Disclosure analysis
No AI-created content is disclosed in the game
AI was used as a tool for code and text assistance, with no disclosed AI-generated content in the final game.
- Process
- AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Im laufenden Spiel erzeugt keine KI etwas”
“Alle Grafiken, auch die Wichtel, zeichnet das Spiel beim Start per Code aus Vektorformen”
- Development workflow
- Code help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Keine Bildgeneratoren, keine KI-Stimmen, keine KI-Musik. Im laufenden Spiel erzeugt keine KI etwas. Jar of Gnomes ist das Spiel einer einzelnen Person. Idee, Spieldesign, Balance und Testspiele stammen von mir, ebenso jede Entscheidung darüber, was ins Spiel kommt. Claude (Anthropic) habe ich als Werkzeug eingesetzt: für den Programmcode und für die Spiel- und Shoptexte, die ich vorgegeben und geprüft habe, und beim Entwurf der Wichtel. Alle Grafiken, auch die Wichtel, zeichnet das Spiel beim Start per Code aus Vektorformen, und auch die Geräusche werden per Code erzeugt. Die Musik stammt von Kevin MacLeod (incompetech.com), die Grillen sind eine CC0-Aufnahme.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,448 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- Writing or localization
- 28.5%
- 7,527 of 26,448 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Oct 25, 2026
- Source last checked
- Oct 25, 2026
- Automatic analysis updated
- Oct 25, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.