Disclosure analysis
AI content is included in the game
AI tools were used to generate visual assets and assist with music synthesis scripts, with all assets finalized before release.
- Process
- AI-generated and AI-assisted, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“The music and sound effects are rendered by synthesis scripts that were written with AI assistance”
“No generative audio model was used”
- Development workflow
- Code help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
The visual art in Gearbound is made with PixelLab, an AI pixel-art tool. Every sprite, animation, tileset, background, prop, interface element and piece of marketing art was generated with PixelLab and then directed, edited and assembled by us. The music and sound effects are rendered by synthesis scripts that were written with AI assistance. No generative audio model was used, and nothing was sourced from a music-generation service. Nothing is generated by AI while you play. Every asset is finished and baked into the build before it ships, and the game makes no AI calls at runtime.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,631 of 24,946 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Aug 19, 2026
- Source last checked
- Aug 19, 2026
- Automatic analysis updated
- Aug 19, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.