26,880 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Kingsfall:ChessSteam
Disclosure

Kingsfall:Chess uses pre-generated AI-generated imagery for some visual assets within the game and promotional/store materials. Other visual assets were created by artists using traditional methods. No content is generated by AI during gameplay.

Creator
Kahuna Studios
Reviews
-
Added
Aug 15, 2026
Tower CraftSteam
Disclosure

Tower Craft was developed with AI-assisted tools. All 3D models, animations and sound effects are procedurally generated by code that was written with AI assistance; the interface translations for the game's 14 languages were produced with AI assistance and reviewed by the developer. Store page text and marketing materials were also created with AI assistance. The game does not generate any content with AI at runtime — every battle plays out through deterministic, hand-tuned game logic.

Creator
EZY Studios
Reviews
-
Added
Aug 15, 2026
Out FishingSteam
Disclosure

AI-assisted tools were used in a limited capacity during development, including for some visual assets and text proofreading. All resulting content was reviewed, edited, and finalized manually by the development team. AI was used solely as a supportive development tool. The game's creative direction and final content were created and developed by the team.

Creator
Mūn Mūn Games
Reviews
-
Added
Aug 15, 2026
Outpost SimulatorSteam
Disclosure

Generative AI was used to assist with programming and some pre-recorded voice-over audio.

Creator
Mental Dreams
Reviews
-
Added
Aug 15, 2026
Das Hexencafé am Zürichsee: Der letzte EintragSteam
Disclosure

Generative AI tools were used during development to assist with some pre-generated visual assets and with drafting, editing, and localization of text. All AI-assisted content was reviewed, edited, curated, and integrated by the developer before inclusion in the game. No content is generated by AI during gameplay.

Creator
Micjam Games
Reviews
-
Added
Aug 14, 2026
PackpunkSteam
Disclosure

Icons and imagery in this game were created with the assistance of AI tools.

Creator
Glitch Squirrel
Reviews
-
Added
Aug 14, 2026
CardroomsSteam
Disclosure

The game's character artwork was created with the assistance of generative AI. Generative AI is not used to generate content during gameplay.

Creator
DriftVale
Reviews
-
Added
Aug 14, 2026
Under the EarthSteam
Disclosure

Generative AI tools were used during the development process exclusively to assist with programming, specifically for structuring GDScript code and debugging.

Creator
ManetKedy
Reviews
21
Added
Aug 14, 2026
The CupSteam
Disclosure

The two announcer voices, BroadcASH and BOBcast, are generated with ElevenLabs from scripts we write and edit. Every line is approved, leveled and listened to before it ships, and the same voices appear in our trailers. The creature sound effects are also generated with ElevenLabs. Every other sound has a written provenance record, including the music. The card art is not generated. Eight cards are painted so far, commissioned from four human artists: ChioArt, Prayoga, Ondřej Tichý and Tom McGlynn. The rest are emoji placeholders until their paintings land. Some marketing and store copy is drafted with AI assistance and edited before use.

Creator
Tkayy
Reviews
-
Added
Aug 14, 2026
EndlessRainSteam
Disclosure

Some of the 2D pixel art assets in EndlessRain were created with the assistance of AI-based pixel art generation tools. This includes character and enemy sprites, item and ability icons, and environment art. All generated assets were reviewed, edited, and assembled by the developer before being included in the game. Code, game design, and game text were written by the developer without AI-generated content. No content is generated by AI while the game is running. All assets are pre-generated and ship as static files.

Creator
airnuri
Reviews
-
Added
Aug 14, 2026
GnomekeeperSteam
Disclosure

Some of our store and marketing art started as AI-generated images. We used Midjourney to create the base key art for the Steam capsules, the library hero and the page background, then edited and composited those into the final images ourselves. The logo, wordmark and typography are our own work. The game itself does not use generative AI. Every in-game asset (art, animation, UI, music, sound, and code) was made by us, by hand or with our own tools. We’ve reviewed the AI-assisted art, we hold the rights to use it commercially, and as far as we’re aware it doesn’t infringe anyone else’s work.

Creator
Omrune
Reviews
-
Added
Aug 14, 2026
PetrivoreSteam
Disclosure

Petrivore uses AI-assisted tools in parts of its development: some icons and steam assets were made with AI image generation, the in-game text and steam page was translated with AI translation tools. All of it was reviewed and edited by the developer.

Creator
Tiny Badger
Reviews
-
Added
Aug 14, 2026
Morgierra: SurvivorSteam
Disclosure

This work of love was made with the best tools and talent I could get my hands on. That includes commercially available AI tools, because what idiot wouldn't use the best tools at their disposal? Some of the sprite art, the key art, and the score were made with AI under my direction and finished by hand. Play the game. If it sucks, that's because I'm a lousy manager, not because some of the tools were AI.

Creator
TS Games
Reviews
-
Added
Aug 14, 2026
TinSpring SoccerSteam
Disclosure

No live AI generation is used during gameplay. TinSpring Soccer's boards, characters, textures, and sounds are produced procedurally by game code. AI tools were used under developer direction for implementation, localization, and selected store page artwork.

