AI used for debugging.
- Creator
- TenshiGamesLLC
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI used for debugging.
Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community materials. All content is reviewed and adjusted manually.
In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures. Marketing: Store images and descriptions were generated with AI assistance to help present our game concept.
- Voice acting modulated from human speakers - Localization and Text proofreading
AI Has Been Used To Create The Game Capsules and Few images used in game
Static images and logos in store where generated with help of AI.
AI was used to generate some of the images
I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens and UI elements.
Some AI sound effects and music.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
The AI was generated to create some scripts for the game's programming.
AI was used to create placeholders of 2D sprites used in parts of the UI and as stage prompts. All of these elements will be removed over time.
This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay.
Sound effects, 3D assets, store art, code
Music was generated with AI. Store images by generative AI.
One promotional poster image was made with AI. No in-game or gameplay content uses AI.
Used only for store page assets
Some promotional artwork on this page was created using AI-assisted tools. All in-game assets are original and manually created for the project.
Some parts of the game trailer include AI-generated content.
AI is not used for any major assets or parts of Ludicrum's development. The limited usage was for a few custom generated, niche textures that could not be easily produced.
As a solo developer I could not hire professional voice actors so I used Eleven labs to record sounds for some game Characters.
Some placeholder voice lines were generated using AI.
Used for creating the game banner
- AI-assisted localization - AI-generated logbook voice - AI-assisted creation of select icons
Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI.
Our game uses AI-powered images for store assets. Images will change before the game is released.
During the development of this game, we used generative AI to help brainstorm early concepts for some of our characters and to assist in drafting marketing text. Every asset and piece of writing was then carefully reviewed, edited, and refined. The core gameplay, code, and final artwork are all the product of human creativity.
This game includes background music generated using Suno, an AI-based music creation platform. All tracks used are commercially licensed, and the rights to use them in this product have been obtained in accordance with Suno's licensing terms.
AI was used to generate some 2D graphics, primarily to improve the quality of some textures to 4K and 8K. Text to Speech was used to create character voices.
AI has been used to help develop the game's cover art.
Some of the 2D sprite assets and promotional images (such as the store capsule artwork) were partially generated using AI tools. These AI outputs served as a foundation and were further edited and refined by the artists to ensure quality, consistency, and originality. No AI-generated content is created during gameplay, and AI was only one step in a multi-stage creative process.
Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay. I definitely would replace them with custom sound design in future updates if my finances allow it.
Some of the store page icons and text translations are generated using AI.
Part of the game code uses output generated by AI. The in-game background music is generated using Udio.
AI localization for Steam store page and in game menus.
The characters voices are generated by Eleven labs. The Music is generated by Suno AI. Character images used in picture frames are generated by Chat GPT.
Some 3D models and textures are generated by AI.
Game backgrounds are generated by AI
The store page and menu of the game are an AI-Generated image. I am unfortunately just one person and cannot afford a digital artist.
Certain resources, including music and images, were created with the assistance of AI. No AI systems are included. The game does not generate text, dialogue, code, levels, characters, or voices in real time during gameplay. 일부 AI로 만들어진 리소스 - 음악, 이미지 사용되었음. AI시스템은 포함되지 않았기 때문에 플레이 중에 AI가 실시간으로 텍스트, 대사, 코드, 레벨, 캐릭터, 등을 생성할 일은 없음
The two videos on the store page have licensed generated music from Suno.
Generative AI was used to create the images for the store.
Some of the game's visual assets, including concept art and the cover image, were generated with the help of AI tools and then manually edited to fit the game's style.
Most character art is AI generated as you might expect.
This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality.
Some languages were AI translated from English.
Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer.
During the development of this game, I used artificial intelligence tools for the following purposes: * Accelerating the coding process – AI-powered assistants supported programming, debugging, and code generation to help bring the game to life more efficiently. * Text translation and language checking – I used AI to translate written content into multiple languages and to assist with spelling and grammar correction. Please note that all content generated or modified with the help of AI was manually reviewed and edited to ensure quality and a consistent player experience.
Splash images and icon created by AI.
AI generated Loading Screen Images AI generated Images in Main Menu
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
UNCHI Dev only | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
Invocus Store/marketing art | Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community materials. All content is reviewed and adjusted manually. | Twisted Hollow | - | Mar 18, 2026 | |
Heritage Flipper In-game content art | In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures.
