Generative AI was used as a supporting tool during the development of ARUS-1. No content is generated by AI during gameplay.
- Creator
- Arus Development Studio
- Reviews
- -
- Added
- Sep 16, 2026
Public Steam disclosure research 26,629 disclosures tracked
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Interactive or runtime AI features disclosed by the developer.
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Generative AI was used as a supporting tool during the development of ARUS-1. No content is generated by AI during gameplay.
Translations were generated with AI and then reviewed by the developer, including back-translation checks.
Some 3D models and textures in this game were created with the help of generative AI tools. All AI-generated assets were reviewed, edited, optimized and integrated manually by the developer. The game does not generate any content live during gameplay.
Generative AI tools were used to create some of the game's visual assets and audio.
The store assets where generated by IA and reworked by me. Same for the game assets. All code is AI generated as well.
All art assets were generated by AI.
Generative AI tools were used purely in the background to assist and speed up the production workflow as a solo developer, serving only as an aid during development. The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content produced live.
This game uses generative AI tools to assist with the creation of some visual assets, promotional images, sound effects, and localization drafts. All AI-assisted content is reviewed, edited, and integrated by the developer before release. The game does not use generative AI to create real-time user-facing content during gameplay.
Some 2D artwork in this game (store artwork and in-game character portraits) was drafted with generative AI tools, then curated and edited by the developers. No AI content is generated during gameplay.
This game utilized generative AI tools to assist with code writing. All AI-generated content has been strictly tested, reviewed, and optimized to ensure game quality and stability.
Some 3D models and store page text were created with the assistance of generative AI tools, then reviewed and hand-tuned by the developer. No AI content is generated at runtime. All fishing data, depth charts, and gameplay systems were authored manually from real NOAA and fishery sources.
Some of the game's art assets, such as character and enemy models, portraits and icons, were created during development with the assistance of generative AI tools, and were then reviewed, curated and edited by the team. The music in our trailer and some of the game's sound effects and voices were also generated with AI tools, then edited and mixed by the team. All AI-assisted content is pre-rendered: nothing is generated while the game is running.
Generative AI was used for the game's localization.
Some store artwork is generated using AI
游戏中的部分插图和美术资源图片由AI创作
Desmarchon currently includes pre-generated AI images for the store page and achievement images, as well as AI-generated promotional artwork and icons, and some text. Everything has been reviewed by a human.
Puzzle grids are constructed using Crossword Compiler, a conventional (non-AI) crossword construction tool. AI tools were used to assist in drafting clue text, which was then rewritten and reviewed by hand before inclusion. Every clue and answer that ships in the game has been checked by an individual human for accuracy, solvability, and quality. No content is generated during gameplay.
Generative AI tools were used to create photographic source images that were then painted over and edited in Photoshop for the game’s artwork, and to create the game’s background music. Generative AI also assisted with portions of the game’s written text and localization and with drafting and editing Steam store-page copy. All AI-assisted material was reviewed and incorporated into the final work by the developer. No content is generated during gameplay.
Generative AI was used during development to assist with some visual assets, text, and audio. No generative AI is used to generate content during gameplay.
Some character art and store artwork were created with generative AI tools and then human edited and composited. The game contains no AI generated content created at runtime.
Steam capsules are AI generated. SFXs are AI generated. Nothing else in the game is AI generated.
Generative AI tools were used to assist in the production and refinement of selected promotional and marketing materials for United Football. AI-assisted outputs were reviewed and edited by the development team before use. Generative AI is not used to generate live gameplay content.
Xuanji · Diaochan uses a live generative AI to produce Diaochan's dialogue and spoken responses in real time. Every line of conversation and every spoken reply is generated by the model during play, not pre-written. The character artwork, scene illustrations, music, and sound effects in this game are created by our team without generative AI. Guardrails in place: A historical-fiction persona that keeps Diaochan in character as a 2nd-century figure and prevents her from speaking as a modern AI assistant. Retrieval-augmented responses grounded in a curated corpus of Han dynasty historical texts, so factual claims can be checked against primary sources. Pre-filtering of user inputs and post-filtering of model outputs against blocklists for sexual, violent, and politically sensitive content. An in-product report button on every response, plus mute and memory-reset controls. Players can also report any in-game AI response they consider inappropriate through the Steam overlay.
Some of the in game textures are a mix of handmade and LLM generated assets, for instance the standard nutritional information on the the tea-boxes. We plan to remove any LLM assets until release.
Generative AI tools were used during development to create or refine selected visual and text assets. All such content was pre-generated, reviewed, and edited before use; the game does not use live generative AI.
