AI in combination with image-editing software was used to produce the visual assets for the game.
- Creator
- Alvinho Games
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI in combination with image-editing software was used to produce the visual assets for the game.
AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every element was then hand-crafted, adjusted, and tested to fit the game’s vision. As a solo developer, this made it possible to create a broader and more polished experience.
We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with final human-created artwork before release.
Background art
The store images include those generated by AI
In LOW VALUE JOB, certain aspects of the production process make use of generative AI technologies. The areas in which AI tools were utilized include: - Assisted generation of code - Creation and processing of music and sound effects - Generation of character voices and voice lines - Text generation and translation support All AI-generated content is used in accordance with the terms of service and commercial-use licenses of the respective tools. All final content is reviewed, edited, and approved by the development team, which remains fully responsible for the game’s behavior and overall quality.
Using AI to assist with store descriptions and promotional images.
Generative AI tools were used during development to assist in asset creation. This includes: Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched. AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material.
We used AI tools to generate some of the game’s 2D icons, UI artwork, and background music. All AI-generated assets were reviewed, edited, and integrated manually by the developers. No real-time AI generation occurs during gameplay, and the game does not send any user data to external AI services.
As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself.
Some video, image, and audio files in the game are generated using AI.
All in-game covers, library assets, art, and sound effect resources are generated by AI and modified manually. The music, text and other materials are all original works of the team. All materials have obtained usage permission through formal authorized channels.
This game uses artificial intelligence to create unique artwork, including cover art, menus, and visual elements. AI was employed as a creative tool to bring the project's artistic style to life, offering a unique and innovative identity to the experience.
Every character, story, and animation in this game is handcrafted. AI was only used, albeit reluctantly, to help create some background music — the only magic not coming from the author’s quill.
Used for some images, 3D models, and audio.
This application uses local AI technologies to enable interactive conversations with your desktop pet: • Text Generation: The pet uses a local Large Language Model running entirely offline to generate conversational responses. • Speech Recognition (STT): Voice input is processed locally using AI speech-to-text models to understand what you say to your pet. • Speech Synthesis (TTS): The pet's voice responses are generated locally using AI text-to-speech models, supporting multiple languages. All AI processing runs offline on your device. No internet connection required. No AI-generated content was used in creating game assets, artwork, or marketing materials.
AI generates a few images and icons, reviewed manually.
卡牌的卡面由 AI 辅助绘制。
We used AI to create music
Background and Characters images are AI
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
I am leveraging AI in a few ways. Firstly, in Coding and Debugging. I am also using AI as placeholders for art assets to be then contracted for professionals to iterate on the vision and tone. Thirdly, I am using AI for some story elements and to modulate my voice to aid in Dialogue.
AI has been used to generate game store promotional images, game icons, and other game resources, as well as in-game text descriptions.
Generative AI is used for translation, some textures, and code creation.
Store page uses AI generated Art
Used AI to generate starting images for store page.
This game uses generative AI tools during development to create some static 2D artwork, such as key art and promotional images. All AI-assisted images are manually selected, edited and adjusted by the developer before release. The game itself does not call any AI services at runtime, and no in-game content, text, code or assets are generated by AI while playing.
AI was used to generate in-game images, such as backgrounds and assets.
Generative AI tools were used to develop selected game elements.
In the development of this game, we use a generative AI to assist in creating some of the source code.
AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way.
Code Generation、Debug、and Some photos(make my real photo be animated)
The game uses a mix of both artist made and AI made art assets, as well as AI generated audio.
Some of the music, illustrations, and character designs were created using AI.
This game was created with a combination of AI-assisted tools and original development work. Some art assets and portions of the code were generated with AI during development and are included as pre-generated content.
How Does It Work? The Human-Led Creative Process Players will start their game by participating in a time traveling Ritual. AI doesn't write our story; it writes a story within a world which our creative team has designed. The Ritual takes what you describe and the world we’ve built – its art, biomes, enemy types, magic systems and overarching lore – and turns it into gameplay that’s personal to you. These aren't AI suggestions; they are human-designed game mechanics and rules that AI must follow. During The Ritual, you describe your hero – their name, and how they look, plus curious nuggets about what they love, hate, are known for etc.
