Disclosure analysis
AI content is included in the game
Generative AI was used to create select visual assets for the game, which are included as static in-game content.
- Process
- AI-generated, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Character portraits, enemy sprites, card illustrations, and background art were generated using Microsoft Copilot”
“Kingdom of Ashes uses generative AI for select visual assets:”
- Analysis confidence
- 95%
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.
AI Usage Disclosure
Kingdom of Ashes uses generative AI for select visual assets: • Character portraits, enemy sprites, card illustrations, and background art were generated using Microsoft Copilot and then curated, composited, and refined by the developer for use in the game. All gameplay code, mechanics, narrative text, and game design were created by the developer. No AI content is generated live during gameplay, and the game does not connect to any third-party AI service at runtime — all AI-generated visuals were finalized during development and ship as static assets.
Highlights are auto-detected and may not be fully accurate. Report an issue