Generative AI was used to assist in the creation of some promotional artwork for the Steam store page, including capsule and library artwork. AI is not used to generate content during gameplay.
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
This game uses generative AI to create all video content and visual materials. All content is reviewed and edited by the development team.
This game includes a number of images that were produced with the assistance of generative artificial intelligence.
This game uses generative artificial intelligence to create some of its visual assets. Specifically, the food images and the number graphics featured in the game were generated using AI tools.
Please note that some CG images are AI-generated. If you are concerned about this, please consider carefully before purchasing. Thank you.
Tripo AI: Modelos y ChatGPT: Imagenes
During the development of this title, generative AI was used as an assistive tool for writing some code, as well as for text polishing and translation. Other elements—including core artwork, character and environment designs, and the overall visual presentation—were created entirely by the developers themselves.
Generative AI was used during development to assist in the creation of some pre-generated visual and audio assets, as well as portions of promotional and store-page materials. All AI-assisted content is generated and reviewed during development and included as fixed content. No generative AI content is created during gameplay.
Junkyard Astronauts was developed with substantial help from an AI coding assistant (Claude), directed and reviewed by the developer. Specifically: the game's code was largely written with AI assistance; the 3D models, textures and yard layouts are produced by procedural generator scripts written with AI assistance; the sound effects are built from licensed, human-recorded sound libraries (Sonniss GDC bundles, Kenney) assembled and mixed by scripted tools written with AI assistance; the soundtrack is composed and rendered by a music engine written with AI assistance; parts of the store text and the achievement names were drafted with AI assistance. Everything was reviewed, edited and play-tested by the developer before shipping. No AI service is used during gameplay, and no content is generated at runtime. No AI-generated content imitates a real person or a third party's protected work.
Part of the audio in this game is generated with AI: the music and some of the sound effects. Part of the source code was also created with the help of AI during development, particularly to generate certain portions of code, fix errors, and assist with the implementation of certain features. The code used in the game is then reviewed, modified, and integrated manually. Everything else is handmade: the monsters are drawn by hand and then recreated in 3D, the textures are hand-painted and sometimes slightly enhanced, the 3D models are procedural, every line of text in the game is written by me, the farmer's voice is mine, etc.
Generative AI was used only to assist with the localization of in-game text. All AI-assisted translations are manually reviewed and edited by the developer before being included in the game. No generative AI is used to generate content during gameplay.
Some images and sounds were created with the help of AI.
This game uses AI-assisted art assets generated prior to release for character art, scene backgrounds and store promotional materials. All AI-generated content was completed before the game's launch; no real-time AI content generation or connections to external AI services will occur during gameplay.
AI was used only to generate bases for a few specific textures, which were then edited by hand.
此游戏使用了AI生成代码,相关宣传画也由AI生成后续经手工修改完成。素材也游戏当前为单机游戏,游戏过程中游戏独立编写了语义引擎,没有使用完整的AI功能,虽然以后为了游戏的某些功能,应该会引入完整AI。
This game uses AI-generated assets for certain visual elements, including background art and environment textures. All AI-generated content was carefully curated and integrated by our team to ensure it aligns with the game’s artistic vision. No AI was used for real-time gameplay mechanics, narrative generation, or audio content
This game uses generative AI to create images and audio as game materials.
AI tools were used for managing the large horse lineage/geneology databases used in the game.
This game uses generative AI in parts of its development. - Code — an AI coding assistant was used to help write the source code. - Text translation — AI was used to translate the game's text into each supported language. All of the above was reviewed and adjusted by the developer before release. No content is generated by AI while the game is running.
No Luck Left is developed by a solo developer. To help create the game's 3D character models within the scope of a one-person project, I used generative AI tools such as Meshy and TripoSR during development. The resulting pre-generated assets were selected, optimized and integrated into the game by me. No content is generated by AI during gameplay, and the game does not connect to an external AI service.
Artists were aided in creating some promotional content and digital art with the aif of AI image generation and mesh builder tools
AI tools were used during the development of Slot Crawler to assist in creating select visual assets and promotional materials. Every AI-assisted element was reviewed, refined, and integrated by the developer to ensure consistency with the game’s artistic direction and quality standards.
Generative AI tools were used during development to assist with the creation and refinement of some pre-generated 2D artwork, UI illustrations, icons, promotional images, and selected audio assets. All AI-assisted outputs were reviewed, edited, and integrated by the developer. The game does not generate content with AI at runtime, and no player input is sent to an AI service.
