25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Two Left WingsSteam
Disclosure

We use generative AI tools during the pre-production phase to create specific pre-rendered assets for the final game build. Specifically, AI assistance was utilized to generate elements of the instrumental soundtrack, ambient sound effects, and select minor environment/prop assets within the game world. No AI content is generated live or dynamically during gameplay, and all assets have been thoroughly reviewed to ensure they do not infringe on existing copyrights.

Creator
DualBit Studios
Reviews
-
Added
Aug 13, 2026
Ode to WarSteam
Disclosure

Parts of this game's source code and in-game text were produced with the assistance of generative AI tools during development. The planet itself is not AI-generated. It is built by conventional deterministic algorithms : noise functions, Voronoi tessellation, plate tectonics, erosion and climate simulation (the same family of techniques used in procedural generation for decades. Every world is reproducible from its seed). No AI runs while you play, and the game never connects to an external AI service.

Creator
Joran Batty
Reviews
-
Added
Aug 8, 2026
Reino Visigodo: Conquista de HispaniaSteam
Disclosure

This game was developed with the assistance of generative AI tools during production. AI-generated 2D artwork (building icons, unit portraits, background illustrations, and UI elements) was created and curated by the development team as part of the game's visual assets. AI is not used to generate content dynamically during gameplay -- all art assets are fixed and shipped with the game. In-game opponent behavior uses traditional programmed game logic, not generative AI.

Creator
MMF Games
Reviews
-
Added
Aug 7, 2026
The Helios AccordSteam
Disclosure

Generative AI tools assisted with parts of the development, iteration, and production process. The foundation of The Helios Accord—including its original concept, core ideas, world, systems, and narrative—was conceived, designed, and originally written by me. I direct, review, revise, and take responsibility for all AI-assisted material included in the game and its store presentation

Creator
ZOA LLC
Reviews
-
Added
Aug 5, 2026
Old StarsSteam
Disclosure

This game includes some AI-assisted visual assets and synthetic voice generation for the in-game robot advisor.

Creator
adamjr
Reviews
-
Added
Aug 5, 2026
The Darker Night: Regent CitySteam
Disclosure

Regent City uses generative AI in parts of its production pipeline, including some character artwork and voice performances. All shipped assets are selected, edited, and art-directed by the solo developer to maintain a consistent visual and narrative identity.

Creator
Spinnerzeit
Reviews
-
Added
Aug 1, 2026
Neo-Exodus: Last BastionSteam
Disclosure

Our game, Neo-Exodus: Last Bastion, utilizes generative AI tools to assist in the creation of certain visual assets. Specifically, AI-generated content is used for some static background images, textures, and promotional art displayed on the store page and within the game. All AI-generated content is pre-generated; there is no real-time generation of content during gameplay. We have manually reviewed and curated all AI-assisted assets to ensure they meet our quality and safety standards.

Creator
GODev Games
Reviews
-
Added
Jul 30, 2026
Marque & ReprisalSteam
Disclosure

Most of the art assets in this game are human-made, but there are some AI-generated portraits of African, Indian, and East Asian characters, since the (human-made) portrait packs used did not contain all ethnic groups represented in the game. All dialogue in the game is human-directed and edited, but some was AI-generated in order to flesh out the world with unique dialogue for every region and situation.

Creator
Iron Pagoda
Reviews
-
Added
Jul 30, 2026
Salt and SpiceSteam
Disclosure

Some of the artworks including pictures, 3D models and audios in the game are generated by AI.

