November 5, 2026
Indexed June 30, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI-generated and hand-modified imagery is used as temporary placeholder assets in the playable game.

Process
AI-generated, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“all current in-game imagery (room scenes, sprites, portraits, HUD etc) uses AI-generated images”
“To allow me to focus purely on building the combat and RPG progression mechanics, all current in-game imagery (room scenes, sprites, portraits, HUD etc) uses AI-generated images (Google Gemini) that I have modified by hand to fit the game”
Analysis confidence
95%

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.

AI Usage Disclosure

As a solo developer, my focus right is on building a deep, balanced gameplay loop: an MMORPG where your equipment dictates the strength of your card deck. To allow me to focus purely on building the combat and RPG progression mechanics, all current in-game imagery (room scenes, sprites, portraits, HUD etc) uses AI-generated images (Google Gemini) that I have modified by hand to fit the game. These are temporary placeholder assets. My goal is to eventually replace this placeholder art as the game's mechanics are finalized and the project grows.

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Disclosure History

All in-game imagery (room scenes, NPC/item sprites, items, portraits, HUD art) was generated with Google Gemini (Imagen) and then modified by hand by the Manala team. - This human modification constitutes original authorship over the resulting derivative works. - Generated under Google's terms permitting commercial use of outputs.

As a solo developer, my focus right is on building a deep, balanced gameplay loop: an MMORPG where your equipment dictates the strength of your card deck. To allow me to focus purely on building the combat and RPG progression mechanics, all current in-game imagery (room scenes, sprites, portraits, HUD etc) uses AI-generated images (Google Gemini) that I have modified by hand to fit the game. These are temporary placeholder assets. My goal is to eventually replace this placeholder art as the game's mechanics are finalized and the project grows.