Creator
Gaboo Arts Entertainment
Reviews
-
Added
Aug 14, 2026
MagiMine OrchestraSteam
Disclosure

Generative AI was used during development to create some pre-generated 2D pixel art assets, including mine backgrounds, ores, and character artwork. Generative AI was also used to assist with some localization text. All generated output was reviewed, selected, and edited by the developer as needed. The game does not generate content during gameplay and does not connect to any external AI services.

Creator
Pitagora Games
Reviews
-
Added
Aug 14, 2026
Corporate SlaveSteam
Disclosure

Generative AI was used during development to assist with logos, graphical assets, and portions of the game’s code.

Creator
ATK-Play
Reviews
-
Added
Aug 14, 2026
Wheat Awn: Line ZeroSteam
Disclosure

Generative AI was used during development to create some 2D artwork, specifically cover art and certain in-game officer portraits. These assets were reviewed and integrated by the developer before release. They are pre-generated static files included with the game. The game does not use generative AI at runtime, and no content is generated or modified based on player input.

Creator
doggy brother
Reviews
-
Added
Aug 14, 2026
Pegs of HellSteam
Disclosure

Pegs of Hell includes some graphics elements created using generative AI during development.

Creator
WOMBEX Games
Reviews
-
Added
Aug 14, 2026
Green vs TanSteam
Disclosure

Green vs Tan was built with AI-assisted development tools under human direction. Every design decision was made and reviewed by a person. The art you see while playing is not shipped as image files. The soldiers, vehicles, carpet and bosses are drawn procedurally by the game's own code, and the sound effects are synthesized as they play. Some of our store and marketing artwork was AI-assisted and human-curated. No content is generated by AI while you play, and the game never calls out to an AI service.

Creator
Corkscrew Games
Reviews
-
Added
Aug 14, 2026
Xenobiome CommandSteam
Disclosure

Some of this game's visual assets (key art, character and hero illustrations, narration video plates) were created with generative image tools. All gameplay systems, code and game design are human-made. The game contains no live AI-generated content: everything was generated during development and reviewed before inclusion.

Creator
Haroldware Games
Reviews
-
Added
Aug 14, 2026
STARSHREDSteam
Disclosure

Generative AI was used to assist in the creation of a small number of pre-generated sound effects. All AI-assisted audio was reviewed and curated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time.

Creator
NEYSEGAMES
Reviews
-
Added
Aug 14, 2026
The Last ColorSteam
Disclosure

The Last Color was created with the assistance of AI-powered software in several areas of production, including technical development, early-stage ideation, visual experimentation, and selected artwork. These tools were used only as part of the development process. All content available to players is pre-made, and no artificial intelligence is used to create or modify content while the game is running.

Creator
Devmode
Reviews
-
Added
Aug 14, 2026
Portrise IdleSteam
Disclosure

Some visual assets were AI-assisted, then manually edited by our team. No AI content is generated during gameplay.

Creator
baldgames
Reviews
-
Added
Aug 14, 2026
Yakutori - Japanese screen capture translatorSteam
Disclosure

Yakutori uses on-device AI to translate Japanese text on your screen into English in real time. It reads the on-screen text with optical character recognition (PaddleOCR PP-OCRv5) and generates the English translation with a local large language model (Qwen3-4B). All AI runs entirely on your own computer — no cloud services and no internet connection are used, and nothing you translate ever leaves your device. As with any machine translation, the AI-generated output is not always perfect.

Creator
Chottosoft
Reviews
-
Added
Aug 14, 2026
NeuboSteam
Disclosure

In this game AI was used to generate a few abstract textures in 4th and 5th game worlds. Game's logo was also made partially with a help of image generation tooling.

Creator
Neubound Games
Reviews
-
Added
Aug 14, 2026
HORDELIGHTSteam
Disclosure

Some visual assets were created with the assistance of generative AI tools and then curated and edited by the developer: story illustrations, character portraits, key art / capsule backgrounds, and a small number of decorative item images. All gameplay sprites, animations, environments, music and sound effects are human-made assets used under CC0 / open licenses (credited in-game). Voice-over lines (English and Turkish) were generated with ElevenLabs text-to-speech under a commercial license, from scripts written by the developer. The game does not generate any content with AI at runtime. The developer has reviewed all AI-assisted content to ensure it is not illegal or infringing.

Creator
AGAMED GAMES
Reviews
-
Added
Aug 14, 2026
VOXEL ISLE SIMULATORSteam
Disclosure

Generative AI was used in the following ways: • The title logo on our store capsule images was created with an AI image tool. Everything else in those images is real footage from the running game. • The trailer narration was written with AI assistance and voiced using ElevenLabs text-to-speech. • Some in-game text event descriptions, help and interface copy was written with AI assistance and edited by hand. The game itself is not AI-generated. The world simulation, the voxel terrain and its creatures, and all in-game art are hand-built. Sound effects and music are licensed from stock audio libraries. Nothing is generated while you play.