Marketing: Store images and descriptions were generated with AI assistance to help present our game concept. | Four Arms Games | - | Mar 18, 2026 | |
Cube Grinder Factory In-game content audiotext | - Voice acting modulated from human speakers
- Localization and Text proofreading | Knidaria Games | - | Mar 18, 2026 | |
Chopping Together In-game content art | AI Has Been Used To Create The Game Capsules and Few images used in game | Limey Studio | - | Mar 18, 2026 | |
Canyon Raid Store/marketing art | Static images and logos in store where generated with help of AI. | Asto Games | - | Mar 18, 2026 | |
What's in the box Store/marketing art | AI was used to generate some of the images | PALINI | - | Mar 18, 2026 | |
Appetite for Destruction In-game content art | I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens and UI elements. | Vandal Studio | - | Mar 18, 2026 | |
Wings of Vi 2 In-game content audio | Some AI sound effects and music. | Grynsoft | - | Mar 18, 2026 | |
Cube Burst 3D In-game content art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | - | Mar 18, 2026 | |
UKNON Jones - Portal code | The AI was generated to create some scripts for the game's programming. | Guynelk ROSAMONT | 13 | Mar 18, 2026 | |
PAG: Post Apocalypse Guns In-game content art | AI was used to create placeholders of 2D sprites used in parts of the UI and as stage prompts.
All of these elements will be removed over time. | Smiling Face | - | Mar 18, 2026 | |
Nuclear Design Bureau In-game content arttextcode | This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay. | Design Bureau KB-11 | - | Mar 18, 2026 | |
Fragile Frontier In-game content artcodeaudio | Sound effects, 3D assets, store art, code | Lost Rabbit Digital | - | Mar 18, 2026 | |
Arnaud Thion's Dragons 2 In-game content audioart | Music was generated with AI.
Store images by generative AI. | Arnaud THION | - | Mar 18, 2026 | |
Andromis Store/marketing art | One promotional poster image was made with AI. No in-game or gameplay content uses AI. | Andromis Games | - | Mar 18, 2026 | |
Outpost Market Simulator Store/marketing arttext | Used only for store page assets | Overload Games | - | Mar 18, 2026 | |
Black Signal In-game content art | Some promotional artwork on this page was created using AI-assisted tools. All in-game assets are original and manually created for the project. | Matthew Lalande | - | Mar 18, 2026 | |
STRIKERS 1945 Store/marketing art | Some parts of the game trailer include AI-generated content. | Zerodiv | 13 | Mar 18, 2026 | |
Ludicrum In-game content art | AI is not used for any major assets or parts of Ludicrum's development. The limited usage was for a few custom generated, niche textures that could not be easily produced. | Cheese Tart | - | Mar 18, 2026 | |
Edge of Destruction In-game content audio | As a solo developer I could not hire professional voice actors so I used Eleven labs to record sounds for some game Characters. | Surin | 18 | Mar 18, 2026 | |
KACAU In-game content audio | Some placeholder voice lines were generated using AI. | Josia | - | Mar 18, 2026 | |
Bunny Hopper Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Rift Miner In-game content textaudioart | - AI-assisted localization
- AI-generated logbook voice
- AI-assisted creation of select icons | TIDERAFT | 28 | Mar 18, 2026 | |
Xeno Strike In-game content arttext | Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI. | Rocket Haze Games | 12 | Mar 18, 2026 | |
Arcane Overdrive Store/marketing art | Our game uses AI-powered images for store assets. Images will change before the game is released. | Nords | - | Mar 18, 2026 | |
Sorcerum In-game content text | During the development of this game, we used generative AI to help brainstorm early concepts for some of our characters and to assist in drafting marketing text. Every asset and piece of writing was then carefully reviewed, edited, and refined. The core gameplay, code, and final artwork are all the product of human creativity. | Karanlık | - | Mar 18, 2026 | |
HYPERTRASH ~極限ブチギレ請求書~ In-game content audio | This game includes background music generated using Suno, an AI-based music creation platform.