Creator
Swordbearer Studios
Reviews
-
Added
Jul 25, 2026
The MandateSteam
Disclosure

None of the game's artwork, audio, or imagery is AI-generated. Portraits, interface, and all store and marketing art are hand-authored vector and procedural work, and that is a hard rule of the project. We do use AI assistance during development for writing and code, including drafting store text and the scripts that lay out our marketing art, all of it reviewed and edited by hand. No image-generation models are used anywhere, in the game or in its marketing. Dialogue and narration are generated at runtime by a small language model running entirely on the player's machine. Nothing is sent to any server. The model has no authority over the game: a deterministic simulation decides every outcome, fact, and number, and the model only phrases scenes from state the engine hands it. Its output is structurally constrained and validated against the simulation before it appears, and invalid output is rejected. Prompts and validation keep generated text within the game's fiction and its PG-13 register. Player-typed orders go only to the local model and never leave the machine.

Creator
SyntiaGames
Reviews
-
Added
Jul 23, 2026
Fleetfall - Galaxy DominationSteam
Disclosure

Artificial intelligence was used to generate the base concepts for the characters and planets in the game. All generated assets were then significantly edited, refined, and finalized manually to fit the game's unique art style.

Creator
Purple Owl
Reviews
-
Added
Jul 18, 2026
Imperium Sine Fine: Eternal EmperorSteam
Disclosure

As a solo developer, I used generative AI tools to help create some of the game's icons, artwork, and written text, which I then reviewed and edited by hand. The game's design, code, and systems are my own work, and the world, its factions, and its story are built on lore I have developed across the Imperium Sine Fine saga. Nothing is AI-generated during gameplay.

Creator
Peter Norberg
Reviews
-
Added
Jul 17, 2026
Citadels - Shadow CitySteam
Disclosure

Generative AI was used as an assistive tool for creating some visual assets. All AI-assisted assets were manually edited and refined by a human designer before being included in the game.

Creator
SERGEI MIRONOV
Reviews
-
Added
Jul 11, 2026
HamletSteam
Disclosure

AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied.

Creator
K2 Games
Reviews
-
Added
Jul 11, 2026
フォーチュリア:交易路の開拓者Steam
Disclosure

Generative AI was used as an assistive tool for some parts of the following game development tasks: (Background images, item images, coloring of character artwork, sound, code review, optimization, and localization text.)

Creator
FUJIYAMA ENTERTAINMENT
Reviews
-
Added
Jul 9, 2026
NationsSteam
Disclosure

The game contains localizations generated by artificial intelligence.

Creator
Krzysztof Steiner
Reviews
120
Added
Jul 9, 2026
Baron LocalSteam
Disclosure

This game uses generative AI during development to assist in creating and refining certain content, including artwork, text, dialogue, and other game assets. All AI-generated content has been reviewed, edited, and approved by the development team before being included in the game. The game does not generate AI content during gameplay.

Creator
Robert Ghira
Reviews
-
Added
Jul 6, 2026
STATOSteam
Disclosure

Generative AI was used to assist with the creation of some terrain textures, localization, and a limited number of icons.

Creator
Scassius Systems
Reviews
-
Added
Jun 28, 2026
ProxySteam
Disclosure

Some store assets (capsules, library art, promotional images) and some in-game terrain sprites (such as mountains and forests) started from drafts produced with AI image tools, then selected, color-graded, composited, and cropped by the developer. All publicly released assets are human-reviewed. UI, fonts, icons, player avatars, faction emblems, and other non-terrain art are drawn directly by the developer or built from licensed fonts / open-source resources — no AI generation involved. Player-to-player text messages produced at runtime by the AI model each player has chosen are disclosed separately under "Live-Generated AI".

Creator
Cup Island
Reviews
-
Added
Jun 28, 2026
Phantom ProtocolSteam
Disclosure

Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.

Creator
PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI
Reviews
-
Added
Jun 28, 2026
ThroneforgedSteam
Disclosure

AI was used to create a lot of the assets in the game, with human modifications.

Creator
Genesis Worlds
Reviews
-
Added
Jun 28, 2026
KADI: Ottoman JudgeSteam
Disclosure

This game uses AI-generated images for some of its 2D artwork, character scenes, and store page visuals. All AI-generated content is reviewed, edited, and curated by our team to fit the game's historical setting. The game's design, writing, story, and code are created by human developers.

