AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Political Sim
TitleDisclosureCreatorSrcReviewsAdded
Nations
In-game content
text
The game contains localizations generated by artificial intelligence.
Krzysztof Steiner
120Jul 9, 2026
Market Panic
In-game content
text
This game uses generative AI-assisted development for some fictional market event text, achievement/icon concepts, interface copy, and marketing/store text. All AI-assisted content is pre-generated, reviewed, edited, and included by the developer. The game does not generate AI content live during gameplay.
Pixiliated
-Jul 8, 2026
Line Go Up
Store/marketing
art
I took human-made photographs, edited them by hand, then used AI to apply a consistent art style among them in batches so they all look thematically related
Daniel Cazzaniga
-Jul 8, 2026
POTUS Election Sim
Live AI
textart
This game uses generative artificial intelligence to create dynamic content during gameplay. AI systems may generate political advice, news articles, speeches, social media posts, events, narrative responses, and other text-based content based on player actions and the current game state. AI-generated content is intended to enhance replayability and create unique gameplay experiences. Some store, library, and character artwork was created with the assistance of generative AI image tools.
Dackers Studios
-Jul 7, 2026
Baron Local
In-game content
arttext
This game uses generative AI during development to assist in creating and refining certain content, including artwork, text, dialogue, and other game assets. All AI-generated content has been reviewed, edited, and approved by the development team before being included in the game. The game does not generate AI content during gameplay.
Robert Ghira
-Jul 6, 2026
Chongzhen Simulator
Live AI
text
The game calls the aforementioned third-party large language model API over the network at runtime. When the player makes a decision, issues an imperial edict, or interacts with ministers in the game, the game assembles the current situation and character settings into a request and sends it to the AI service; the text returned by the service (minister dialogue, memorials to the throne, plot deduction) is presented in the game interface in real time. This process is transparent to the player and requires no player-side configuration, but an internet connection is required throughout.
ZHANG HANLIANG
-Jul 6, 2026
TwizGame
In-game content
artaudiotext
Some of the art, music, and voice assets that ship with this game were created with the help of generative AI tools during development, then curated, ▎ edited, and assembled by the developer. This includes character and mascot art, background and scene art, UI and logo imagery, background music tracks, ▎ and in-game voice lines. The game does not generate any AI content live at runtime. All AI-assisted assets were reviewed before inclusion, and we do not ▎ knowingly ship content that infringes third-party intellectual property.
YaBoyTwiz
-Jul 4, 2026
三国耕战奇缘
Live AI
text
The NPCs in the game integrate AI decision-making and dialogue functions.
星游互动·重庆
-Jul 4, 2026
Geoplanetical
In-game content
textart
Yes. Geoplanetical is made by a single person. I use generative AI for localization (translating the in-game and Steam page text), for help researching and formatting the game's real-world data (public sources: World Bank, IMF, Natural Earth), and for the Steam page's promotional content (marketing visuals and text). No AI for anything else. All translations and data are checked by me.
Polytale Games
-Jul 1, 2026
Conglomerate
In-game content
artcode
AI has been used to refine the game balance, produce the graphics and the code for Conglomerate. As a solo indie dev, AI is used to bounce ideas and support the game development, replicating having a development partner.
Pale Ember Games
-Jul 1, 2026
Ravengate: The King’s Last March
In-game content
audioart
Some sound effects and models were created with the assistance of AI tools.
Ravengate Games
-Jun 28, 2026
STATO
In-game content
artaudio
Some texture are generated with AI, some soundtracks and Icons
Scassius Systems
-Jun 28, 2026
O Último Brasileiro
In-game content
audio
Some background sound effects and ambient audio clips used in the game were sourced from Pixabay, where they were flagged as AI-generated by their respective creators. No graphics, code, or core gameplay elements were generated by AI; all other assets were developed entirely by me.
Estúdio Coração
-Jun 28, 2026
The Exchange Manager
In-game content
text
The English version of the game was translated by artificial intelligence.
The Black Swan
-Jun 28, 2026
Crimson Monarch
Store/marketing
arttext
Generative AI is used for the marketing material
Miuze
-Jun 28, 2026
ΠΟΛΙΣ — Athens
In-game content
artcode
Generative AI (OpenAI ChatGPT) was used to create the title/boot key art and the 20 achievement badge icons. The game's code — which procedurally generates the city, UI and synthesized music — was written with AI coding assistance (Anthropic Claude).
Ginkgo
-Jun 28, 2026
KADI: Ottoman Judge
art
This game uses AI-generated images for some of its 2D artwork, character scenes, and store page visuals. All AI-generated content is reviewed, edited, and curated by our team to fit the game's historical setting. The game's design, writing, story, and code are created by human developers.
