September 1, 2026
Indexed September 3, 2026
View on Steam

Disclosure analysis

The game uses live AI while you play

The game discloses dynamic, real-time AI-generated interrogation dialogue and voice synthesis during gameplay.

Process
AI-generated
Live AI during play
Yes
Evidence & analysis details
Evidence used
“Dynamic Interrogation Dialogue: Suspicious Minds features an unscripted interrogation engine powered by local Large Language Models (LLMs)”
“unscripted interrogation engine powered by local Large Language Models (LLMs)”
Model-reported confidence
98% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Dynamic Interrogation Dialogue: Suspicious Minds features an unscripted interrogation engine powered by local Large Language Models (LLMs). Suspect and detective responses, emotional shifts, and conversational directions are generated dynamically in real time based on user inputs, crime scene evidence, and player choices. Voice Recognition & Speech Synthesis: The game utilizes localized speech-to-text engines to analyze spoken player input and real-time text-to-speech models to synthesize natural, expressive character voice outputs during gameplay.

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This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,986 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Live AI during play
3.2%
819 of 25,553 disclosures with structured analysis.
Compare this group
Writing or localization
27.8%
7,217 of 25,986 indexed disclosures mention this category.
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Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Sep 3, 2026
Source last checked
Sep 3, 2026
Automatic analysis updated
Sep 3, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.