25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Fuse RushSteam
Disclosure

As a solo developer, I only use AI tools to generate graphic assets for buttons and UI elements in the main menu and throughout the levels.

Creator
ApeRockt
Reviews
-
Added
Sep 15, 2026
SableSyn ProtocolSteam
Disclosure

AI tools were used to assist with some code generation All game assets were created by people or sourced from asset packs (story, art, music, etc.)

Creator
Lamby Wamy Games
Reviews
-
Added
Sep 14, 2026
Surf AcademySteam
Disclosure

AI was used to generate the voices for cutscene. No other AI was used in the making of this product.

Creator
Hunter Kelly
Reviews
-
Added
Sep 14, 2026
The VesselSteam
Disclosure

Some AI was used to generate marketing images and in-game content, including music and art. This game would not be possible for a 1-person studio without such tools.

Creator
Fist Pump Games
Reviews
-
Added
Sep 13, 2026
PullMeUp!Steam
Disclosure

Generative AI was used during the development of Pull Me Up! to create some pre-generated content, including artwork used on the Steam store page, certain UI artwork in the game, and some written store page content. All AI-generated content was reviewed and integrated by the developer as part of the final game and store presentation.

Creator
Murat Akin
Reviews
-
Added
Sep 13, 2026
TajangSteam
Disclosure

Generative AI tools were used during development to assist in the creation and refinement of selected visual, audio and promotional assets. All AI-assisted content is reviewed and curated by the development team before being included in the game or its marketing materials.

Creator
Algoin Tech Sdn. Bhd.
Reviews
-
Added
Sep 13, 2026
The OrbSteam
Disclosure

AI was used to create the Steam page design based on in-game 3D models.

Creator
Equilibrium
Reviews
-
Added
Sep 13, 2026
VRLF - Virtual Reality Lightgun FrameworkSteam
Disclosure

AI was used for some code generation and as part of a technique for cleaning-up of 3D scans. 3D scans were created of real lightguns using both a laser based scanner and photogrammetry, and then both models were combined using a frontier AI model for a final clean 3D scan results with higher quality game-ready topography and polycounts.

Creator
Barrettone Ltd
Reviews
-
Added
Sep 13, 2026
Looin ISteam
Disclosure

This game does not use live-generated AI during gameplay. Some pre-generated content in the game was created with assistance from generative AI tools during development, including portions of written text, game data, music arrangement ideas, and pixel-art implementation support. All such content was reviewed, edited, and integrated by the developer before being included in the game.

Creator
LooinSoft
Reviews
-
Added
Sep 12, 2026
TROPHY FLEETSteam
Disclosure

Pre-generated AI content: TROPHY FLEET's visual assets and its synthetic character voice performances were produced using AI image and voice generation as a starting point during development. Every generated asset was then selected, chroma-keyed against a solid key background, retouched, resized and hand-aligned by the developer before shipping. Boss artwork is collision-aligned to gameplay: each visible weak point on a boss sprite corresponds to an actual targetable hitbox at that exact position. Source masters and shipped runtime assets are both retained in the project repository. The soundtrack is not AI-generated. It consists of 39 CC0-licensed music tracks, curated per world and normalized to -16 LUFS, with full attribution shipped in the game's THIRD_PARTY_NOTICES file. All game design, code, level authoring, enemy behaviour, boss mechanics and balance systems are the developer's own work. The game generates no content while it is running. It sends no player data or prompts to any AI service or any other service, requires no network connection, and functions fully offline.

Creator
Windvix Games
Reviews
-
Added
Sep 12, 2026
Peel MeSteam
Disclosure

Generative AI was used as an assistive tool to create some pre-rendered audio and visual assets, primarily for comedic and in-world content.

Creator
Chap Studios
Reviews
-
Added
Sep 12, 2026
这是一份礼物Steam
Disclosure

Some content on this store page, including the game description and promotional materials, was created or assisted by generative AI tools.

Creator
Oroku
Reviews
-
Added
Sep 12, 2026
Tick & TiredSteam
Disclosure

Game and Store Page localizations (excluding English and Portuguese - Portugal) were AI-generated.

Creator
Cr4zy
Reviews
-
Added
Sep 10, 2026
Dreamland PavilionSteam
Disclosure

UI assisted modification of a few textures; Created some sound effects using the UI;

Creator
危途旅行团TravellersOnHazard
Reviews
-
Added
Sep 10, 2026
夺桥之战Steam
Disclosure

Generative AI was used during development to create some character, environment, and prop models, as well as music, sound effects, character voiceovers, and UI assets. These AI-generated assets were subsequently edited and refined by the development team before being integrated into the game.

Creator
烩设计
Reviews
-
Added
Sep 10, 2026
Cursed BackgammonSteam
Disclosure

We used generative AI tools during development in the following ways: 3D character models: The models for the supernatural guests (Nightmare, Goblin, Vampire, Devil), the merchant Djinn, and the trapped travelers were generated using AI tools (Meshy AI, with concept images from Google Gemini image models), then rigged, animated, retextured, lit, and integrated by hand in Unity. Store artwork: The capsule key art was created with AI image generation tools and composed by hand. Code: Portions of the game's source code were written with AI coding assistance and reviewed by the developer. All AI-generated content was created by the developer using licensed tools, and all final assets were manually edited, integrated, and tested. No AI-generated content is produced live during gameplay — everything shipped in the game is pre-made and fixed.

Creator
Msadberk Games
Reviews
-
Added
Sep 10, 2026
One Bard MoveSteam
Disclosure

Generative AI tools were used to assist in the creation of some pre-generated visual assets, character elements, voice-over, music, localization and promotional text. Some of these assets were further edited and refined by the developer before being included in the final game.