AI-assisted tools were used in the design of some characters.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ARUS-1 Dev only | Generative AI was used as a supporting tool during the development of ARUS-1. No content is generated by AI during gameplay. | Arus Development Studio | - | Sep 16, 2026 | |
Night Drives In-game content text | Translations were generated with AI and then reviewed by the developer, including back-translation checks. | Catechin Studio | - | Sep 16, 2026 | |
Cat Fiesta In-game content art | Some 3D models and textures in this game were created with the help of
generative AI tools. All AI-generated assets were
reviewed, edited, optimized and integrated manually by the developer.
The game does not generate any content live during gameplay. | Mango30 | - | Sep 16, 2026 | |
Clickore Station In-game content artaudio | Generative AI tools were used to create some of the game's visual assets and audio. | Ludikatt | - | Sep 16, 2026 | |
Cozyquarium In-game content artcode | The store assets where generated by IA and reworked by me. Same for the game assets. All code is AI generated as well. | CCS | - | Sep 16, 2026 | |
夏梦 In-game content art | All art assets were generated by AI. | 爱吃耙耙柑 | - | Sep 16, 2026 | |
Phobophobia 2.0 – System Override Dev only | Generative AI tools were used purely in the background to assist and speed up the production workflow as a solo developer, serving only as an aid during development.
The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content produced live. | ghoSTudio games | - | Sep 16, 2026 | |
Science Monster: Grafted Heart In-game content artaudiotext | This game uses generative AI tools to assist with the creation of some visual assets, promotional images, sound effects, and localization drafts. All AI-assisted content is reviewed, edited, and integrated by the developer before release. The game does not use generative AI to create real-time user-facing content during gameplay. | JIELIN | - | Sep 16, 2026 | |
Crown, Coin & Steel In-game content art | Some 2D artwork in this game (store artwork and in-game character portraits) was drafted with generative AI tools, then curated and edited by the developers. No AI content is generated during gameplay. | IDB WORKS | - | Sep 16, 2026 | |
Desktop Arrow Defense Dev only code | This game utilized generative AI tools to assist with code writing. All AI-generated content has been strictly tested, reviewed, and optimized to ensure game quality and stability. | Chris Yu | - | Sep 16, 2026 | |
Open Boat: Charter Fishing Simulator In-game content arttext | Some 3D models and store page text were created with the assistance of generative AI tools, then reviewed and hand-tuned by the developer. No AI content is generated at runtime. All fishing data, depth charts, and gameplay systems were authored manually from real NOAA and fishery sources. | LB_Game | - | Sep 16, 2026 | |
QuestAway In-game content artaudio | Some of the game's art assets, such as character and enemy models, portraits and icons, were created during development with the assistance of generative AI tools, and were then reviewed, curated and edited by the team. The music in our trailer and some of the game's sound effects and voices were also generated with AI tools, then edited and mixed by the team. All AI-assisted content is pre-rendered: nothing is generated while the game is running. | ART X GAMES | - | Sep 16, 2026 | |
魔晶塔防 In-game content text | Generative AI was used for the game's localization. | 踏雪泥工作室 | - | Sep 16, 2026 | |
Pachinko Mayhem Store/marketing art | Some store artwork is generated using AI | hf_game_studio | - | Sep 16, 2026 | |
大唐隐士传 In-game content art | 游戏中的部分插图和美术资源图片由AI创作 | XiShan Games | - | Sep 16, 2026 | |
Desmarchon In-game content arttext | Desmarchon currently includes pre-generated AI images for the store page and achievement images, as well as AI-generated promotional artwork and icons, and some text. Everything has been reviewed by a human. | Wisern Games | - | Sep 16, 2026 | |
Lexiclue In-game content text | Puzzle grids are constructed using Crossword Compiler, a conventional (non-AI) crossword construction tool. AI tools were used to assist in drafting clue text, which was then rewritten and reviewed by hand before inclusion. Every clue and answer that ships in the game has been checked by an individual human for accuracy, solvability, and quality. No content is generated during gameplay. | Imaginary Component | - | Sep 16, 2026 | |
Maze of Thorns In-game content artaudiotext | Generative AI tools were used to create photographic source images that were then painted over and edited in Photoshop for the game’s artwork, and to create the game’s background music. Generative AI also assisted with portions of the game’s written text and localization and with drafting and editing Steam store-page copy. All AI-assisted material was reviewed and incorporated into the final work by the developer. No content is generated during gameplay. | Fire Maple Games | - | Sep 16, 2026 | |
Iron Pilgrims In-game content arttextaudio | Generative AI was used during development to assist with some visual assets, text, and audio. No generative AI is used to generate content during gameplay. | Last Spark Studio | - | Sep 16, 2026 | |
Ski Survival In-game content art | Some character art and store artwork were created with generative AI tools and then human edited and composited. The game contains no AI generated content created at runtime. | Temple Academy Games | - | Sep 16, 2026 | |
Tilemancer In-game content audioart | Steam capsules are AI generated.
