In-game content
art
The card artwork in the current version of the game was created using generative AI tools and then manually edited and refined by the developer. AI was not used for gameplay code or core story content. These artworks are intended as temporary assets and are planned to be replaced with commissioned artwork in the future.
Sycix
-May 23, 2026
CALYPSO - BRETHREN OF THE COAST
art
AI is being used only on promotional materials of the game as such as posters, banners.
Madbyte Games
-May 23, 2026
The Great Serpent Beholds
In-game content
audio
some voices are generated
Zorge Lab
-May 23, 2026
Modern Warships
In-game content
art
Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. However, all such assets undergo extensive manual editing, refinement, and artistic rework by our team. As a result, no artwork in the final game is presented in a purely AI-generated form. All visuals are carefully curated and significantly enhanced to meet our artistic standards.
Artstorm FZE
843May 23, 2026
The graveyard duty fall of the last demon
In-game content
audio
AI Disclosure: This game uses generative AI tools to assist in creating some of the music. All other content is handmade by the developer, and no AI is used during gameplay.
Faustina Mutamba
-May 23, 2026
郑成功传 Clash of Armadas: Koxinga
Unclear
text
UI,Log , and descrption
铭记历史
-Mar 18, 2026
戚继光 Qi Jiguang: Art of War
In-game content
textart
store page UI , game UI , a part of cg story ,
斩鬼工作室
-Mar 18, 2026
Morse Depths: WWII
In-game content
art
Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background textures. Every AI-assisted asset was heavily modified, color-corrected, and manually integrated to fit the retro aesthetic.
Sasunia Game Studio
-Mar 18, 2026
卡牌求生:阴暗航线
In-game content
art
Some of the card artworks were generated with AI assistance
HuHu Game
-Mar 18, 2026
Ramming Turtleship - 1592: The Imjin War
Store/marketing
artcode
AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scripts.
Dreampanda
-Mar 18, 2026
BattleBoat X
Unclear
art
Throughout development, we may utilize procedural and AI-driven tools to support content generation. However, the completed work ultimately represents the creative vision and authorship of our development team.
Glitchfree Games
-Mar 18, 2026
Battleline: Pacific
In-game content
artaudio
We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script.
Gronstedt Group
-Mar 18, 2026
Mk50TWL Vehicle Battler Custom Slider
Unclear
art
Some images: campaign backgrounds and project backgrounds.
TimberWoodLumber Games
-Mar 18, 2026
发现时代 Age Of Discovery
In-game content
art
During the development of this game, some art assets — including character designs, environments, and item illustrations — were created with the assistance of generative artificial intelligence tools (such as Midjourney). All AI-generated materials have been manually reviewed, refined, and post-processed to ensure consistency with the game’s artistic direction. Apart from these visual assets, all gameplay systems, story content, and interactive logic were entirely designed and implemented by the development team without the use of any automated generation or self-learning algorithms.
PuTianZhiXia
-Mar 18, 2026
Global Conflict Blue: Horizon
In-game content
art
This game uses generative AI to create some visual assets. These elements make up only a minor part of the overall development. AI was used for store page images and a few thumbnail images in the in‑game scenario selection screen.
Wardstone Games
-Mar 18, 2026
City States: Medieval
In-game content
audioart
Some of the SFX and 2D art assets are generated with the help from the AI
Reverie World Studios
28Mar 18, 2026
Battleships Simulator
Store/marketing
art
AI has been used to help develop the game's backgrounds as well as the game's cover art.
Hard Shark Games
-Mar 18, 2026
出击!福建舰
In-game content
audio
The game's music was created using generative AI technology.
Mithril_055
17Mar 18, 2026
No Time Left
In-game content
artaudio
Character portraits are pre-rendered by AI along with some voices. These are placeholder assets and will not be in the final product.
Gonzo Technologies
-Mar 18, 2026
Spee
In-game content
art
Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created.
EUGENE LOPATIN
-Mar 18, 2026
Subnautic Raider
In-game content
artaudio
Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Sound effects mainy by Elevenlabs.
Vandhall
-Mar 18, 2026
NAVYFIELD : CROSSFIRE
In-game content
art
Officer images in game are made by AI and some UI button can be made by AI too.
Naiadgames
34Mar 18, 2026
SailFront
In-game content
art
Certain graphical elements utilize generative AI for graphical enhancements and generation.
RJTech
12Mar 18, 2026
Mech and Tech 1
In-game content
arttext
The static background map of the campaign was generated by an AI. All texts were localized by AI – all languages ​​except English and German.
colmer_it UG
-Mar 18, 2026
Ghost in the Sail
In-game content
art
Some static content, such as images, is AI-generated.
Sharid Yu
-Mar 18, 2026
Ocean of Vengeance
In-game content
artcodeaudio
We used AI for some images and code lines and musics. Chat GPT, Suno and Cursor helped me for this project.
Voidvania
-Mar 18, 2026
86 results
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