25,497 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Slice To Meet YouSteam
Disclosure

Some visual assets and music in this game were created with the assistance of AI tools.

Creator
Lumamind Studio
Reviews
101
Added
Jun 3, 2026
Hollow StarsSteam
Disclosure

Some 2D visual assets in Hollow Stars were created with the help of generative AI image tools during development. This includes parts of the store and marketing artwork, the achievement icons, and background art used in the game's cinematic intro. Every AI-assisted asset was reviewed, edited and curated by the development team before release. Generative AI is not used while you play. The game runs no generative AI at runtime — the in-game faction "AI" is a fully deterministic, rule-based simulation, not a generative model. No player input or data is sent to any AI service.

Creator
AppGX
Reviews
-
Added
Jun 3, 2026
Buerokratie Idler: GermanySteam
Disclosure

Generative AI tools, including GPT/Codex, were used during development to create, draft, edit, and process pre-generated game content, including UI text, localization drafts, icons, interface assets, store copy, planning materials, QA materials, and code assistance. All AI-assisted content included in the game or marketing materials was reviewed, selected, edited, and integrated by the developer before publication. The game does not include live-generated AI content, AI chatbots, runtime AI generation, or in-game AI image generation.

Creator
AKM Interactive
Reviews
-
Added
Jun 3, 2026
Super MonsterdoomSteam
Disclosure

During the development of Super Monsterdoom, generative AI tools were used to support text creation, visual exploration, and mechanical iteration. As a solo developer, these tools were key to accelerating and expanding the process, but every final asset, text, and design decision went through extensive human editing, refinement, and hands-on work.

Creator
Magical Mistery Shop
Reviews
-
Added
Jun 3, 2026
Saw RushSteam
Disclosure

Generative AI tools were used during the development process to assist in writing, optimizing, and refining C# scripts in Unity, as well as in the conceptualization, texture generation, and editing of 2D visual assets and user interface elements.

Creator
KBINDIE
Reviews
-
Added
Jun 3, 2026
Gridiron Football GMSteam
Disclosure

Some marketing artwork on this store page (capsule images, library hero, page background) was generated with AI image tools and then composited with vector-rendered typography. No AI-generated content ships inside the game itself. All player names, team names, draft classes, and simulation outcomes are produced by procedural algorithms with a seeded random number generator, not by AI models.

Creator
Gridiron Games
Reviews
-
Added
Jun 3, 2026
Demon Ark: Idle RPGSteam
Disclosure

Some visual assets in Demon Ark: Idle RPG were created with the assistance of generative AI, including monster artwork, item and equipment icons, background images, and Steam store marketing assets such as capsule images and logo artwork. Unit character graphics and UI assets were produced separately as non-AI commissioned/manual artwork. All AI-assisted assets are reviewed, selected, and edited before being included in the game or store page. The game does not generate AI content during gameplay and does not connect to external AI services while running.

Creator
GravityStarGames
Reviews
-
Added
Jun 3, 2026
Grand Chess Manager: Road to GrandmasterSteam
Disclosure

Pre-generated AI-assisted artwork is used for fictional chess player avatars and selected promotional visuals. These assets are reviewed before inclusion. No live generative AI is used during gameplay.

Creator
Onurcan Donmezer
Reviews
-
Added
Jun 3, 2026
S.H.I.F.TSteam
Disclosure

The visuals created for Steam were designed with the help of artificial intelligence. In-game and store page translations were done using artificial intelligence. Partial support was provided.

Creator
Editmode
Reviews
-
Added
Jun 3, 2026
DelphiSteam
Disclosure

Delphi uses Midjourney for illustrated artwork (cards, events, key art, capsule art) and Kling for image-to-video trailer animation, all curated and edited by the developer. UI artwork is hand-made by a credited human artist. No AI is used in design, writing, narrative or gameplay, and no AI runs at runtime — all in-game content is human-written static data.

Creator
Blasckout Studio
Reviews
-
Added
Jun 3, 2026
Claw Machine Shop SimulatorSteam
Disclosure

This game contains pre-generated AI-assisted content, including certain audio assets and development/testing assistance used during production. No live-generated AI content is included in gameplay.

Creator
Dawn
Reviews
-
Added
Jun 3, 2026
Empire TogetherSteam
Disclosure

Empire Together uses generative AI to enrich the gameplay experience. AI is used to dynamically generate character dialogue, quest descriptions, and event text, delivering a more varied and immersive narrative experience. All generated content is supervised and reviewed by our team to ensure consistency with the game's universe.

Creator
Magistrox
Reviews
-
Added
Jun 3, 2026
Authorisation EngineSteam
Disclosure

Authorisation Engine uses generative AI tools during development to assist with selected pre-generated assets and production materials, including some store artwork and audio/localization workflow support. All such content is reviewed and curated before inclusion. The game does not live-generate gameplay content with AI at runtime.