SFXs are AI generated.
Nothing else in the game is AI generated. | geogear | - | Sep 16, 2026 | |
United Football In-game content arttext | Generative AI tools were used to assist in the production and refinement of selected promotional and marketing materials for United Football. AI-assisted outputs were reviewed and edited by the development team before use. Generative AI is not used to generate live gameplay content. | MetaverseME Ltd | - | Sep 16, 2026 | |
璇玑貂蝉 Live AI text | Xuanji · Diaochan uses a live generative AI to produce Diaochan's dialogue and spoken responses in real time. Every line of conversation and every spoken reply is generated by the model during play, not pre-written.
The character artwork, scene illustrations, music, and sound effects in this game are created by our team without generative AI.
Guardrails in place:
A historical-fiction persona that keeps Diaochan in character as a 2nd-century figure and prevents her from speaking as a modern AI assistant.
Retrieval-augmented responses grounded in a curated corpus of Han dynasty historical texts, so factual claims can be checked against primary sources.
Pre-filtering of user inputs and post-filtering of model outputs against blocklists for sexual, violent, and politically sensitive content.
An in-product report button on every response, plus mute and memory-reset controls.
Players can also report any in-game AI response they consider inappropriate through the Steam overlay. | liikana | - | Sep 16, 2026 | |
The Tidy TeaShop: Tidy Up The Tea Collection In-game content art | Some of the in game textures are a mix of handmade and LLM generated assets, for instance the standard nutritional information on the the tea-boxes.
We plan to remove any LLM assets until release. | Pebble & Pine | - | Sep 16, 2026 | |
NYANCO: LOVE LOOP In-game content arttext | Generative AI tools were used during development to create or refine selected visual and text assets. All such content was pre-generated, reviewed, and edited before use; the game does not use live generative AI. | Nyanco Channel | - | Sep 16, 2026 | |
摸鱼小队 Store/marketing art | Generative AI was used to assist in the creation of some promotional artwork for the Steam store page, including capsule and library artwork. AI is not used to generate content during gameplay. | town | - | Sep 16, 2026 | |
Hot Meals Fast Wheels - Prologue In-game content artaudio | We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards. | Misket Games | 42 | Sep 16, 2026 | |
天堂奇缘 In-game content art | This game uses generative AI to create all video content and visual materials. All content is reviewed and edited by the development team. | 杭州维娜斯容颜网络科技有限公司 | - | Sep 16, 2026 | |
Night Gig Unclear art | This game includes a number of images that were produced with the assistance of generative artificial intelligence. | Saucy Steel Games | - | Sep 16, 2026 | |
SonDouKee In-game content art | This game uses generative artificial intelligence to create some of its visual assets. Specifically, the food images and the number graphics featured in the game were generated using AI tools. | CooDxRooT | - | Sep 16, 2026 | |
来自异世界的她 Store/marketing art | Please note that some CG images are AI-generated. If you are concerned about this, please consider carefully before purchasing. Thank you. | 在忘川河岸呐喊 | - | Sep 16, 2026 | |
Chocolat Shoot Bite Destroy Unclear art | Tripo AI: Modelos y ChatGPT: Imagenes | JoseDVJ | - | Sep 16, 2026 | |
凯索斯之遗 In-game content codetext | During the development of this title, generative AI was used as an assistive tool for writing some code, as well as for text polishing and translation. Other elements—including core artwork, character and environment designs, and the overall visual presentation—were created entirely by the developers themselves. | The Silent Piper | - | Sep 16, 2026 | |
Expiration In-game content artaudio | Generative AI was used during development to assist in the creation of some pre-generated visual and audio assets, as well as portions of promotional and store-page materials. All AI-assisted content is generated and reviewed during development and included as fixed content. No generative AI content is created during gameplay. | Forest Lake | - | Sep 16, 2026 | |
Junkyard Astronauts In-game content artaudiotextcode | Junkyard Astronauts was developed with substantial help from an AI coding assistant (Claude), directed and reviewed by the developer. Specifically: the game's code was largely written with AI assistance; the 3D models, textures and yard layouts are produced by procedural generator scripts written with AI assistance; the sound effects are built from licensed, human-recorded sound libraries (Sonniss GDC bundles, Kenney) assembled and mixed by scripted tools written with AI assistance; the soundtrack is composed and rendered by a music engine written with AI assistance; parts of the store text and the achievement names were drafted with AI assistance. Everything was reviewed, edited and play-tested by the developer before shipping. No AI service is used during gameplay, and no content is generated at runtime. No AI-generated content imitates a real person or a third party's protected work. | muddermis | - | Sep 16, 2026 | |
SHOOTOSYNTHESIS In-game content audiocode | Part of the audio in this game is generated with AI: the music and some of the sound effects.
