25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Dream Draw DungeonsSteam
Disclosure

During development, AI was used to refine some fixed ASCII pixel-art data and portions of the code-defined sound data embedded in the game's C# source. Deterministic rendering and synthesis functions convert this fixed data into sprites and audio at runtime. Some Steam store images use renders of the same sprites. No generative AI is used while the game is running. The game does not contact an AI service, generate AI content during play, or send player input to an AI service.

Creator
Vegoya Studio
Reviews
-
Added
Aug 16, 2026
CyberCon: Cybersecurity TycoonSteam
Disclosure

Generative AI was used exclusively as a programming assistant during development to help write and optimize the game's code. All creative elements, including the story, game design, and artwork, were entirely crafted by human hand.

Creator
Wolfgrid Games
Reviews
-
Added
Aug 16, 2026
Colosseum InfectionSteam
Disclosure

Generative AI tools were used to create some background assets used within the actual game client. All game assets created this way were pre-generated and fixed by the developer.

Creator
4DallorPlus
Reviews
-
Added
Aug 16, 2026
StoneEraSteam
Disclosure

Generative AI tools were used during development to assist in the creation of some 3D assets. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the game.

Creator
Arrock Games
Reviews
-
Added
Aug 16, 2026
My Desktop CatSteam
Disclosure

Generative AI was used during development to create and refine some pre-generated visual assets, including cat character and animation sprites, backgrounds, decorative items, achievement icons, and selected store and marketing artwork. Every generated asset was reviewed, edited, and integrated by the developer before inclusion. The game does not generate AI content at runtime and does not connect to external AI services during play.

Creator
hirsch-dev
Reviews
-
Added
Aug 16, 2026
FleshgrinderSteam
Disclosure

All artwork, character art, animation and audio in Fleshgrinder were created by human artists — the use of generative AI for art was contractually prohibited on this project. Generative AI was used to translate the game's text into its ten non-English languages, and to draft a portion of the in-game item descriptions and dialogue. No generative AI runs while you play; nothing is generated at runtime.

Creator
hainalcode
Reviews
-
Added
Aug 14, 2026
GovernorSteam
Disclosure

Some of the pre-rendered 2D art shipped with the game (era intermission illustrations, panel icons, campaign cover images and the Economic Association hall with economist portraits) was produced with generative image tools (fal.ai, Krea) from prompts authored by the developer, then post-processed by hand and by scripts in tools/. No generative AI is used at runtime. The game's simulation code, UI, isometric city renderer, world map (built from Natural Earth data) and all text, including the three interface languages, are authored by the developer.

Creator
Daniling
Reviews
-
Added
Aug 14, 2026
Party Tycoon: TakeoverSteam
Disclosure

No AI generated art, music or voice is used. The game does not generate any content with AI while it runs. Localizations were machine-translated.

Creator
Ennix Games
Reviews
-
Added
Aug 14, 2026
Incremental MagicSteam
Disclosure

Most of the game's 2D art assets — including monster sprites, map backgrounds, skill and skill tree icons, achievement icons, and store/marketing key art — were created with the assistance of generative AI image tools and then reviewed and edited by the developer. Portions of the localization text (store page and in-game translations) were produced with AI assistance under human review. The game does not generate any content with AI at runtime.

Creator
Natural Nomad
Reviews
-
Added
Aug 14, 2026
National Park TycoonSteam
Disclosure

AI was used in the initial generation of some assets, but we edited them in Photoshop to adjust proportions and remove any obvious AI Slop. As this is primarily a management game, we focused heavily on the gameplay mechanics, ensuring the game is bug-free, fun to play, and, dare we say, addicting! That said, we would love for the art to be more authentic and beautiful. We have an artist under contract who can replace all of the art in the game if the game sells well enough, and we will release the updated art as a patch to all users who have previously purchased the game.

