25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Lawless StreetsSteam
Disclosure

Generative AI was used only for certain voice and audio elements featured in the game and its trailer. All gameplay systems, visual assets, game design, programming, and other content were created and implemented by the developer. Players cannot generate content using AI within the game, and no AI-generated content is created during gameplay.

Creator
Ak Game Studio
Reviews
-
Added
Jun 27, 2026
Goal IdleSteam
Disclosure

The visual design of the tournament hall environment in the game was created using generative AI tools.

Creator
Royue Games
Reviews
-
Added
Jun 27, 2026
Way of the WindSteam
Disclosure

Some game assets and content were created with the assistance of generative AI tools during development. AI-assisted content was reviewed, curated, edited, and integrated into the final game by the developer. Generative AI is not used to create content during gameplay.

Creator
WastedWaffle
Reviews
-
Added
Jun 16, 2026
SolPlex: DominionSteam
Disclosure

Generative AI was used to create some initial concept imagery during development and marketing. All AI generated content is reviewed, heavily modified, edited and incorporated into final artwork by our art team before use. No AI generated content is produced during gameplay.

Creator
Stratis Group Europe S.L.
Reviews
-
Added
Jun 15, 2026
Pact or Peril: World DominationSteam
Disclosure

Some placeholder assets have been AI generated. We are actively working with human artists to replace all of the AI art in the game with human made art.

Creator
Grumpy Giraffe
Reviews
-
Added
Jun 14, 2026
Altus Chess-Archaic BeginningsSteam
Disclosure

All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools, directed by the developer through human-written prompts based on the game's own pieces and concepts, then reviewed and edited by hand. No content is generated live during gameplay. The game's opponent is a proprietary, hand-built algorithmic chess engine, not generative AI.

Creator
Anonymous
Reviews
-
Added
Jun 13, 2026
Wealth of Nations: Economic StrategySteam
Disclosure

Wealth of Nations: Economic Strategy uses AI-assisted visual production for some store, capsule, and in-game artwork, including promotional key art and selected interface illustrations. These assets are curated, edited, and integrated by the developer to match the game’s political-economic strategy style. During gameplay, the game can generate short newspaper-style articles, cabinet briefings, and political dilemmas based on the current simulation state, including economic indicators, policy choices, world conditions, and regional tensions. Gameplay text generation runs locally on the player’s machine. No gameplay data, prompts, or player data are sent to external AI providers.

Creator
WoN
Reviews
-
Added
Jun 12, 2026
VoidCraftSteam
Disclosure

VoidCraft uses generative AI in two ways. During development, AI tools assisted in creating written content that ships with the game (lore, item and research descriptions, mission templates, NPC flavour text) and in exploring marketing artwork concepts; all of it was reviewed by the developer before inclusion. During gameplay, two features generate text live using large language models: the optional in-game Advisor, which analyses your empire and offers strategy advice in character, and contract mission briefings (titles, short stories, and NPC names) on station contract boards. Players cannot type free-form prompts into these systems - the AI receives only structured game-state data assembled by our servers, and every output is validated server-side before it appears in the game. Core gameplay (combat, economy, progression, rewards) is governed by deterministic game rules, not by AI.

Creator
Hanamori Labs, LLC
Reviews
-
Added
Jun 12, 2026
Backrooms: Exit 8Steam
Disclosure

2 of the images in-game are generated by AI. A locally-run AI model on my own computer. No water was used to generated these images.

Creator
Luke Gayson
Reviews
-
Added
Jun 11, 2026
Crimson Tactics: The Rise of The White BannerSteam
Disclosure

We have utilized open-source, self-hosted AI tools for our localization process to make the game available to as many players as possible. Additionally, local AI tooling was used during development to assist with codebase navigation and a single instance of asset recovery for a lost legacy logo. No proprietary or cloud-based AI services were used.

Creator
Black March Studios
Reviews
242
Added
Jun 11, 2026
Imperium of the StarsSteam
Disclosure

This game contains AI-generated music used in promotional materials, including trailers. No AI-generated content is used in gameplay.

