Disclosure analysis
AI content is included in the game
AI was used to generate voice acting, portraits, sprites, cinematic stills, and ambient creatures, all of which appear in the playable game.
- Process
- AI-generated, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Some character sprites and the party's battle animation sheets, produced with AI assistance”
“Every line of dialogue and every in-game book can be spoken aloud (3,707 voice clips), synthesized with ElevenLabs from the game's own written script”
- Analysis confidence
- 95%
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.
AI Usage Disclosure
Veil of Time is a hand-built game. The maps, the writing, the music, the interface, and the game design are all human work. Generative AI was used in five specific places, each reviewed and finished by hand: 1. Voice acting. Every line of dialogue and every in-game book can be spoken aloud (3,707 voice clips), synthesized with ElevenLabs from the game's own written script. We chose this so the story stays open to players with low vision or reading difficulties, and to younger players who are not fast readers yet. A voice cast of this size would otherwise be out of reach for a small studio. No performance was cloned from a real person without licence. 2. Character and bestiary portraits, generated from the game's original hand-made sprites and finished by hand. 3. Some character sprites and the party's battle animation sheets, produced with AI assistance from the project's own hand-drawn art, then hand-corrected and palette-locked. 4. The intro and outro cinematic stills, the title screen, and the store key art. 5. Ambient critters and butterflies, converted from hand-made source art. Everything else you see, read, and hear was made by people.
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