Creator
Sunshine Toys and Games
Reviews
-
Added
Aug 14, 2026
Velmora OnlineSteam
Disclosure

Generative AI tools were used during development to assist in the creation of certain visual and audio assets. This includes some concept art, textures, UI elements, loading screens, promotional artwork, graphical assets, music, and sound effects. AI-assisted content may be edited, modified, retouched, mixed, or otherwise integrated by the development team before being included in the game or promotional materials. Generative AI is not used to dynamically generate content during gameplay.

Creator
Beledrian
Reviews
-
Added
Aug 14, 2026
Cartoon CrimeSteam
Disclosure

Generative AI tools were used during development to assist with some pre-generated 2D artwork, text editing, localization, and development support. All AI-assisted content was reviewed, edited, and approved by the developer before being included. The game does not generate AI content during gameplay.

Creator
BuBa Games
Reviews
-
Added
Aug 13, 2026
Star Seed ProtocolSteam
Disclosure

Generative AI was used as an assistive tool during development and for localization support. All such content was reviewed and edited by the developer before inclusion. The game does not generate AI content live during gameplay.

Creator
No end of Space
Reviews
-
Added
Aug 13, 2026
AFTER SILENCESteam
Disclosure

I am a solo indie developer and programmer. Some of the 2D graphics in the game and its store materials were created with the assistance of generative AI, then reviewed, edited, and integrated by me. No generative AI is used during gameplay.

Creator
Elmiva Games
Reviews
-
Added
Aug 11, 2026
Project SeptemberSteam
Disclosure

Some 2D art was made with generative AI as a starting point, cards are renders of our real 3D models with painted backgrounds. No in-game AI, no AI voices, no real people's likenesses. Art may be replaced during Early Access.

Creator
Livari Studio
Reviews
-
Added
Aug 11, 2026
Fablewood ChroniclesSteam
Disclosure

AI was used to generate code, art prototypes which were then handcrafted in Aseprite, CSS for UIs, and tedious copy stuffed in nooks and crannies to fill out the world.

Creator
Developesque
Reviews
-
Added
Aug 11, 2026
ResonurgySteam
Disclosure

Generative AI was used as part of the development pipeline for selected 2D icons and some 3D model source assets. All included assets were reviewed, edited, optimized, and integrated by the developer.

Creator
Manafold Studio
Reviews
-
Added
Aug 11, 2026
Stash MayhemSteam
Disclosure

Some of the music in this game was created using AI tools. Text translations for some of the supported languages were also produced with AI tools

Creator
Nauco Labs
Reviews
-
Added
Aug 11, 2026
InFloodSteam
Disclosure

Generative AI tools were used as an editorial and localization assistant for some written content in the game and on the Steam store page. All such text is reviewed, revised, and approved by the development team. The game does not use generative AI at runtime.

Creator
Ilya Maslennikov
Reviews
-
Added
Aug 8, 2026
Arch RogueSteam
Disclosure

Arch Rogue was developed with extensive use of generative AI. Most of the game's code was written with AI assistance. The pixel-art sprites, tiles, animations, and store artwork were created with AI image-generation tools and then curated and integrated by the developer. Dialogue, quest text, and lore were AI-generated from developer-designed prompts and story structure. All AI content is created during development, not at runtime — the game does not generate any content with AI at runtime.

Creator
Matti Rita-Kasari
Reviews
-
Added
Aug 8, 2026
Procession EngineSteam
Disclosure

Procession Engine is a hand-designed game that uses AI tools to speed up development. Every card, faction, and system was designed, balanced, and playtested by its developer. Generative AI tools were used under human direction as part of the production pipeline: 2D artwork (card illustrations and icons) and 3D model bases were generated to the developer's specifications and then reviewed, curated, and integrated by hand. Sound effects were produced with AI audio tools and individually selected and mixed. Portions of the game code were written with AI assistance and reviewed by a human. No AI content is generated at runtime.

Creator
Not Applicable Games
Reviews
-
Added
Aug 8, 2026
TOUHOU IDLESteam
Disclosure

Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.

Creator
FIVE DUCK GAMES
Reviews
-
Added
Aug 8, 2026
CircuitVeilSteam
Disclosure

Narrative dialogue and story text were generated with AI assistance. Placeholder textures generated with AI appear in store page screenshots and marketing assets.

