I used AI to create some promotional images and some of the in-game pictures.
- Creator
- Stellar Perturbation
- Reviews
- -
- Added
- Jun 3, 2026
Public Steam disclosure research 25,990 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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I used AI to create some promotional images and some of the in-game pictures.
This game uses AI to generate some images.
This game was developed using AI-generated code and art.
Some textures and mesh concepts were initially generated using AI-assisted tools. All assets have been significantly modified, refined, and integrated manually using 3d software. The developer is working to rid the game of AI generated content come launch.
The game content, including gameplay mechanics, visuals, and audio, as well as the store page content — including descriptions, images, and other assets — were generated with the assistance of AI tools.
This game contains some AI-generated art and sound assets used during gameplay.
This game contains selected content created with the assistance of generative artificial intelligence tools. This includes certain 3D models, textures, sound effects, and graphical assets that were generated or processed using AI technology, and subsequently reviewed and integrated by our development team. Generative AI was used as a supplementary tool in the creative process - all content has been manually reviewed, adjusted, and approved by human developers before being included in the game. We do not use generative AI to produce content in real time during gameplay.
Generative AI tools were used during development to assist with creating certain visual assets, promotional images, and localization text. All AI-assisted content was reviewed, modified, and integrated manually by the developers. The game does not use AI-generated content during gameplay.
FOAMGRAVE includes some AI-assisted content, including certain visual assets (such as menu/loading screen artwork) and music/audio created using generative AI tools. All gameplay systems, programming, world design, and final integration were created and implemented by the developer.
The steam capsule artwork.
The game features AI-generated images as some store assets and some in-game artworks.
Regarding the AI disclosure, we would like to clarify the specific scope of AI usage in our game: 1. Asset Generation (Pre-generated AI Content): We have utilized generative AI tools exclusively for creating static assets. Specifically, AI was used to generate in-game icons, background images, and the store page assets (capsule images/banners). No real-time AI generation occurs during gameplay. 2. In-Game CPU Behavior (Non-AI): The NPC/CPU behavior and logic within the game are strictly controlled by standard programming using conditional statements (if-then statements) and random number generation (RNG). No AI or machine learning models are used for the gameplay mechanics or enemy logic.
This game includes pre-generated AI-assisted content created during development, including portions of visual art, audio, and code. All final in-game content has been reviewed, edited, curated, and integrated by the developer. The game does not use live-generated AI during gameplay and does not connect to external AI services.
We are very sorry. We have used AI assistance in the development of our code and some art assets. If any of our players feel uncomfortable with this, we fully understand.
The code and art assets were created with the assistance of generative AI.
Only in the field of art production, AI is used to assist in the creation of 2D images.
Some background images were expanded to fit higher resolutions with the assistance of generative AI tools. All core content and gameplay experiences were designed and created by the developer.
Some game images and few graphics assets
Some 3D models (not all), some images (not all), voice acting.
- Assets - Background
该游戏使用AI辅助制作部分插画
During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game. All final art assets that ship in the game were created, painted, or reworked by hand by our art team. No AI-generated audio, voice, or narrative text is used in the shipped product. We believe games should be made by humans!
Logo and character references use GEN Ai, But the game itself does not use any Gen AI content
AI-Generated Content Disclosure Certain character images were initially generated by AI tools, then significantly edited, redrawn, and refined by hand using Photoshop. All final in-game visuals are manually adjusted and do not contain unmodified AI output.
Generative AI may be used to assist with promotional store artwork and marketing assets. Gameplay screenshots are captured from the actual game. The game does not use live generative AI to create player-facing gameplay content.
Generation of 2D images
The only AI-assisted visual assets in this game are several paintings used as images for the puzzles. These images were heavily edited, refined, and manually adjusted using photo editing software before being integrated into the game. The background music and some SFX sounds were also generated with the help of AI and later slightly refined and adjusted in audio editing software. AI is used strictly as a supportive tool during parts of the creative workflow. Final quality control, artistic direction, and implementation are fully handled manually by the developer.
Some visual assets used on this Steam page were edited or retouched using AI-assisted tools, and the achievement icons were created using generative AI / AI-assisted tools.
LessPrep uses AI to generate educational text and images locally on your device. A language model (Qwen2.5 7B) creates lesson plans, worksheets, and goal documents. An image model (SDXL) generates classroom visual aids. All AI runs offline — no data is sent to external servers. Content moderation includes prompt filtering, safety negative prompts, and a post-generation image scanner to prevent inappropriate output.