ブロックのTexture素材 BGM
Art object generated by artificial intelligence
Some of the sound effects in the game were created by artificial intelligence.
The game logo was created using AI-assisted tools. All other assets are fully handcrafted.
Some of the artworks are refined through an AI-assisted process
This game uses some pre-rendered UI icons and promotional images created with generative AI tools. No AI is used during gameplay. All in-game content is static and pre-made, with no real-time generation.
I want to be fully transparent with you. Some of the visual assets in this game were created with the help of generative AI tools. However, AI was used strictly as a tool, not as a replacement for creativity or craftsmanship. No image generated by AI was used “as is.” Every asset went through heavy manual modification, repainting, redesigning, compositional changes, color correction, detailing, and integration into the game’s visual language. I spent hundreds of hours in GIMP reworking compositions, adjusting lighting and color palettes, redrawing shapes and much more. The final result you see in the game is the outcome of extensive manual work and artistic decisions. I'm not an artist at all, and AI simply helped accelerate early-stage iteration. Without this help the game could not exist. The game’s design, mechanics, balance, progression systems, and overall vision are entirely human-made. Thank you for supporting indie development.
Used for creating some promotional and marketing materials.
Game logo and game puzzle images made with ai tools
Some code and art may be ai generated
Just like additional helper (for faster 3d models creation)
Every single item images is generated by AI to reflect its properties
- The store capsule image uses AI and is then retouched. - Translation was performed by using LLMs
We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Red Nox In-game content art | AI in combination with image-editing software was used to produce the visual assets for the game. | Alvinho Games | - | Mar 18, 2026 | |
10ⁿ - Ten Power N In-game content artaudiocode | AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every element was then hand-crafted, adjusted, and tested to fit the game’s vision. As a solo developer, this made it possible to create a broader and more polished experience. | Raphael Lepuschitz | - | Mar 18, 2026 | |
Guild Simulator Dev only art | We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with final human-created artwork before release. | Dreamer | - | Mar 18, 2026 | |
Error: Girlfriend Not Found Unclear | Background art | Byte Me Studios | 12 | Mar 18, 2026 | |
挂机武侠 Store/marketing art | The store images include those generated by AI | StarMatrix Labs | 12 | Mar 18, 2026 | |
LOW VALUE JOB In-game content codeaudiotext | In LOW VALUE JOB, certain aspects of the production process make use of generative AI technologies.
The areas in which AI tools were utilized include:
- Assisted generation of code
- Creation and processing of music and sound effects
- Generation of character voices and voice lines
- Text generation and translation support
All AI-generated content is used in accordance with the terms of service and commercial-use licenses of the respective tools.
All final content is reviewed, edited, and approved by the development team, which remains fully responsible for the game’s behavior and overall quality. | 弥生開発 / YAYOI KAIHATSU | 32 | Mar 18, 2026 | |
Tiny Utopia Store/marketing textart | Using AI to assist with store descriptions and promotional images. | 红骑士独立游戏 | - | Mar 18, 2026 | |
Chrono Spin In-game content artcode | Generative AI tools were used during development to assist in asset creation. This includes:
Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched.
AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material. | YF Indie | - | Mar 18, 2026 | |
限界集落 In-game content artaudio | We used AI tools to generate some of the game’s 2D icons, UI artwork, and background music.
All AI-generated assets were reviewed, edited, and integrated manually by the developers.
