AI Usage Disclosure
We use about 15 seconds of AI footage in our trailer. All assets in the game are human authored. We also use a local, small and offline LLM (meaning: no data ever leaves your computer, and it does not cause significant performance drops) as a Director that controls: enemy spawn and frequency of challenges, essentially choosing when to press with difficulty and when to hold the challenge based on parameters such as player frustration, boredom and an emergence metric. This mechanic does not generate any text, narrative or story: it is just a mechanic that controls game balance to ensure the best challenge. And you can turn it off on the settings menu, if you want.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,984 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
A structured classification is not available for this disclosure. The original text remains available as evidence.
Categories can overlap. A disclosure may mention several types of AI use.
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Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
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Source and record
- First indexed
- Sep 3, 2026
- Source last checked
- Sep 3, 2026
- Automatic analysis updated
- Sep 3, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.