Some visual assets, promotional images, and store page materials may include AI-assisted generated elements that were further edited and refined by the development team. AI is not used to generate gameplay, player interactions, or real-time in-game content.
AI was used to localize the software and create promotional materials
All gameplay systems, game design decisions, balancing decisions, story/context decisions, implementation choices, and final creative decisions were made by the development team. Generative AI tools were used only as assistive tools during development. This may include support for brainstorming, improving workflows, and creating or refining some static 2D visual materials used in the game and its marketing, such as item icons, UI-related images, capsule/key art elements, and visuals that may appear in trailers or screenshots. All AI-assisted materials were reviewed, selected, edited, and approved by the developers before being included. No AI system makes gameplay decisions, controls game logic, generates levels, creates player-facing content, or produces images, videos, text, audio, or any other content in real time during gameplay.
Some visual assets used in Runemoria – Blades of Memory were created with the assistance of generative AI tools and have been modified, curated, and integrated as part of the game’s development process. AI-generated content is limited to pre-rendered visual assets and does not generate gameplay content during play.
Some of the current store page artwork and promotional assets were created using generative AI tools during the early development and marketing phase of the project. As an independent project with limited resources, this approach was used to accelerate initial marketing efforts and bring the game to market more quickly. Generative AI is not used to create gameplay content, player drawings, or user-generated content within the game. The AI-generated marketing assets may be replaced with human-created artwork in future updates as development continues.
The game logo includes AI-generated and AI-upscaled texture elements, which were then manually edited.
As a poor indie developer, on one hand, I’m grateful that AI has lowered my costs and improved my efficiency. On the other hand, I’m very aware of its limitations, so I use it only within a very limited scope. Specifically, it is mainly used to assist with programming and art design. The generated content is never directly put into the game—it always undergoes manual review and refinement.
AI-assisted tools were used as reference material during early character design iteration. The final in-game assets were significantly modified and finalized manually by the developer. No live-generated AI content is present during gameplay.
The development of Eldara incorporated AI-generated content. Specifically, AI image generation tools were used to create certain in-game visual assets, including monster portraits, pet illustrations, item icons, and character artwork. All AI-generated assets were manually reviewed, curated, and integrated by the developer before inclusion in the final product. No real-world copyrighted artwork was intentionally used as input to the AI generation process. No AI is used live during gameplay — all assets are pre-generated and shipped with the game. There is no live AI generation, AI dialogue, or AI-driven content while playing.
As a small indie studio, we use generative AI tools to assist in parts of our art creation process. This helps us improve the quality and consistency of artwork while allowing our team to work more efficiently. All AI-assisted content is reviewed, refined, and integrated by our developers to ensure it meets the artistic vision and quality standards of the game.
Art mainly generated by AI, then manually refined
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Some pre-generated visual assets and development materials were created or assisted using generative AI tools, including AI-assisted development workflows. These assets are reviewed and selected by the developer before being included in the game. The game does not generate AI content during gameplay.
Knave Craps uses generative AI for some pre-rendered content. Specifically: - Visual art: Theme artwork used in the game's user interface and the Steam store hero/capsule images were created with the assistance of AI image-generation tools. All generated images were curated, edited, and integrated into the game by the developer. - Voiceovers: "Hot shooter" announcement audio (played during bonus side bets such as the Fire Bet) was created with an AI text-to-speech voice model. Scripts were written by the developer. The game does not use any live-generated AI content. All gameplay logic, dice rolls, payouts, and bet resolution are deterministic and authored.
Some Assets(Character, Story, UI, etc) are made by AI Agent.
This game uses AI tools during development to assist with the creation of certain 3D models and prototyping. All gameplay design, final programming, balancing, creative direction, and system integration were carried out by the developer.
Code review and optimization; Some texture/sample generation
Some in-game art assets were created with AI assistance.
Some artwork assets including achievement icons and store capsule art were created with the assistance of AI image generation tools (PixelLab). All AI-generated content was reviewed and curated by the developer.
Pre-rendered AI generation was used to create 2D background environment art and character sprites.