Creator
Javier de No
Reviews
-
Added
Jun 3, 2026
Cricket Management 26Steam
Disclosure

Generative AI tools were used to assist with certain promotional artwork, visual assets and marketing materials.

Creator
Wilks Studios
Reviews
30
Added
Jun 3, 2026
Potions & Passions: Therapist for MonstersSteam
Disclosure

Some of the in-game 2D textures and visual effects were created using AI-based tools. These elements are modified in terms of art and development throughout the production process to ensure they meet our quality standards and creative vision.

Creator
Fronty Games
Reviews
-
Added
Jun 3, 2026
Atlas ZoneSteam
Disclosure

AI was used to create the visual elements on the Steam store page.

Creator
StoneBreaker Studios
Reviews
-
Added
Jun 3, 2026
OIL.EXESteam
Disclosure

Generative AI tools are used in this project. Claude and ChatGPT assist with drafting store page copy and marketing media. Some in-game visual assets are created with AI image generation.

Creator
Subroutine Gaming
Reviews
13
Added
Jun 3, 2026
Potato Dominion ClickerSteam
Disclosure

Some visual assets and minor content elements were created with the assistance of AI tools and refined by the developer.

Creator
LoopCraft Games
Reviews
-
Added
Jun 3, 2026
The Lumberjack's RoutineSteam
Disclosure

Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was reviewed and edited by the developer. No AI-generated content is produced during gameplay.

Creator
Aleksandr Pogrebitskii
Reviews
46
Added
Jun 3, 2026
Ultimate Blacksmith TycoonSteam
Disclosure

This title was developed with substantial assistance from generative AI.[Store Assets — Visual Content]The key visual, store capsule images, library assets (including the library hero), and certain screenshot backgrounds were produced using image generation AI ("Midjourney v7 / Niji v7") under a commercial license (Standard tier).[Source Code, Game Design, and In-Game Text]The C++ source code, data structures, system architecture, gameplay mechanics specifications, in-game text, item naming conventions, job names, and skill names were developed in collaboration with conversational AI ("Claude" by Anthropic and "Gemini" by Google).[The Developer's Role]Quench Forge handles concept, product vision, product management, final specification decisions, hands-on PIE (Play-In-Editor) testing, bug reports, and release decisions.Code generation, code review, test design, system architecture, game mechanics specifications, in-game text, and marketing materials are all created in collaboration with Claude (Anthropic) and Gemini (Google). Every AI-generated artifact is filtered through the developer's "appraiser's eye" — selected, approved, and revised through specification feedback — before being incorporated into the product.This game applies its own core theme — "an appraiser-shopkeeper who reads materials and Modifiers to forge the right blade" — to its own development process.[Runtime Behavior]No generative AI runs during gameplay. All in-game mechanics operate on compiled, deterministic algorithms (with optional reproducible random seeds). The game does not require any online connection to AI services during play.

Creator
Quench Forge
Reviews
-
Added
Jun 3, 2026
Code Blue IdleSteam
Disclosure

Code Blue Idle was developed with the assistance of generative AI tools during the production process. Specifically: VOICE NARRATION: The in-game tutorial voice narration was generated using ElevenLabs, an AI voice synthesis service. No human voice actor was recorded for this content. DEVELOPMENT ASSISTANCE: Game code, game design, balancing, and written content (case descriptions, event text, upgrade descriptions, and UI copy) were developed with assistance from Claude, an AI assistant made by Anthropic. All content was reviewed, edited, and approved by the developer. No AI-generated content is created during gameplay. All assets, text, and audio were finalized before release and are not generated in real time. The game does not use AI to generate images, music, or any runtime content.

Creator
Sulcus Games
Reviews
-
Added
Jun 3, 2026
Far MiningSteam
Disclosure

The original game language is English. Localization for all other supported languages was generated using advanced AI translation tools to make the game accessible to more players worldwide at launch. The entire game code, design, assets, and original English text were entirely created by humans.

Creator
LostVolBytes
Reviews
138
Added
Jun 3, 2026
DiscrementalSteam
Disclosure

The capsule images were initially created by hand, then enhanced using AI tools, and finally refined and finalized manually.

