September 8, 2026
Indexed September 3, 2026
View on Steam

AI Usage Disclosure

We use about 15 seconds of AI footage in our trailer. All assets in the game are human authored. We also use a local, small and offline LLM (meaning: no data ever leaves your computer, and it does not cause significant performance drops) as a Director that controls: enemy spawn and frequency of challenges, essentially choosing when to press with difficulty and when to hold the challenge based on parameters such as player frustration, boredom and an emergence metric. This mechanic does not generate any text, narrative or story: it is just a mechanic that controls game balance to ensure the best challenge. And you can turn it off on the settings menu, if you want.

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Compare this developer’s disclosure with 25,984 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Code assistance
12.9%
3,341 of 25,984 indexed disclosures mention this category.
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Source and record

First indexed
Sep 3, 2026
Source last checked
Sep 3, 2026
Automatic analysis updated
Sep 3, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.