There are currently images that are AI generated. We are currently working on getting artwork done by artists to replace it.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
GhostomVillage In-game content art | I used AI to create some promotional images and some of the in-game pictures. | Stellar Perturbation | - | Jun 3, 2026 | |
Anomalous Object In-game content art | This game uses AI to generate some images. | AIXLAB | - | Jun 3, 2026 | |
食刻Eatime In-game content artcode | This game was developed using AI-generated code and art. | Astral Rite | - | Jun 3, 2026 | |
Endangered In-game content art | Some textures and mesh concepts were initially generated using AI-assisted tools. All assets have been significantly modified, refined, and integrated manually using 3d software. The developer is working to rid the game of AI generated content come launch. | Christopher Considine | - | Jun 3, 2026 | |
Biosphere Simulator In-game content artaudiotext | The game content, including gameplay mechanics, visuals, and audio, as well as the store page content — including descriptions, images, and other assets — were generated with the assistance of AI tools. | ioStudios | - | Jun 3, 2026 | |
Jesus Saves In-game content artaudio | This game contains some AI-generated art and sound assets used during gameplay. | Humble Servant Games | - | Jun 3, 2026 | |
Midnight Hotel In-game content artaudio | This game contains selected content created with the assistance of generative artificial intelligence tools. This includes certain 3D models, textures, sound effects, and graphical assets that were generated or processed using AI technology, and subsequently reviewed and integrated by our development team.
Generative AI was used as a supplementary tool in the creative process - all content has been manually reviewed, adjusted, and approved by human developers before being included in the game. We do not use generative AI to produce content in real time during gameplay. | Lousy Developers | - | Jun 3, 2026 | |
Mall Simulator Together In-game content arttext | Generative AI tools were used during development to assist with creating certain visual assets, promotional images, and localization text. All AI-assisted content was reviewed, modified, and integrated manually by the developers. The game does not use AI-generated content during gameplay. | MSTA.Dev | - | Jun 3, 2026 | |
FOAMGRAVE In-game content artaudio | FOAMGRAVE includes some AI-assisted content, including certain visual assets (such as menu/loading screen artwork) and music/audio created using generative AI tools. All gameplay systems, programming, world design, and final integration were created and implemented by the developer. | TriadPixel | - | Jun 3, 2026 | |
Watch and Whisper Store/marketing art | The steam capsule artwork. | Binary Lunar | - | Jun 3, 2026 | |
Battlements In-game content art | The game features AI-generated images as some store assets and some in-game artworks. | Gray Day | - | Jun 3, 2026 | |
Girlsnite - Anime Building Battle TPS In-game content art | Regarding the AI disclosure, we would like to clarify the specific scope of AI usage in our game:
1. Asset Generation (Pre-generated AI Content):
We have utilized generative AI tools exclusively for creating static assets. Specifically, AI was used to generate in-game icons, background images, and the store page assets (capsule images/banners). No real-time AI generation occurs during gameplay.
2. In-Game CPU Behavior (Non-AI):
The NPC/CPU behavior and logic within the game are strictly controlled by standard programming using conditional statements (if-then statements) and random number generation (RNG). No AI or machine learning models are used for the gameplay mechanics or enemy logic. | JohnSmith | - | Jun 3, 2026 | |
Time Collage: Focus Puzzle In-game content artaudiocode | This game includes pre-generated AI-assisted content created during development, including portions of visual art, audio, and code. All final in-game content has been reviewed, edited, curated, and integrated by the developer. The game does not use live-generated AI during gameplay and does not connect to external AI services. | 止焉工作室 / ZhiYanStudio | - | Jun 3, 2026 | |
魔律物语-韦德霍尔克学院 In-game content artcode | We are very sorry. We have used AI assistance in the development of our code and some art assets. If any of our players feel uncomfortable with this, we fully understand. | 杭州达图雷网络科技有限公司 | - | Jun 3, 2026 | |
Hell-O-Word In-game content artcode | The code and art assets were created with the assistance of generative AI. | KYChen | - | Jun 3, 2026 | |
寻宝猎手Hoard Seeker In-game content art | Only in the field of art production, AI is used to assist in the creation of 2D images. | xin qiwu | - | Jun 3, 2026 | |
JoyWorld Remastered (조이월드 리마스터) In-game content art | Some background images were expanded to fit higher resolutions with the assistance of generative AI tools.
