25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

SEAMARKSteam
Disclosure

Generative AI assisted in creating selected illustrations, visual assets, narrative text, and translations during development, including store materials. No content is generated by AI during gameplay.

Creator
UREMORU
Reviews
-
Added
Oct 10, 2026
CloudBurstSteam
Disclosure

The game's sound effects were created with AI audio-generation tools during development, then selected and level-matched by the developer. Nothing is generated by AI while you play.

Creator
GabDsg
Reviews
-
Added
Oct 10, 2026
Fishing TrawlerSteam
Disclosure

Generative AI tools were used during development to assist with some visual and audio assets in Fishing Trawler. All AI-assisted content is reviewed, edited, and integrated by the developer.

Creator
Killer Cozy Games
Reviews
-
Added
Oct 10, 2026
CladeSteam
Disclosure

Clade is made by a small independent developer. During development, AI tools were used to help write some of the game's code, and to create some placeholder 3D models and text. All placeholder art is being replaced with handmade work, and this note will be updated as that happens. The game does not generate any content with AI while you play. The computer controlled empires are traditional game AI written for Clade, not generative AI.

Creator
Hyena Striata
Reviews
-
Added
Oct 9, 2026
GoldfallSteam
Disclosure

Generative AI tools may be used during development to assist in creating certain pre-generated visual, written, audio, or marketing content. All such content is reviewed and curated by the development team before inclusion. The game does not use generative AI to generate content during gameplay.

Creator
IAMDEXTER
Reviews
-
Added
Oct 9, 2026
Sea of SilenceSteam
Disclosure

Generative AI tools were used during development to assist in creating some visual artwork and image assets used in the game. All AI-assisted content was generated prior to release and was reviewed, selected, and integrated by the development team before being included in the final product. The game does not use generative AI during runtime and does not generate content dynamically for players.

Creator
zyc_zzmzs@163.com
Reviews
-
Added
Oct 9, 2026
Korsaros OnlineSteam
Disclosure

Korsaros Online uses a hybrid creative workflow combining generative AI tools with manual editing and integration for some artwork, 3D models, and music, including Steam marketing assets. These assets are reviewed before inclusion.

Creator
Injesterr
Reviews
-
Added
Oct 7, 2026
Tales of the Southern SeasSteam
Disclosure

This game uses generative AI for some of its assets. Character portraits and promotional illustrations were created with AI image tools (ChatGPT), 3D landmark models with Tripo3D, sound effects with ElevenLabs, and the background music and theme song with Suno. The English and Simplified Chinese localization was drafted with AI assistance. All AI-generated content was reviewed, edited and selected by the developer before shipping. Nothing is generated live during gameplay.

Creator
Lazycat Interactive
Reviews
-
Added
Oct 6, 2026
Phantom FleetSteam
Disclosure

Phantom Fleet uses generative AI during development to assist in creating card illustrations, skill icons, UI decorations, backgrounds, ship textures, and some visual effect assets. AI assistance was also used in writing in-game descriptions and store page text. Background music and sound effects were created using audio synthesis code written with the assistance of AI and are included in the game. All of this content is pre-generated during development. The game does not use generative AI to create new images, music, dialogue, or other content in real time during gameplay.

Creator
DevMakerMin
Reviews
-
Added
Oct 6, 2026
WarwakeSteam
Disclosure

Generative AI was used during development to help create a limited number of assets, such as some 2D art, textures. All AI-assisted content was reviewed and edited by our team.

Creator
237 Studio
Reviews
-
Added
Oct 6, 2026
Void BeserkSteam
Disclosure

Regarding programming, this game was partially coded and translated using AI; however, AI is used only for marketing art. The game's international artwork is hand-drawn and vectorized based on unofficial rock band logos.

Creator
Okiam666
Reviews
-
Added
Oct 6, 2026
DECISIVE DECKSSteam
Disclosure

This game uses generative AI to assist in creating some of its visual assets, including card illustrations, backgrounds, and interface artwork. These assets are reviewed, edited, and integrated by the developer. All AI-assisted content is created during development; the game does not generate AI content while you play.

Creator
Pick Huang
Reviews
-
Added
Sep 30, 2026
AntilliaSteam
Disclosure

Generative AI tools assisted in producing some background artwork, music and sound effects, models, and narrative content. The developer reviewed and edited these materials before integrating them into the game. No AI content is generated during gameplay.

Creator
Alagondar
Reviews
-
Added
Sep 27, 2026
Cannonwake ClashSteam
Disclosure

Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.

Creator
Cannonwake Clash Studio
Reviews
-
Added
Sep 22, 2026
Teryon CrisisSteam
Disclosure

Generative tools were used during development to create and refine pre-generated artwork, some 3D assets, textures, audio, cinematic sequences, and store/marketing materials, including translated store descriptions. These assets are included as fixed content. The game does not generate AI content during play and does not connect to a generative AI service.

