25,514 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Son of BeachSteam
Disclosure

The game's promotional artwork was based on our original designs, with AI used only for visual enhancement and refinement.

Creator
Rainboar Studios
Reviews
-
Added
Jul 4, 2026
Stellar HarvestSteam
Disclosure

This game includes some AI-assisted music and Steam store marketing assets created during development. All such content was reviewed and integrated by the developer. No AI-generated content is created during gameplay, and players cannot generate AI content within the game.

Creator
Midnight Bay Interactive
Reviews
-
Added
Jul 4, 2026
Italia 1915–1918 : Great War LogisticsSteam
Disclosure

Generative artificial intelligence was employed during pre-production and development to create concept art, historical background illustrations, and compose the soundtrack. Additionally, AI was used to generate initial base meshes for select 3D models, which were then fully refined, textured, and optimized manually by the development team.

Creator
Carrot Game Studio
Reviews
-
Added
Jul 4, 2026
Daemon DoorsSteam
Disclosure

AI Used for 3D models and shader creation, UI Logic and Huge amount of Testing-player Bots. (This is a Solo Dev Game)

Creator
CARNIBORA GAMES
Reviews
-
Added
Jul 4, 2026
Dungeons & DonutsSteam
Disclosure

We use claude/codex to help us translate our story to other languages. Members of the development team speak these languages: - English - Romanian Outside of these languages, all story is translated with the help of AI. The narrative itself is being written by one of the developers and without the help of AI

Creator
Sas & Sons Game Studio Inc
Reviews
15
Added
Jul 4, 2026
Don't Make a SoundSteam
Disclosure

For the store page and in-game multilingual texts, the Simplified Chinese version was written entirely by the developer. All other languages (Traditional Chinese, English, Russian, French, Japanese, and Latin American Spanish) were translated with the assistance of generative AI. All core content of the game (mechanic design, scene construction, character and story development, art assets, and audio) was independently created by the developer. AI was used solely for language localization and did not participate in the generation of any other content.

Creator
落梅序
Reviews
-
Added
Jul 4, 2026
Black HollowSteam
Disclosure

AI was used to troubleshoot coding issues, generate some game model assets, and some UI elements. All code, models, and UI elements were edited and finalized by me before implementation into the game.

Creator
PolyPixel Interactive
Reviews
-
Added
Jul 3, 2026
Box FlowSteam
Disclosure

The game does not contain AI-generated content. AI-generated content is used just for Steam cover.

Creator
SimSam
Reviews
-
Added
Jul 3, 2026
PROWLER PURGESteam
Disclosure

We used Generative AI to create additional and original character designs or to create objects such as obstacles.

Creator
Once Studio
Reviews
-
Added
Jul 3, 2026
Mow My WorldSteam
Disclosure

Some store page marketing images, capsule assets, and promotional screenshots were created or edited with generative AI and then reviewed and adjusted for layout, sizing, and text. The game does not use live generative AI during gameplay, and it does not connect to any third-party AI service while players are playing.

Creator
BotDance LLC
Reviews
-
Added
Jul 3, 2026
FYP Ride the FeedSteam
Disclosure

Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. Some of the audio files are AI generated.

Creator
Andrew
Reviews
-
Added
Jul 3, 2026
Zerion: Infinite SpaceSteam
Disclosure

Some promotional art assets and in-game artwork were created with the assistance of AI image generation tools. All AI-generated output was reviewed, edited, and curated by the development team before inclusion.

Creator
Gilberto Avalos
Reviews
-
Added
Jul 3, 2026
The Left BehindSteam
Disclosure

AI has been used to translate the game in multiple languages so the story can be enjoyed by more people.

Creator
Extrude
Reviews
-
Added
Jul 3, 2026
Hybrid GeneSteam
Disclosure

The game was vibe coded. Many of the current assets were generated by various GenAI models, some of which will be staying but some of which are just placeholders for the time being. Much manual work still goes into making everything look good and come together even when using GenAI.