All core content and gameplay experiences were designed and created by the developer. | pOn Studio | - | Jun 3, 2026 | |
Star Hero Unclear art | Some game images and few graphics assets | Galactic Space Forge | - | Jun 3, 2026 | |
G.H.O.S.T. Ghost Hunt Ops Special Team In-game content artaudio | Some 3D models (not all), some images (not all), voice acting. | Program Man | - | Jun 3, 2026 | |
Cluster - Roguelike Tower Defense Unclear art | - Assets
- Background | Sector Five | - | Jun 3, 2026 | |
少女终端 Store/marketing art | 该游戏使用AI辅助制作部分插画 | 齿轮游戏 | 29 | Jun 3, 2026 | |
Hell Cleaners Dev only art | During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game. All final art assets that ship in the game were created, painted, or reworked by hand by our art team. No AI-generated audio, voice, or narrative text is used in the shipped product. We believe games should be made by humans! | WFP Entertainment | - | Jun 3, 2026 | |
Mix It up Store/marketing art | Logo and character references use GEN Ai, But the game itself does not use any Gen AI content | Cignus Games Ltd | - | Jun 3, 2026 | |
荒野突击:幸存者 In-game content art | AI-Generated Content Disclosure
Certain character images were initially generated by AI tools, then significantly edited, redrawn, and refined by hand using Photoshop. All final in-game visuals are manually adjusted and do not contain unmodified AI output. | Game98 | - | Jun 3, 2026 | |
TCG World In-game content art | Generative AI may be used to assist with promotional store artwork and marketing assets. Gameplay screenshots are captured from the actual game. The game does not use live generative AI to create player-facing gameplay content. | TCG World US, INC. | - | Jun 3, 2026 | |
Endless Tower Survivors Unclear art | Generation of 2D images | Havoc Team Studio | - | Jun 3, 2026 | |
Puzzle Art In-game content artaudio | The only AI-assisted visual assets in this game are several paintings used as images for the puzzles. These images were heavily edited, refined, and manually adjusted using photo editing software before being integrated into the game.
The background music and some SFX sounds were also generated with the help of AI and later slightly refined and adjusted in audio editing software.
AI is used strictly as a supportive tool during parts of the creative workflow. Final quality control, artistic direction, and implementation are fully handled manually by the developer. | Forsu Soft | - | Jun 3, 2026 | |
Meow Over Moo In-game content art | Some visual assets used on this Steam page were edited or retouched using AI-assisted tools, and the achievement icons were created using generative AI / AI-assisted tools. | Flipped Cat | - | Jun 3, 2026 | |
LessPrep In-game content textart | LessPrep uses AI to generate educational text and images locally on your device. A language model (Qwen2.5 7B) creates lesson plans, worksheets, and goal documents. An image model (SDXL) generates classroom visual aids. All AI runs offline — no data is sent to external servers. Content moderation includes prompt filtering, safety negative prompts, and a post-generation image scanner to prevent inappropriate output. | Thomas Wood | - | Jun 3, 2026 | |
Isolation Instinct: Farming, Craft, Survival Store/marketing art | Some visual assets, promotional images, and store page materials may include AI-assisted generated elements that were further edited and refined by the development team. AI is not used to generate gameplay, player interactions, or real-time in-game content. | 404 GAMES | - | Jun 3, 2026 | |
Folderwiz Store/marketing textart | AI was used to localize the software and create promotional materials | SoftwareLlama | - | Jun 3, 2026 | |
Donboz Jailbreak In-game content art | All gameplay systems, game design decisions, balancing decisions, story/context decisions, implementation choices, and final creative decisions were made by the development team.
Generative AI tools were used only as assistive tools during development. This may include support for brainstorming, improving workflows, and creating or refining some static 2D visual materials used in the game and its marketing, such as item icons, UI-related images, capsule/key art elements, and visuals that may appear in trailers or screenshots.
All AI-assisted materials were reviewed, selected, edited, and approved by the developers before being included. No AI system makes gameplay decisions, controls game logic, generates levels, creates player-facing content, or produces images, videos, text, audio, or any other content in real time during gameplay. | SKR Interactive | - | Jun 3, 2026 | |
Runemoria - Blades of Memory In-game content art | Some visual assets used in Runemoria – Blades of Memory were created with the assistance of generative AI tools and have been modified, curated, and integrated as part of the game’s development process. AI-generated content is limited to pre-rendered visual assets and does not generate gameplay content during play. | ClubGamerZone | - | Jun 3, 2026 | |
Draw Party In-game content art | Some of the current store page artwork and promotional assets were created using generative AI tools during the early development and marketing phase of the project. As an independent project with limited resources, this approach was used to accelerate initial marketing efforts and bring the game to market more quickly.
