AI was used in development of the game, features, and architecture. As well, AI was used to generate assets and visual elements.
- Creator
- Chris Woodward
- Reviews
- -
- Added
- Aug 17, 2026
Public Steam disclosure research 26,880 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used in development of the game, features, and architecture. As well, AI was used to generate assets and visual elements.
AI tools are used to generate some of the game's content, which is then reviewed, edited and polished by the team.
Generative AI tools were used during development to assist in the creation of some visual assets and textures. All AI-assisted content was reviewed and edited by the developer before being included in the game.
During development, generative AI was used to create or edit selected 2D character and environment art, UI elements and icons, VFX and animation assets, English and Simplified Chinese character voices, and store marketing artwork. It was also used in the production of the opening cinematic and its audio. All generated content was reviewed and edited, composited, or post-processed by the development team as appropriate. The game does not use generative AI at runtime and does not generate content in response to player input.
Generative AI tools were used in the development of pre-generated game content and marketing materials. No generative AI is used live during gameplay.
AI was used to generate some icons and background images, and to create in-between frames for some character animations.
Some Steam store and library presentation artwork was created with assistance from generative AI tools, then selected and edited by the developer. Localization was completed conventionally, with AI used to assist in verification and quality checks.
1. During development, due to objective constraints including limited budget, we utilized AI models such as GPT Image2, Banana2, Banana Pro and Seedream 5.0 Pro for art asset creation. Relevant AI-generated assets will be gradually replaced with fully original materials as development progresses. 2. DeepSeek V4 was used to assist translations for non-Chinese text versions. Chinese is the only official language of this game. Players may switch to other available languages in game settings, yet Ritsuai Works provides no guarantee regarding the quality of non-Chinese translations.
Generative AI tools were used throughout development and contributed to pre-made content.
Generative AI was used extensively during development to create pre-generated artwork, visual assets, text, and localization included in the game and its store and marketing materials. All AI-generated content was reviewed and edited by the developer. No AI content is generated live during gameplay.
Generative AI is used in this game for localization. Text plays a supporting role here: the game has no story, dialogue or voice acting. Its text is limited to interface labels, node names and short stat descriptions, while the gameplay itself runs on numbers and visual language.
AI was used solely for translating the game's text and localizing the content into different languages. No AI-generated art or audio was used in the making of this game.
Generative AI was used during development to assist with selected pre-generated marketing and Steam store artwork, concept and reference images, product packaging artwork and textures, and localization. All AI-assisted content was reviewed, edited and curated by the developer before being included. The game does not generate AI content during gameplay.
Generative AI tools were used during development to assist with portions of code writing and debugging, text drafting and editing, English localization, and the creation of some music assets. All related content was manually reviewed, revised, curated, and approved by the developer. The game does not generate any AI content during gameplay and does not connect to external AI services.
AI was used to generate some temporary artwork for the store page and in-game placeholder character sprites, as well as to assist with translation during localization. Temporary AI-generated assets will be replaced with final artwork during development. All content is reviewed by the development team.
Some background music inside the game was created with generative AI tools. Generative AI was also used as a development assistant for some debugging, and code building. The game does not use live AI generation during playing.
Generative AI was used only to create selected pre-generated promotional artwork for the Steam store page and other marketing materials. All resulting images were manually reviewed, selected, and edited by the developer. The game does not use generative AI during gameplay and does not generate any live AI content.
Generative artificial intelligence is used to speed up work with texts, sounds, and images.
LemonFC was developed with AI assistance (including Anthropic Claude) for writing and revising program code and for drafting German-language in-game event texts. The graphics and texts of this store page (capsule images, descriptions) were also created or drafted using AI tools. All content — in-game and on the store page — was reviewed, edited and approved by the developer; game design and balancing are the developer's own work. The game does not generate AI content at runtime — all content is fixed before release and human-approved. No player data is sent to AI services.
Some environmental/background music in this game was created or assisted using Suno AI, then selected and edited to fit the game’s atmosphere.
