25,497 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

StakeSteam
Disclosure

Lore is currently AI-written while in development and for the demo release; exclusively human-written lore is expected for the final release.

Creator
HessTech Games
Reviews
-
Added
Oct 1, 2026
SuspencilSteam
Disclosure

This game uses generative AI for the translations into all languages other than Japanese, the background music and some sound effects, and some of the artwork and icons. In the Comeback Challenge, an external AI service is used to judge whether an answer correctly names the prompt. The only player data sent to the AI is the text of the answer, and only a correct/incorrect result is returned. The AI does not generate or display any text or images during gameplay.

Creator
KUROKIRI GAMES
Reviews
-
Added
Sep 27, 2026
Fenrir's RagnarökSteam
Disclosure

Generative AI was used during development to assist in creating and refining some pre-generated artwork, audio elements, text, and localized text. All content included with the game was selected, edited, and reviewed by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
IndigoTales
Reviews
-
Added
Sep 25, 2026
FangrushSteam
Disclosure

Some visual assets and store-related materials for this game were created with generative AI assistance, then reviewed and edited by humans before inclusion. In-game opponents use traditional search and position evaluation; moves are not generated by generative AI at runtime.

Creator
Fangrush
Reviews
-
Added
Sep 24, 2026
Last RangerSteam
Disclosure

The Game Logo was inspired by AI, everything else is procedurally generated shapes through code.

Creator
Aspect Digital Software Ltd
Reviews
-
Added
Sep 6, 2026
Crie au loupSteam
Disclosure

Crie au loup is made with AI, from the first prototype to the illustrations. That is not a manufacturing detail: it is as much the project as the game itself. My role is not a craftsman's: I painted no card, and I did not write the code line by line. I designed the system, I direct it, I arbitrate and I verify. Deciding what makes it into the game, what gets redone, what gets cut: that is production work, and it is mine. What is generated: the creature and location artwork, the interface, a large share of the code and the writing. What is measured rather than assumed: card balance, computed over thousands of simulated matches before every update. What is verified: the historical sources behind every legend, published one by one on the official site, where you can open them and prove me wrong. What is never generated is your match. No image, no text and no game decision comes out of a model while you play: the engine is deterministic, and the solo opponent is a classic program applying the rules. Crie au loup is one of the projects I run around generative AI, and the only one you can play. The making-of is documented without varnish in the devlog on the official site.

Creator
NXUS
Reviews
-
Added
Sep 3, 2026
Burrows of CairntirSteam
Disclosure

Generative AI tools were used during development to create the artwork and audio used throughout the game. The generated assets were reviewed, selected, edited as needed, and incorporated into the final game by the developer.

Creator
Cairntir Games
Reviews
-
Added
Sep 1, 2026
LUNATIC CAMPUSSteam
Disclosure

This game uses generative AI to create some character sprites, event CGs, backgrounds, and other in-game images. Some translations are also created using generative AI. These AI-generated assets are used as part of the game's content, as well as in images displayed on the game's store page. The game does not use generative AI to generate content in real time based on player input.

Creator
Studio Dogjira
Reviews
-
Added
Sep 1, 2026
Poggers 2Steam
Disclosure

Generative AI was used near the end of the development process to make the colored fur on the wolves seen in the cinematic video and also used side by side with the developer to create a simple but clean UI (user interface).

Creator
ZaxtorGameS
Reviews
-
Added
Aug 23, 2026
God ComplexSteam
Disclosure

Some card artwork, character illustrations, and marketing text were created with the assistance of generative AI tools, then reviewed, edited, and curated by the developer. All game design and code direction is human-led. No AI content is generated live during gameplay.

Creator
Escaping Inevitability Games
Reviews
-
Added
Aug 22, 2026
SOVA NA SKAKALKESteam
Disclosure

The images of the improvements, the owl and part of soundtrack were created using artificial intelligence.

Creator
Quiet River
Reviews
-
Added
Aug 8, 2026
モグモグ!クソバトルSteam
Disclosure

Generative AI tools are used to create some background images and marketing materials, as well as to assist with the animation production process. The final assets are adjusted by the development team.

Creator
BoreBoreKick
Reviews
-
Added
Jul 18, 2026
Pueblo DuermeSteam
Disclosure

Pueblo Duerme uses generative AI during gameplay to create short in-game text chat messages for bot players in social deduction matches. The game includes local Qwen3 GGUF models that run on the player's PC through a local llama-server process, with Quality and Performance modes available in the settings menu. Player messages are not sent to an external AI service. The system is limited to gameplay dialogue and uses validation and fallback responses to keep messages within the game's rules.

Creator
D-Games
Reviews
-
Added
Jul 13, 2026
Shadows of ImalorSteam
Disclosure

Most art has been hand-crafted but some art has been assisted by generative AI. Art assisted by generative AI includes UI Icons, monsters, items and marketing promotional art. All ingame art has been finalized by hand.

Creator
Edling Interactive
Reviews
-
Added
Jul 7, 2026
GEKOKUJO: Vagrant CrownSteam
Disclosure

English (AI Disclosure) This game includes AI-assisted NPC dialogue and text generation to create dynamic conversations and world events. AI-generated text is reviewed and integrated by the developer before release. The game does not generate images, audio, or code on the player's device. AI is used to enhance dialogue variety and immersive world interactions while core gameplay, progression, and game systems are designed by the developer.

Creator
Shirokuro Games
Reviews
-
Added
Jul 2, 2026
GodWrightSteam
Disclosure

Godwright ships some generative-AI content, all pre-rendered (baked into the build, never live-generated): Localization: the non-English UI text (Simplified Chinese, Spanish, Portuguese-BR, Russian, German, French, Japanese, Korean, Turkish, Indonesian) was machine-translated.

Creator
Jace Sleeman
Reviews
-
Added
Jun 27, 2026
BWMSteam
Disclosure

AI tools were used during development to assist with writing and improving the game’s C# code. All AI-assisted code was reviewed, manually adjusted, and fully tested by the developer. No AI is used during gameplay, and no AI-generated assets (such as images or sounds) are included in the final game

Creator
as
Reviews
-
Added
Jun 3, 2026
23 results
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