Indexed July 23, 2026
View on Steam Disclosure Analysis
The game uses a local runtime language model for dialogue and narration, while AI assistance was used for development tasks like writing and code.
Where AI appears
Live AI feature
Development workflow
Code help Idea help
Content mentioned
Writing Code
Method disclosed
Assisted work Generated content
Evidence
Dialogue and narration are generated at runtime by a small language model running entirely on the player's machine
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
None of the game's artwork, audio, or imagery is AI-generated. Portraits, interface, and all store and marketing art are hand-authored vector and procedural work, and that is a hard rule of the project. We do use AI assistance during development for writing and code, including drafting store text and the scripts that lay out our marketing art, all of it reviewed and edited by hand. No image-generation models are used anywhere, in the game or in its marketing. Dialogue and narration are generated at runtime by a small language model running entirely on the player's machine. Nothing is sent to any server. The model has no authority over the game: a deterministic simulation decides every outcome, fact, and number, and the model only phrases scenes from state the engine hands it. Its output is structurally constrained and validated against the simulation before it appears, and invalid output is rejected. Prompts and validation keep generated text within the game's fiction and its PG-13 register. Player-typed orders go only to the local model and never leave the machine.
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