Ash Run '84 is a human-designed game built with the assistance of AI tools in specific areas of development. *Gameplay, mechanics, game design, level design, balance, pixel art units, buildings, tiles, UI, and production direction were created by our two-person development team.* AI Created: - Commander portraits are currently AI-assisted placeholder artwork. We plan to replace them with original human-created artwork as development continues. - Music is currently AI-generated for this release. If the game receives sufficient support, we intend to commission an original soundtrack composed by a human musician. - Programming was developed by our team with AI-assisted coding tools used to accelerate implementation, debugging, testing, and iteration. All code was reviewed, integrated, and directed by the developers.
Generative AI tools were used during development to assist with programming and to create or refine portions of the game’s artwork, visual assets, sound effects, other audio, and translations. All AI-assisted content was selected, edited, integrated, and reviewed by the developer. The game does not generate AI content or connect to external AI services during gameplay.
Avatars have been made with the help of the AI tool but we going to replace it on real art before release.
Generative AI was used solely as a development assistance tool. All player-facing artwork, audio, narrative, localization, and marketing assets were created by the developer. The game does not include or generate AI-created content.
AI was used for creating some parts of the game's art, which was later retouched by our team of artists.
Generative AI tools were used during development to create and refine the promotional capsule art, library graphics, and marketing assets for the store page. The game itself does not contain or generate any AI content during gameplay.
Some content in this game was enhanced using generative artificial intelligence (AI).
All graphics and sounds in Woolmates are calculated at runtime by the game itself; no AI-generated image, audio, or video files are delivered. AI assistance tools were used in the development of the program code as well as in text and marketing materials. No AI is used during the actual game.
Generative AI was used during development to assist with some pre-generated 2D artwork, icons, card and character illustrations, store graphical assets, localization, written content, and portions of code implementation. All outputs were reviewed, selected, edited where needed, and manually integrated by the developer. The game does not generate AI content or code during gameplay.
This game uses generative AI in a limited way. Some in-game and store-page text was drafted, edited, or partially translated with the help of an AI model, then reviewed, adapted, and finalized by the developer. None of the game's art, sprites, animation, music or sound is AI-generated.
This game uses AI-generated art assets (character portraits, backgrounds, and promotional images) created during development. AI tools also assisted with coding. All AI-generated content has been reviewed and finalized by the developer. The game does NOT generate any AI content in real-time during gameplay.
Some visual assets and promotional artwork were created with the assistance of generative AI tools and subsequently selected, edited, composited, and integrated by the developer. We intend to use AI to help for translating and localizing the game.
This game includes AI-generated content, including some graphical assets, promotional artwork, and localized text.
Generative AI tools were used to assist in creating a limited number of 2D images included in the game and certain store-page graphical assets. All AI-assisted images were subsequently manually edited, corrected, and finalized by the developer. Other assets were created by the developer or obtained from appropriately licensed or free-to-use sources. The game does not use generative AI in real time.
This game uses AI tools (Anthropic's Claude) for localization. The game's UI text, building prompts, and store descriptions were translated from Japanese into 9 other languages with AI assistance, and all translations were reviewed by the developer. No AI-generated content is created at runtime (no live-generated AI). All other assets (art, music, sound effects) are hand-made or licensed (CC0).
Used a few AI generated sound SFX
AI was used for localization and some visuals.
Some images in the current version were created with the assistance of generative AI. These assets are planned to be replaced with original artwork during development.
This game used generative artificial intelligence to assist in creating certain content, including: concept designs for the opening comic and concept art for some UI elements. All AI-assisted content has been reviewed, edited, and remade manually. The game does not generate real-time AI content during runtime.
During the creation of some visual assets and music, we used software based on artificial intelligence, followed by manual processing and editing.
We use generative AI tools to assist in producing some pre-rendered visual assets, including concept art and promotional imagery used on this store page. All AI-assisted output is reviewed, edited and art-directed by our team. The game contains no live-generated AI content.
We use generative AI tools to assist in producing some pre-rendered visual assets, including concept art and promotional imagery used on this store page. All AI-assisted output is reviewed, edited and art-directed by our team. The game contains no live-generated AI content.
