AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Boss Rush
TitleDisclosureCreatorSrcReviewsAdded
Freeze Line
In-game content
artaudiotext
The artwork, background music, in-game text and story, localizations into all supported languages, and store-page text in this game were created using generative AI tools, then curated, edited, and assembled by the developer. The game contains no live AI generation — all content is fixed and produced ahead of release.
ZeroTick Studio
-Jul 6, 2026
Firefly Trials
Dev only
artaudiocodetext
We use AI-assisted tools in parts of our development process to assist with content creation, improve productivity, and streamline routine tasks so our team has more time for creative work. Where we use these tools, the work is directed, reviewed, and finalized by our team.
Team Mochi
-Jun 12, 2026
ウィッチハント0
In-game content
text
We used generative AI for the English and Simplified Chinese localization of the game.
MIKANNEKO
-Jun 11, 2026
Ritual Break
In-game content
audioart
Generative AI tools were used to assist in the creation of some music, sound effects, and promotional artwork associated with the game. The game's programming, design, and in-game visual content were created by the developer.
Lazy Hamster
-Jun 10, 2026
The Magic Master
In-game content
artaudiotext
Some assets used in this game may have been created using AI. Information about these assets can be found in the game's credits.
BERCAMILAN
-Jun 9, 2026
The Trials of the Forsaken Knight
In-game content
artaudiocode
Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code assets. All AI-assisted content was manually reviewed, edited, and integrated by the developer.
Clown Logic Games
-May 23, 2026
Endless Snake
In-game content
codeart
I have used Claude Code to create the game itself code and assets.
Pinch Games
-May 23, 2026
Heroes' heaven
In-game content
artaudio
This game use generative AI to setup theming, characters and monsters sprites and sounds to speed-up and fill the gap I don't capable of. After generated they're well test and tune to ensure player can have fun with it.
Majestic Casual Gaming
-May 23, 2026
SHULERO – Dice Roguelike
In-game content
artaudiocode
AI was used during development to assist with code generation, some graphical assets, and selected music or audio elements. All content was reviewed and edited by the developer before being included in the game.
Airem
-May 23, 2026
CatBun Idle
In-game content
art
This game uses AI to assist in creating some of the games Assets
Lone Pixel Studios
-May 23, 2026
Prism Deck Survivor
Dev only
code
AI was used for initial code reviews. Everything it produced was carefully reviewd, and we shipped those results in early production. It also served as a great "rubber duck".
CryCauseDry
-May 23, 2026
Florence Mirror
In-game content
art
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
FLOREGO, EerieEchoGames
-May 23, 2026
风味传奇
In-game content
artaudio
Hi, fellow players! While developing Flavor Legend, I used AI to assist in generating some character models, art textures, animation videos, background music, and ambient sound effects. All these assets have been manually reviewed and revised. The core gameplay, story, and all interactive experiences of the game are entirely original and created by me, with no AI-driven NPCs or dialogue features used. If any copyright disputes are found in the future, I will adjust and replace them immediately. Thank you for your understanding and support!
Luminous Voyage
-May 23, 2026
BROKEN SOUL : Boss Rush
In-game content
art
BROKEN SOUL : Boss Rush is a solo-developed game, and generative AI tools were used during development to assist with the creation of some visual assets and promotional materials. However, the game’s ideas, combat design, and system logic were all personally conceived and implemented, and every piece of content that appears in the final game was also directly selected, edited, and reviewed before completion. This is not a game that was made easily, but rather one that was brought to completion by making full use of every available tool and resource. If the game receives greater support in the future, there are plans to further expand and improve various elements, including the art assets, to an even higher level of quality. The game does not include any functionality that generates content with generative AI in real time during gameplay.
DoubleJLabs
-May 23, 2026
PigPonyPocalypse
In-game content
art
AI tools were used to generate secondary visual assets, such as some skill icons, and background textures. All AI-generated assets have been heavily hand-edited and refined by the developer to ensure a consistent visual style that aligns with the game's aesthetic. All musical compositions were created entirely from scratch without the use of AI.
Alterhead Games
-May 23, 2026
MEHEN
text
We only used AI to localize English, Japanese, Simplifed Chinese, and Traditional Chinese.
Espero Studio
-May 23, 2026
Echoes of a Thread
Store/marketing
arttext
I used generative AI tools to assist parts of production, including writing support (proofreading/translation) and the creation of some visual elements. AI was used to generate or iterate on specific visual assets (e.g., promotional images and/or certain 2D visuals), which were then curated and edited by me. Core development decisions (game design, implementation, narrative structure, and final integration) were made by me, and all AI-assisted outputs were reviewed and adjusted to fit the game’s artistic direction.
Alexis Chanyabanchachai
-Mar 18, 2026
Unknown Entity
In-game content
text
AI has been used to translate the game into different languages.
