Indexed August 22, 2026
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Disclosure analysis

AI content is included in the game

AI was used to generate and edit visual assets and localize interface languages, all pre-generated and fixed in the shipped build.

Process
AI-generated, then reviewed by the developer
Live AI during play
No
Evidence & analysis details
Evidence used
“UI frames and chrome, spell and passive ability icons, class portraits, key art and store capsule art were produced using AI image generation”
“the game's 20 interface languages were produced with AI translation”
Analysis confidence
95%

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.

AI Usage Disclosure

Soulforge uses generative AI for part of its asset production. All AI-assisted content is pre-generated, fixed in the shipped build, and reviewed by the developer before release — the game generates no content at runtime. • 2D art: UI frames and chrome, spell and passive ability icons, class portraits, key art and store capsule art were produced using AI image generation from written style briefs, then selected, corrected, cropped, rescaled, composited and colour-graded by the developer before being imported into the game. • 3D models and textures: a portion of environment and prop assets were produced with AI generation tools, then edited, retopologised and hand-adjusted before being used in the game. • Localization: the game's 20 interface languages were produced with AI translation, each language then passed through a separate independent AI review pass and a mechanical validator. Native-speaker review is ongoing and corrections ship as they arrive. Audio is procedurally synthesised with hand-written DSP code, not generated by an AI model. We have reviewed the shipped assets and believe they contain no illegal or infringing content.

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