Creator
Tylerlee Burhans
Reviews
-
Added
Aug 8, 2026
MergeopolisSteam
Disclosure

Generative AI was used throughout nearly every aspect of this game's development and production. AI and a human developer formed an unholy union of sound and mind (a merge, if you will) to birth this production. No generative AI runs during gameplay. Its contributions were created during development.

Creator
Obsolete Robot
Reviews
-
Added
Aug 7, 2026
Holy Warriors : The RiftSteam
Disclosure

The developer uses generative AI tools during the development process to create pre-generated content. Specifically, Leonardo.ai was utilized to assist in the creation of promotional marketing artwork, concept art, images, and user interface buttons. Additionally, Suno was used to compose the game's background music and soundtracks. All AI-generated content is static, finalized prior to release, and integrated into the game build; the game does not feature any live or real-time AI generation during gameplay.

Creator
Giovanni Perrone
Reviews
-
Added
Aug 7, 2026
Bramble GuardSteam
Disclosure

Generative AI was used during development to support early concept exploration and rapid prototyping, including testing visual directions, compositions, and placeholder ideas. All AI-assisted material was reviewed and refined by the development team, with final creative and design decisions made by humans. The game does not generate content using AI during gameplay.

Creator
Bugged Games
Reviews
-
Added
Aug 7, 2026
Brawl Squad X: Battle ArenaSteam
Disclosure

Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.

Creator
Army Troop Studios
Reviews
11
Added
Aug 6, 2026
The Antler and Ale InnSteam
Disclosure

Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.

Creator
Meridian Studios
Reviews
-
Added
Aug 5, 2026
Harvest ThemSteam
Disclosure

Pre-generated only. Generative AI assisted in creating some art, music, SFX, and localization during development, all developer-reviewed. No live AI content in the shipped game.

Creator
FromDown Games
Reviews
-
Added
Aug 5, 2026
Bar TycoonSteam
Disclosure

Bar Baron's game design, code, simulation systems, balance and all in-game text are written by hand.Generative AI was used as a production tool in two places: some of the game's 3D props-furniture, bar equipment, kitchen and decor items-were produced with AI tools, and part of the soundtrack is AI-generated music. Those props were made specifically for Bar Baron, following our own art direction, and were then reviewed, optimized and placed by hand-this is not a game assembled from generic asset packs. Character models are not AI-generated. Nothing is generated while you play. The game runs no generative AI at runtime: every system, every event and every number in the simulation was authored by a person.

Creator
Dorean Games
Reviews
-
Added
Aug 5, 2026
NovanoomSteam
Disclosure

Some placeholder assets in the current build were created with AI image tools.

Creator
Wavemyth
Reviews
-
Added
Aug 5, 2026
My Life as a SpySteam
Disclosure

Generative AI tools were used to create selected pre-generated visual concept art and marketing assets. All AI-assisted material is created before release and reviewed by the development team. The game does not generate AI content during gameplay and does not connect to external AI services during play.

Creator
Rather Clever Studios
Reviews
-
Added
Aug 5, 2026
Lagan Salvage RunSteam
Disclosure

All visual assets and store page copy that ship with the product were created using generative AI tools during development, then reviewed and edited by the developer. This includes: card illustrations, creature and hazard art, UI iconography, and backgrounds within the game; the Steam capsule and header images; and the written store page description. Store page screenshots are unaltered captures of the running game. No content is generated at runtime; all assets are static and baked into the build. Procedural systems in the game (seeded board layout, salvage rolls) are deterministic algorithms, not generative AI.

Creator
Drumlin
Reviews
-
Added
Aug 2, 2026
The Loomsong Chronicle IdleSteam
Disclosure

AI has been used to help code and shape the games content including Codex and Claude code. A premium Suno account was used to create music for the game. Codex was used to help generate art and in-game assets. All lore, scripting, and general architecture was hand crafted by the author of the game.