AI generative tools are used in development. Non-English translations and some marketing material were also produced with AI assistance. Nothing is generated by AI while the game is running.
Some marketing materials on our store page were created using artificial intelligence.
Artificial intelligence was utilized in the programming phase of development. All other game content, including art, audio, and design, was created entirely by human effort.
本游戏在开发过程中使用了生成式人工智能辅助创作部分剧情图片、过场画面及宣传素材。所有相关内容均经过开发团队审核和编辑后用于游戏。游戏运行过程中不会实时生成任何 AI 内容。
Generative artificial intelligence is used to speed up work with texts, sounds, and images.
This game uses generative AI to assist in producing some in-game text (such as news articles, in-game emails, and flavor text), 2D visual assets (such as player portraits, icons, and background art), and audio (background music and user interface sound effects). All AI-assisted content is generated during development and reviewed before release; the game does not generate content while you play.
Generative AI Disclosure This game features real-time generative AI to create a unique experience for each player: Dynamic Dialogue: Our NPC interaction system uses an LLM to respond to player queries in real-time, allowing for more natural and varied conversations. AI Guardrails: We have implemented strict filtering and pre-defined safety protocols to ensure that all AI-generated content remains appropriate and consistent with the game's world. All live-generated content is monitored to prevent the generation of illegal or harmful material.
This game was made by a two-person team specializing in storytelling. The entire narrative, all gameplay systems, UI, animations, core sound and game design were built entirely by our team. AI was used to generate some of audio and graphical assets due to the limited resources. Scenario was originally written in Ukrainian language, so translations might have minor mistakes. Thank you for your understanding.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
What Iron Cannot Hold In-game content art | AI was used in development of the game, features, and architecture. As well, AI was used to generate assets and visual elements. | Chris Woodward | - | Aug 17, 2026 | |
Holy Relic Shop Simulator In-game content | AI tools are used to generate some of the game's content, which is then reviewed, edited and polished by the team. | Iron Sanctum | - | Aug 17, 2026 | |
The Last Lunch In-game content art | Generative AI tools were used during development to assist in the creation of some visual assets and textures. All AI-assisted content was reviewed and edited by the developer before being included in the game. | Station62 studio Inc. | - | Aug 17, 2026 | |
Goddess Must Survive! In-game content artaudiotext | During development, generative AI was used to create or edit selected 2D character and environment art, UI elements and icons, VFX and animation assets, English and Simplified Chinese character voices, and store marketing artwork. It was also used in the production of the opening cinematic and its audio. All generated content was reviewed and edited, composited, or post-processed by the development team as appropriate. The game does not use generative AI at runtime and does not generate content in response to player input. | Magnos Games | - | Aug 17, 2026 | |
Luna Skyrider In-game content art | Generative AI tools were used in the development of pre-generated game content and marketing materials. No generative AI is used live during gameplay. | Riku's Heart | - | Aug 17, 2026 | |
幻想棋局 In-game content art | AI was used to generate some icons and background images, and to create in-between frames for some character animations. | fusion labs | - | Aug 17, 2026 | |
Collapse Vector In-game content arttext | Some Steam store and library presentation artwork was created with assistance from generative AI tools, then selected and edited by the developer. Localization was completed conventionally, with AI used to assist in verification and quality checks. | Starfuel Interactive | - | Aug 17, 2026 | |
Project Tsingtao In-game content arttext | 1. During development, due to objective constraints including limited budget, we utilized AI models such as GPT Image2, Banana2, Banana Pro and Seedream 5.0 Pro for art asset creation. Relevant AI-generated assets will be gradually replaced with fully original materials as development progresses.
2. DeepSeek V4 was used to assist translations for non-Chinese text versions. Chinese is the only official language of this game. Players may switch to other available languages in game settings, yet Ritsuai Works provides no guarantee regarding the quality of non-Chinese translations. | 律合Works | - | Aug 17, 2026 | |
Tabletop Galaxy In-game content | Generative AI tools were used throughout development and contributed to pre-made content. | Peparb | - | Aug 17, 2026 | |
OminouSushi In-game content arttext | Generative AI was used extensively during development to create pre-generated artwork, visual assets, text, and localization included in the game and its store and marketing materials. All AI-generated content was reviewed and edited by the developer. No AI content is generated live during gameplay. | Corumu | - | Aug 17, 2026 | |
Path of Broken Builds In-game content text | Generative AI is used in this game for localization.
