Disclosure Analysis
Procedural generation creates in-game worlds, with LLM assistance used in development and store page copy, but no AI-generated content during gameplay.
Where AI appears
AI-made content in the game
Development workflow
Code help Idea help
Content mentioned
Art Code
Method disclosed
Assisted work Generated content
Evidence
procedural generation algorithms to create unique fantasy worlds, including terrain, biomes, river systems, and civilization simulation
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
The Living Atlas uses procedural generation algorithms to create unique fantasy worlds, including terrain, biomes, river systems, and civilization simulation. These systems were developed with the assistance of large language models (LLMs) used during development for code generation and design. The store page copy and marketing assets were also created with LLM assistance. No AI-generated content is produced during gameplay — all in-game content is generated by deterministic procedural algorithms seeded by player input.
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