Creator
Nitrocodon Dynamics
Reviews
-
Added
Aug 2, 2026
The Darker Night: Regent CitySteam
Disclosure

Regent City uses generative AI in parts of its production pipeline, including some character artwork and voice performances. All shipped assets are selected, edited, and art-directed by the solo developer to maintain a consistent visual and narrative identity.

Creator
Spinnerzeit
Reviews
-
Added
Aug 1, 2026
GreenriseSteam
Disclosure

Greenrise includes a small amount of AI-assisted content created during development (pre-generated): one sound effect and one visual asset were made with the help of generative AI tools. Generative AI was also used to help review and verify the game's localization. The game does not generate any AI content live at runtime. We hold the rights to use this content and it does not infringe on any third-party intellectual property.

Creator
Crafted by Fuchs
Reviews
-
Added
Aug 1, 2026
Dead Man's TableSteam
Disclosure

This game is being developed solo. As an independent developer working with limited resources and budget, AI tools have been used in the production of some visual and musical assets: Some character concept art, store page marketing materials, and background/atmospheric visuals were created using AI visual generation tools, then edited and integrated by the developer to fit the game's art direction. Some visuals are included as placeholders and will be changed during development. Some background music tracks were created using AI music generation tools. The game's codebase, gameplay mechanics, character design, dialogue writing, and overall creative direction were all created manually by the developer alone. AI tools were used as a tool where access to a professional art/sound team was not possible as a solo developer; final decisions, edits, and the overall creative direction of the game were shaped by the developer.

Creator
Ayg Forge
Reviews
-
Added
Aug 1, 2026
FerzGateSteam
Disclosure

AI were used to improve the language and readability of the in-game tutorial and the Steam store page.

Creator
FirconED
Reviews
-
Added
Aug 1, 2026
Prowlers ShiftSteam
Disclosure

Some of this game's content was created with generative AI tools and then reviewed and edited by the developer. This includes visual assets (2D art, 3D models and characters), some in-game text and localization, and some audio. No content is generated by AI during gameplay.

Creator
Ironbeak Crow Games
Reviews
-
Added
Aug 1, 2026
Hellscums tacticsSteam
Disclosure

applying filters and effect to artwork for promotional materials on the Steam page generating simple sounds/audio for later editing and mixing in Audacity

Creator
Iron Wolf Story
Reviews
-
Added
Jul 30, 2026
BRAWLZERKSteam
Disclosure

This game was developed with the assistance of generative AI tools. Generative AI tools assisted with the creation of skill icons, terrain textures, some in-game 3D assets and visual effects, and translated localization text. All final assets and translations included in the game were selected, edited, and reviewed by the developer before integration. The game does not use any AI features that generate images, text, audio, or other content in real time in response to player input.

Creator
Reforbli
Reviews
-
Added
Jul 30, 2026
Bounce IntelligenceSteam
Disclosure

The background music in this game was created using generative AI tools. All other content — artwork, code, gameplay systems, and design — is made by humans.

Creator
tobinekodou
Reviews
-
Added
Jul 30, 2026
Age of BricksSteam
Disclosure

Generative AI coding models (Claude Code) used to assist with development. Including code that renders background music using MIDI-as-code tracks.

Creator
stoggi
Reviews
-
Added
Jul 30, 2026
SynclineSteam
Disclosure

Syncline is developed by me — AI tools were used to assist with parts of development, including code, some text content (UI copy, tutorial hints, level descriptions, store page copy), localization/translations, and some audio. All such content was directed by me and reviewed/edited before being included. No content is generated by AI at runtime — everything players see, hear, and play is fixed at build time.

Creator
KCEDERLUND.DEV
Reviews
-
Added
Jul 23, 2026
TerraholdSteam
Disclosure

Generative AI was used for some game assets, music, and promotional materials. All content was manually reviewed and selected. No AI is used during gameplay.

Creator
SMAR Studio
Reviews
-
Added
Jul 23, 2026
877 results
Page 6 of 18
Missing a product? Let us know