Text plays a supporting role here: the game has no story, dialogue or voice acting. Its text is limited to interface labels, node names and short stat descriptions, while the gameplay itself runs on numbers and visual language. | SadCrawler | - | Aug 17, 2026 | |
I Keep Reincarnating as a Rat in the Mad Scientist’s Maze In-game content text | AI was used solely for translating the game's text and localizing the content into different languages. No AI-generated art or audio was used in the making of this game. | vsaik | - | Aug 17, 2026 | |
Retail Nation: My Supermarket In-game content arttext | Generative AI was used during development to assist with selected pre-generated marketing and Steam store artwork, concept and reference images, product packaging artwork and textures, and localization. All AI-assisted content was reviewed, edited and curated by the developer before being included. The game does not generate AI content during gameplay. | PerforMetric | - | Aug 17, 2026 | |
北湾协议 In-game content codetextaudio | Generative AI tools were used during development to assist with portions of code writing and debugging, text drafting and editing, English localization, and the creation of some music assets. All related content was manually reviewed, revised, curated, and approved by the developer.
The game does not generate any AI content during gameplay and does not connect to external AI services. | Benresty | - | Aug 17, 2026 | |
Neffy & Nova : Buddy Tactics In-game content arttext | AI was used to generate some temporary artwork for the store page and in-game placeholder character sprites, as well as to assist with translation during localization. Temporary AI-generated assets will be replaced with final artwork during development. All content is reviewed by the development team. | TOM CREATE CO.,LTD. | - | Aug 17, 2026 | |
Two Years Later In-game content audiocode | Some background music inside the game was created with generative AI tools. Generative AI was also used as a development assistant for some debugging, and code building. The game does not use live AI generation during playing. | West Bridge Studio | - | Aug 17, 2026 | |
SHHH: Don't Wake the House Store/marketing art | Generative AI was used only to create selected pre-generated promotional artwork for the Steam store page and other marketing materials. All resulting images were manually reviewed, selected, and edited by the developer.
The game does not use generative AI during gameplay and does not generate any live AI content. | Hushvolt Games | - | Aug 17, 2026 | |
Ground Drone Operator: Ground Robotic System Simulator Unclear textaudioart | Generative artificial intelligence is used to speed up work with texts, sounds, and images. | Vladyslav Fomenko | - | Aug 17, 2026 | |
LemonFC - Der Fußball-Manager In-game content textcode | LemonFC was developed with AI assistance (including Anthropic Claude) for writing and revising program code and for drafting German-language in-game event texts. The graphics and texts of this store page (capsule images, descriptions) were also created or drafted using AI tools. All content — in-game and on the store page — was reviewed, edited and approved by the developer; game design and balancing are the developer's own work. The game does not generate AI content at runtime — all content is fixed before release and human-approved. No player data is sent to AI services. | Lemoncookie Studios | - | Aug 17, 2026 | |
梦境森林 In-game content audio | Some environmental/background music in this game was created or assisted using Suno AI, then selected and edited to fit the game’s atmosphere. | 北冥有鱼 | - | Aug 17, 2026 | |
Ash Run '84 In-game content artaudiocode | Ash Run '84 is a human-designed game built with the assistance of AI tools in specific areas of development.
*Gameplay, mechanics, game design, level design, balance, pixel art units, buildings, tiles, UI, and production direction were created by our two-person development team.*
AI Created:
- Commander portraits are currently AI-assisted placeholder artwork. We plan to replace them with original human-created artwork as development continues.
- Music is currently AI-generated for this release. If the game receives sufficient support, we intend to commission an original soundtrack composed by a human musician.
