Piano WarriorSteam"The help of an AI assistant has been used during the entire development process, including for content such as sound and localization."
- Creator
- Leonid Cebotari
- Reviews
- -
- Added
- Aug 25, 2026
Piano WarriorSteam"The help of an AI assistant has been used during the entire development process, including for content such as sound and localization."
Rush Your BandSteamWe used AI image-generation tools to help create some 2D art assets in the game, such as in-game banners, posters, and signage. All AI-assisted content was reviewed and edited by the developer.
Memnon: Give Your Games a VoiceSteamAll speech audio is generated at runtime by a local text-to-speech model (Kokoro) running on the player's PC. Memnon reads text that is already visible on the player's screen and speaks it aloud. It does not write stories, create images, or generate any other content. If the player connects their own cloud API key, those voices are synthesized by their chosen provider under their own account. Some of the app's code was written with the assistance of AI coding tools. All artwork and store assets are human-made.
Random MixSteamGenerative AI tools assisted with some pre-generated player-facing text, localization, visual designs, and store and marketing content. All resulting material was reviewed and edited before inclusion. Random Mix does not use generative AI at runtime or connect to an AI service. Its music is generated locally through conventional procedural algorithms based on music-theory rules; no machine-learning model is involved.
Sound-OverlaySteamAI tools were used to support portions of the development process. All product decisions, rigorous testing, review, and final releases remain under full human direction and oversight.
Summer of Singing InsectsSteamPart of the game's art illustrations and promotional materials are assisted by generative AI. All AI-generated assets have been manually reviewed, edited and verified for compliance, with no infringing or illegal content.
Voxio - SoundboardSteamVoxio uses a local AI model to understand spoken words and trigger sound items you have set up.
Fancy HapticsSteamStore page capsule artwork was generated using AI tools. Application code was developed with AI assistance. All output was reviewed and tested by the developer.
HyperION DAWSteamHyperION DAW uses generative AI only for optional music and audio-production features. Depending on the installed local model and enabled feature, users may generate instrumental audio, sound effects, MIDI ideas, and related production material. Generated results remain editable inside the DAW and can be inserted into an arrangement, mixed, exported, or discarded. The application does not generate visual, adult, hateful, violent, or explicit text content. Users are responsible for reviewing generated material and ensuring that their use complies with applicable laws, licenses, provider terms, and copyright requirements. HyperION does not guarantee that generated material is free from third-party claims.
SlapBox: Audio ToolsSteamGenerative AI was used as part of the creation process for certain store artwork and promotional materials. All final assets were selected, edited, and reviewed by the developer. SlapBox itself does not generate AI content and does not connect to external AI services during use.
ChimpChatSteamChimpChat is an AI application. Its core feature uses a generative AI text-to-speech model, running entirely on your own device, to synthesize character voices from text you write. Generative AI was also used to produce this store page's assets, including the artwork and the trailer; the character voices in the trailer were generated with ChimpChat itself.
Mars Ind - VoiceSteamThis software uses generative artificial intelligence to create custom voice output based on user‑provided text or prompts. The AI system analyzes the input and produces natural‑sounding speech in real time.
屏幕精灵SteamArt assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses. Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime. During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources.
Proximity CoreSteamDuring Early Access, generative AI will be used to translate human-written English text for the Steam store page and application into other languages, due to limited resources. The English localization is not AI generated. No AI-generated artwork or audio is included, and no content is generated by AI at runtime. Our goal is to replace all AI-generated translations with translations created and reviewed by professional human translators for the full release. This disclosure will remain while any AI-assisted translations are included.
Narration OSSteamNarrationOS uses generative AI to create its output. It synthesizes speech from your books using an AI voice model (Resemble AI's Chatterbox) and can generate a custom voice from a short recording you supply. A local AI language model assists with text analysis. All generation happens locally on your device. You are responsible for having the rights to any content or voice you use, and voice cloning requires your confirmation of consent.
