Public Steam disclosure research26,878 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding.
The game’s design, puzzles, mechanics, and final gameplay experience are handcrafted.
The images used in the game are created using generative AI.
The names of the characters are also created using generative AI.
The shop text is created using AI.
Uses AI to determine minimum system requirements.
This game utilizes pre-generated AI assets to enhance the immersive atmosphere and production value. Specifically, AI tools were used to assist in the creation of:
Audio: Atmospheric sound effects and character voice-over performances designed to heighten the psychological horror experience.
Promotional Material: Static visual elements and artwork used for marketing purposes.
All AI-generated content has been manually reviewed, curated, and integrated by the development team to ensure it aligns with the game's narrative and artistic vision.
No image in this game is used exactly as produced by an AI without human editing; all images have been modified, reworked, or supplemented manually. The in-game texts and the store page description were partially written with the help of AI tools, then proofread and corrected by a human.
Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images.
AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems.
All AI-generated assets were reviewed and integrated by the development team.
This game features an optional AI integration known as "The Oracle," which utilizes generative text technology to provide dynamic narrative commentary and sarcastic tactical analysis based on your real-time gameplay actions. This feature is powered by the Gemini API and operates on a "Bring Your Own Key" (BYOK) architecture, meaning users must provide their own personal API Key to enable this specific functionality. The AI generation is strictly cosmetic, text-based, and completely optional, ensuring that the core gameplay experience, mechanics, and balance remain fully intact and enjoyable whether or not the feature is active.
The only use of AI in this game is for generating character voice lines. No gameplay elements, visuals, or other content are AI-generated. The AI voices may be replaced with human voice actors in future updates.
This game contains visual assets and video created using AI-assisted tools.
All generated content has been edited and adjusted to fit the tone and design of the game.
The content in this game is fictional and has no relation to real individuals or organizations.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Some promotional images on the Steam store page were created with the assistance of generative AI tools during early visual concept work and were subsequently manually refined.
The game itself does not use generative artificial intelligence.
This game is created by a solo developer with a limited budget and some AI-assisted tools were used during production.
– All robot voices are based on AI-generated voice lines that were then hand-edited, processed and mixed.
– Some background images and visual effects were created or enhanced using AI-assisted art tools.
– All game design, code, gameplay systems and written story/content were created by hand by the developer.
AI is used for occasional help with processing textures. It is also used to help speed up the coding process by providing relevant documentation or info on a functionality being implemented.
Some visual assets used in the store page and in-game presentation were initially created with the assistance of AI-based tools and were subsequently manually edited, refined, and integrated by the developer.
AI tools were used only as part of the early creative workflow (such as concept exploration or base imagery). All final assets were curated, modified, and approved by a human developer.
No AI-generated content is created dynamically at runtime, and AI is not used to generate gameplay logic, player interactions, or in-game decisions.
Smol Toad uses generative AI only for interface text translation into additional languages.
No generative AI is used for gameplay, art, hats/cosmetics, assets, character behavior, or any other content.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding.
The game’s design, puzzles, mechanics, and final gameplay experience are handcrafted.
The images used in the game are created using generative AI.
The names of the characters are also created using generative AI.
The shop text is created using AI.
Uses AI to determine minimum system requirements.
This game utilizes pre-generated AI assets to enhance the immersive atmosphere and production value. Specifically, AI tools were used to assist in the creation of:
Audio: Atmospheric sound effects and character voice-over performances designed to heighten the psychological horror experience.
Promotional Material: Static visual elements and artwork used for marketing purposes.
All AI-generated content has been manually reviewed, curated, and integrated by the development team to ensure it aligns with the game's narrative and artistic vision.
No image in this game is used exactly as produced by an AI without human editing; all images have been modified, reworked, or supplemented manually. The in-game texts and the store page description were partially written with the help of AI tools, then proofread and corrected by a human.
Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images.
AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems.
All AI-generated assets were reviewed and integrated by the development team.
This game features an optional AI integration known as "The Oracle," which utilizes generative text technology to provide dynamic narrative commentary and sarcastic tactical analysis based on your real-time gameplay actions. This feature is powered by the Gemini API and operates on a "Bring Your Own Key" (BYOK) architecture, meaning users must provide their own personal API Key to enable this specific functionality. The AI generation is strictly cosmetic, text-based, and completely optional, ensuring that the core gameplay experience, mechanics, and balance remain fully intact and enjoyable whether or not the feature is active.
The only use of AI in this game is for generating character voice lines. No gameplay elements, visuals, or other content are AI-generated. The AI voices may be replaced with human voice actors in future updates.
This game contains visual assets and video created using AI-assisted tools.
All generated content has been edited and adjusted to fit the tone and design of the game.
The content in this game is fictional and has no relation to real individuals or organizations.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Some promotional images on the Steam store page were created with the assistance of generative AI tools during early visual concept work and were subsequently manually refined.
The game itself does not use generative artificial intelligence.
This game is created by a solo developer with a limited budget and some AI-assisted tools were used during production.
– All robot voices are based on AI-generated voice lines that were then hand-edited, processed and mixed.
– Some background images and visual effects were created or enhanced using AI-assisted art tools.
– All game design, code, gameplay systems and written story/content were created by hand by the developer.
AI is used for occasional help with processing textures. It is also used to help speed up the coding process by providing relevant documentation or info on a functionality being implemented.
Some visual assets used in the store page and in-game presentation were initially created with the assistance of AI-based tools and were subsequently manually edited, refined, and integrated by the developer.
AI tools were used only as part of the early creative workflow (such as concept exploration or base imagery). All final assets were curated, modified, and approved by a human developer.
No AI-generated content is created dynamically at runtime, and AI is not used to generate gameplay logic, player interactions, or in-game decisions.
Smol Toad uses generative AI only for interface text translation into additional languages.
No generative AI is used for gameplay, art, hats/cosmetics, assets, character behavior, or any other content.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.