- Programming was developed by our team with AI-assisted coding tools used to accelerate implementation, debugging, testing, and iteration. All code was reviewed, integrated, and directed by the developers. | Marcus Borger | - | Aug 17, 2026 | |
FOIL QUEST: a TCG:RPG In-game content artaudiotext | Generative AI tools were used during development to assist with programming and to create or refine portions of the game’s artwork, visual assets, sound effects, other audio, and translations. All AI-assisted content was selected, edited, integrated, and reviewed by the developer. The game does not generate AI content or connect to external AI services during gameplay. | House of Tactics LLC | - | Aug 17, 2026 | |
The Last Few In-game content art | Avatars have been made with the help of the AI tool but we going to replace it on real art before release. | DroniX Studio | - | Aug 17, 2026 | |
MAMA DOUGH Dev only | Generative AI was used solely as a development assistance tool. All player-facing artwork, audio, narrative, localization, and marketing assets were created by the developer. The game does not include or generate AI-created content. | FIVE DUCK GAMES | - | Aug 17, 2026 | |
Padel Tycoon In-game content art | AI was used for creating some parts of the game's art, which was later retouched by our team of artists. | Santiago Piedras Gonzalez | - | Aug 17, 2026 | |
Embermaze: Descent Store/marketing art | Generative AI tools were used during development to create and refine the promotional capsule art, library graphics, and marketing assets for the store page. The game itself does not contain or generate any AI content during gameplay. | Graeme Scott | - | Aug 17, 2026 | |
Bow & Banner Unclear | Some content in this game was enhanced using generative artificial intelligence (AI). | Fahad Azad | - | Aug 17, 2026 | |
Woolmates Dev only codetextart | All graphics and sounds in Woolmates are calculated at runtime by the game itself; no AI-generated image, audio, or video files are delivered. AI assistance tools were used in the development of the program code as well as in text and marketing materials. No AI is used during the actual game. | Fyjam Studios | - | Aug 17, 2026 | |
Ký Giới arttext | Generative AI was used during development to assist with some
pre-generated 2D artwork, icons, card and character illustrations,
store graphical assets, localization, written content, and portions
of code implementation. All outputs were reviewed, selected, edited
where needed, and manually integrated by the developer. The game
does not generate AI content or code during gameplay. | Chưa Kể | - | Aug 17, 2026 | |
Carpetorium: A Carpet-Cleaning Purgatory In-game content text | This game uses generative AI in a limited way. Some in-game and store-page text was drafted, edited, or partially translated with the help of an AI model, then reviewed, adapted, and finalized by the developer. None of the game's art, sprites, animation, music or sound is AI-generated. | onionknight621 | - | Aug 17, 2026 | |
Exiles of the Dark Dungeon In-game content artcode | This game uses AI-generated art assets (character portraits,
backgrounds, and promotional images) created during development.
AI tools also assisted with coding. All AI-generated content has
been reviewed and finalized by the developer. The game does NOT
generate any AI content in real-time during gameplay. | 布莱恩和鱼缸工作室 | - | Aug 17, 2026 | |
Interlude In-game content arttext | Some visual assets and promotional artwork were created with the assistance of generative AI tools and subsequently selected, edited, composited, and integrated by the developer.