Huiyu AI NovelSteamThis application uses AI-powered text-to-speech (Microsoft Edge-TTS) to read aloud text files that you import yourself. An on-device language model (or an optional API you configure) analyzes the imported text to identify speakers and assign voices. The app does not generate any original story, art, or music content — all audio is synthesized from text you provide.
P·A·L - Personal Artificial LifeformSteamP·A·L - Personal Artificial Lifeform is a generative AI software suite. P·A·L generates written word, spoken word, voice to text, generative images, generative music and sound, game code, and is capable of learning through user choices. Always use AI responsibly.
GenderShiftSteamGenderShift uses generative AI in two ways: 1. Live audio: AI converts your speech or text into the voice you select 2. Voice portraits and sample audio (in the app, trailer, and screenshots) were pre-created with generative AI. You can also generate these yourself in the app.
IKANDYSteamIKANDY includes an optional AI scene generator. When you choose to use it, it creates new audio-reactive visual scenes in real time from a text prompt you write. This content is generated live, only when you request it, using an AI service you connect with your own API key. Not required to use IKANDY. Some of IKANDY's artwork and promotional media (key art, trailer visuals and music, and some in-app imagery) was created with generative AI tools and is reviewed by the developer.
LaryWaves StudioSteamPre-generated only. The application's theme selector icons, some of the audio visualizer icons, synthwave transition/effect tree graphics were created with generative-AI image tools (OpenAI) during development and ship as static images, in all cases hand-edited afterward. All other content (visualizers, characters, themes, audio handling, and code...) is hand-authored. No AI-generated content is produced at runtime.
CutBenchSteamCutBench is a local video tool whose core feature runs bundled, pre-trained AI models entirely on-device: they analyze the user's own locally recorded gameplay footage (visual scene understanding, speech transcription, audio event detection) and generate short text for each clip - titles, captions, and hashtags. All processing happens locally on the user's GPU; no third-party AI service is contacted and no user content is uploaded. Some store page artwork (capsules, hero, and library images) was created with the assistance of generative AI image tools and was manually reviewed and edited; screenshots are real captures of the application.
Dream StrobeSteamdreamstrobe uses generative AI as a core live feature. When you chat with the visualizer, your prompt is sent to Anthropic's Claude model. Claude writes a Three.js scene — geometry, shaders, motion, post-processing, and audio-reactive behavior — in real time, and the running engine loads and renders it on the fly. Each scene you create is freshly, generated JavaScript that runs in a sandboxed browser context. Outputs are filtered by Anthropic's built-in safety systems to block illegal or harmful content. Generated code is executed locally; no model weights ship with the game. Some textures, environment maps, and sample assets used by the engine were also created or refined with generative AI tools during development, and were reviewed before inclusion. You can use dreamstrobe without writing prompts — a library of pre-authored scenes ships with the game and runs on its own.
Feline Fury 3DSteamSome 2D character art (cat portraits / cosmetics previews) and a subset of sound effects were created with AI-assisted tools. All final assets were curated, edited, and reviewed by the developer. The game does not run any generative AI at runtime — no user input is sent to AI services.
SoundRelaySteamAI was used throughout the development of this Application. Many aspects of the UI and audio optimization were created by AI tools.
ElftiaSteamElftia is an AI agent platform. Through an included service, it connects to leading third-party AI models - large language models and image, video, music and speech generators - to power its agents. Elftia does not bundle, train or fine-tune any model of its own; all content is generated in real time by those models in response to the user's input. New users receive free starter credits, and additional usage can be purchased through Steam. Conversations and generated content are saved to the user's local library on their device.
Pixel QSteamPixel Q is a local AI assistant that utilizes large language models (LLMs) for real-time conversational AI. All AI models run locally on the user's device. Safety guardrails are enforced through restrictive prompt engineering, output filtering, and the inherent safety features of the underlying open-source models. The AI is designed to refuse requests for illegal, harmful, hateful, or sexually explicit content. No user data is sent to external servers.
iMicSteamThis application utilizes AI-powered voice conversion technology. All AI models run locally on the user's device.
piano-BALLSteamSome visual assets and promotional materials for this game were created with the assistance of generative AI tools and then edited and refined by the developer.
