Disclosure analysis
AI content is included in the game
AI was used to assist with coding the game mechanics, while all other content is human-created.
- Process
- AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Every bit of the game is of my creation”
“I have used AI to code my game mechanics into digital form”
- Development workflow
- Code help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Triads is a microgame created myself in 2021. Every bit of the game is of my creation. All music is human generated and well deserved credit has been given to them in the credits section of the game. As much as I have learned countless adobe products such as Photoshop, Illustrator, and others, to create the physical game, coding eludes me. I have enough knowledge to play around, but could never succeed at the heights AI has now allowed me. I have used AI to code my game mechanics into digital form and I have to say I was quickly impressed. We are in the birth of Star Trek level technology and I am here for it.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,742 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 71.2%
- 18,728 of 26,305 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
-
Banana
In-game content code text artAt Banana we use AI to help us develop our game in code, translations and background elements. No live AI systems are used in-game.
-
OPERATOR
In-game content art text audio codeOur team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
-
World of Tanks: HEAT
In-game content code textGenerative AI is used solely during development for supplemental, non-essential purposes, including design ideation, code production support, or localization assistance. These AI-g…
-
Idle Fishing
In-game content code artGitHub Copilot for coding. 2d UI Icons. External promotional art - not inside the game.
Source and record
- First indexed
- Oct 30, 2026
- Source last checked
- Oct 30, 2026
- Automatic analysis updated
- Oct 30, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.