Creator
Elite Gorgon Games
Reviews
-
Added
Jun 3, 2026
Pitch & PixelSteam
Disclosure

Coding Supported by anthropic Opus 4.6 & Opus 4.7 Music 13 era-specific tracks generated with Google Lyria · manually curated and mastered Voice (Klammi) Google Gemini TTS "Puck" · German · Opus 96 kbit/s WebM Avatars & Images Generated with DALL-E / Google Gemini Image · manually selected and background-removed Mascot Videos (Klammi) Google Veo 2.0 · Luma-Key + VP9-Alpha pipeline · 480×480 px Logo & Branding Generated with Google Gemini · background removed with rembg Translation Original content written in german, translated by Claude Sonett 4.6

Creator
Robert Kolloch
Reviews
-
Added
Jun 3, 2026
FACTOVIVALSteam
Disclosure

No live AI during play. Some static art created and edited using AI tools.

Creator
Wynand Smit
Reviews
-
Added
Jun 3, 2026
CLAW - Cosmic Legendary Animal WarfareSteam
Disclosure

This game includes AI‑generated assets, such as sprites, icons, illustrations, and sound effects. All AI‑generated content was created during development, manually reviewed, and integrated as static assets. The game does not generate any AI content during gameplay, and it does not create dynamic images, audio, or text for players. All included assets are fixed and safe.

Creator
Erik Jäckel
Reviews
-
Added
Jun 3, 2026
Trader AscentSteam
Disclosure

This game uses AI-generated content for certain store page artworks, promotional images, and visual marketing assets, including some capsule images created during development. No AI-generated content is created during gameplay.

Creator
Sole Luna Studio
Reviews
-
Added
Jun 3, 2026
Optical Shop SimulatorSteam
Disclosure

Generative AI tools were used only for a very small portion of the store's promotional assets and concept designs to assist the workflow. The vast majority of the game, including its core mechanics, code, and structural design, has been developed traditionally by our team. All AI-assisted elements have been heavily edited, verified for copyright compliance, and do not contain any illegal material.

Creator
Vitrum Games
Reviews
-
Added
Jun 3, 2026
Cascade: HindcastSteam
Disclosure

AI assisted assets and text are developer edited. The core game is playable without AI. Optional advisor commentary can use local Ollama or Anthropic only if the player enables it and provides their own key.

Creator
Herni Dedalvs
Reviews
-
Added
Jun 3, 2026
GhostomVillageSteam
Disclosure

I used AI to create some promotional images and some of the in-game pictures.

Creator
Stellar Perturbation
Reviews
-
Added
Jun 3, 2026
Mall Simulator TogetherSteam
Disclosure

Generative AI tools were used during development to assist with creating certain visual assets, promotional images, and localization text. All AI-assisted content was reviewed, modified, and integrated manually by the developers. The game does not use AI-generated content during gameplay.

Creator
MSTA.Dev
Reviews
-
Added
Jun 3, 2026
Hell CleanersSteam
Disclosure

During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game. All final art assets that ship in the game were created, painted, or reworked by hand by our art team. No AI-generated audio, voice, or narrative text is used in the shipped product. We believe games should be made by humans!

Creator
WFP Entertainment
Reviews
-
Added
Jun 3, 2026
MONjiSteam
Disclosure

I (the developper) am a former artist with poor skills in technical aspects of game development such as coding. In that regard, AI was used mainly to fasten the process of development of the game such as: - help for technical aspects when I couldn't do it due to my limited skills. - generate a database of random text events based on my own texts and mood that I want for the game. The game contains hundreds of different events that I couldn't afford to write all of them in such a short time. Events are then all checked and corrected by myself to ensure they all fit within the game. I am not proud of using AI as I am directly concerned by it as an artist myself. But this was my only chance to fulfil my dream of making my own game in a limited time and I want to be transparent with the players that might feel uncomfortable with it. No AI was used for any other part of the game such as art or sound effects.

Creator
da-dam
Reviews
-
Added
Jun 3, 2026
Donboz JailbreakSteam
Disclosure

All gameplay systems, game design decisions, balancing decisions, story/context decisions, implementation choices, and final creative decisions were made by the development team. Generative AI tools were used only as assistive tools during development. This may include support for brainstorming, improving workflows, and creating or refining some static 2D visual materials used in the game and its marketing, such as item icons, UI-related images, capsule/key art elements, and visuals that may appear in trailers or screenshots. All AI-assisted materials were reviewed, selected, edited, and approved by the developers before being included. No AI system makes gameplay decisions, controls game logic, generates levels, creates player-facing content, or produces images, videos, text, audio, or any other content in real time during gameplay.

Creator
SKR Interactive
Reviews
-
Added
Jun 3, 2026
Office ManagerSteam
Disclosure

AI was used to assist with the base localization of in-game texts into other languages.

Creator
Jan Štěpánek
Reviews
-
Added
Jun 3, 2026
Brutalball Manager 2Steam
Disclosure

AI was used for shading of models. Some hair and facial hair variations were altered with AI. Some of the UI panels and icons were generated with AI.

Creator
Stout Kassel Games
Reviews
-
Added
Jun 3, 2026
3,057 results
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