Disclosure analysis
AI content is included in the game
AI tools (Claude for coding and Gemini for art) were used to create the entire game, which is playable.
- Process
- AI-generated and AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“We used AI to make a game we love”
“The entire game was created by two dudes and their imaginations and a touch of Claude”
- Development workflow
- Code help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Neither one of us can code... or draw really.. So between full time jobs, kids and our better halves we're pretty time poor.. So we did what any two rational guys would do to try and escape the rat race and we used AI to make a game we love! The entire game was created by two dudes and their imaginations and a touch of Claude* We really hope you enjoy Prison Survivors and have as much fun playing it as we did making it! Thanks for playing our game <3 - Drinno *Claude did 100% of the coding, Gemini did most of the art, and we did 110% of the imagination and memes!
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,369 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 71.1%
- 18,437 of 25,937 disclosures with structured analysis.
- Compare this group
- Writing or localization
- 28.4%
- 7,490 of 26,369 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
-
Stellaris
In-game content art audio textWe employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a m…
-
eFootball™
In-game content art audio textDuring the development of this game, generative AI is used to create reference materials and support production tasks. Specifically, AI is utilised when carrying out the following …
-
Banana
In-game content code text artAt Banana we use AI to help us develop our game in code, translations and background elements. No live AI systems are used in-game.
-
Librarian: Tidy Up the Arcane Library!
In-game content art textThe four assets in this work—one UI component and three landscape paintings used as wall decorations (frames not included)—were produced using additional AI for refinement. None of…
Source and record
- First indexed
- Oct 24, 2026
- Source last checked
- Oct 24, 2026
- Automatic analysis updated
- Oct 24, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.