Disclosure analysis
AI content is included in the game
AI was used to generate and edit artwork for character sprites and store/ capsule art, which are baked into the game's final build.
- Process
- AI-generated, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“The character and object sprites began as AI-generated images and were then reduced to the game's fixed pixel palette and corrected by hand”
“Some of the artwork in Fallen Nights was made with generative AI”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Some of the artwork in Fallen Nights was made with generative AI. The character and object sprites began as AI-generated images and were then reduced to the game's fixed pixel palette and corrected by hand; the store and library capsule art is AI-generated painted artwork, with the game's own hand-drawn pixel wordmark composited on top. All of it is made during development and baked into the build. The game generates nothing while you play and makes no AI calls at runtime. The levels are hand-drawn, the music is synthesized by hand-written code, and every word of text in the game is written by a person.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,877 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,997 of 25,444 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Sep 1, 2026
- Source last checked
- Sep 1, 2026
- Automatic analysis updated
- Sep 1, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.