AngrioterGames
-Mar 18, 2026
Grim Hammer
In-game content
art
Some of the images in this game are created using artificial intelligence.
kazakovstudios
12Mar 18, 2026
Lucid Dream
In-game content
artaudiotextcode
This game used generative AI as a development aid in the following areas: Store Capsule: Generative AI tools were used to create or assist in the production of some visual assets. Final compositions, layout adjustments, cropping, and any post-processing were reviewed and approved by the developer. Coding: Used to generate and refine draft code and provide debugging suggestions. All final code is reviewed and integrated by the developer. Audio (BGM & SFX): Some background music and sound effects were generated using generative AI tools; other audio assets were created or sourced by the developer. AI-generated audio is generally used close to the original output, with light processing such as trimming, volume leveling, and format conversion when necessary. Narrative: Used to support drafting and iteration (for example, wording alternatives and structural adjustments). All in-game text is reviewed by the developer. Localization: Some language translations were generated with AI assistance and reviewed or edited where feasible. No generative AI is used to create new content in real time during gameplay. All AI usage is limited to development and asset creation.
Ragdall_
-Mar 18, 2026
MARINE.EXE - Desktop RPG
In-game content
art
Some graphics created with AI assistance.
Exopoint Initiative
-Mar 18, 2026
Greedling: 2D Boss Rush
In-game content
art
The game does not generate content at runtime using AI. Generative AI tools were used only during development to assist with the creation of visual assets. All AI-assisted assets were reviewed, edited, and finalized by the development team to ensure originality and compliance with copyright laws. Players cannot generate or upload AI-generated content within the game.
Goblin Catapult Studio
-Mar 18, 2026
GRID/
In-game content
text
AI-assisted translation is used for localization on this store page and in parts of the in-game text.
ノエノエゲームズ
-Mar 18, 2026
What A World
In-game content
codeaudioart
The game was programmed by the developer. AI was used as a code-reviewer and suggested changes were implemented within individual functions. Some sound effects were AI generated. Others were legally sourced or recorded by the developer. All sound effects were edited by the developer. To the best of my knowledge, no AI generated images exist in this game. Every animation in the game was made by the developer. Some of the background objects, tile sprites, and fire sprites were sourced from legally purchased asset packs and then modified by the developer.
Jesse Bensen
-Mar 18, 2026
Saveggies
In-game content
text
The translations in this game (excluding English and Polish) were prepared with the assistance of artificial intelligence. Each text has been verified and edited by the developer.
melancode
-Mar 18, 2026
Fight Like a Chicken
In-game content
audiotextcode
AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI.
Uncanny Games
-Mar 18, 2026
WALTO
In-game content
art
This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created with generative tools and then edited and refined by the developer. The only exceptions are a few assets.
KUKUKU GAMES
-Mar 18, 2026
Circle of Bosses
In-game content
audio
Pre-created music with separated tracks created with AI
WILDGRIP
-Mar 18, 2026
Totally Fair Boxing
In-game content
audiotext
A small number of sound effects were generated using AI. Please note all voice acting in the game was created and performed by human actors. AI was also used to translate the game from English to other languages.
CoDeanGames
-Mar 18, 2026
BATTLE SHADOW ARENA
In-game content
art
This game includes pre-rendered content created using generative AI tools. Battle card illustrations and store marketing images were generated with AI-based design software. No content or code is generated via AI during gameplay. All in-game content is based on pre-created assets.
Zni Games
-Mar 18, 2026
Eternal Voyager
In-game content
art
Artificial intelligence was used in the game's store page design and in several images within the game.
-
-Mar 18, 2026
Penguin's Dark Ascent: Rise of the Penguins 2
In-game content
art
The game uses ai for the cover art and some assets in the game.
Bill Woo
-Mar 18, 2026
Beats&Boss
In-game content
audio
Some music in this game is generated by AI
XiHuanMang
14Mar 18, 2026
Descension
In-game content
textart
Chat GPT was used to create some parts of dialogue, and it was used to create the monster designs.
Kaleido Skope Studios
-Mar 18, 2026
Rise of the Penguins GB
In-game content
art
The game uses ai for the cover art and some assets in the game.
Bill Woo
16Mar 18, 2026
Die Deep
In-game content
text
Some translations were completed with the assistance of AI.
PINIX
-Mar 18, 2026
Sifu's Quest
In-game content
art
No more than ten UI images used on 'Facility Page' are generated by AI (Midjourney).
左安门少侠
24Mar 18, 2026
Clearing Blade
Store/marketing
art
Use images created in some areas of the image used on the store page
Devdepot
13Mar 18, 2026
Knight Fall
In-game content
audio
Music is mostly AI generated. Using suno AI
ducc
-Mar 18, 2026
Ronin Rush
Store/marketing
art
AI Generated Capsule and Library Images
PheonixLeap Studios
-Mar 18, 2026
Squirrel Knight
In-game content
art
Ai was used to create the castle that is shown in the Key Art for marketing. The rest of the In game art was made by hand
Game Sage Productions
-Mar 18, 2026
41 results
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