AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Wolves
TitleDisclosureCreatorSrcReviewsAdded
Pueblo Duerme
Live AI
text
Pueblo Duerme uses generative AI during gameplay to create short in-game text chat messages for bot players in social deduction matches. The game includes local Qwen3 GGUF models that run on the player's PC through a local llama-server process, with Quality and Performance modes available in the settings menu. Player messages are not sent to an external AI service. The system is limited to gameplay dialogue and uses validation and fallback responses to keep messages within the game's rules.
D-Games
-Jul 13, 2026
Giraffe Champion 3: Halloween Party & The Ghost Guitar
In-game content
artaudio
Generative AI has been used when creating some of the images in the menu and as well as when editing some parts of the audio tracks.
John Ramstedt
-Jul 7, 2026
GEKOKUJO: Vagrant Crown
Live AI
text
English (AI Disclosure) This game includes AI-assisted NPC dialogue and text generation to create dynamic conversations and world events. AI-generated text is reviewed and integrated by the developer before release. The game does not generate images, audio, or code on the player's device. AI is used to enhance dialogue variety and immersive world interactions while core gameplay, progression, and game systems are designed by the developer.
Shirokuro Games
-Jul 2, 2026
GodWright
In-game content
text
Godwright ships some generative-AI content, all pre-rendered (baked into the build, never live-generated): Localization: the non-English UI text (Simplified Chinese, Spanish, Portuguese-BR, Russian, German, French, Japanese, Korean, Turkish, Indonesian) was machine-translated.
Jace Sleeman
-Jun 27, 2026
BWM
Dev only
code
AI tools were used during development to assist with writing and improving the game’s C# code. All AI-assisted code was reviewed, manually adjusted, and fully tested by the developer. No AI is used during gameplay, and no AI-generated assets (such as images or sounds) are included in the final game
as
-Jun 3, 2026
Skollorn
In-game content
art
The game uses AI for art assets and development.
Fenris Labs
31May 23, 2026
Werewolf: The Gloaming Malice
Unclear
AI assisted in the game design and development.
Werewolves Malice
-Mar 18, 2026
Neuter Master
In-game content
art
AI generates a few images and icons, reviewed manually.
PcZ Games
29Mar 18, 2026
8 results
Missing a product? Let us know