Creator
Imperium of the Stars
Reviews
-
Added
Jun 9, 2026
Dominus Orbis Maris 1400: Mare NostrumSteam
Disclosure

Generative AI was used as an assistive tool during development to draft text and translations, and to create some 2D images and graphical assets. As there is currently no budget to hire a dedicated artist, certain visual elements are initially generated with AI and then manually modified and refined. No AI content is generated live at runtime.

Creator
Alderman Beneke
Reviews
-
Added
Jun 9, 2026
International Football ManagerSteam
Disclosure

Some of the visuals and text in this game were initially created using generative AI tools as part of the development process. All content was subsequently reviewed, edited, and adapted manually by the team to ensure its quality, consistency, and suitability for the final gaming experience.

Creator
UPLAY Online
Reviews
-
Added
Jun 9, 2026
Urban ProtocolSteam
Disclosure

Generative AI has been used during development to create certain concept art, promotional materials, visual mockups, and marketing assets. These assets are used for early-stage presentation and community engagement. Gameplay systems, game design, programming, and final in-game content are developed and curated by the development team. No live-generated AI content is currently generated for players during gameplay.

Creator
Thomas Kraits
Reviews
-
Added
Jun 5, 2026
明末:甲申年Steam
Disclosure

The feedback on the in-game world state and the dynamic dialogues with NPCs are generated in real time during the game's operation by integrating a large language model (LLM).

Creator
Zirbry Studio
Reviews
-
Added
Jun 4, 2026
Hexagon ImperiumSteam
Disclosure

I have used AI to design some parts of the main menu, data models, design of the multiplayer system and room system and to improve the heuristic armies behavior.

Creator
L33t Pro Studio
Reviews
-
Added
Jun 3, 2026
Bonk MarketSteam
Disclosure

Some 2D art (such as cosmetic items) and the background music were created using generative AI tools based on developer reference images, then reviewed and edited by the developer. No AI runs during gameplay.

Creator
Kevin He
Reviews
-
Added
Jun 3, 2026
Master of the Ages: Foundations of HistorySteam
Disclosure

Master of the Ages is a grand strategy game engineered by a solo developer with 15+ years of senior software engineering and programming competition experience. To achieve grand-strategy scale as a single creator, a generative AI workflow was utilized to co-design the code architecture and write the codebase under the developer's supervision, backed by a rigorous framework of over 2,500 automated tests to catch edge-case bugs and prevent regressions during development. Generative AI was also used to produce all player-facing graphics (including all unit, building, and technology assets) and generate the historical text layers.

Creator
Sovereign Era Games
Reviews
-
Added
Jun 3, 2026
Hollow StarsSteam
Disclosure

Some 2D visual assets in Hollow Stars were created with the help of generative AI image tools during development. This includes parts of the store and marketing artwork, the achievement icons, and background art used in the game's cinematic intro. Every AI-assisted asset was reviewed, edited and curated by the development team before release. Generative AI is not used while you play. The game runs no generative AI at runtime — the in-game faction "AI" is a fully deterministic, rule-based simulation, not a generative model. No player input or data is sent to any AI service.

Creator
AppGX
Reviews
-
Added
Jun 3, 2026
Grand Chess Manager: Road to GrandmasterSteam
Disclosure

Pre-generated AI-assisted artwork is used for fictional chess player avatars and selected promotional visuals. These assets are reviewed before inclusion. No live generative AI is used during gameplay.

Creator
Onurcan Donmezer
Reviews
-
Added
Jun 3, 2026
Cascade: HindcastSteam
Disclosure

AI assisted assets and text are developer edited. The core game is playable without AI. Optional advisor commentary can use local Ollama or Anthropic only if the player enables it and provides their own key.

Creator
Herni Dedalvs
Reviews
-
Added
Jun 3, 2026
修仙法则Steam
Disclosure

Some images were designed with AI assistance. (AI was not used during the initial store review, and we adopted it for design support later.)

