AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Naval Combat
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Crisis Commander: Strait Of Hormuz art | I have used AI Image generation for Illustration and Icons. | Kra Kra Games | - | May 23, 2026 | |
Silent Shark art | Cleaned up / textured with Nano Banana: - patrol zone map - shipping lane map - sea state list | John Goering | - | May 23, 2026 | |
Silent Wreckage|寂靜沉輪 textaudioart | AI tools including ChatGPT, Gemini, Meshy, Tripo, and Fish AI were used to assist in generating some concepts, translat... | DeepEcho | - | May 23, 2026 | |
Storm Clan audio | Sound-tracks were created with the assistance of diffusion generation. | Studio Zamudio One | - | May 23, 2026 | |
1982 Tenacious of the Air general | AI was used as limited support in creating certain elements. All generated content was reviewed and manually adjusted by... | Tenacious Studio | - | May 23, 2026 | |
TechnoMayan text | While we are generally against generative AI, we cannot guarantee that no AI generated content will end up in the game. ... | SparkInBox studio | - | May 23, 2026 | |
The Pirate: Republic of Nassau artaudio | We are a small studio with only six people actively involved in development. For teams like ours, generative AI is a sup... | Home Net Games | 19 | May 23, 2026 | |
Nodwar codeartaudio | AI has been used for coding, game assets, music, promotional art, etc... | PROX.TEAM | - | May 23, 2026 | |
Cursed Tails art | The card artwork in the current version of the game was created using generative AI tools and then manually edited and r... | Sycix | - | May 23, 2026 | |
CALYPSO - BRETHREN OF THE COAST art | AI is being used only on promotional materials of the game as such as posters, banners. | Madbyte Games | - | May 23, 2026 | |
The Great Serpent Beholds audio | some voices are generated | Zorge Lab | - | May 23, 2026 | |
Modern Warships art | Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. Howev... | Artstorm FZE | - | May 23, 2026 | |
The graveyard duty fall of the last demon audio | AI Disclosure: This game uses generative AI tools to assist in creating some of the music. All other content is handmade... | Faustina Mutamba | - | May 23, 2026 | |
郑成功传 Clash of Armadas: Koxinga general | UI,Log , and descrption | 铭记历史 | - | Mar 18, 2026 | |
Morse Depths: WWII art | Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background text... | Sasunia Game Studio | - | Mar 18, 2026 | |
卡牌求生:阴暗航线 art | Some of the card artworks were generated with AI assistance | HuHu Game | - | Mar 18, 2026 | |
Ramming Turtleship - 1592: The Imjin War artcode | AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scri... | Dreampanda | - | Mar 18, 2026 | |
BattleBoat X general | Throughout development, we may utilize procedural and AI-driven tools to support content generation. However, the comple... | Glitchfree Games | - | Mar 18, 2026 | |
Battleline: Pacific textart | We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by hum... | Gronstedt Group | - | Mar 18, 2026 | |
Mk50TWL Vehicle Battler Custom Slider art | Some images: campaign backgrounds and project backgrounds. | TimberWoodLumber Games | - | Mar 18, 2026 | |
发现时代 Age Of Discovery art | During the development of this game, some art assets — including character designs, environments, and item illustrations... | PuTianZhiXia | - | Mar 18, 2026 | |
Global Conflict Blue: Horizon art | This game uses generative AI to create some visual assets. These elements make up only a minor part of the overall devel... | Wardstone Games | - | Mar 18, 2026 | |
City States: Medieval audioart | Some of the SFX and 2D art assets are generated with the help from the AI | Reverie World Studios | - | Mar 18, 2026 | |
Battleships Simulator art | AI has been used to help develop the game's backgrounds as well as the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
出击!福建舰 audio | The game's music was created using generative AI technology. | Mithril_055 | - | Mar 18, 2026 | |
No Time Left artaudio | Character portraits are pre-rendered by AI along with some voices. These are placeholder assets and will not be in the f... | Gonzo Technologies | - | Mar 18, 2026 | |
Subnautic Raider artaudiotext | Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Soun... | Vandhall | - | Mar 18, 2026 | |
NAVYFIELD : CROSSFIRE art | Officer images in game are made by AI and some UI button can be made by AI too. | Naiadgames | 20 | Mar 18, 2026 | |
SailFront art | Certain graphical elements utilize generative AI for graphical enhancements and generation. | RJTech | 12 | Mar 18, 2026 | |
Mech and Tech 1 arttext | The static background map of the campaign was generated by an AI. All texts were localized by AI – all languages excep... | colmer_it UG | - | Mar 18, 2026 | |
Ghost in the Sail art | Some static content, such as images, is AI-generated. | Sharid Yu | - | Mar 18, 2026 | |
Ocean of Vengeance artcodeaudiotext | We used AI for some images and code lines and musics. Chat GPT, Suno and Cursor helped me for this project. | Voidvania | - | Mar 18, 2026 | |
Protocol Aegirum text | Some visual, narrative, and conceptual elements in Protocol Aegirum were developed with the assistance of generative AI ... | Nacho Riquelme | - | Mar 18, 2026 | |
Pray Or Die art | Some images in the game were created using generative AI. | Hyper-Ego Games | - | Mar 18, 2026 | |
Sink And Score art | AI-generated images were used for promotional materials on this store page | Fart Games | - | Mar 18, 2026 | |
Caribbean Tide art | Using AI to create or co-create 2D graphics used in the user interface. | Binary Realm | - | Mar 18, 2026 | |
Salvager general | As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets. | Fox and Hollow Studios | - | Mar 18, 2026 | |
Dragons Reef VR art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
SUPER STRIPE artaudio | Includes title logo arrangement and sound arrangement. | windfallsoft | - | Mar 18, 2026 | |
Rebel Pirates art | Some pictures created by Dall-e AI. | Dark Shine Game Studio | 30 | Mar 18, 2026 | |
Pirate Sagas: The Golden Age art | Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the develo... | Pirate Sagas | - | Mar 18, 2026 | |
Ridiculous Space Battles art | 95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images... | Positech Games | - | Mar 18, 2026 | |
Midway 1981 art | App Icon created by generative AI. | David Riggle | - | Mar 18, 2026 | |
Goblin Lands art | AI has only been used to enlarge the image of the main goblin. | Hot Waffle Games | - | Mar 18, 2026 | |
Dragons Reef art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Black Flag Rising art | AI-generated art object | Pixel Forge Interactive LTD | - | Mar 18, 2026 | |
25920 art | AI was used in order to make several of the game art assets | BmoneyDC | 15 | Mar 18, 2026 | |
sea fight art | The close-up pictures of the characters were completed with the assistance of AI. | YU BO | 14 | Mar 18, 2026 | |
星尘舰队 art | We only used AI to create the portrait. | Redonleft | - | Mar 18, 2026 | |
Home Wars: Battlefield art | AI will be limited to marketing materials and probably some in-game images to improve the graphic quality of the game in... | Insane Dreamers | - | Mar 18, 2026 |
68 results
Missing a product? Let us know