Indexed September 3, 2026
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Disclosure analysis

AI content is included in the game

AI was used to generate creature and location artwork, interface, code, and writing for the playable game, with no runtime AI disclosed.

Process
AI-generated and AI-assisted, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“the creature and location artwork, the interface, a large share of the code and the writing”
“No image, no text and no game decision comes out of a model while you play”
Development workflow
Prototyping Code help
Analysis confidence
95%

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.

AI Usage Disclosure

Crie au loup is made with AI, from the first prototype to the illustrations. That is not a manufacturing detail: it is as much the project as the game itself. My role is not a craftsman's: I painted no card, and I did not write the code line by line. I designed the system, I direct it, I arbitrate and I verify. Deciding what makes it into the game, what gets redone, what gets cut: that is production work, and it is mine. What is generated: the creature and location artwork, the interface, a large share of the code and the writing. What is measured rather than assumed: card balance, computed over thousands of simulated matches before every update. What is verified: the historical sources behind every legend, published one by one on the official site, where you can open them and prove me wrong. What is never generated is your match. No image, no text and no game decision comes out of a model while you play: the engine is deterministic, and the solo opponent is a classic program applying the rules. Crie au loup is one of the projects I run around generative AI, and the only one you can play. The making-of is documented without varnish in the devlog on the official site.

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