September 13, 2026
Indexed August 19, 2026
View on Steam

Disclosure Analysis

AI image generation models were used locally to create in-game 2D art, including sprites, backdrops, card frames, and icons, with further manual processing.

Where AI appears
AI-made content in the game
Content mentioned
Art
Method disclosed
Generated content Edited content
Evidence

The 2D art in OBOLUS is made with image generation models running locally

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

The 2D art in OBOLUS is made with image generation models running locally on my own machine — Stable Diffusion XL through ComfyUI, including a style model I trained myself on 1930s cartoon references. None of it is a raw output: every sprite, backdrop, card frame and icon was directed through many passes, then cut out, colour-corrected, upscaled and assembled frame by frame into animation sheets. Everything else is not AI: the rules, every card and every number on it, the balance, the 22 heroes, the six lands, the writing and the interface. The sound effects are synthesised by code written for this game. Nothing is generated while you play. The game makes no network calls and ships with no model — nothing runs on your machine, and none of your data goes anywhere.

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