Creator
Arc Solaire
Reviews
-
Added
Jul 3, 2026
WALLOPSteam
Disclosure

Generative AI (a large language model) was used to assist in drafting text content — store page descriptions, in-game text, and marketing copy — and to assist with code. All output was reviewed and edited by the developer. Game art is from licensed/CC0 asset packs and procedural rendering; audio is procedurally synthesized. No AI-generated imagery or audio ships in the game, and no AI is generated live at runtime.

Creator
Pizza Hero Gaming
Reviews
-
Added
Jul 3, 2026
FUNDAMENTASteam
Disclosure

Artificial intelligence tools were used to create sound effects, textures, and images.

Creator
Rangel Oblivion
Reviews
-
Added
Jul 3, 2026
KILLSWARMSteam
Disclosure

I use procedural AI tools to assist with some content creation, but the final product entirely reflects my own creative vision as a solo developer.

Creator
slezkh
Reviews
-
Added
Jul 3, 2026
erdetspillSteam
Disclosure

We have used generative artificial intelligence to help code the game.

Creator
erdetsokrates
Reviews
-
Added
Jul 3, 2026
ECHO:VORTEXSteam
Disclosure

Some 2D store and marketing assets — such as store capsule images, achievement icons, and key art — were created using AI image-generation tools and then refined and composited by hand. All gameplay, code, level design, and game systems are made by the developer without generative AI. All AI-assisted assets are reviewed to ensure they are appropriate and comply with Steam's rules.

Creator
ghost08165
Reviews
-
Added
Jul 3, 2026
鏡Steam
Disclosure

This game was developed with the assistance of generative AI (Claude) in the following ways: - Authoring and editing C# scripts for game systems - Translation of in-game text into English and Chinese - Debugging and optimization assistance No AI runs at runtime within the game itself.

Creator
神野 ナツメ
Reviews
-
Added
Jul 2, 2026
GEKOKUJO: Vagrant CrownSteam
Disclosure

English (AI Disclosure) This game includes AI-assisted NPC dialogue and text generation to create dynamic conversations and world events. AI-generated text is reviewed and integrated by the developer before release. The game does not generate images, audio, or code on the player's device. AI is used to enhance dialogue variety and immersive world interactions while core gameplay, progression, and game systems are designed by the developer.

Creator
Shirokuro Games
Reviews
-
Added
Jul 2, 2026
SolvizzSteam
Disclosure

Solvizz was designed, written, and hand-crafted by a small team, but generative AI played a supporting role in parts of production. Specifically, some placeholder art (achievement icons, region glyph references) and placeholder audio (background music tracks and sound effects) were generated with AI tooling to prototype the game's mood before final assets. AI was also used as a coding assistant during development. All puzzle design, game mechanics, story, level content, and code decisions were authored and reviewed by humans. No player-submitted data is sent to any AI system at runtime — the game is fully offline. (This text was also generated with the help of AI)

Creator
Oulda
Reviews
-
Added
Jul 2, 2026
Liminal ProtocolSteam
Disclosure

Generative AI was used during the development of this game to assist with: - Generating static illustrations for in-game achievement icons. - Generating placeholder sound effects to be swapped before exiting EA

Creator
Rabbit House Games
Reviews
-
Added
Jul 2, 2026
Stick Picker SimulatorSteam
Disclosure

Some of the games text was drafted with the assistance of generative AI and then edited by hand by developers before inclusion. The game's audio is procedurally synthesized in-engine (algorithmic DSP) and layered with real & recorded audio by the developers. not produced by a generative AI model. Some of the games 3D model primitive shapes were drafted with the assistance of generative AI, but finalized by hand.

Creator
Some Assembly Games
Reviews
-
Added
Jul 2, 2026
Corefall: Idle Dungeon RPGSteam
Disclosure

I used AI to help review code and check for any bugs. Also a few small pieces of art that will be changed/updated by release while we get artists commissioned.

Creator
IdleGear
Reviews
-
Added
Jul 2, 2026
The SingularitySteam
Disclosure

This game contains some AI-generated backgrounds and icons. Apart from that, all card art, characters, and 3D models are hand-crafted.

Creator
CompileError
Reviews
-
Added
Jul 2, 2026
A Graveyard ShiftSteam
Disclosure

This game uses AI generated content for UI elements, imagery, and a small amount of dialogue.