All tracks used are commercially licensed, and the rights to use them in this product have been obtained in accordance with Suno's licensing terms. | DirtyYokohamaProduction | - | Mar 18, 2026 | |
Wander Her Way VR In-game content artaudio | AI was used to generate some 2D graphics, primarily to improve the quality of some textures to 4K and 8K. Text to Speech was used to create character voices. | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Robots Arena Fight Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Turbo Carnage In-game content art | Some of the 2D sprite assets and promotional images (such as the store capsule artwork) were partially generated using AI tools. These AI outputs served as a foundation and were further edited and refined by the artists to ensure quality, consistency, and originality. No AI-generated content is created during gameplay, and AI was only one step in a multi-stage creative process. | Haylaz Games | - | Mar 18, 2026 | |
Five Stars In-game content audio | Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay.
I definitely would replace them with custom sound design in future updates if my finances allow it. | N.R. | - | Mar 18, 2026 | |
Fire Them All In-game content arttext | Some of the store page icons and text translations are generated using AI. | GonbeiGames | - | Mar 18, 2026 | |
Just Dig In-game content codeaudio | Part of the game code uses output generated by AI.
The in-game background music is generated using Udio. | Parsley Crab | - | Mar 18, 2026 | |
Aethelon In-game content text | AI localization for Steam store page and in game menus. | Aethelon Studio | - | Mar 18, 2026 | |
Empty Space: The Creator In-game content audioart | The characters voices are generated by Eleven labs.
The Music is generated by Suno AI.
Character images used in picture frames are generated by Chat GPT. | Morteza Ahmadi | - | Mar 18, 2026 | |
UNIVERSE SLIME In-game content art | Some 3D models and textures are generated by AI. | Mash Potato | - | Mar 18, 2026 | |
Mad Birds In-game content art | Game backgrounds are generated by AI | Andrei Chakhovich | - | Mar 18, 2026 | |
Evil Superhero Simulator Store/marketing art | The store page and menu of the game are an AI-Generated image. I am unfortunately just one person and cannot afford a digital artist. | Superhero Central | 14 | Mar 18, 2026 | |
Archive : Zero In-game content artaudio | Certain resources, including music and images, were created with the assistance of AI.
No AI systems are included. The game does not generate text, dialogue, code, levels, characters, or voices in real time during gameplay.
일부 AI로 만들어진 리소스 - 음악, 이미지 사용되었음.
AI시스템은 포함되지 않았기 때문에
플레이 중에 AI가 실시간으로 텍스트, 대사, 코드, 레벨, 캐릭터,
등을 생성할 일은 없음 | TeamRedy | - | Mar 18, 2026 | |
CursorMMO In-game content audio | The two videos on the store page have licensed generated music from Suno. | Kane Waltman | - | Mar 18, 2026 | |
JustBecause Store/marketing art | Generative AI was used to create the images for the store. | clcmd9701 | - | Mar 18, 2026 | |
GSK Store/marketing art | Some of the game's visual assets, including concept art and the cover image, were generated with the help of AI tools and then manually edited to fit the game's style. | Caio Ragazzi | - | Mar 18, 2026 | |
Italian Brain Brawl In-game content art | Most character art is AI generated as you might expect. | Morrigan Labs | - | Mar 18, 2026 | |
Riftborn In-game content art | This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality. | MoonRift LLC | - | Mar 18, 2026 | |
Doomriderz In-game content text | Some languages were AI translated from English. | SlicedBlue 3D | - | Mar 18, 2026 | |
Stackbound In-game content arttext | Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer. | Werner Viljoen | - | Mar 18, 2026 | |
Astra Industria In-game content codetext | During the development of this game, I used artificial intelligence tools for the following purposes:
* Accelerating the coding process – AI-powered assistants supported programming, debugging, and code generation to help bring the game to life more efficiently.
* Text translation and language checking – I used AI to translate written content into multiple languages and to assist with spelling and grammar correction.
Please note that all content generated or modified with the help of AI was manually reviewed and edited to ensure quality and a consistent player experience. | Regnum Noctis | - | Mar 18, 2026 | |
Clicker Ore In-game content art | Splash images and icon created by AI. | Tiny Depth Studio | 46 | Mar 18, 2026 | |
Incident X In-game content art | AI generated Loading Screen Images
AI generated Images in Main Menu | Hammerbuck Games | - | Mar 18, 2026 |