Guitar Practice MateSteamThe character artwork and voice recordings used in this application were created using AI. This application also utilizes AI tools in the MIDI converter for recorded audio data provided by AI Transcriber.
magnussoft Video Creator Studio SupremeSteamSplash art and capsule graphics are AI generated.
NeuralBeat StudioSteamNeuralBeat Studio uses generative AI to create original music and audio from user prompts and settings. Outputs are generated for creative use inside the app and may vary each time. The product is designed for general-audience audio creation and applies usage rules and safeguards to reduce inappropriate or policy-violating content.
rAIdio.botSteamrAIdio.bot is an AI music creation tool. Players use text prompts, style tags, and lyrics to generate original music tracks in real time using the ACE-Step audio generation model, which runs entirely on the player's local GPU — no cloud connection required. AI is also used for vocal synthesis, stem separation, and audio effects processing. All AI-generated content is created on-demand by the player and is unique to their session.
Everest Sound GuardSteam-AI Trailer Video- A trailer video on the Steam store page includes content created with the assistance of generative AI.
Divooka™ ExploreSteamDivookoa is primarily handcrafted, next-generation software and does not rely on AI-generated content as part of the player-facing experience. Generative AI is used selectively within the development process in the following areas: - Refinement of marketing materials (written content, visual compositions) - Research and prototyping during R&D phases - Limited graphical asset generation (e.g., icons, non-core UI elements) - Localization support (translation and adaptation of text) No AI-generated content is directly shipped as part of the core gameplay experience.
LingoHUDSteamLingoHUD's output is strictly limited to language translation and speech-to-text transcription of content already present on the user's screen or audio. It does not generate creative, original, or open-ended content. Content moderation: The translation and recognition models process only user-initiated input that the user explicitly captures via a hotkey. The software does not produce novel content; it converts existing content from one language to another, or from speech and images to text. All processing is deterministic and bounded to the captured input.
HerdSteamIA has been used for : - Localization (JP, SC, TC, RU)
DesktopJVSSteamChat responses generated by local AI model
A.K.OSteamThis app uses live generative AI to create dynamic in-game content such as dialogue and voice output. AI features are processed through developer-managed servers. Players are not required to provide API keys or maintain third-party accounts.
Vtuber AssistantSteamVtuber Assistant uses generative AI to create live text responses and voice output as a customizable co-host companion. It reacts to your voice/text input, screen audio/visuals, and Twitch chat with fun, contextual commentary. All core functionality runs through a secure built-in proxy by default (Grok + ElevenLabs integration) — no external API keys or setup required to use the app. Free limited daily uses are included. Optional premium features (unlimited generations, premium voices) are handled via Steam microtransactions (AI Credits packs). Local fallback models (bundled SmolLM2 + Piper TTS) provide offline functionality when needed. Twitch chat integration is read-only — the AI consumes incoming messages and produces in-app responses only. All outputs are moderated by a built-in Safety Guard to help prevent inappropriate content.
Loopician: A Music Making GameSteamAI was used in the creation of some in-game assets and store materials. AI was not used for music or sounds.
Audio AdventurersSteamThis game uses some AI-generated shaders, filters, and network-database management code. But everything else is human! #TeamHuman
Local AI Voice WorkshopSteamThis software employs several speech synthesis models trained on open-source large-scale models, whose training datasets are curated to intentionally exclude extreme or inappropriate content. We have built a generative synthesis system based on these models; however, all generated speech content is entirely determined by the user. Therefore, our terms of use explicitly stipulate that this software must be used in a lawful and ethical manner.
Catch the TurtleSteamThe game's cover art was created using AI.
Can deliver? Survival KitSteamThe game's cover art was created using AI.
T-DrumSteamAI was used to iterate different variations of concept art, textures, sprites and capsule art. The final versions always went through manual editing and adjustments. AI was also used to perform quick image processing edits and to generate boiler plate code.