Creator
pumpkin.games
Reviews
-
Added
Jul 2, 2026
EVE VanguardSteam
Disclosure

EVE Vanguard uses AI-generated text-to-speech (TTS) for certain voice-over content, including character barks and narration. These assets are created under the direction of the development team to support the game's production and player experience. All writing, gameplay, worldbuilding, and overall creative vision are authored and curated by the game’s developers.

Creator
Fenris Creations
Reviews
-
Added
Jul 2, 2026
BALL BOY SimulatorSteam
Disclosure

Some asset textures, background music, and assistance with game development questions include AI-generated content. No AI translation was used for Japanese, English, Korean, or Czech.

Creator
EBA GAME
Reviews
-
Added
Jul 2, 2026
Tower! Simulator 3Steam
Disclosure

This game includes live-generated AI features that run locally on the player's computer and do not rely on external AI services. The game uses AI to: - interpret the player's spoken voice commands in real time to support gameplay interactions; - generate voice audio for in-game pilot communications in real time. The AI systems are used exclusively for these gameplay functions. They do not generate user-visible images, text, or other open-ended content. The game is designed so that AI-generated output is limited to its intended gameplay purpose and cannot be used to create illegal, infringing, or otherwise prohibited content.

Creator
FeelThere
Reviews
1k
Added
Jul 2, 2026
Ring Toss LegendSteam
Disclosure

Some of the in-game arts, such as assets which also shown on screenshots and store capsules were modified from AI-generated imagery.

Creator
Crazish Games
Reviews
25
Added
Jul 1, 2026
AIpocalypseSteam
Disclosure

This game makes extensive use of generative AI for nearly all player-facing content. All assets, textures, shaders, fonts, some animations, sound effects, and music are fully generated using AI tools and then integrated and refined within the game. As a core rule of the project, everything the player sees and hears has to be AI-generated. Game design, mechanics, level design, and technical implementation are created and controlled by the developer. AI is used as a content creation tool and does not dynamically generate gameplay content or influence player experience in real time. No personal player data is processed by AI systems during gameplay.

Creator
fatcatgames
Reviews
-
Added
Jul 1, 2026
Brain BombSteam
Disclosure

Generative artificial intelligence was used in the creation of some images and video assets in the game. The production process of the promotional images on the store page utilized generative artificial intelligence. The voice-over materials for the game were produced using generative artificial intelligence.

Creator
Sea of Ghosts
Reviews
-
Added
Jul 1, 2026
GeoplaneticalSteam
Disclosure

Yes. Geoplanetical is a solo project, just me. I use generative AI in a few places. It helps me translate the game and this Steam page into other languages, though I check every translation myself. It also helps me research and format the game's real world starting data, which comes from public sources like the World Bank, the IMF and Natural Earth, and I verify all of that data myself too. The character portraits, around 60,000 of them, are generated with AI. The promotional images and text on this store page were made with AI as well. That's it. Nothing else in the game uses generative AI, and none of it runs while you play. If you want to know where the rest of the game's content comes from, like the real world datasets, the hand made assets and the Creative Commons icons, it's all documented in the About section inside the game.

Creator
Polytale Games
Reviews
-
Added
Jul 1, 2026
Caïssa BoardSteam
Disclosure

AI was utilized in the following areas: * Art Assets: Two textures (the move marker and UI background) were generated using AI tools. * Development: AI was primarily used for code review, debugging, and localization support. * Audio: Some musical tracks and voices may have been AI-generated. Text: Help text was generated and proofread with AI assistance. * In-Game Feature: The game includes llama.cpp, enabling an experimental feature where players can consult an AI about chess moves.

Creator
Dominique Lorre
Reviews
-
Added
Jul 1, 2026
Slums: Hauler 2Steam
Disclosure

Some visual assets used in the game and store page were created or modified with the assistance of generative AI, including certain UI elements, icons, and promotional artwork. AI-assisted translation was also used for some store page localizations. All AI-generated content was reviewed, edited, and integrated by the developer.

Creator
Urban Bear Studios
Reviews
-
Added
Jul 1, 2026
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