No real-time AI generation occurs during gameplay, and the game does not send any user data to external AI services. | Software GeNie | - | Mar 18, 2026 | |
Lost Among the Stars Dev only code | As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself. | Craibos | - | Mar 18, 2026 | |
耕战三国 In-game content artaudio | Some video, image, and audio files in the game are generated using AI. | 炼神游戏 | - | Mar 18, 2026 | |
南朝香华诡事录 In-game content artaudio | All in-game covers, library assets, art, and sound effect resources are generated by AI and modified manually. The music, text and other materials are all original works of the team. All materials have obtained usage permission through formal authorized channels. | WANG JIAN | - | Mar 18, 2026 | |
Iron Colony In-game content art | This game uses artificial intelligence to create unique artwork, including cover art, menus, and visual elements. AI was employed as a creative tool to bring the project's artistic style to life, offering a unique and innovative identity to the experience. | LonGames | - | Mar 18, 2026 | |
Fyrardien In-game content audio | Every character, story, and animation in this game is handcrafted. AI was only used, albeit reluctantly, to help create some background music — the only magic not coming from the author’s quill. | The Tale Oven | - | Mar 18, 2026 | |
醤油ラーメンFOREVER In-game content artaudio | Used for some images, 3D models, and audio. | POCKET HORROR BOX | 48 | Mar 18, 2026 | |
AI Desktop Pet Live AI textaudio | This application uses local AI technologies to enable interactive conversations with your desktop pet:
• Text Generation: The pet uses a local Large Language Model running entirely offline to generate conversational responses.
• Speech Recognition (STT): Voice input is processed locally using AI speech-to-text models to understand what you say to your pet.
• Speech Synthesis (TTS): The pet's voice responses are generated locally using AI text-to-speech models, supporting multiple languages.
All AI processing runs offline on your device. No internet connection required. No AI-generated content was used in creating game assets, artwork, or marketing materials. | 42kami | 87 | Mar 18, 2026 | |
Stellar Industrialist In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 17 | Mar 18, 2026 | |
醉中幻想 In-game content art | 卡牌的卡面由 AI 辅助绘制。 | 桔灯工作室 | - | Mar 18, 2026 | |
C.A.R.S. - Creating A Ridiculous Shitshow In-game content audio | We used AI to create music | 3Dads Studios | 37 | Mar 18, 2026 | |
Olympic Snow Girl In-game content art | Background and Characters images are AI | Tarnaki Games | - | Mar 18, 2026 | |
Hidden Paradise: Kiwi Christmas Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Velthurin In-game content arttextaudio | I am leveraging AI in a few ways. Firstly, in Coding and Debugging. I am also using AI as placeholders for art assets to be then contracted for professionals to iterate on the vision and tone. Thirdly, I am using AI for some story elements and to modulate my voice to aid in Dialogue. | Plazookas | - | Mar 18, 2026 | |
我的文字修仙世界 In-game content arttext | AI has been used to generate game store promotional images, game icons, and other game resources, as well as in-game text descriptions. | 胖胖鸡游戏工作室 | 334 | Mar 18, 2026 | |
夜勤清掃 | The Night Cleaner In-game content textartcode | Generative AI is used for translation, some textures, and code creation. | Yamoto | 79 | Mar 18, 2026 | |
FPSCore Store/marketing art | Store page uses AI generated Art | OptimGames Studios Inc. | - | Mar 18, 2026 | |
Engagement Protocol Store/marketing art | Used AI to generate starting images for store page. | Dog Food Games | - | Mar 18, 2026 | |
Civilization Directive Store/marketing art | This game uses generative AI tools during development to create some static 2D artwork, such as key art and promotional images. All AI-assisted images are manually selected, edited and adjusted by the developer before release.
The game itself does not call any AI services at runtime, and no in-game content, text, code or assets are generated by AI while playing. | Hawting | - | Mar 18, 2026 | |
The Dinner Table In-game content art | AI was used to generate in-game images, such as backgrounds and assets. | J.M.S | - | Mar 18, 2026 | |
Vault Vandals Unclear | Generative AI tools were used to develop selected game elements. | Elusive Drafts | - | Mar 18, 2026 | |
COLLAPSE COMPANY Dev only code | In the development of this game, we use a generative AI to assist in creating some of the source code. | VOLT-TECKS GAME STUDIO | 24 | Mar 18, 2026 | |
Inearth Unclear artaudiocode | AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way. | reynvert | - | Mar 18, 2026 | |
Before Dawn In-game content artcode | Code Generation、Debug、and Some photos(make my real photo be animated) | 桃之夭夭 | - | Mar 18, 2026 | |
Royal Dental In-game content artaudio | The game uses a mix of both artist made and AI made art assets, as well as AI generated audio. | Visionaire Labs | - | Mar 18, 2026 | |
星标4:乐园传说 In-game content audioart | Some of the music, illustrations, and character designs were created using AI. | 暗de刺客 | - | Mar 18, 2026 | |
Emerald Valley In-game content artcode | This game was created with a combination of AI-assisted tools and original development work. Some art assets and portions of the code were generated with AI during development and are included as pre-generated content. | JIMIJMI19 | - | Mar 18, 2026 | |
YOU vs Zombies Live AI text | How Does It Work? The Human-Led Creative Process
Players will start their game by participating in a time traveling Ritual.