SoundscapesSteamSome image mockups and prototype code have been generated using AI
Catch the ChikenSteamThe game's cover art was created using AI.
GIFT UP - FARMSteamThe game's cover art was created using AI.
Orphera AISteamThis App allows you to generate content using generative artificial intelligence. The application does not generate new content; it solely performs transformations of content provided by the user.
AI Digital Human LabSteamThis game uses AI-generated content for creating digital human characters. Some in-game assets, including character models and animations, were created with the assistance of AI tools during development.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Piano Warrior In-game content audiotext | "The help of an AI assistant has been used during the entire development process, including for content such as sound and localization." | Leonid Cebotari | - | Aug 25, 2026 | |
Rush Your Band In-game content art | We used AI image-generation tools to help create some 2D art assets in the game, such as in-game banners, posters, and signage. All AI-assisted content was reviewed and edited by the developer. | lok1f | - | Aug 24, 2026 | |
Memnon: Give Your Games a Voice Live AI audiocode | All speech audio is generated at runtime by a local text-to-speech model (Kokoro) running on the player's PC. Memnon reads text that is already visible on the player's screen and speaks it aloud. It does not write stories, create images, or generate any other content. If the player connects their own cloud API key, those voices are synthesized by their chosen provider under their own account.
Some of the app's code was written with the assistance of AI coding tools. All artwork and store assets are human-made. | Memnon Software LLC | - | Aug 23, 2026 | |
Random Mix In-game content textart | Generative AI tools assisted with some pre-generated player-facing text, localization, visual designs, and store and marketing content. All resulting material was reviewed and edited before inclusion. Random Mix does not use generative AI at runtime or connect to an AI service. Its music is generated locally through conventional procedural algorithms based on music-theory rules; no machine-learning model is involved. | InternalErrorX | - | Aug 22, 2026 | |
Sound-Overlay Dev only | AI tools were used to support portions of the development process. All product decisions, rigorous testing, review, and final releases remain under full human direction and oversight. | Ryan Ragan | - | Aug 22, 2026 | |
Summer of Singing Insects Store/marketing art | Part of the game's art illustrations and promotional materials are assisted by generative AI. All AI-generated assets have been manually reviewed, edited and verified for compliance, with no infringing or illegal content. | TIANBODA | - | Aug 20, 2026 | |
Voxio - Soundboard Live AI audio | Voxio uses a local AI model to understand spoken words and trigger sound items you have set up. | resoft | - | Aug 20, 2026 | |
Fancy Haptics Store/marketing codeart | Store page capsule artwork was generated using AI tools. Application code was developed with AI assistance. All output was reviewed and tested by the developer. | His Fanciness | - | Aug 16, 2026 | |
HyperION DAW In-game content audio | HyperION DAW uses generative AI only for optional music and audio-production features. Depending on the installed local model and enabled feature, users may generate instrumental audio, sound effects, MIDI ideas, and related production material. Generated results remain editable inside the DAW and can be inserted into an arrangement, mixed, exported, or discarded.
The application does not generate visual, adult, hateful, violent, or explicit text content. Users are responsible for reviewing generated material and ensuring that their use complies with applicable laws, licenses, provider terms, and copyright requirements. HyperION does not guarantee that generated material is free from third-party claims. | Onur Muhammet Karadereli (Feo Matif) | - | Aug 16, 2026 | |
SlapBox: Audio Tools Store/marketing art | Generative AI was used as part of the creation process for certain store artwork and promotional materials. All final assets were selected, edited, and reviewed by the developer. SlapBox itself does not generate AI content and does not connect to external AI services during use. | Cappuccino Digital | - | Aug 14, 2026 | |
ChimpChat Live AI audioart | ChimpChat is an AI application. Its core feature uses a generative AI text-to-speech model, running entirely on your own device, to synthesize character voices from text you write. Generative AI was also used to produce this store page's assets, including the artwork and the trailer; the character voices in the trailer were generated with ChimpChat itself. | Iron Tower Press | - | Aug 14, 2026 | |
Mars Ind - Voice Live AI audio | This software uses generative artificial intelligence to create custom voice output based on user‑provided text or prompts. The AI system analyzes the input and produces natural‑sounding speech in real time. | Mars Ind | - | Aug 13, 2026 | |
屏幕精灵 In-game content artcode | Art assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses.
Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime.
During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources. | 屏幕精灵 | - | Aug 11, 2026 | |
Proximity Core In-game content text | During Early Access, generative AI will be used to translate human-written English text for the Steam store page and application into other languages, due to limited resources.
The English localization is not AI generated. No AI-generated artwork or audio is included, and no content is generated by AI at runtime.
Our goal is to replace all AI-generated translations with translations created and reviewed by professional human translators for the full release. This disclosure will remain while any AI-assisted translations are included. | Two Fault | - | Jul 26, 2026 | |
Narration OS Live AI audiotext | NarrationOS uses generative AI to create its output. It synthesizes speech from your books using an AI voice model (Resemble AI's Chatterbox) and can generate a custom voice from a short recording you supply. A local AI language model assists with text analysis. All generation happens locally on your device. You are responsible for having the rights to any content or voice you use, and voice cloning requires your confirmation of consent. | Luno Sama | - | Jul 23, 2026 | |
Huiyu AI Novel Live AI audio | This application uses AI-powered text-to-speech (Microsoft Edge-TTS) to read
aloud text files that you import yourself. An on-device language model (or an
optional API you configure) analyzes the imported text to identify speakers and
assign voices. The app does not generate any original story, art, or music
content — all audio is synthesized from text you provide. | Huiyu | - | Jul 23, 2026 | |
P·A·L - Personal Artificial Lifeform Unclear textaudioartcode | P·A·L - Personal Artificial Lifeform is a generative AI software suite. P·A·L generates written word, spoken word, voice to text, generative images, generative music and sound, game code, and is capable of learning through user choices.
Always use AI responsibly. | A Spicy Meatball | - | Jul 22, 2026 | |
GenderShift Live AI audio | GenderShift uses generative AI in two ways:
1. Live audio: AI converts your speech or text into the voice you select
2. Voice portraits and sample audio (in the app, trailer, and screenshots) were pre-created with generative AI. You can also generate these yourself in the app. | Turing Speech LLC | - | Jul 9, 2026 | |
IKANDY Live AI artaudio | IKANDY includes an optional AI scene generator. When you choose to use it, it creates new audio-reactive visual scenes in real time from a text prompt you write. This content is generated live, only when you request it, using an AI service you connect with your own API key. Not required to use IKANDY. Some of IKANDY's artwork and promotional media (key art, trailer visuals and music, and some in-app imagery) was created with generative AI tools and is reviewed by the developer. | L&R Entertainment LLC | - | Jul 4, 2026 | |
LaryWaves Studio In-game content art | Pre-generated only. The application's theme selector icons, some of the audio visualizer icons, synthwave transition/effect tree graphics were created with generative-AI image tools (OpenAI) during development and ship as static images, in all cases hand-edited afterward. All other content (visualizers, characters, themes, audio handling, and code...) is hand-authored. No AI-generated content is produced at runtime. | LaryWaves Studio LLC | - | Jun 16, 2026 | |
CutBench In-game content arttextaudio | CutBench is a local video tool whose core feature runs bundled, pre-trained AI models entirely on-device: they analyze the user's own locally recorded gameplay footage (visual scene understanding, speech transcription, audio event detection) and generate short text for each clip - titles, captions, and hashtags. All processing happens locally on the user's GPU; no third-party AI service is contacted and no user content is uploaded. Some store page artwork (capsules, hero, and library images) was created with the assistance of generative AI image tools and was manually reviewed and edited; screenshots are real captures of the application. | CutBench | - | Jun 15, 2026 | |