Shift Game
-Jun 28, 2026
GodWright
In-game content
text
Godwright ships some generative-AI content, all pre-rendered (baked into the build, never live-generated): Localization: the non-English UI text (Simplified Chinese, Spanish, Portuguese-BR, Russian, German, French, Japanese, Korean, Turkish, Indonesian) was machine-translated.
Jace Sleeman
-Jun 27, 2026
Tea Heaven
In-game content
artcode
AI tools were used to assist with the creation of some visual assets and for code development assistance. Any AI-assisted visual content included in Tea Heaven was reviewed, edited, and integrated by the developer. AI-assisted code suggestions were manually reviewed and modified before implementation. The game does not use live generative AI during gameplay.
gold treasure
-Jun 27, 2026
In the Hot Seat
In-game content
artaudiotext
AI tools are used to generate backgrounds, props, music and voices. The writing, however, is entirely done by a human person (yours truly).
Sanuk Games
-Jun 16, 2026
Iron Ledger
In-game content
art
Some of the visual assets in Iron Ledger, including the game icon and splash/menu artwork, were created with the assistance of generative AI image tools. All AI-assisted assets were reviewed and curated by the developer. No AI-generated content is produced live during gameplay.
Comfort Sibanda
-Jun 16, 2026
Australian Federation
In-game content
art
Select visual elements created with the help of AI tools.
Diverse Interactive
-Jun 13, 2026
삼국지 클래식 (Three Kingdoms Classic)
In-game content
artaudio
Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and curated by the developer. The game does not use live generative AI during gameplay and does not generate content from player input.
SEEAT
41Jun 13, 2026
Wealth of Nations: Economic Strategy
In-game content
arttext
Wealth of Nations: Economic Strategy uses AI-assisted visual production for some store, capsule, and in-game artwork, including promotional key art and selected interface illustrations. These assets are curated, edited, and integrated by the developer to match the game’s political-economic strategy style. During gameplay, the game can generate short newspaper-style articles, cabinet briefings, and political dilemmas based on the current simulation state, including economic indicators, policy choices, world conditions, and regional tensions. Gameplay text generation runs locally on the player’s machine. No gameplay data, prompts, or player data are sent to external AI providers.
WoN
-Jun 12, 2026
Covenantum
In-game content
art
AI-supported tools (Photoshop) were used to assist in the creation of selected pre-generated art and UI elements. There is no live-generated AI content.
DuskChilder
-Jun 12, 2026
Dear President
In-game content
text
Artificial intelligence was used solely for text localization and language translations. The pixel art visuals, animations, and the original game soundtrack were created by the professional artists and composer listed in the game's 'Credits' section. Generative AI was not used at any stage of the artistic, visual, or audio production.
SN Game Studio
-Jun 12, 2026
Hansa Forever
In-game content
art
Some visual assets used in the game were created or refined with the assistance of generative AI tools. These assets include certain icons, UI elements, and promotional artwork. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. No real-time AI-generated content is used during gameplay.
Oğuzcan Şirolu
-Jun 12, 2026
Dominus Orbis Maris 1400: Mare Nostrum
In-game content
arttext
Generative AI was used as an assistive tool during development to draft text and translations, and to create some 2D images and graphical assets. As there is currently no budget to hire a dedicated artist, certain visual elements are initially generated with AI and then manually modified and refined. No AI content is generated live at runtime.
Alderman Beneke
-Jun 9, 2026
2026 U.S. Election Simulator
In-game content
art
Some character avatars have been generated, created, or designed with the assistance artificial intelligence.
FlagmanJeremy
-Jun 6, 2026
南京大屠杀:拉贝日记-Nanjing Massacre: John Rabe's Diary
In-game content
art
The sole background image in the game is AI-generated.
yitian studio
-Jun 6, 2026
Urban Protocol
In-game content
art
Generative AI has been used during development to create certain concept art, promotional materials, visual mockups, and marketing assets. These assets are used for early-stage presentation and community engagement. Gameplay systems, game design, programming, and final in-game content are developed and curated by the development team. No live-generated AI content is currently generated for players during gameplay.
Thomas Kraits
-Jun 5, 2026
Clairval
Live AI
art
Clairval uses AI in the following limited ways: 1) Optional AI bot players: When a game host enables "Allow AI players", the server may fill empty seats with computer-controlled bot accounts at game start. These bots follow scripted server-side game logic (votes, night actions, chat). They are not powered by generative AI or large language models, and they do not learn from player conversations. 2) AI-generated visual assets (optional): Some provisional role card illustrations (placeholder JPG artwork) were created with AI-assisted tools during development. Final redrafted role cards (PNG) are human-made and always shown. Players can disable display of AI-generated placeholder art at any time in Account Settings → "Display AI-generated content?" (default: hidden until the player opts in). Clairval does not use generative AI to create in-match dialogue, role assignments, game outcomes, moderation decisions, or real-time gameplay content. All core game rules and results are determined by the game server.