Creator
Shift Game
Reviews
-
Added
Jun 28, 2026
Hansa ForeverSteam
Disclosure

Some visual assets used in the game were created or refined with the assistance of generative AI tools. These assets include certain icons, UI elements, and promotional artwork. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. No real-time AI-generated content is used during gameplay.

Creator
Oğuzcan Şirolu
Reviews
-
Added
Jun 12, 2026
Dominus Orbis Maris 1400: Mare NostrumSteam
Disclosure

Generative AI was used as an assistive tool during development to draft text and translations, and to create some 2D images and graphical assets. As there is currently no budget to hire a dedicated artist, certain visual elements are initially generated with AI and then manually modified and refined. No AI content is generated live at runtime.

Creator
Alderman Beneke
Reviews
-
Added
Jun 9, 2026
ClairvalSteam
Disclosure

Clairval uses AI in the following limited ways: 1) Optional AI bot players: When a game host enables "Allow AI players", the server may fill empty seats with computer-controlled bot accounts at game start. These bots follow scripted server-side game logic (votes, night actions, chat). They are not powered by generative AI or large language models, and they do not learn from player conversations. 2) AI-generated visual assets (optional): Some provisional role card illustrations (placeholder JPG artwork) were created with AI-assisted tools during development. Final redrafted role cards (PNG) are human-made and always shown. Players can disable display of AI-generated placeholder art at any time in Account Settings → "Display AI-generated content?" (default: hidden until the player opts in). Clairval does not use generative AI to create in-match dialogue, role assignments, game outcomes, moderation decisions, or real-time gameplay content. All core game rules and results are determined by the game server.

Creator
Alpharkane
Reviews
-
Added
Jun 4, 2026
Sektör 7Steam
Disclosure

Some of Sector 7's artwork — including its store and marketing images — and its narrative text were created with AI assistance and then reviewed and edited by the developer. Localization into additional languages used AI translation with human review.

Creator
Hamza DURAK
Reviews
-
Added
Jun 3, 2026
Master of the Ages: Foundations of HistorySteam
Disclosure

Master of the Ages is a grand strategy game engineered by a solo developer with 15+ years of senior software engineering and programming competition experience. To achieve grand-strategy scale as a single creator, a generative AI workflow was utilized to co-design the code architecture and write the codebase under the developer's supervision, backed by a rigorous framework of over 2,500 automated tests to catch edge-case bugs and prevent regressions during development. Generative AI was also used to produce all player-facing graphics (including all unit, building, and technology assets) and generate the historical text layers.

Creator
Sovereign Era Games
Reviews
-
Added
Jun 3, 2026
Cascade: HindcastSteam
Disclosure

AI assisted assets and text are developer edited. The core game is playable without AI. Optional advisor commentary can use local Ollama or Anthropic only if the player enables it and provides their own key.

Creator
Herni Dedalvs
Reviews
-
Added
Jun 3, 2026
SlammoSteam
Disclosure

As a small indie studio, we use generative AI tools to assist in parts of our art creation process. This helps us improve the quality and consistency of artwork while allowing our team to work more efficiently. All AI-assisted content is reviewed, refined, and integrated by our developers to ensure it meets the artistic vision and quality standards of the game.

Creator
Annoyed Studio
Reviews
-
Added
Jun 3, 2026
World Order: Global PowerSteam
Disclosure

This game uses generative AI tools during development to assist with certain assets such as artwork, text, and design elements. All AI-assisted content has been reviewed, edited, and curated by the developer to ensure quality and appropriateness. The game does not use AI to generate content during gameplay, and no external AI services are accessed while playing.

Creator
Global Strategy Games
Reviews
-
Added
May 23, 2026
Crow's FootSteam
Disclosure

AI tools were used to generate some images (mostly cards), which were then edited by hand before being included in the game or its marketing.

Creator
Thelix
Reviews
-
Added
May 23, 2026
Chess 2Steam
Disclosure

Cover art and localizations were made with the help of generative artificial intelligence.