Dream Strobe Live AI artcode | dreamstrobe uses generative AI as a core live feature. When you chat with the visualizer, your prompt is sent to Anthropic's Claude model. Claude writes a Three.js scene — geometry, shaders, motion, post-processing, and audio-reactive behavior — in real time, and the running engine loads and renders it on the fly. Each scene you create is freshly, generated JavaScript that runs in a sandboxed browser context. Outputs are filtered by Anthropic's built-in safety systems to block illegal or harmful content. Generated code is executed locally; no model weights ship with the game. Some textures, environment maps, and sample assets used by the engine were also created or refined with generative AI tools during development, and were reviewed before inclusion. You can use dreamstrobe without writing prompts — a library of pre-authored scenes ships with the game and runs on its own. | Upside Down Bird | - | Jun 11, 2026 | |
Feline Fury 3D In-game content artaudio | Some 2D character art (cat portraits / cosmetics previews) and a subset of sound effects were created with AI-assisted tools. All final assets were curated, edited, and reviewed by the developer. The game does not run any generative AI at runtime — no user input is sent to AI services. | cddevapps | - | Jun 10, 2026 | |
SoundRelay Unclear artaudio | AI was used throughout the development of this Application. Many aspects of the UI and audio optimization were created by AI tools. | SoundRelay | - | Jun 6, 2026 | |
Elftia Live AI textartaudio | Elftia is an AI agent platform. Through an included service, it connects to leading third-party AI models - large language models and image, video, music and speech generators - to power its agents. Elftia does not bundle, train or fine-tune any model of its own; all content is generated in real time by those models in response to the user's input. New users receive free starter credits, and additional usage can be purchased through Steam. Conversations and generated content are saved to the user's local library on their device. | ATELIERAI LTD | - | Jun 3, 2026 | |
Pixel Q Live AI text | Pixel Q is a local AI assistant that utilizes large language models (LLMs) for real-time conversational AI. All AI models run locally on the user's device. Safety guardrails are enforced through restrictive prompt engineering, output filtering, and the inherent safety features of the underlying open-source models. The AI is designed to refuse requests for illegal, harmful, hateful, or sexually explicit content. No user data is sent to external servers. | Nove D | - | Jun 3, 2026 | |
iMic Live AI audio | This application utilizes AI-powered voice conversion technology. All AI models run locally on the user's device. | XU MINGYI | - | Jun 3, 2026 | |
piano-BALL Store/marketing art | Some visual assets and promotional materials for this game were created with the assistance of generative AI tools and then edited and refined by the developer. | KIM DEA HYEON | - | May 23, 2026 | |
Guitar Practice Mate In-game content artaudio | The character artwork and voice recordings used in this application were created using AI.
This application also utilizes AI tools in the MIDI converter for recorded audio data provided by AI Transcriber. | secret.crunch.pepper | - | May 23, 2026 | |
magnussoft Video Creator Studio Supreme Store/marketing art | Splash art and capsule graphics are AI generated. | magnussoft | - | May 23, 2026 | |
NeuralBeat Studio In-game content audio | NeuralBeat Studio uses generative AI to create original music and audio from user prompts and settings. Outputs are generated for creative use inside the app and may vary each time. The product is designed for general-audience audio creation and applies usage rules and safeguards to reduce inappropriate or policy-violating content. | Isolated Frame | - | May 23, 2026 | |
rAIdio.bot Live AI audio | rAIdio.bot is an AI music creation tool. Players use text prompts, style tags, and lyrics to generate original music
tracks in real time using the ACE-Step audio generation model, which runs entirely on the player's local GPU — no
cloud connection required. AI is also used for vocal synthesis, stem separation, and audio effects processing. All
AI-generated content is created on-demand by the player and is unique to their session. | Creative Mayhem | - | May 23, 2026 | |
Everest Sound Guard Store/marketing art | -AI Trailer Video-
A trailer video on the Steam store page includes content created with the assistance of generative AI. | Ever | - | May 23, 2026 | |
Divooka™ Explore In-game content arttext | Divookoa is primarily handcrafted, next-generation software and does not rely on AI-generated content as part of the player-facing experience.
