Indexed May 23, 2026
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Disclosure Analysis

Generative AI assisted with asset upscaling and code porting, with no disclosed AI-generated player-facing content.

Where AI appears
AI-made content in the game
Development workflow
Asset processing Code help
Content mentioned
Art Code
Method disclosed
Edited content Assisted work
Evidence

used generative AI tools as part of the development process to assist with asset upscaling/enhancement

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

Dungeons of Desolation Remastered is based on my original 2012 Xbox Live Indie Games release. The original artwork, music, sound effects, code, game design, story, systems, and overall creative direction were created by me as an individual developer. For this remastered PC version, I have used generative AI tools as part of the development process to assist with asset upscaling/enhancement and with porting/refactoring the original XNA codebase to a modern MonoGame version. AI-assisted work is reviewed, edited, and integrated by me. Generative AI is not used to dynamically generate gameplay, story, dialogue, items, levels, or player-facing content at runtime.

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