Creator
SFH PROD
Reviews
-
Added
Aug 14, 2026
Tiny Knight and the Corrupted CrystalSteam
Disclosure

Tiny Knight and the Corrupted Crystal uses AI-generated music. All background music tracks were created with Suno, then edited, and mixed by the developer before being placed in the game.

Creator
BlackBreeze Studios
Reviews
-
Added
Aug 14, 2026
PastimesSteam
Disclosure

Generative AI was used during development for translations, some pixel art, and some music. AI-assisted content is human-reviewed before release. The main painting is historical public-domain art. Nothing is AI-generated during gameplay.

Creator
Kaal
Reviews
-
Added
Aug 14, 2026
Forgotten Haven: The First CallSteam
Disclosure

Pre-generated generative AI tools were used to create selected audio assets and Steam marketing artwork. All outputs were reviewed, curated, and edited by the developer. No content is generated live during gameplay.

Creator
Infotrium Inc.
Reviews
-
Added
Aug 14, 2026
雾锁荒城Steam
Disclosure

The game uses pre-generated AI-assisted artwork created before release. It does not generate images, text, audio, or other content during runtime and does not connect to any external AI service.

Creator
温州金酷网络科技有限公司
Reviews
-
Added
Aug 14, 2026
Banana GameSteam
Disclosure

AI tools were used during development to assist with coding and to create internal task, references and supporting documentation. The game does not include any player-facing generative AI features.

Creator
Mainu Studio
Reviews
-
Added
Aug 14, 2026
Cosmic ClickerSteam
Disclosure

During development, we used generative AI tools to transform early sketches and visual concepts into functional 2D game assets and visual materials that help define Cosmic Clicker’s identity. This included selected in-game assets, Steam store capsules, library artwork, icons, and key art. The generated results were reviewed, selected, refined, and integrated to maintain consistency with the game’s established art direction.

Creator
Gladino
Reviews
-
Added
Aug 14, 2026
六界牌鬥 Six RealmsSteam
Disclosure

Image assets and some localized text were created with generative AI assistance, then manually processed and reviewed by the developer. No content is generated at runtime.

Creator
火星 MARS
Reviews
-
Added
Aug 14, 2026
Neon HighwaySteam
Disclosure

Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.

Creator
Meridian Studios
Reviews
-
Added
Aug 14, 2026
GovernorSteam
Disclosure

Some of the pre-rendered 2D art shipped with the game (era intermission illustrations, panel icons, campaign cover images and the Economic Association hall with economist portraits) was produced with generative image tools (fal.ai, Krea) from prompts authored by the developer, then post-processed by hand and by scripts in tools/. No generative AI is used at runtime. The game's simulation code, UI, isometric city renderer, world map (built from Natural Earth data) and all text, including the three interface languages, are authored by the developer.

Creator
Daniling
Reviews
42
Added
Aug 14, 2026
theDIARYSteam
Disclosure

Please note that all non-Chinese descriptions on this store page were localized using AI-assisted translation.

Creator
酒神工作室
Reviews
-
Added
Aug 14, 2026
SPINDLEDRIFTSteam
Disclosure

The pixel art was generated with PixelLab. The music was generated with Suno on a paid plan. I wrote the prompts, picked what worked, and threw out what didn't. The game itself, the economy, the systems, the design, the words on screen, I built. Nothing is generated while the game runs. Everything ships as files. There are no AI calls at play time, no AI voice, and no chatbots.

Creator
Half Ass Studios
Reviews
-
Added
Aug 14, 2026
VolatilitySteam
Disclosure

This is a one-person project — just me — and I used AI tools throughout development. All of it is pre-generated: the game doesn't make AI calls while you're playing, and it makes no network calls at all. Most of the code was written with AI coding assistants. Some of the writing players see was drafted the same way and then edited by me: the word lists the game builds its procedural company names from, the achievement titles, and the templates behind the news items and company filings. Those get assembled in-game by ordinary seeded code, not by a model. The store page copy was drafted with AI help as well. The app icon was made with an AI image generator. That same icon is also the Steam community icon, the Windows client icon, the store page background, and the base image for the achievement icons. The rest of the art isn't AI-generated. The capsules and library assets are drawn programmatically from the game's own stylesheet and some seeded procedural drawing code, the screenshots are straight captures of the game running, and the audio is synthesized as you play rather than being generated audio files.

Creator
Dancing_Penguin
Reviews
-
Added
Aug 14, 2026
ScuttledSteam
Disclosure

Scuttled was created by a solo developer working with an AI assistant. AI was used under the developer's direction to help write the game's code, its in-game text and story logs, the procedurally drawn artwork and music, and the store page materials, including the key art and trailer. All of it was reviewed, revised, and approved by the developer. The game does not use AI at runtime: nothing is generated while you play, and everything you see and hear ships with the game exactly as authored.

Creator
Tallboy Games
Reviews
-
Added
Aug 14, 2026
26,880 results
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