Alpharkane
-Jun 4, 2026
The Ludus: Ashes Over Pompeii
In-game content
artaudiotextcode
Generative AI tools are used during development for the creation and refinement of certain visual assets, animations, music, sound effects and voice content. AI-assisted workflows are also utilized for localization support, historical research, narrative iteration and code review. All AI-generated material is manually reviewed, edited and integrated into the final game experience by the developer.
Badadam Studios
-Jun 4, 2026
润之
Unclear
AI-Assisted Production
Yunru
194Jun 4, 2026
Quality Learing Center
In-game content
art
AI Used for the art work in this game.
TekWiz
-Jun 4, 2026
明末:甲申年
Live AI
text
The feedback on the in-game world state and the dynamic dialogues with NPCs are generated in real time during the game's operation by integrating a large language model (LLM).
Zirbry Studio
-Jun 4, 2026
The Moment of Panic
Live AI
textart
The Moment of Panic uses generative artificial intelligence during gameplay to power its AI advisor characters. These locally running, open-source LLM-based advisors respond to intelligence signals, argue from assigned personalities, and attempt to influence the player’s decisions. Core game logic, threat truth, scoring, win/loss conditions, and outcomes are controlled by the game itself, not by the language model. Generative AI is used for dynamic in-game text responses only, and for some images shown alongside that text. Images are not generated at runtime.
Badinc, LLC
-Jun 3, 2026
Sektör 7
In-game content
arttext
Some of Sector 7's artwork — including its store and marketing images — and its narrative text were created with AI assistance and then reviewed and edited by the developer. Localization into additional languages used AI translation with human review.
Hamza DURAK
-Jun 3, 2026
10000 BC
In-game content
textcodeart
Generative AI tools were used during development for ideation, development assistance, and promotional exploration. All final gameplay systems, game logic, and in-game content were created and reviewed by the developer.
Tinktinfox
-Jun 3, 2026
Delphi
Store/marketing
art
Delphi uses Midjourney for illustrated artwork (cards, events, key art, capsule art) and Kling for image-to-video trailer animation, all curated and edited by the developer. UI artwork is hand-made by a credited human artist. No AI is used in design, writing, narrative or gameplay, and no AI runs at runtime — all in-game content is human-written static data.
Blasckout Studio
-Jun 3, 2026
Sak Winik : The Appointed One
Live AI
text
This game uses generative AI to create live in-game dialogue, AI character responses, personality details, and evaluation feedback during gameplay. The generated content is text-based and is produced dynamically through an external AI API.
Bogosor Studio
-Jun 3, 2026
Kaiser - Geld, Macht und Intrigen
Dev only
art
Creation of Graphics - Test Environments - Debugging
SchnoxCore Entertainment
-Jun 3, 2026
Cascade: Hindcast
Live AI
text
AI assisted assets and text are developer edited. The core game is playable without AI. Optional advisor commentary can use local Ollama or Anthropic only if the player enables it and provides their own key.
Herni Dedalvs
-Jun 3, 2026
Crisis Commander: Strait Of Hormuz
In-game content
art
I have used AI Image generation for Illustration and Icons.
Kra Kra Games
-May 23, 2026
Gallows & Gold
In-game content
audio
The music featured in the trailer was composed using generative AI tools. Crucially, all game characters and animations are entirely hand-drawn and manually animated by the developer.
Will Charles
-May 23, 2026
War in Asia
In-game content
art
Certain visual assets were created with the assistance of generative AI.
Bufo Studio
-May 23, 2026
World Order: Global Power
In-game content
arttext
This game uses generative AI tools during development to assist with certain assets such as artwork, text, and design elements. All AI-assisted content has been reviewed, edited, and curated by the developer to ensure quality and appropriateness. The game does not use AI to generate content during gameplay, and no external AI services are accessed while playing.
Global Strategy Games
-May 23, 2026
Final Life Simulator
In-game content
art
Generative AI tools were used during the development of Final Life Simulator to create various static graphic assets. This includes promotional store images, marketing artwork, and certain UI icons and visual elements. All AI-generated content has been reviewed and curated by the developer to ensure it aligns with the game's artistic direction and quality standards. No live-generated AI content is used during gameplay.
Sergio Garcia
-May 23, 2026
Hello Mayor
In-game content
art
Portions of the artwork in this game were generated using Artificial Intelligence.
JZHL
-May 23, 2026
Shadows Over Fog City
Store/marketing
art
It contains some Images generated by AI.
None Studio
-May 23, 2026
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