Disclosure analysis
AI content is included in the game
AI tools assisted in drafting some in-game dialogue, which was then edited and finalized by the team.
- Process
- AI-assisted, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Some of the game's written dialogue was drafted with the help of AI tools”
“Some of the game's written dialogue was drafted with the help of AI tools, then edited and checked by our team”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Some of the game's written dialogue was drafted with the help of AI tools, then edited and checked by our team. No AI is used while you play: every line is written in advance and chosen by the game's own system, and the game never connects to an AI service.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,996 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.8%
- 18,101 of 25,560 disclosures with structured analysis.
- Compare this group
- Writing or localization
- 27.7%
- 7,193 of 25,996 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Aug 31, 2026
- Source last checked
- Oct 18, 2026
- Automatic analysis updated
- Oct 18, 2026
- Recorded text changes
- 1 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
THE GAFFER uses a generative AI language model, bundled directly with the game and run entirely on your own machine, to bring some in-game dialogue to life. Every character you meet has been written and directed by us — the AI generates their exact words in the moment, guided by their personality and by what has already happened in your career. This isn't an open-ended chat feature. Conversations are structured and guided, limited to a set number of exchanges per interaction, not a freeform chatbot. There's nothing to configure and nothing you can adjust or influence outside of the dialogue itself — what you say carries weight within the game's own trust and reputation systems, shaping how characters see you over time, but you can't alter how the AI operates. As with any language model, output can occasionally be unpredictable. See the mature content description for more detail.
Some of the game's written dialogue was drafted with the help of AI tools, then edited and checked by our team. No AI is used while you play: every line is written in advance and chosen by the game's own system, and the game never connects to an AI service.