Creator
NewSmile Games
Reviews
-
Added
Jun 3, 2026
Crown Criminal | Survival Block BSteam
Disclosure

Some visual, audio, and creative assets used during development were created or assisted with generative AI tools. All content was reviewed, edited, and integrated into the final game experience by the developer.

Creator
In-Doe-Games
Reviews
-
Added
May 23, 2026
War in AsiaSteam
Disclosure

Certain visual assets were created with the assistance of generative AI.

Creator
Bufo Studio
Reviews
-
Added
May 23, 2026
World Order: Global PowerSteam
Disclosure

This game uses generative AI tools during development to assist with certain assets such as artwork, text, and design elements. All AI-assisted content has been reviewed, edited, and curated by the developer to ensure quality and appropriateness. The game does not use AI to generate content during gameplay, and no external AI services are accessed while playing.

Creator
Global Strategy Games
Reviews
-
Added
May 23, 2026
Mind Prison: The Last WarSteam
Disclosure

Vibe Coded 4x Lite Strategy Game, With Ai Generated images. But hand made UI, Story & Voicelines and Sound Effects

Creator
Rotten Sewer Productions
Reviews
-
Added
May 23, 2026
MinefrontSteam
Disclosure

We use generative AI tools to assist with the creation and refinement of some pre-generated content, including store page text, translations, marketing copy, and selected promotional/static visual assets. The game does not use generative AI to create content in real time during gameplay.

Creator
dark_dani
Reviews
-
Added
May 23, 2026
ARB: Alien Races BattleSteam
Disclosure

ARB: Alien Races Battle is developed by a solo human author (Raphael Tremblay) with assistance from Anthropic's Claude AI as a coding, art, and writing collaborator throughout production. Specifically: - Some pixel-art unit sprites, ability icons, and UI elements were generated as SVG code with Claude's help, then reviewed, edited, and approved by the developer. - In-game ability descriptions, Field Manual codex entries, and supplementary lore text were written with Claude as a writing collaborator, all building on the existing canon of The Alien Races Book (a separate, fully human-authored book by the same author that predates this game by years). - Game code (gameplay engine, multiplayer infrastructure, UI logic) was developed with Claude as a coding-pair assistant. Every piece of AI-assisted content was reviewed and edited by the human developer before shipping. The game's core IP — the 60+ documented alien races, their homeworlds, and their first-contact records — comes from The Alien Races Book and is entirely human-authored. ARB does not use AI to generate content live during gameplay. All in-game content (units, sprites, abilities, sound, text, music) is finalized at build time and shipped as static assets.

Creator
Raphael Tremblay
Reviews
-
Added
May 23, 2026
Echo of meSteam
Disclosure

AI is used to help generate some game assets (icons and artwork)

Creator
Molodtsov.Games
Reviews
-
Added
May 23, 2026
Nexus LegacySteam
Disclosure

Nexus Legacy is made by a solo developer using AI-assisted production tools. These tools were used during development to help with visual iteration, asset production, prototyping and code assistance, making a larger persistent MMO possible with a small production pipeline. The final game is not a live AI generator. Gameplay design, balance, economy, progression, PvE/PvP rules, server logic, world structure, final visuals and updates are selected, reviewed, edited and maintained by the developer. No live generative AI is used to create player-facing content while the game is running.

Creator
Nexus Legacy Team
Reviews
214
Added
May 23, 2026
EQUILIBRIUMSteam
Disclosure

EQUILIBRIUM uses generative AI to power its core gameplay mechanic: the Policy Terminal. LIVE-GENERATED CONTENT When a player types a directive or law in natural language (e.g., "Abolish the luxury car tax"), the AI Engine analyzes the request in real time and generates a structured governmental dossier, including: - Legislative feasibility analysis - Budget impact and financial coverage - Macroeconomic effects (GDP, debt, inflation) - Social and political consensus projections - Parliamentary vote simulation Model used: Anthropic Claude, accessed via API. Guardrails: AI output is constrained to a fixed set of structured fields defined by the developer. All numeric effects are clamped within bounds enforced by the simulation engine, so no AI output can produce values outside the game's defined ranges. The model operates only on the simulation state provided to it and cannot invent game data: commands that cannot be mapped to a valid government action are refused, and the player is offered bounded policy alternatives instead. No image, audio, or user-data generation is involved, and no player data is used to train any model. Because responses are generated at runtime, outputs vary between playthroughs: the same directive may produce different wording and different outcomes. PRE-GENERATED CONTENT The game's background music track was generated using AI tools during development and ships with the game.