Generative AI is used selectively within the development process in the following areas:
- Refinement of marketing materials (written content, visual compositions)
- Research and prototyping during R&D phases
- Limited graphical asset generation (e.g., icons, non-core UI elements)
- Localization support (translation and adaptation of text)
No AI-generated content is directly shipped as part of the core gameplay experience. | Methodox Technologies, Inc. | - | May 23, 2026 | |
LingoHUD In-game content text | LingoHUD's output is strictly limited to language translation and speech-to-text
transcription of content already present on the user's screen or audio. It does not
generate creative, original, or open-ended content.
Content moderation: The translation and recognition models process only user-initiated
input that the user explicitly captures via a hotkey. The software does not produce
novel content; it converts existing content from one language to another, or from
speech and images to text. All processing is deterministic and bounded to the captured
input. | MAKZ | - | May 23, 2026 | |
Herd In-game content text | IA has been used for :
- Localization (JP, SC, TC, RU) | Games of Forge | - | May 23, 2026 | |
DesktopJVS Live AI text | Chat responses generated by local AI model | XDesktopSoft | - | May 23, 2026 | |
A.K.O Live AI textaudio | This app uses live generative AI to create dynamic in-game content such as dialogue and voice output. AI features are processed through developer-managed servers. Players are not required to provide API keys or maintain third-party accounts. | Vrai-Dev | - | Mar 18, 2026 | |
Vtuber Assistant Live AI textaudio | Vtuber Assistant uses generative AI to create live text responses and voice output as a customizable co-host companion. It reacts to your voice/text input, screen audio/visuals, and Twitch chat with fun, contextual commentary.
All core functionality runs through a secure built-in proxy by default (Grok + ElevenLabs integration) — no external API keys or setup required to use the app. Free limited daily uses are included.
Optional premium features (unlimited generations, premium voices) are handled via Steam microtransactions (AI Credits packs). Local fallback models (bundled SmolLM2 + Piper TTS) provide offline functionality when needed.
Twitch chat integration is read-only — the AI consumes incoming messages and produces in-app responses only.
All outputs are moderated by a built-in Safety Guard to help prevent inappropriate content. | Draven | - | Mar 18, 2026 | |
Loopician: A Music Making Game In-game content art | AI was used in the creation of some in-game assets and store materials. AI was not used for music or sounds. | Insparrot | - | Mar 18, 2026 | |
Audio Adventurers In-game content artcode | This game uses some AI-generated shaders, filters, and network-database management code.
But everything else is human!
#TeamHuman | Nick Sibicky | - | Mar 18, 2026 | |
Local AI Voice Workshop Live AI audio | This software employs several speech synthesis models trained on open-source large-scale models, whose training datasets are curated to intentionally exclude extreme or inappropriate content. We have built a generative synthesis system based on these models; however, all generated speech content is entirely determined by the user. Therefore, our terms of use explicitly stipulate that this software must be used in a lawful and ethical manner. | Kuncheng tech | - | Mar 18, 2026 | |
Catch the Turtle Store/marketing art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Can deliver? Survival Kit Store/marketing art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
T-Drum In-game content artcode | AI was used to iterate different variations of concept art, textures, sprites and capsule art. The final versions always went through manual editing and adjustments.
AI was also used to perform quick image processing edits and to generate boiler plate code. | LV Studio | - | Mar 18, 2026 | |
Soundscapes Dev only artcode | Some image mockups and prototype code have been generated using AI | Fresh Coast Game Studio | - | Mar 18, 2026 | |
Catch the Chiken Store/marketing art | The game's cover art was created using AI. | Hede | 13 | Mar 18, 2026 | |
GIFT UP - FARM Store/marketing art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Orphera AI general | This App allows you to generate content using generative artificial intelligence. The application does not generate new content; it solely performs transformations of content provided by the user. | Properbox | - | Mar 18, 2026 | |
AI Digital Human Lab In-game content art | This game uses AI-generated content for creating digital human characters. Some in-game assets, including character models and animations, were created with the assistance of AI tools during development. | AllianceInterStellar | - | Mar 18, 2026 |