Generative AI is not used to create gameplay content, player drawings, or user-generated content within the game. The AI-generated marketing assets may be replaced with human-created artwork in future updates as development continues. | Aethyz Studios | - | Jun 3, 2026 | |
MechPit In-game content art | The game logo includes AI-generated and AI-upscaled texture elements, which were then manually edited. | Potato Holder Games | - | Jun 3, 2026 | |
The Last Roll Dev only artcode | As a poor indie developer, on one hand, I’m grateful that AI has lowered my costs and improved my efficiency. On the other hand, I’m very aware of its limitations, so I use it only within a very limited scope. Specifically, it is mainly used to assist with programming and art design. The generated content is never directly put into the game—it always undergoes manual review and refinement. | G^ | - | Jun 3, 2026 | |
out of light In-game content art | AI-assisted tools were used as reference material during early character design iteration. The final in-game assets were significantly modified and finalized manually by the developer. No live-generated AI content is present during gameplay. | c4ca.exe | - | Jun 3, 2026 | |
Eldara In-game content art | The development of Eldara incorporated AI-generated content. Specifically, AI image generation tools were used to create certain in-game visual assets, including monster portraits, pet illustrations, item icons, and character artwork.
All AI-generated assets were manually reviewed, curated, and integrated by the developer before inclusion in the final product. No real-world copyrighted artwork was intentionally used as input to the AI generation process.
No AI is used live during gameplay — all assets are pre-generated and shipped with the game. There is no live AI generation, AI dialogue, or AI-driven content while playing. | Eldara Games | 212 | Jun 3, 2026 | |
Slammo In-game content art | As a small indie studio, we use generative AI tools to assist in parts of our art creation process. This helps us improve the quality and consistency of artwork while allowing our team to work more efficiently. All AI-assisted content is reviewed, refined, and integrated by our developers to ensure it meets the artistic vision and quality standards of the game. | Annoyed Studio | - | Jun 3, 2026 | |
Band of Heroes In-game content art | Art mainly generated by AI, then manually refined | Mateo Moretti | - | Jun 3, 2026 | |
Brain-eating Bride In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0007 | - | Jun 3, 2026 | |
Lumber Jax In-game content art | Some pre-generated visual assets and development materials were created or assisted using generative AI tools, including AI-assisted development workflows. These assets are reviewed and selected by the developer before being included in the game. The game does not generate AI content during gameplay. | Jax Ryan | - | Jun 3, 2026 | |
Knave Craps In-game content artaudio | Knave Craps uses generative AI for some pre-rendered content. Specifically:
- Visual art: Theme artwork used in the game's user interface and the Steam store hero/capsule images were created with the assistance of AI image-generation tools. All generated images were curated, edited, and integrated into the game by the developer.
- Voiceovers: "Hot shooter" announcement audio (played during bonus side bets such as the Fire Bet) was created with an AI text-to-speech voice model. Scripts were written by the developer.
The game does not use any live-generated AI content. All gameplay logic, dice rolls, payouts, and bet resolution are deterministic and authored. | Jason Follas | - | Jun 3, 2026 | |
Lastgirl Survivor In-game content arttext | Some Assets(Character, Story, UI, etc) are made by AI Agent. | DDMINI | - | Jun 3, 2026 | |
Neuroma In-game content art | This game uses AI tools during development to assist with the creation of certain 3D models and prototyping. All gameplay design, final programming, balancing, creative direction, and system integration were carried out by the developer. | NextLayer | - | Jun 3, 2026 | |
Horde Beyond In-game content codeart | Code review and optimization; Some texture/sample generation | Confident Media Group | - | Jun 3, 2026 | |
灵田纪 In-game content art | Some in-game art assets were created with AI assistance. | Octa.C | - | Jun 3, 2026 | |
CHIPSTACK In-game content art | Some artwork assets including achievement icons and store capsule art were created with the assistance of AI image generation tools (PixelLab). All AI-generated content was reviewed and curated by the developer. | Slipgun Studios | - | Jun 3, 2026 | |
The Adventures of Godefroy - Episode 1 In-game content art | Pre-rendered AI generation was used to create 2D background environment art and character sprites. | Mombosa Games | - | Jun 3, 2026 | |
The Legacy of Shadow's Bane TCG Store/marketing art | There are currently images that are AI generated. We are currently working on getting artwork done by artists to replace it. | Omni-Games and Collectibles LLC | - | Jun 3, 2026 |