Creator
Dimetris Game
Reviews
-
Added
Sep 19, 2026
逃出孤岛Steam
Disclosure

Generative AI was used as a development assistant on Island Escape: primarily to help write and review the game's source code, and to help draft and localize in-game text (Simplified Chinese, English, Japanese, Russian, Spanish, Brazilian Portuguese, German). All of that output was reviewed and edited by the developer. Everything you see and hear is generated procedurally by the game's own code, shaders and audio tools at runtime — the project uses no AI-generated images, 3D models, textures or voice acting. The game does not use generative AI while you play. No player data is sent anywhere.

Creator
ShengyuStudio
Reviews
-
Added
Sep 18, 2026
Fleets of ValorSteam
Disclosure

Generative AI is used to make a limited number of visual assets, such as the main menu background image, plane/ship icons and some crosshair images.

Creator
Frontmark Games LLC
Reviews
-
Added
Sep 13, 2026
OFF SOUNDINGSSteam
Disclosure

This game’s player-facing art, writing, and audio were created with generative AI and then selected, edited, and directed by the developer. Store images and trailers use the same pre-generated assets. No content is generated live during gameplay.

Creator
Dot2Real
Reviews
-
Added
Sep 13, 2026
CardsairSteam
Disclosure

AI was used to translate part of the in-game text and the Steam page.

Creator
Inner Flame Games
Reviews
-
Added
Sep 13, 2026
Ship BustersSteam
Disclosure

Generative AI tools were used to create some of the pre-rendered content that ships with this game and appears on this store page, specifically artwork and character voice audio. Nothing is generated by AI while the game is running.

Creator
Invo Tech Inc.
Reviews
-
Added
Sep 10, 2026
Colonies At WarSteam
Disclosure

Generative AI tools were used during development to enhance and refine certain images which included improving resolution, clarity, colour. No AI-generated content is created during gameplay.

Creator
John Gregory
Reviews
-
Added
Sep 10, 2026
ShorebreakerSteam
Disclosure

No AI-generated images, models, or audio appear in the game or on this Steam page. Music is composed and arranged by me in BandLab. UI and VFX are handmade or generated procedurally with code, including the breaking waves shaped by hand. Otherwise, I code Shorebreaker with AI assistance: the design decisions are mine, and AI helps me work through, implement, and debug them. For self-marketing, some of my social media videos use AI voiceover from CapCut because I can't wake the baby.

Creator
Pailside Games
Reviews
-
Added
Sep 8, 2026
Tide and CrownSteam
Disclosure

Generative AI tools were used during development to assist with portions of the game’s interface and narrative text, programming, procedurally constructed 2D visual elements, and marketing materials. All included content was reviewed, edited, and integrated by the developer. Tide & Crown does not generate AI content during gameplay and does not connect to external AI services.

Creator
EnoBlk
Reviews
-
Added
Sep 7, 2026
DEPTH STRIKESteam
Disclosure

During the development of the video game DEPTH STRIKE, I used neural networks, but I did most of the work myself.

Creator
Victoria Games
Reviews
-
Added
Sep 7, 2026
MacrostateSteam
Disclosure

During development, we may use procedural and AI-assisted tools to support content creation. The final product reflects the creative direction, authorship, and expression of the development team.

Creator
Leveraged Interactive
Reviews
-
Added
Sep 4, 2026
Dread AdmiralSteam
Disclosure

Localization into some supported languages was created with a mix of Community members and machine generation and reviewed by the developer. The developer is actively seeking to replace any machine-generated localization over time.

Creator
Tescrin Games
Reviews
-
Added
Sep 2, 2026
RequiesSteam
Disclosure

AI generative tools were used to create some 2D art assets used in the game

Creator
Maksim Mazanets
Reviews
-
Added
Aug 29, 2026
Overseas WarsSteam
Disclosure

Currently, many illustrations have been enhanced by AI using our own artworks and 3D models as a basis. In addition, the audio versions of dialogues are produced using AI-generated voices.

Creator
Studio 213
Reviews
-
Added
Aug 29, 2026
Admirals of OphiuchusSteam
Disclosure

Generative AI was not used to create any gameplay visual nor sound asset. The only generated asset is the enhanced game logo (the game name).

Creator
Mantegral Studio
Reviews
-
Added
Aug 23, 2026
Battleships Combat: EvolvedSteam
Disclosure

Generative AI was not used to create any gameplay visual nor sound asset. The only generated asset is the enhanced game logo (the game name).

Creator
Mantegral Studio
Reviews
-
Added
Aug 23, 2026
Windward IslesSteam
Disclosure

Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.