AI doesn't write our story; it writes a story within a world which our creative team has designed. The Ritual takes what you describe and the world we’ve built – its art, biomes, enemy types, magic systems and overarching lore – and turns it into gameplay that’s personal to you.
These aren't AI suggestions; they are human-designed game mechanics and rules that AI must follow. During The Ritual, you describe your hero – their name, and how they look, plus curious nuggets about what they love, hate, are known for etc. | 10six Games | - | Mar 18, 2026 | |
Vらいふ Unclear artaudio | ブロックのTexture素材
BGM | MeteorWing | - | Mar 18, 2026 | |
TINY CAT FISHING Unclear art | Art object generated by artificial intelligence | Chen Xuehong | - | Mar 18, 2026 | |
The Shadow Architect In-game content audio | Some of the sound effects in the game were created by artificial intelligence. | StoneBreaker Studios | - | Mar 18, 2026 | |
SCP-3008: Infinite Store Store/marketing art | The game logo was created using AI-assisted tools. All other assets are fully handcrafted. | YAP | 103 | Mar 18, 2026 | |
Top of That Thing Called Mountain In-game content art | Some of the artworks are refined through an AI-assisted process | AirBike | - | Mar 18, 2026 | |
Padoria In-game content art | This game uses some pre-rendered UI icons and promotional images created with generative AI tools. No AI is used during gameplay. All in-game content is static and pre-made, with no real-time generation. | DSgames | - | Mar 18, 2026 | |
Chess vs All In-game content art | I want to be fully transparent with you. Some of the visual assets in this game were created with the help of generative AI tools. However, AI was used strictly as a tool, not as a replacement for creativity or craftsmanship.
No image generated by AI was used “as is.” Every asset went through heavy manual modification, repainting, redesigning, compositional changes, color correction, detailing, and integration into the game’s visual language.
I spent hundreds of hours in GIMP reworking compositions, adjusting lighting and color palettes, redrawing shapes and much more.
The final result you see in the game is the outcome of extensive manual work and artistic decisions. I'm not an artist at all, and AI simply helped accelerate early-stage iteration. Without this help the game could not exist.
The game’s design, mechanics, balance, progression systems, and overall vision are entirely human-made.
Thank you for supporting indie development. | else games | - | Mar 18, 2026 | |
Foundation: Galactic Frontier Store/marketing art | Used for creating some promotional and marketing materials. | FunPlus International AG | - | Mar 18, 2026 | |
Saylor Anime Puzzle Boys & Girls Store/marketing art | Game logo and game puzzle images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
Endless Furry Slayer Unclear codeart | Some code and art may be ai generated | Tegridy Made Games | - | Mar 18, 2026 | |
Great Meme Reset 2026 Unclear art | Just like additional helper (for faster 3d models creation) | Meme Masters 1337 | - | Mar 18, 2026 | |
Core of Havoc In-game content art | Every single item images is generated by AI to reflect its properties | Parandroid Games | - | Mar 18, 2026 | |
Petal by Petal In-game content textart | - The store capsule image uses AI and is then retouched.
- Translation was performed by using LLMs | Orquin Games | 58 | Mar 18, 2026 | |
The X-Type In-game content art | We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game. | BinaryWriter | - | Mar 18, 2026 |