Creator
Benetti Andrea
Reviews
-
Added
May 23, 2026
야간근무 - FindingSteam
Disclosure

This game incorporates generative AI to enhance visual storytelling and character depth in the following ways: Video Content: A portion of the ending cinematic utilizes footage generated by Sora 2, which can be identified by its watermark. Character Illustrations: Three soldier profile photos displayed within the Personnel Search Center were created using ChatGPT (DALL-E). We have used these tools to supplement the creative vision of our team and ensure a more immersive atmosphere for our players.

Creator
Videogame by Lee Si Hyeon
Reviews
-
Added
May 23, 2026
Signal ZeroSteam
Disclosure

This game's development used generative AI in three specific areas: 1. Source code: Portions of the source code were authored with assistance from large language model (LLM) coding tools. 2. Localization: In-game text translations for 10 languages (English, Simplified Chinese, Traditional Chinese, Korean, Russian, German, French, Spanish, Brazilian Portuguese, and Italian) were generated using LLM-based tools from the original Japanese source text. 3. Visual assets (UI graphics and logo): Generative AI was used in some cases to assist with creating certain in-game UI icons and the game logo. These AI-assisted assets are limited to generic UI elements (icons, indicators) and abstract logo designs, and do not depict real-world characters, brands, or copyrighted materials.

Creator
Hollow Frame
Reviews
-
Added
May 23, 2026
Prevent WW3Steam
Disclosure

Generative AI tools are used to translate text into different languages and to create visual assets. All content is reviewed and manually edited before being included in the game.

Creator
NT7 Studio
Reviews
-
Added
May 23, 2026
Smoke TownSteam
Disclosure

Smoke Town utilizes artificial intelligence in the following areas: We only use AI-generated content in our game as reference material for backgrounds, which are then refined and reviewed by humans. And also for interface translations. All AI-generated content has been human-reviewed and refined for quality and technical integration.

Creator
TSRV
Reviews
-
Added
May 23, 2026
National TransitSteam
Disclosure

World maps in National Transit are created with procedural (algorithmic) generation — not AI. Terrain, rivers, coastlines, and city placement are generated algorithmically at the start of each playthrough. Generative AI is used in the following place(s): • Some of the in-game icons/2D art — a portion are AI-generated; the rest are hand-drawn. In-game text is written by hand; localisation into other languages was produced with the help of machine/AI translation.

Creator
NationQ Studio
Reviews
36
Added
May 23, 2026
SkyChart: Airline ExecutiveSteam
Disclosure

AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set of translations. There are currently people working on localization - it is just going to take time. If you would like to help with the localization please see: https://weblate.kuhnflix.app/ (I would appreciate your assistance!)

Creator
Casey Jones Labs
Reviews
-
Added
May 23, 2026
American Football CoachSteam
Disclosure

American Football Coach utilises artificial intelligence to randomise players and finances at the start of each game load, for the gameplay of each individual match, the questions posed by the media and the occasional random event, which can effect your finances and prestige positively or negatively.

Creator
Andrew Ward
Reviews
-
Added
May 23, 2026
Centre 18Steam
Disclosure

This game includes some pre-generated visual assets created or assisted with generative AI (including certain promotional images on the Steam store page and library). All AI-generated content is static and was reviewed and edited by the development team before release. The game does not generate AI content in real time during gameplay and does not connect to external AI services while playing.

Creator
Lucas
Reviews
-
Added
May 23, 2026
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