Part of the source code was also created with the help of AI during development, particularly to generate certain portions of code, fix errors, and assist with the implementation of certain features. The code used in the game is then reviewed, modified, and integrated manually.
Everything else is handmade: the monsters are drawn by hand and then recreated in 3D, the textures are hand-painted and sometimes slightly enhanced, the 3D models are procedural, every line of text in the game is written by me, the farmer's voice is mine, etc. | GDDREAM Games | - | Sep 16, 2026 | |
Clever Ball In-game content text | Generative AI was used only to assist with the localization of in-game text. All AI-assisted translations are manually reviewed and edited by the developer before being included in the game. No generative AI is used to generate content during gameplay. | Riaru Games | - | Sep 16, 2026 | |
Last Reach Unclear artaudio | Some images and sounds were created with the help of AI. | Greengage Games | - | Sep 16, 2026 | |
血色华盛顿 In-game content art | This game uses AI-assisted art assets generated prior to release for character art, scene backgrounds and store promotional materials. All AI-generated content was completed before the game's launch; no real-time AI content generation or connections to external AI services will occur during gameplay. | 温州金酷科技有限公司 | - | Sep 16, 2026 | |
The Guest from the Fields In-game content art | AI was used only to generate bases for a few specific textures, which were then edited by hand. | Skamii | - | Sep 16, 2026 | |
ERA-ming Store/marketing artcode | 此游戏使用了AI生成代码,相关宣传画也由AI生成后续经手工修改完成。素材也游戏当前为单机游戏,游戏过程中游戏独立编写了语义引擎,没有使用完整的AI功能,虽然以后为了游戏的某些功能,应该会引入完整AI。 | aigmer | - | Sep 16, 2026 | |
寻真仙侠传 In-game content art | This game uses AI-generated assets for certain visual elements, including background art and environment textures. All AI-generated content was carefully curated and integrated by our team to ensure it aligns with the game’s artistic vision. No AI was used for real-time gameplay mechanics, narrative generation, or audio content | Liu Jun Xiang | - | Sep 16, 2026 | |
Panda Minesweeper In-game content artaudio | This game uses generative AI to create images and audio as game materials. | 张 潘达 | - | Sep 16, 2026 | |
Champion Trainer Dev only | AI tools were used for managing the large horse lineage/geneology databases used in the game. | Shadow Games | - | Sep 16, 2026 | |
NOYAKI — CONTROLLED BURN In-game content codetext | This game uses generative AI in parts of its development.
- Code — an AI coding assistant was used to help write the source code.
- Text translation — AI was used to translate the game's text into each supported language.
All of the above was reviewed and adjusted by the developer before release.
No content is generated by AI while the game is running. | PinCool | - | Sep 16, 2026 | |
No Luck Left In-game content art | No Luck Left is developed by a solo developer. To help create the game's 3D character models within the scope of a one-person project, I used generative AI tools such as Meshy and TripoSR during development. The resulting pre-generated assets were selected, optimized and integrated into the game by me. No content is generated by AI during gameplay, and the game does not connect to an external AI service. | Jonas Funk | - | Sep 16, 2026 | |
Greek Row, Fall art | Artists were aided in creating some promotional content and digital art with the aif of AI image generation and mesh builder tools | Entropy Digital Entertainment | - | Sep 16, 2026 | |
Slot Crawler Store/marketing art | AI tools were used during the development of Slot Crawler to assist in creating select visual assets and promotional materials. Every AI-assisted element was reviewed, refined, and integrated by the developer to ensure consistency with the game’s artistic direction and quality standards. | Disco Studio | - | Sep 16, 2026 | |
猫法洗衣房 In-game content artaudio | Generative AI tools were used during development to assist with the creation and refinement of some pre-generated 2D artwork, UI illustrations, icons, promotional images, and selected audio assets. All AI-assisted outputs were reviewed, edited, and integrated by the developer. The game does not generate content with AI at runtime, and no player input is sent to an AI service. | awucookie | - | Sep 16, 2026 | |
少女的后花园 Unclear art | AI-assisted tools were used in the design of some characters. | 少女工作室 | - | Sep 16, 2026 |