Creator
Syserino
Reviews
-
Added
Sep 9, 2026
Catson Files: Wizard TownSteam
Disclosure

AI tools were used to assist with localizing the interface text into the game's 11 supported languages. All artwork, music, sound and game design are human-made.

Creator
Gazcurit
Reviews
-
Added
Sep 9, 2026
10000 Rats: The SimulationSteam
Disclosure

This game was created by a real human, using the Codex development environment. Contains lots of generated artwork and descriptive text, as well as gameplay refinements gained through AI powered balance testing.

Creator
CleoTronix Software
Reviews
-
Added
Sep 7, 2026
Hotel 13Steam
Disclosure

An AI voice generation tool was used to create the voice of one NPC. No AI-generated content is created during gameplay.

Creator
Voidy
Reviews
-
Added
Sep 7, 2026
Night Shift: Something Is WrongSteam
Disclosure

Generative AI was used during development to assist with the creation of selected UI graphics, localization, and text content. All AI-assisted content was reviewed and edited by the developer before being included in the final product. The game does not generate AI content during gameplay.

Creator
biges
Reviews
-
Added
Sep 6, 2026
THE HOLESteam
Disclosure

Generative AI was used to create some of the artwork shown on the Steam store page and related marketing assets. No generative AI is used during gameplay.

Creator
neo studio
Reviews
-
Added
Sep 6, 2026
Dojo of a Thousand LivesSteam
Disclosure

# AI Disclosure Generative AI was used during development as a creative support tool for selected visual and audio assets. All AI-assisted content was reviewed, curated and integrated by the developer. No generative AI is used during gameplay.

Creator
Retry Later
Reviews
-
Added
Sep 6, 2026
AstrolanderSteam
Disclosure

Generative AI was used as an assistive tool during the development of ASTROLANDER. It helped accelerate certain prototyping phases, explore concept art ideas, and experiment with programming solutions. All assets integrated into the game were modified or recreated by the developer to align with the project's art direction and gameplay.

Creator
SpaghetGames
Reviews
-
Added
Sep 6, 2026
Idle PlinkoSteam
Disclosure

Generative AI was used to create some artwork and visual assets for the game, including store page artwork and in-game icons. These assets were reviewed and integrated by the developer.

Creator
miguel
Reviews
-
Added
Sep 4, 2026
The Hobo DevSteam
Disclosure

Suno (commercial rights) was used to generate the game's music and the hobo's spoken lines, then hand-selected and edited to match the tone of the game. The translated dialogues were produced with the assistance of a language model. The game's design and direction are entirely my own. All visuals are generated procedurally by the game's own code.

Creator
Fromont Gaming
Reviews
-
Added
Sep 4, 2026
Last Train to YotsuyaSteam
Disclosure

Generative AI was used to assist in the creation of certain visual and audio elements of the game. AI tools were also used during development to assist with programming and other development tasks.

Creator
DadooloveitStudio
Reviews
-
Added
Sep 4, 2026
WinterCoreSteam
Disclosure

AI Disclosure WinterCore is a solo-developed game created over four years. Generative AI was used during development to create a small number of visual assets and selected promotional artwork. All AI-generated assets were subsequently edited, refined, and adapted by the developer to fit WinterCore’s art direction and overall visual style. The game’s core design, programming, story, gameplay, and final implementation were created by the developer. The project also includes licensed assets and creative works from independent artists and creators, who are credited accordingly.

Creator
DARKDUST INTERACTIVE
Reviews
-
Added
Sep 4, 2026
日落萍江Steam
Disclosure

Generative AI tools were used during development to assist with the creation of some character illustrations, visual art assets, and portions of the game’s code. All AI-assisted content was reviewed, edited, and integrated by the development team before being included in the final product. The game does not use generative AI to create content in real time during gameplay.

Creator
大狙
Reviews
-
Added
Sep 4, 2026
A Bad Dream: TrypophobiaSteam
Disclosure

During the development of *A Bad Dream: Trypophobia*, generative AI was used as a supporting tool to create and refine certain textures, 3D models, and visual elements, as well as to assist in programming specific systems. All content was manually reviewed, edited, configured, and integrated by Big Mount Interactive. The game does not generate content via AI during gameplay, nor does it connect to external AI services.

Creator
Big Mount Interactive
Reviews
-
Added
Sep 3, 2026
Blocky MinerSteam
Disclosure

Generative AI was used to assist in the creation of some scripts and visual assets. All generated content was reviewed and integrated by the developer.

Creator
KRUSTY GAMES
Reviews
-
Added
Sep 3, 2026
Unfold FlowerSteam
Disclosure

This game was developed with the assistance of AI for textures, translations, and scripting.

Creator
flycat.games
Reviews
-
Added
Sep 3, 2026
AveosSteam
Disclosure

AI has been used to assist in the build process, but has absolutely not been used in thematic creative direction, game play or story direction whatsoever. Aveos is a solo developer project, and nothing has been left for AI to decide. All results have been tailored to fit the output of the vision, and it is used in lieu of a team of developers. Should those resources have been available, they would have been obviously preferred.

Creator
Castles
Reviews
-
Added
Sep 3, 2026
穿越火焰 Pass Thru FireSteam
Disclosure

Some of the game's background music was created using generative AI, and a very small portion of the visuals underwent refinement or fine-tuning using generative AI.

Creator
方郎
Reviews
-
Added
Sep 3, 2026
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