Creator
Meridian Studios
Reviews
-
Added
Aug 20, 2026
LeewaySteam
Disclosure

Some content was created with the assistance of generative AI tools: 2D store and marketing art (library capsule and library hero), the game's localization into non-English languages, and portions of in-game flavour text. All localization was reviewed before shipping. All in-game visuals are generated procedurally at runtime from code, all sound effects are synthesised at runtime, and all music is human-composed and licensed under CC BY 4.0. The game performs no AI generation at runtime and connects to no external AI service.

Creator
Singularity Reach Studios
Reviews
-
Added
Aug 20, 2026
KaperfahrtSteam
Disclosure

Kaperfahrt uses AI generated assets in two places. Both are placeholders and are being replaced with commissioned work. The portrait illustrations on the wanted posters of the 23 Blacklist pirates were made with an AI image generator. They were bought as finished assets. The soundtrack, the ambient audio and the spoken lines of the Blacklist pirates were made with Suno under a paid commercial licence.

Creator
Kleinod Games
Reviews
-
Added
Aug 16, 2026
DRONECOMSteam
Disclosure

The non-English text is AI machine-translated for now (English is the only hand-written one), and it's labelled as AI in-game. If you're a native speaker and want to help fix the rough spots, there'll be an open localization repo for corrections, which ship in updates.

Creator
Big Beard Games
Reviews
-
Added
Aug 15, 2026
Give Me More Missile!Steam
Disclosure

Some of the art and audio assets in this game were created with the assistance of generative AI tools. Specifically, certain 3D models, UI icons, and background music tracks were generated using AI and then reviewed, edited, and integrated by the developer. No AI-generated content is created live during gameplay.

Creator
Void Cosmos
Reviews
-
Added
Aug 10, 2026
Operation: HorumusSteam
Disclosure

Operation: Horumus is a "vibe coding" experiment. Most of the game's content — code, game design, pixel art, sound effects, procedural music, narrative writing, and all four language localizations (English, Korean, Japanese, Simplified Chinese) — was developed with extensive use of generative AI tools, under the developer's direction. Every creative and technical decision was made by the developer, and all AI-generated output was reviewed and curated before inclusion. No AI is invoked during gameplay. The game runs entirely offline and makes no calls to external AI services. This is a parody experiment, and the use of AI is part of the experiment itself. We disclose it here so you can decide whether that approach is interesting to you.

Creator
Park JongHwa
Reviews
-
Added
Aug 10, 2026
InFloodSteam
Disclosure

Generative AI tools were used as an editorial and localization assistant for some written content in the game and on the Steam store page. All such text is reviewed, revised, and approved by the development team. The game does not use generative AI at runtime.

Creator
Ilya Maslennikov
Reviews
-
Added
Aug 8, 2026
March of ReveilleSteam
Disclosure

Some non-gameplay assets in March of Reveille were made with the help of generative AI tools. Music — composed using AI music generation. Store page and marketing artwork — the key art on this page began as renders captured in-engine from the game's own 3D models, terrain and units, then restyled using AI image editing. It depicts the actual game. All 3D models, environments, unit designs, UI and game design are the developer's own work, built from scratch in Blender and Godot.

Creator
xbig
Reviews
-
Added
Aug 5, 2026
Marque & ReprisalSteam
Disclosure

Most of the art assets in this game are human-made, but there are some AI-generated portraits of African, Indian, and East Asian characters, since the (human-made) portrait packs used did not contain all ethnic groups represented in the game. All dialogue in the game is human-directed and edited, but some was AI-generated in order to flesh out the world with unique dialogue for every region and situation.

Creator
Iron Pagoda
Reviews
-
Added
Jul 30, 2026
Caribbean ProspectorSteam
Disclosure

Some pre-rendered 2D artwork (several of the optional tile-art style packs, plus store capsule and marketing images) was created with generative AI image tools, then curated, edited and integrated by the developer. Portions of the game's code and text were written with AI coding assistance under full human review. The game does not generate any content with AI at runtime, and contains no AI chat features.

Creator
Denis Salanta
Reviews
-
Added
Jul 29, 2026
Flotsam FrontSteam
Disclosure

We used generative AI as a stand-in reference for aircraft icons while we commission an artist to make our own bespoke art.

Creator
PurityWorks
Reviews
-
Added
Jul 25, 2026
Tides of EmpiresSteam
Disclosure

Generative AI tools were used to help create parts of this game, always under the developer's direction: a significant part of the artwork (such as backgrounds, unit graphics, UI elements and store page images) was created with AI assistance and then reviewed, edited and hand-tuned by the developer. AI also assisted in writing the in-game text and translating it, along with this store page, into the supported languages. Music and sound effects are not AI-generated. No AI content is generated live during gameplay.

Creator
AtomicPixelGames
Reviews
-
Added
Jul 23, 2026
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