Creator
Proper Puppy
Reviews
-
Added
May 23, 2026
Nexus LegacySteam
Disclosure

Nexus Legacy is made by a solo developer using AI-assisted production tools. These tools were used during development to help with visual iteration, asset production, prototyping and code assistance, making a larger persistent MMO possible with a small production pipeline. The final game is not a live AI generator. Gameplay design, balance, economy, progression, PvE/PvP rules, server logic, world structure, final visuals and updates are selected, reviewed, edited and maintained by the developer. No live generative AI is used to create player-facing content while the game is running.

Creator
Nexus Legacy Team
Reviews
214
Added
May 23, 2026
EQUILIBRIUMSteam
Disclosure

EQUILIBRIUM uses generative AI to power its core gameplay mechanic: the Policy Terminal. LIVE-GENERATED CONTENT When a player types a directive or law in natural language (e.g., "Abolish the luxury car tax"), the AI Engine analyzes the request in real time and generates a structured governmental dossier, including: - Legislative feasibility analysis - Budget impact and financial coverage - Macroeconomic effects (GDP, debt, inflation) - Social and political consensus projections - Parliamentary vote simulation Model used: Anthropic Claude, accessed via API. Guardrails: AI output is constrained to a fixed set of structured fields defined by the developer. All numeric effects are clamped within bounds enforced by the simulation engine, so no AI output can produce values outside the game's defined ranges. The model operates only on the simulation state provided to it and cannot invent game data: commands that cannot be mapped to a valid government action are refused, and the player is offered bounded policy alternatives instead. No image, audio, or user-data generation is involved, and no player data is used to train any model. Because responses are generated at runtime, outputs vary between playthroughs: the same directive may produce different wording and different outcomes. PRE-GENERATED CONTENT The game's background music track was generated using AI tools during development and ships with the game.

Creator
Benetti Andrea
Reviews
-
Added
May 23, 2026
Prevent WW3Steam
Disclosure

Generative AI tools are used to translate text into different languages and to create visual assets. All content is reviewed and manually edited before being included in the game.

Creator
NT7 Studio
Reviews
-
Added
May 23, 2026
SyntarisSteam
Disclosure

This game uses generative artificial intelligence tools during parts of its development process. AI assistance was used in a limited capacity for implementing certain minor systems and supporting the coding workflow, representing a small portion of the overall codebase. In addition, some visual assets and UI elements were created or enhanced using AI-generated imagery, often combined with manual editing and integration to fit the game’s style and design.

Creator
Yusuf AKYILDIZ
Reviews
-
Added
May 23, 2026
SkyChart: Airline ExecutiveSteam
Disclosure

AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set of translations. There are currently people working on localization - it is just going to take time. If you would like to help with the localization please see: https://weblate.kuhnflix.app/ (I would appreciate your assistance!)

Creator
Casey Jones Labs
Reviews
-
Added
May 23, 2026
Three Kingdoms : AliasSteam
Disclosure

This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music.

Creator
Plotrick
Reviews
333
Added
May 23, 2026
RUPTURRSteam
Disclosure

AI was used to assist with the generation of map data as well as the review of part of the source code

Creator
Aikon Interactive
Reviews
-
Added
May 23, 2026
Throne of DecisionsSteam
Disclosure

Generative AI was used during the development process to enhance and diversify the variety of card assets and narrative content. This technology allowed for the creation of a more expansive and unique library of scenarios, ensuring a richer and more varied gameplay experience for the player.

Creator
Five Punch Studio
Reviews
-
Added
May 23, 2026
EXPOSEDSteam
Disclosure

As a solo developer working on a passion project, I utilized generative AI tools to assist in creating some of the visual assets for the game. This includes character portraits, background art, and certain UI elements. All music, audio and localization in the game are entirely human-made and do not use any generative AI technologies.

Creator
Esat Yılmaz
Reviews
-
Added
May 23, 2026
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