We intend to use AI to help for translating and localizing the game. | Interlude | - | Aug 17, 2026 | |
Nobody's Isekai In-game content arttext | This game includes AI-generated content, including some graphical assets, promotional artwork, and localized text. | Light House Studio | - | Aug 17, 2026 | |
10 More Minutes In-game content art | Generative AI tools were used to assist in creating a limited number of 2D images included in the game and certain store-page graphical assets. All AI-assisted images were subsequently manually edited, corrected, and finalized by the developer. Other assets were created by the developer or obtained from appropriately licensed or free-to-use sources. The game does not use generative AI in real time. | Glitch Mode | - | Aug 17, 2026 | |
でんでんブロック In-game content text | This game uses AI tools (Anthropic's Claude) for localization. The game's UI text, building prompts, and store descriptions were translated from Japanese into 9 other languages with AI assistance, and all translations were reviewed by the developer. No AI-generated content is created at runtime (no live-generated AI). All other assets (art, music, sound effects) are hand-made or licensed (CC0). | R.U Studio | - | Aug 17, 2026 | |
Shadow Wake In-game content audio | Used a few AI generated sound SFX | Binary Omen | - | Aug 17, 2026 | |
Orkoriz In-game content textart | AI was used for localization and some visuals. | Chornozem Labs | - | Aug 17, 2026 | |
Zorehrai: Space Formations In-game content art | Some images in the current version were created with the assistance of generative AI. These assets are planned to be replaced with original artwork during development. | Khochu Games | - | Aug 17, 2026 | |
Void Forge In-game content art | This game used generative artificial intelligence to assist in creating certain content, including: concept designs for the opening comic and concept art for some UI elements. All AI-assisted content has been reviewed, edited, and remade manually. The game does not generate real-time AI content during runtime. | CombatSlayer | - | Aug 17, 2026 | |
Her Last Wish In-game content artaudio | During the creation of some visual assets and music, we used software based on artificial intelligence, followed by manual processing and editing. | RSNova Studio | - | Aug 17, 2026 | |
Flame & Blame Store/marketing art | We use generative AI tools to assist in producing some pre-rendered visual assets, including concept art and promotional imagery used on this store page. All AI-assisted output is reviewed, edited and art-directed by our team. The game contains no live-generated AI content. | RetroStyle Games | - | Aug 17, 2026 | |
Call the Ambulance Store/marketing art | We use generative AI tools to assist in producing some pre-rendered visual assets, including concept art and promotional imagery used on this store page. All AI-assisted output is reviewed, edited and art-directed by our team. The game contains no live-generated AI content. | RetroStyle Games | - | Aug 17, 2026 | |
PROVENANCE In-game content textart | AI generative tools are used in development. Non-English translations and some marketing material were also produced with AI assistance.
Nothing is generated by AI while the game is running. | Mainspring | - | Aug 17, 2026 | |
Fruitfall Store/marketing art | Some marketing materials on our store page were created using artificial intelligence. | Nikorych | - | Aug 17, 2026 | |
DesktopMart Dev only code | Artificial intelligence was utilized in the programming phase of development. All other game content, including art, audio, and design, was created entirely by human effort. | CharSui | - | Aug 17, 2026 | |
灵矿之日本陨落(序章) In-game content art | 本游戏在开发过程中使用了生成式人工智能辅助创作部分剧情图片、过场画面及宣传素材。所有相关内容均经过开发团队审核和编辑后用于游戏。游戏运行过程中不会实时生成任何 AI 内容。 | WA Game Studio | - | Aug 17, 2026 | |
Virazh: FPV Drone Racing Unclear textaudioart | Generative artificial intelligence is used to speed up work with texts, sounds, and images. | Vladyslav Fomenko | - | Aug 17, 2026 | |
Gridiron Manager 2026 In-game content artaudiotext | This game uses generative AI to assist in producing some in-game text (such as news articles, in-game emails, and flavor text), 2D visual assets (such as player portraits, icons, and background art), and audio (background music and user interface sound effects). All AI-assisted content is generated during development and reviewed before release; the game does not generate content while you play. | Plotfun | - | Aug 17, 2026 | |
AI Farm Live AI text | Generative AI Disclosure
This game features real-time generative AI to create a unique experience for each player:
Dynamic Dialogue: Our NPC interaction system uses an LLM to respond to player queries in real-time, allowing for more natural and varied conversations.
AI Guardrails: We have implemented strict filtering and pre-defined safety protocols to ensure that all AI-generated content remains appropriate and consistent with the game's world.
All live-generated content is monitored to prevent the generation of illegal or harmful material. | Prefab | - | Aug 17, 2026 | |
Phantom In-game content artaudio | This game was made by a two-person team specializing in storytelling. The entire narrative, all gameplay systems, UI, animations, core sound and game design were built entirely by our team. AI was used to generate some of audio and graphical assets due to the limited resources. Scenario was originally written in Ukrainian language, so translations might have minor mistakes. Thank you for your understanding. | Prioplot Games | - | Aug 17, 2026 |